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NLSC Podcast #368: You Say Ancient, We Say Classic

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Episode #368 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Picking up some extra copies of NBA 2K12 has revealed some interesting details, but we’re still searching for answers about a possible limited edition cover. Meanwhile, comments on a recent YouTube video underscore how NBA 2K21 Next Gen wasn’t the leap that many gamers were hoping for. Speaking of NBA 2K’s future, we discuss Visual Concepts’ recent acquisition of HookBang, and what it means for the series. We also have some thoughts on remarks from Sony’s Jim Ryan regarding backwards compatibility, and his dismissal of classic games as unplayable. In this week’s mailbag, we’re building our own arcade basketball game based on one of three classic titles, and recalling our experiences with Sony’s NBA series.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K Developers Taking Roles At EA Sports

NBA 2K Developers Taking Roles At EA Sports

I’ve always been a bit leery about reporting on personnel moves at EA Sports and Visual Concepts, but today has brought some significant news regarding two now-former NBA 2K developers. Gameplay producer Scott O’Gallagher and senior producer Rob Jones have taken their talents to EA Sports, in as yet unannounced roles.

OG Tweeted out a short clip revealing his move, and his Twitter bio has been updated to include the title Creative Director at EA Sports. Presumably he’ll be working on NBA Live, but that hasn’t been officially confirmed. As reported by Operation Sports, Jones took on a senior producer role at EA three months ago, and has recently updated his Twitter handle to remove references to 2K.

Once again, presumably the former NBA 2K developers will now be working on NBA Live, which is set to miss its second straight season. Rob Jones was a long-time member of the NBA 2K team, while Scott O’Gallagher joined the team for NBA 2K15, after previously working for EA Sports on NBA Live 14. It would seem unusual to bring them in to work on other franchises, though again, there’s been no official word on their roles at EA.

If we’re to assume they’ve been brought in to work on NBA Live, then that’s certainly promising news. It suggests that NBA Live is far from permanently canned, and that EA are looking to invest in its future by rebuilding the development team with people who had prominent roles with the highly successful NBA 2K series. There’s not much else to go on right now, but if any further developments present themselves, we’ll be sure to cover them in due course. In any case, congratulations to Scott and Rob on their new gigs! Feel free to share your thoughts in the comments below, and join in the discussion here in the Forum.

Monday Tip-Off: Basketball Gaming Belongs to Suits

Monday Tip-Off: Basketball Gaming Belongs to Suits

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the rather dismal realisation that basketball gaming belongs to the suits.

I know I said that many things aren’t worth an angry rant, but this isn’t going to be an angry rant. I’m feeling a certain amount of exasperation and pessimism, yes, but I’m trying to remain calm and not rage for the sake of it. As a new generation looms, many of us are wondering what it means for basketball gaming. The genre has already come a long way – a few backwards steps not withstanding – and it remains to be seen what can be accomplished with the added power of the forthcoming consoles. The problem is that that kind of innovation doesn’t appear to be the focus.

Perhaps that’s a harsh and unfair assertion, given that we’re nearing the end of the current generation. We couldn’t have imagined some of the things that we’ve seen over the past seven years, when the previous generation was seemingly tapped out after producing some outstanding basketball games. However, the difference this time around is that gaming has changed. Games are designed with recurrent spending in mind, and microtransactions are no longer just for free-to-play titles. Quality seems secondary to pushy recurrent revenue mechanics; a trend that’s highly unlikely to end anytime soon. It’s clear that the suits control the destiny of hoops games.

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Monday Tip-Off: Putting the 2K in NBA 2K Playgrounds 2

Victory in NBA 2K Playgrounds 2

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how partnering with 2K has impacted the NBA Playgrounds series, both positively and negatively.

Since its release last October, our coverage of NBA 2K Playgrounds 2 has been fairly light. I must admit to missing a few bulletins regarding official patches, something I’ve tried to remedy recently. One of the main reasons that our coverage has been so lax is that our community hasn’t really taken to the game. There was some support of the first NBA Playgrounds a couple of years ago, especially when we heard that it would be available for PC as well as consoles, but since then, there hasn’t been much enthusiasm around these parts. The lack of modding probably doesn’t help.

It’s unfortunate, as NBA 2K Playgrounds 2 has made some pleasing improvements on its predecessor. It has its shortcomings, but overall, it’s a very solid arcade basketball game. The partnership between Saber Interactive and 2K has helped the game attain a higher profile, and also facilitated new content and features that are most welcome. At the same time, however, there have been some changes that definitely feel as though they’ve been influenced by the larger company. These changes incorporate some of the worst parts of recent NBA 2K titles, and are thus disappointing to see. Let’s go over some of the best and worst aspects of NBA Playgrounds joining the 2K family.

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Pink Diamonds Aren’t Forever: 2K’s Latest PR Blunder

Redeeming Locker Code for Pink Diamond LeBron James (NBA 2K19 MyTEAM)

It’s the holidays; I shouldn’t be writing a negative or critical article. As we wind down 2018, I wanted to focus on having fun with basketball video games, reflect on the year that was, and then get back to critique and heavier topics in the New Year. Sadly, we have a controversy on our hands. In case you missed the drama, a Locker Code for a Pink Diamond LeBron James got out into the wild on Christmas Day. Naturally, a lot of MyTEAM gamers were quick to snap it up, bolstering their collection with a card that most of us probably wouldn’t ever get our hands on otherwise. It was, if you’ll excuse my tongue-in-cheek usage of a clichéd phrase, a Christmas miracle.

And then, 2K went Ebenezer Scrooge on MyTEAM gamers. After the code had been in the wild for several hours, its reward changed to a LeBron James Free Agent card. The worst was yet to come however, as gamers discovered that the original card had been removed from their collection entirely. Some logged on to discover it was gone, while the more unlucky gamers had it stripped from their lineup as they were using it, resulting in wins counting as losses and other rewards going missing. It would seem that the Pink Diamond wasn’t meant to be released, but its removal has led to another PR blunder for 2K Sports, when they could’ve spread some Christmas cheer.

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Monday Tip-Off: Goodwill, Greed, and NBA 2K18

The Neighborhood in NBA 2K18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the current controversies surrounding NBA 2K18, and the goodwill that Visual Concepts has lost.

I’ll admit that there’s a part of me that doesn’t want to write this column. I’ve already discussed the matter in Episode #223 of the NLSC Podcast and in the NLSC Forum, and I’d rather not sound like a broken record. Furthermore, it’s all too easy to come across like a hater, gleefully indulging in some opportunistic bashing simply because there’s a controversial issue that’s a hot topic at the moment. However, it is a big deal, and it’s something that we basketball gamers shouldn’t let slide. I am of course referring to the aggressive implementation of Virtual Currency in NBA 2K18.

By now, if you haven’t played NBA 2K18 and felt the sting of VC gouging, you’ve no doubt heard other basketball gamers expressing their outrage. Perhaps you’ve even read about 2K reaching out to a site that published a negative review, asking them to reconsider their score. These are disturbing and disheartening practices for a company that is the brand leader, with a vast majority of the market share. As a game, NBA 2K has gone from strength to strength in many aspects, stepping up to deliver great experiences on the virtual hardwood as the NBA Live series has faltered. That’s earned them the adoration of gamers, but right now, that goodwill lies in ruins.

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Operation Sports Visiting 2K; Send Them Questions!

NBA 2K17: John Wall

Our friends over at Operation Sports will be visiting 2K Sports next week, where they’ll have an opportunity to chat to former community members who are now working on NBA 2K. As such, they’re inviting the community to submit questions for them to ask. If there’s something you’d like Chris to ask, be sure to let him know here over on OS.

Please note however, as clarified here by the one and only Leftos, this interview won’t be touching on any issues related to NBA 2K17, or providing any information about NBA 2K18. The conversation will be focusing on what it’s like to make the transition from a gaming community to the development team, what it’s like to work in the industry, and other developer stories.

I’m also happy to pass along questions that get posted here at the NLSC, either in the comments below, or in this thread that I’ve set up in our Forum. Post them ASAP, and I’ll be sure to shoot them across to Chris.