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NLSC Podcast #516: Michael Jordan, NBA Live, & MyTEAM Greed

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From courtside of the virtual hardwood, it’s Episode #516 of the NLSC Podcast!

Suffice to say, we’ve been on a major NBA Live kick lately! To that point, we’ve got some extremely enjoyable sessions with NBA Live 97, NBA Live 2004, NBA Live 06 (both versions), NBA Live 09, and NBA Live 10 to recap. We also join the community in reflecting on the NBA Live titles that we’ve spent the most time with over the years. On a less positive note, 2K has reached a whole new level of greed with NBA 2K24 MyTEAM. In addition to expressing our disgust, we commend some content creators for (finally) speaking out about these issues. We wrap up this week’s show with a celebration of Michael Jordan’s birthday, as we and our listeners share our fondest memories of MJ on the real and virtual hardwood alike.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Fixed Final Official NBA 2K10 Roster Released

Fixed Final Official NBA 2K10 Roster Released

After hinting at it in Episode #497 of the NLSC Podcast, I’ve finally released my fixed version of the final official roster for NBA 2K10 PC! It’s taken longer than I would’ve liked thanks to juggling other projects and our regularly scheduled content, but at long last, V1.0 of the roster is done!

The roster adds missing Legends to the All-Decade teams, including Michael Jordan, Charles Barkley, Kareem Abdul-Jabbar, and John Stockton. All players have proper faces, sourced from old roster projects. On top of that, I’ve gone through all of the original Legends and fixed their ratings and tendencies, a majority of which were copy-and-paste, or in the case of the tendencies, flat out missing/not properly assigned. All of the lineups and rotations for the All-Decade teams have been updated to accommodate the new Legends. I’ve also cleared all of the injuries, and fixed a couple of ratings for the current players. Full release notes can be found below.

Download the fixed final official NBA 2K10 roster here! You can also find a release/support topic here in the Forum. This project is intended to enhance NBA 2K10 for retro gamers who like to dust off old favourites, as well as potentially facilitate some new retro modding projects by serving as a base. All I ask is that you give credit for the roster, as well as leave the credits for the included faces intact. I hope that you enjoy this fixed roster for one of the earliest NBA 2K releases on PC!

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Wayback Wednesday: The Original All-Time Teams in NBA 2K

Wayback Wednesday: The Original All-Time Teams in NBA 2K

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the original All-Time Teams that were featured in early NBA 2K titles.

The concept of All-Time Teams is naturally a staple of sports discussion. Which franchise could field the best lineup with all the players that have ever worn their uniform? Who can boast the best all-time starting lineup? Who would prevail in a showdown of stars, if they could all be together on the team in their prime? Such What Ifs are impossible to conclusively prove in reality, but they’re a great idea for fantasy matchups in video games. Even in the early days of NBA Live modding, the community was creating Legends and All-Time Teams rosters.

Those projects have remained popular over the years, so it’s no surprise that with all of the other historical content in NBA 2K, All-Time squads were eventually added for each franchise. As I noted when I covered those teams in a previous article, while the concept was nothing new, it saved us a lot of time by ensuring that certain players and assets would be in the game by default. However, I neglected to mention that NBA 2K18 wasn’t the first game in the series to feature All-Time Teams, as a few such squads were unlockable in earlier releases. Let’s take a look back…way back…

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NBA Live 18 Ultimate Team & NBA 2K24 MyTEAM Reel

NBA Live 18 Ultimate Team & NBA 2K24 MyTEAM Highlights

As Dee and I have discussed on the NLSC Podcast, we both enjoy dabbling with the card collecting modes in NBA Live and NBA 2K. To that end, we’ve both recently uploaded highlight reels from NBA Live 18 Ultimate Team and NBA 2K24 MyTEAM.

In my NBA Live 18 Ultimate Team reel, the 90s All-Stars are back in action! The Glove connects with The Reignman, The Dream shakes and bakes in the post, Clyde glides before finishing with force, Shaq attacks the rim without mercy, Tim Bug breaks ankles with the UTEP Two-Step, Penny shines and drops dimes, Nique is a Human Highlight Film, and Pip does a little bit of everything! My aim was to capture the spirit of the NBA in the 90s, which had us all saying “I love this game”!

Dee’s NBA 2K24 MyTEAM reel also showcases some memorable historical players, as well as current stars. Darryl Dawkins is dominating in the paint, while Robert Pack reminds us that you don’t need to be seven feet tall to leave the basket shaking! Rick Barry and Jack Sikma also get buckets, while Steph Curry is dialled in from long distance. Cover player Kobe Bryant also dazzles and shows off the Mamba Mentality as Dee completes all three 76ers Challenges in Domination.

Check out both highlight reels below! We’ll be sharing further impressions of NBA 2K24, including thoughts on MyTEAM, in the next NLSC Podcast. Stay tuned for that, and be sure to subscribe to the NLSC YouTube channel for more basketball gaming content!

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The Friday Five: 5 Underrated Aspects of Retro Content in Old Games

The Friday Five: 5 Underrated Aspects of Retro Content in Old Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five aspects of retro content in older basketball video games that is underrated.

Retro content has been a staple feature in basketball games for decades now. It’s one of the best additions in sim and arcade titles alike, as it’s a blast to play with the stars of yesteryear in addition to the current generation of players. The amount of retro content has steadily increased since it was introduced, progressing from historical All-Star teams to retro NBA teams and All-Time legends squads. With the addition of MyNBA Eras in NBA 2K23 (and its return in NBA 2K24), it’s fair to suggest that these days we have more retro content than ever before.

With that being said, retro content has indeed been around for a long time, and an admirable effort was made with it in many old games. In fact, while the quantity of retro content in basketball games has never been higher than it is in NBA 2K23, we can certainly point to ways that older favourites boasted better quality. If nothing else, there are some aspects of the retro content in older basketball games that are quite impressive, and not just for their era. In fact, I’d go so far as to call them underrated, or certainly underappreciated, especially as they made the most of the resources that were available to them at the time. Let’s take a look at five examples of these aspects!

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The Friday Five: 5 Questions Regarding Historical Teams

The Friday Five: 5 Questions Regarding Historical Teams

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five poses five questions regarding historical teams for both the community and developers to consider.

I’m not exaggerating when I say that the historical content in NBA 2K is one of the series’ biggest triumphs. Sure, it isn’t perfect, as missing players and inaccurate ratings and data do impact the experience of playing with and against historical teams. Still, NBA 2K has managed to break new ground as far as including retro content. Older games may have included a handful of playable Legends, with NBA Starting Five 2005 even featuring a small selection of classic squads. However, as far as overall depth and scope is concerned, the NBA 2K series has done it the best.

Of course, that doesn’t mean we can’t critique the historical teams and content in NBA 2K, and suggest feasible improvements. In determining how this content could be better, we need to ask some important questions. There are different approaches and standards that can be applied here, and while it’s unlikely that gamers will ever be in complete agreement, I believe there might be more common ground here than we think. Additionally, some of these questions may be pertinent to modders who are working on their own historical roster projects. So, with that in mind, what are some of the most pressing questions to consider regarding historical teams in NBA 2K?

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NLSC Podcast #467: Retro Content & Respect for Legends

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From courtside of the virtual hardwood, it’s Episode #467 of the NLSC Podcast!

As March Modness tips off, we’ve received word of an exciting retro project that we’re keen to see come to fruition. We’ve also been working on our own projects – some of which have already been released – and announce our upcoming NCAA Basketball 10 tournament. Recapping some recent retro pick-ups leads us to reflect on how much fun it is to play on original hardware, even with the convenience of emulators. While we’re in a retro mood, we also discuss the historical content that NBA Live needs to have if/when it returns, and share some suggestions from our listeners. In this week’s mailbag, we challenged the community to guess the top-rated Legends in NBA Live 2004, and point out some of the most disrespectful ratings for historical players in those rosters.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Charles Barkley in NBA 2K6

Charles Barkley in NBA 2K6

Happy Belated 60th Birthday to The Round Mound of Rebound! Since I put together a video re-creating the 1988 Dunk Contest to celebrate Michael Jordan’s birthday, I felt compelled to do something for Sir Charles as well. To that end, enjoy a highlight reel of Charles Barkley in NBA 2K6!

As long-time basketball gamers are painfully aware, Charles Barkley hasn’t officially appeared in many video games, with NBA 2K6 being one of the few following his retirement. He’s a member of both the 80s East and 90s West All-Decade teams in the game, and has a proper face and portrait, but he’s only referred to as Number 34 by the announcers. Nevertheless, he’s a lot of fun to use in NBA 2K6, especially when trying to re-create his signature coast-to-coast plays. Chuck was instrumental in mounting a comeback effort following an early deficit, rocking the rim with some fierce dunks along the way.

NBA 2K6 is a game that I’ve developed something of a fondness for – in no small part thanks to Chuck’s inclusion – so I expect that I’ll be covering it soon in Wayback Wednesday. In the meantime, I hope you enjoyed these highlights! I also encourage you to subscribe to the NLSC YouTube channel, as Dee and I are frequently uploading videos, from highlight reels to retrospectives and other features. As always, let us know if there’s a game that you’d like to see us play over Parsec!

NLSC Podcast #462: NBA Live 09 PS2 & Algorithm Blues

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From courtside of the virtual hardwood, it’s Episode #462 of the NLSC Podcast!

As promised on last week’s show, this week we’re discussing some of the problems with the influencer movement, as well as our frustrations with algorithms. Before we get into that though, we’re taking a deep dive into NBA Live 09 for PlayStation 2. For all its faults, this rather overlooked game (at least in our community) did have some strong points! We also recap our recent sessions with NBA 2K Playgrounds 2 and NBA 2K19, and provide some updates on a couple of our modding projects for NBA 2K. In this week’s mailbag, we asked the community how many hours per week they spend on the virtual hardwood; or, for that matter, modding games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Features NBA Live & NBA 2K Didn’t Originate

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five features that didn’t originate in NBA Live or NBA 2K.

From the mid 90s through to today, NBA Live and NBA 2K are the two biggest names as far as sim basketball games are concerned. Obviously NBA Jam and NBA Street were the top dogs in the arcade space, and there have been other series of sim titles that have produced quality releases. However, when we’re talking about the brand leader in NBA licensed sim titles, it’s been NBA Live and NBA 2K for more than a quarter of a century, with the latter taking the crown from the former during the 2000s. Of course, it hasn’t been a competition for quite some time.

Nevertheless, being the two biggest names/brand leaders in sim basketball games has meant that many of the innovations in the genre did originate with either NBA Live or NBA 2K. To that end, they’ve ended up borrowing ideas from each other, which as I’ve long maintained is actually a good thing when it comes to features that should be staples of a sim game. Of course, there are also some great features that we take for granted that didn’t originate in NBA Live or NBA 2K. Some of them are older than we think, appearing in one of their predecessors, while other times it was one of their contemporaries that beat them to the punch. Either way, another game did it first.

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Wayback Wednesday: The All-Time Teams in NBA 2K

Wayback Wednesday: The All-Time Teams in NBA 2K

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the introduction of the All-Time Teams in NBA 2K.

In many respects, NBA 2K18 was a turning point for the series. MyCAREER added The Neighborhood, a concept that has since evolved into The City. While it wowed gamers when it was unveiled, it’s unfortunately taken the mode in a direction that has less and less relevance to basketball. It also introduced a new motion system that in the opinion of many NBA 2K gamers – and I’m among them – is inferior to games that came before it. Paying for haircuts, a MyPLAYER character who gave up basketball to be a DJ, B-Fresh…in short, NBA 2K18 isn’t one of the series’ strongest releases!

At the same time, it unveiled a welcome addition to the series’ complement of retro content: the All-Time Teams. It’s all too easy to dismiss the All-Time Teams as one of the weaker ideas for bonus squads in NBA 2K, merely combining already-licensed historical players with current stars. As a concept, it’s nothing we haven’t already done with roster mods, going right back to the early days of NBA Live on PC. However, All-Time Teams are an important expansion of the retro content in NBA 2K, even if they aren’t as exciting as specific classic teams. Let’s take a look back…way back…

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Monday Tip-Off: The Whole World in One Basketball Game

Monday Tip-Off: The Whole World in One Basketball Game

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by pondering whether it would be feasible to include the whole world in one basketball game, most likely NBA 2K.

Since 2010, the NBA 2K series has done an impressive job of fleshing out its extra content. The old All-Decade teams and Draft Class squads were dropped (though the former would eventually return) in favour of classic teams, beginning with those that were included as part of The Jordan Challenge. The roster of retro squads has since expanded, with All-Time teams also being added. We’ve also seen Olympic teams, EuroLeague teams, and now the WNBA represented in NBA 2K. If the series was to expand its bonus content further, what else could it possibly include?

How about the whole world in one basketball game? Yes, I’m talking about a FIFA-like representation of other prominent professional leagues, in addition to the NBA. Now, I believe that the NBA should always be the priority given it is NBA 2K, and expanded bonus content isn’t a vital improvement. Still, it’s an intriguing possibility, especially with NBA 2K’s dominance in the basketball gaming space. Outside of management titles, or indie efforts such as PBA Basketball Slam, it’s unlikely to see other leagues licensed for their own games. However, the success of NBA 2K, and strength of the NBA brand, could buoy an all-encompassing pro basketball title.

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The Friday Five: 5 Side Effects of Unlicensed Players You May Not Know

The Friday Five: 5 Side Effects of Unlicensed Players You May Not Know

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five side effects of players going unlicensed, some of which you may not be aware of.

The vast array of historical content in NBA 2K is more than we could’ve dreamed of in the late 90s and early 2000s. Even the Legends and All-Decade teams that came along in NBA Live 2000 were obviously a big deal in their day. While there are issues with accuracy and detail, having retro content in the games is better than not having it at all. With that being said, players that remain unlicensed are definitely conspicuous by their absence. I’m sure that you’re aware of the key names, with Charles Barkley, Reggie Miller, and Rasheed Wallace, being among the most frequently mentioned.

Their absence has an obvious effect on the historical content that has been included, and what can’t be included. The 2000 Portland Trail Blazers and 2004 Detroit Pistons don’t look complete without Sheed in the lineup. We didn’t get any challenges based on the 1993 NBA Finals in The Jordan Challenge, as they’d be pointless without Sir Charles. As it stands, the ’85 76ers were an oddball retro team, as Chuck was a rookie on that squad. There are other teams that won’t be officially included because Miller, Barkley, and other players are unlicensed. That’s widely known and understood, but there are other side effects of 2K being unable to come to terms with certain players.

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Monday Tip-Off: The Helping Hand of Default Assets

Monday Tip-Off: The Helping Hand of Default Assets

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a reminder of the importance of default assets in our modding endeavours.

Since the very beginning, one of the primary goals of our modding community has been to add content to games. When we were founded as the NBA Live Series Center, this usually meant adding players such as Michael Jordan and Charles Barkley to the rosters of NBA Live PC. Once Legends and historical teams became a staple of NBA video games, there were other missing players to add. We’ve also sought to expand the selection of classic teams, as well as create retro season and all-time rosters, NCAA and foreign league total conversions, and many other fantastic projects.

The biggest projects have generally required several new assets to be created, in particular year-specific jerseys and courts, and missing player faces. Needless to say, the workload is much lighter if several assets that we need are in the game by default. At the same time, it’s something that we can take for granted. Not only can the default assets facilitate a range of modding projects – both minimalist and large in scope – but we can use them to quickly assemble fun scenarios on the virtual hardwood. Modding has opened up a world of possibilities with basketball video games, but I can’t stress enough the importance of content being readily available within the default assets.

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The Friday Five: 5 Overlooked Drawbacks of Awesome Features

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five drawbacks of awesome features that tend to be overlooked.

Even though I’m an advocate for deep and detailed critique, I would agree that it’s possible to veer too far into the realm of nitpicking. That doesn’t mean that it’s wrong to criticise minor annoyances, but perfection is an unrealistic standard. However, I don’t think it’s unfair to point out that some of the most awesome features we’ve seen in basketball video games have had drawbacks that we’ve overlooked. They may not be immediately apparent or a problem for everybody, but they are issues that we’ll end up noticing, and may stand out as weaknesses in aspects that we otherwise really like.

Again, despite the title that I’ve used for this article, I don’t want to come across too negatively here. After all, something we can take away from each of these examples is that the drawbacks in question didn’t prevent the features from being awesome! They are drawbacks nevertheless though, and it’s important to be able to recognise that even our favourite modes and features aren’t perfect. It’s how we constructively criticise games, and suggest ways that the experiences we enjoy can become even better. With that being said, here are five drawbacks that ultimately didn’t prevent features from being awesome, but still caused some frustration or held them back in some way.

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