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Monday Tip-Off: The Upper End of the Demographic

Monday Tip-Off: The Upper End of the Demographic

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on being at the upper end of the basketball gaming demographic.

For all the criticism that The Simpsons receives for staying on the air as long as it has, it continues to be referenced in memes. Such is its impact on pop culture, and online discourse. There are two references to The Simpsons that are frequently trotted out to comment on age, and not surprisingly, they both involve that lovable curmudgeon, Abraham Simpson. In a flashback where a young Homer mocks Abe for being out of touch, Abe very ominously warns that when it comes to no longer being “with it“, it’ll also happen to Homer one day. Abe is also the infamous old man yelling at a cloud.

Now that I’m around Homer’s canonical age, I have to admit that I’m starting to feel what he felt in that episode. At the same time, I also relate to what Abe was talking about. Even though we Millennials are still copping flak from older generations, to Gen Z, we’reold heads“, too. We grew up admiring different players, and the video games we played didn’t have microtransactions. Our expectations are therefore quite different, and it’s apparent that many features are not aimed at us. As I said, I’m far closer to Homer in age than I am to Abe, but as I find myself at the upper end of the basketball gaming demographic, Grampa’s warning thus feels increasingly apt.

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NBA 2K22 MyCAREER Details: The City, Neighborhood, & Story

NBA 2K22 MyCAREER Preview

We’re almost at the end of the preview season, with the latest Courtside Report (aka developer blog) providing insights into MyCAREER in NBA 2K22. It also reveals what we can expect of The City on Next Gen, and The Neighborhood on Current Gen.

MyCAREER in the Next Gen version of NBA 2K22 will play out more like an interactive adventure than a movie. The blog compares it to an open world RPG, with main storyline quests and side quests. There are NBA and City-based objectives, including Daily and Seasonal tasks. Matchmaking buildings have been added, and the Gatorade Courts now have no rental fees.

On Current Gen, The Neighborhood has been turned into a luxury cruise, with familiar locations on different decks. There will also be NPCs and objectives, similar to Next Gen. Notably, the matchmaking options that have been introduced on Next Gen will not be available in the Current Gen version.

You can check out a summary of the NBA 2K22 MyCAREER Courtside Report below, as well as a trailer for The City. Got any thoughts on the latest previews? Sound off in the comments below, and join in the discussion here in the Forum! NBA 2K22 comes out this Friday, but as previously noted, we’ll be getting an insight into MyNBA as the preview season wraps up.

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Monday Tip-Off: Vanilla Basketball Gaming

Monday Tip-Off: Vanilla Basketball Gaming

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how my basketball gaming habits are more vanilla than they used to be.

Over the years, there are two initiatives within our community that have gone a long way in improving the basketball gaming experience after a title is released: modding, and slider tweaks. Mods have added missing content, created new experiences such as retro, college, and foreign league rosters, and attempted to fix issues with the games wherever possible. When it comes to refining the gameplay, devising the right slider adjustments has made a huge difference for many gamers. In short, few would say that playing the game as-is – vanilla basketball gaming, if you will – is optimal.

During my time as a content creator in the basketball gaming community, I’ve created roster mods, and I’ve devised sets of slider tweaks. I’ve also installed other people’s mods, and tried out their sliders. However, I have to admit that my basketball gaming habits have changed over the past decade or so, to the point where you might say that I’m playing a vanilla game. This isn’t because I don’t appreciate the hard work of our modding community, nor is it because I believe that games can’t be improved upon with slider tweaks. Rather, a combination of my preferred modes, primary platform, and even my content creation habits, have led to more vanilla basketball gaming.

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NLSC Podcast #388: The Return of Leftos (Part 2)

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Episode #388 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

It’s the second and final part of the triumphant return of Leftos to the show! In Part 2, we discuss the impact and importance of the community wishlists. On that note, we’ve got some suggestions for further customisation in MyNBA. Leftos reveals some interesting insights into a few of the programming challenges he’s faced so far, the reasons behind certain design choices, and some of the technical roadblocks that stand in the way of adding new features. He also talks about what it’s been like to develop video games during the pandemic, and names his favourite NBA 2K game that he’s worked on so far.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K22 First Look: Screenshots, Mode & Gameplay News

NBA 2K22 First Look:

A freshly posted developer blog and a handful of Tweets from the official NBA 2K Twitter have given us our first look at NBA 2K22! In addition to screenshots of cover players Luka Doncic, Dirk Nowitzki, and Candace Parker, we’ve been given some early information about the game.

In addition to outling some of the offensive and defensive gameplay improvements we can expect to see in NBA 2K22, the first look has also dropped some tidbits about modes. Seasons will be returning in MyTEAM, and have now been added to MyCAREER and The W. The Draft will also be returning to MyTEAM, and as previously noted, there will be cross-gen progression.

Both The City and The Neighborhood have been re-designed. There’s a new Quest system in The City, which will be more closely integrated with the MyCAREER experience. Online matchmaking has also been added in Next Gen, which is something that I’ve long been pushing for. MyNBA and MyWNBA gamers can expect some new features as well. A Game Informer preview has also confirmed that Rookieville has been dropped, and Next Gen MyCAREER will take a different approach with storytelling.

As always, I encourage you to check out the blog in full. I’ve recapped it in further detail below however, where you can also find the first look NBA 2K22 screenshots. What are your thoughts? Have your say in the comments, and join in the discussion here in the Forum!

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Monday Tip-Off: AI Players in Online Modes

Monday Tip-Off: AI Players in Online Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by tackling a controversial issue in NBA 2K: the use of AI Players in online modes.

I’ve covered several topics related to online modes in NBA 2K, from gatekeeping and elitism to forced grinding and a lack of matchmaking. One issue that I haven’t touched upon all that much is the use of AI Players in the online arena. As you know if you’ve played MyCAREER’s connected online modes, AI Players are utilised in one of two ways. Either they make up the numbers when there aren’t enough users to completely fill both squads, or they take the place of a user when they quit or foul out of a game so that everyone else can keep playing.

The use of AI Players in online team play modes is particularly controversial, though. It ties into the aforementioned issues of matchmaking and elitism, but there are some legitimate complaints regarding the practice. The presence of AI Players in the online modes runs contrary to their very concept, yet at the same time, it facilitates them. It’s an issue where it’s impossible to cater to two very different preferences, at least with the current options and mechanics. Moving forward, it’s an issue that NBA 2K will have to resolve, but in the meantime, let’s take a look at both the drawbacks and the benefits of AI Players in online modes, and why the matter evokes strong opinions.

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Monday Tip-Off: Completion Is What You Make It

Monday Tip-Off: Completion Is What You Make It

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how achieving completion in basketball video games is really what you make it.

Achieving completion in most video games is fairly straightforward. Any game with an ultimate win condition such as a final boss or mission/quest can clearly be finished. There may be postscript content in games that can be played after their ending, even if it’s just an opportunity to finish side quests/missions and achieve 100% completion. These objectives are usually listed somewhere in the game, allowing you to keep track of them. To that end, I can tell you which Grand Theft Auto games I’ve finished, what I’ve done in Fallout games, and how successful I’ve been in various other titles I own.

Basketball gaming is different, particularly when we’re talking about the sim titles. There are goals that you can aim for, such as winning an NBA Championship in the various season, franchise, and career modes. Simply playing every game on twelve minute quarters could be considered a form of completion, having experienced the ups and downs of an NBA campaign…then again, games can be simulated. More to the point, the depth of modern basketball games make it extremely difficult to clearly achieve completion compared to other genres. With that in mind, we have to set our own definitions of completion to achieve satisfaction before a release is outdated.

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Monday Tip-Off: The Complacency of the Basketball Gamer

Monday Tip-Off: The Complacency of the Basketball Gamer

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at the concerning complacency that afflicts many a basketball gamer, especially when it comes to NBA 2K’s practices.

There’s a well-travelled fable about a boiling frog. The story goes that if you place a frog in boiling water, it will immediately jump out. However, if you place it in tepid water and slowly bring it to boil, the frog will not react to the danger and be boiled alive. Experiments have proven the premise to be false, but the imagery is still used as a metaphor for an unwillingness to react to threats that arise gradually, compared to those that arise suddenly. While the metaphor is based on a disproven principle, its imagery aptly illustrates the process of creeping normality.

Complacency is a major factor here, and it’s certainly an issue in basketball gaming. The attitude of “well, that’s just the way it is” shrugs off valid criticism and concerns. It can be shocking to look back at some of the fantastic games from years ago, and compare them to recent releases that are riddled with recurrent revenue mechanics, gatekeeping, and other aspects that are lacking in goodwill. How did we get from there to here? As in the boiling frog metaphor, had these changes come suddenly, there’d have been a revolt. By shrewdly introducing these elements and then turning up the heat, 2K has taken advantage of the complacency of the basketball gamer.

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Monday Tip-Off: Basketball Gaming Habits vs General Gaming Habits

Monday Tip-Off: Basketball Gaming Habits vs General Gaming Habits

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some comparisons of my basketball gaming habits to my video gaming habits in general, and considering how they reflect one another.

In many ways, basketball gaming is notably unique compared to other genres of gaming. For example, in a basketball game, you participate in the sport of basketball. In other genres – outside of mini-games – you don’t. I know that these are the thought-provoking insights that you all come to the NLSC and read my articles for! In all seriousness, basketball gaming naturally involves different expectations, activities, and habits compared to other video game genres. One generally approaches sports titles with different ideas and methods than, say, an RPG or First Person Shooter.

And yet, some gaming habits cross the boundaries of genre, and habits in general are difficult to break. To put it another way, we each have our own gaming philosophies that influence how we play all our favourite games. I’ve stuck with a certain type of MyPLAYER build for years for the same reasons many of my Fallout playthroughs ended up being remarkably similar. That’s just one example of how my basketball gaming habits resemble the way that I play other games that I enjoy, even when those games have very little to do with the virtual hardwood. It hardly gets in the way of my enjoyment, but it does make it difficult to change things up when I feel so inclined.

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NLSC Podcast #377: You Know It’s An NBA Game, Right?

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Episode #377 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

We tip things off by paying tribute to the late Mark Eaton. Reflecting on the first two weeks of the revitalised NLSC Top 10 Plays of the Week, we note that NBA-oriented gaming highlights are rarer these days. This leads to a discussion on the decline in popularity of NBA-oriented modes, in favour of online team play. We note that current attitudes towards the NBA and changing demographics among gamers play a huge role here. Meanwhile, things haven’t been as rosy with NBA Live 10 and Parsec this past week, but we’re not giving up our retro kick just yet. In this week’s mailbag, we’re talking about NBA Live possibly using the Frostbite engine, and looking back at NBA Courtside 2002.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Why I Love Basketball & Basketball Gaming

Monday Tip-Off: Why I Love Basketball & Basketball Gaming

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a celebration of my love of basketball and basketball gaming.

It’s important to be critical, even about the hobbies and interests that we love. We don’t need to pretend to enjoy something that isn’t to our tastes. As consumers, it doesn’t benefit us to keep quiet when there are problems, or we aren’t getting value for money. New isn’t always better, just as nostalgia can make us overlook issues of the past. There are plenty of valid reasons to speak out, or express a negative opinion. Of course, it isn’t healthy to be constantly mired in negativity, and it’s all too easy to forget that it’s OK to enjoy and celebrate our passions.

I am critical of certain aspects of basketball gaming, even though I love the hobby. I’ve got forthcoming articles where I examine problems and consider solutions, but today, I want to talk about why I love basketball, and video games based on it. The reason I’m taking time to do this is that last week, I encountered a miserable, mean-spirited article about film that was pure bait for rage clicks. It was snobby and snarky, essentially bashing a popular old film under the guise of “I’m smart enough to see that it sucks“. I never want to be that kind of sad sack in my basketball gaming coverage, so today I’m talking about why I love the sport of basketball, both real and virtual.

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Monday Tip-Off: Canned Moments & The Myth of the Skill Gap

Monday Tip-Off: Canned Moments & The Myth of the Skill Gap

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a discussion of canned moments, and how they play into the myth of the skill gap in NBA 2K.

There’s been a lot of talk in recent years about NBA 2K implementing a “skill gap”. It seems that every year, we get a gameplay blog in which a new or tweaked mechanic is touted as bringing a proper skill gap to the forthcoming game. By and large, this is a promise that games have failed to deliver upon. That’s not to say that the changes aren’t improvements in their own right, or that there isn’t any skill involved in playing NBA 2K. Furthermore, gamers definitely do demonstrate different levels of skill – such as it is – especially in the online arena.

However, it isn’t a true skill gap as such, because the way one wins and loses in NBA 2K doesn’t necessarily come down to skill; or at least, not pure stick skills. There are factors such as meta-gaming in MyCAREER and its connected modes, and pay-for-advantage mechanics in terms of quick MyPLAYER upgrades and pack openings in MyTEAM. I’ve discussed those issues at length before, so I won’t be going into them today. Instead, I want to talk about core mechanics that stand in the way of NBA 2K truly having a skill gap. One of the most pressing issues in that regard, as I’m sure many NBA 2K gamers are all too aware, is the prominence of canned moments.

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The Friday Five: 5 Ways to Make The Rec Friendlier

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five suggestions to make The Rec a friendlier and more positive experience.

After years of playing 2K Pro-Am and The Rec as part of the connected experience in MyCAREER, I’ve mostly moved on as of NBA 2K21. Sure, I won’t rule out playing online every now and again, but too many negative experiences combined with a desire to play other modes has led to little to no desire to jump on as often as I once did. In a way that’s a shame, as when The Rec and Pro-Am were fun, they were a lot of fun. The worst games were tough to endure though, and believe me, I did all I could to stomach some truly wretched virtual basketball in pursuit of good games.

With that being said, I want the online experience in NBA 2K to improve. Whether or not I ever regularly partake in the scene again, I’d like to see it become as good as it possibly can be, so that the people who do want to play online have an enjoyable time. This applies to all of the connected modes in MyCAREER – as well as online play in MyTEAM – but The Rec’s purpose as an arena for impromptu, makeshift squads means that it invites a specific brand of toxic play. From the comments I’ve seen on Twitter and Reddit, The Rec could stand to be a friendlier and more cooperative place. Here are five ways that it could possibly achieve that goal moving forward.

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Monday Tip-Off: Broadcast Views; As Good As It Gets?

Monday Tip-Off: Broadcast Views; As Good As It Gets?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the broadcast camera angles, and the apparent controversy and ridiculous shaming involved with using them.

Fans are fanatical; it’s in the name! It’s fun to passionately enjoy things, but it doesn’t take much for those strong feelings to turn to tribalism and toxicity. That attitude isn’t just directed at people outside the fandom, either. There are all kinds of schisms in just about every fanbase you can imagine. Just because you like the same things, it doesn’t mean you have the same opinions, and we’re all convinced that our point of view is correct. When it comes to basketball video games, we can be really snobby about our preferences, from gameplay settings to the modes that we choose to play.

That’s why we see absurd statements like “Who even plays MyTEAM?”, when in fact it’s one of the most popular modes in NBA 2K. It’s why we see exclusively online gamers sneering at people who prefer single player experiences. “What difficulty are you playing on?” is a valid question if someone is bragging about their abilities on the virtual hardwood, but can easily turn into gatekeeping when someone is just talking about having fun with the game, which is the point of it after all. And then, there’s the mocking of choice in camera angles, particularly the broadcast cameras. I’ll just say it: it’s one of the weirdest, dumbest forms of gatekeeping I’ve seen in basketball gaming.

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NLSC Podcast #373: Shiver With Anticipation

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Episode #373 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Our first foray into playing NBA 2K17 head to head using Parsec and Steam Remote Play didn’t go as well as we hoped, but we’re not giving up just yet. Following up on the announcement that prompted our main discussion in Episode #368, the PlayStation 3 Store is remaining open, preserving NBA Jam: On Fire Edition a little longer. Although the preview season is still months away, we’ve been thinking about past innovations that changed basketball gaming, and what would excite us for NBA 2K22. Surprisingly, it’s still not shoelace physics! In this week’s mailbag, we’re taking a look back at NBA Live 09 on PlayStation 2, and discuss buying prior gen games after we’ve moved on to a new console.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.