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The Friday Five: 5 Oddities in NBA Live 95 SNES

The Friday Five: 5 Oddities in NBA Live 95 SNES

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five oddities that you’ll find in the SNES version of NBA Live 95.

In light of this week marking 30 years since I rented NBA Live 95 SNES for the first time, I’m doubling up on my nostalgic reflections by spotlighting some of the oddities you’ll find in that version of the game! I’d earmarked both of these topics as possible ways of celebrating the anniversary of one of my most significant basketball gaming milestones, and with the date looming, I was tossing up which one I wanted to run. I realised that it wasn’t absolutely necessary to choose between the two. To reference a couple of popular reaction GIFs: why not both? Both is good!

As is the often the case when it comes to oddities in video games that we grew up with, we definitely noticed some of them at the time, while others went overlooked for many years until we revisited those games, or someone else pointed them out. Our nostalgia is admittedly quite adept at smoothing over rough edges, and when a game is a blast, we can easily tolerate and outright ignore quirky moments. Obviously, in the early days of basketball gaming, we simply didn’t know any different! As such, glitches and weird moments are often part of our nostalgia, too. For me, these oddities in NBA Live 95 for SNES only add to its charm and the affection that I have for it.

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NLSC Podcast #642: NBA 2K27 Gameplay Trailer & Dunk Meter Reactions

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From courtside of the virtual hardwood, it’s Episode #642 of the NLSC Podcast!

The NBA 2K27 Gameplay Trailer dropped last week, giving us our first glimpse of this year’s game in action. Unsurprisingly, that glimpse consisted of carefully curated highlights from cinematic angles! We also received a roadmap for the rest of the preview season – which is set to be rather different from previous years – along with a handful of early details about modes and gameplay. The news that’s caught everyone’s attention is the confirmation of a controversial change to dunking, namely that all dunks will require timing. As such, this week we’re joining the community in reacting to the trailer, the expanded use of a Dunk Meter, and everything else that we know about NBA 2K27 so far.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #635: We Review NBA The Run

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From courtside of the virtual hardwood, it’s Episode #635 of the NLSC Podcast!

NBA The Run was released last week, and so far it’s certainly drawn a mixed reception from basketball gamers. Having previously taken part in the playtesting sessions, this week we’re reviewing the full version of the new arcade streetball game from Play by Play Studios. This includes a detailed breakdown of the gameplay, a recap of our experiences playing in several tournaments, our views on the game’s depth (or lack thereof), concerns about the Shop, and predictions regarding its longevity and potential. We also read out some impressions that the community has shared with us, and touch once more on the toxicity that NBA The Run has unfortunately been cultivating.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #634: Our NBA 2K27 Wishlist

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From courtside of the virtual hardwood, it’s Episode #634 of the NLSC Podcast!

With the preview season and indeed the release of NBA 2K27 looming on the horizon, what are we hoping to see from this year’s sim basketball game from Visual Concepts? This week, we join the community in sharing some of our key Wishlist items, from our most-desired gameplay improvements to ideas for enhancing modes, features, and content. Needless to say, we’re hoping for more authenticity, accessibility, and quality! We also discuss a couple of details about NBA 2K27 that have already leaked, including the release date, Standard Edition cover player, and the end of support for PlayStation 4 and Xbox One. On a sad note, we also pay tribute to the late Stacey King, who passed away at the weekend.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Revisiting NBA Live 19

Wayback Wednesday: Revisiting NBA Live 19

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting NBA Live 19 with an updated retrospective, in light of the game re-entering my rotation last year.

Last year, after I made a post that mentioned NBA Live 18 on the NLSC’s socials, I received a response asserting that NBA Live 19 was “ten times better”. As someone who never really warmed up to the game, that was certainly an intriguing claim! I was sceptical, but I wasn’t about to stubbornly dismiss it out of hand. After all, a second look at NBA Live 18 made me realise that I enjoyed it even more than I remembered. Furthermore, a dedicated contingent of gamers continued to play NBA Live 19 for many years after its release, suggesting that there was a fun experience on offer.

And so, I decided to give NBA Live 19 another try. Considering that it became my basketball game of choice from August last year right through to its server shutdown back in January, it’s safe to say that I have a far more positive view of it now! There are still aspects that I don’t like, or believe could and should have been better, but at the very least I’ve developed more of an appreciation for it. Is it ten times better than NBA Live 18? Well, I wouldn’t go that far, but it’s a respectable release that should’ve been a stepping stone to an even better game. Let’s take a look back…way back…

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The Friday Five: 5 Frustrating Roster Editing Shortcomings

The Friday Five: 5 Frustrating Roster Editing Shortcomings

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five noteworthy shortcomings with roster editing over the years.

Although comprehensive modding projects generally require external tools to achieve the level of detail we desire, it still helps to have robust in-game roster editing on PC. As for console releases, the in-game customisation functionality is all that we have to work with. In the best case scenario, we can put those functions to good use to create everything from minimalist projects to custom rosters that are surprisingly deep given the lack of custom art files and external modding. Unfortunately, several titles have severely limited what we can create in-game.

Alternatively, some shortcomings don’t stand in the way of creating the project that we envision, but may make roster editing more cumbersome than it should be. If nothing else, there might be some minor inaccuracies that don’t affect the on-court experience, but are nevertheless annoying for those of us who are sticklers for detail. I’ve talked about limitations to roster editing before, such as an inability to assign or edit certain bio data, and those certainly are frustrating shortcomings. However, for this list, I wanted to focus on some roster editing shortcomings that don’t necessarily receive a lot of attention, but have undoubtedly bothered modders over the years.

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NLSC Podcast #591: NBA 2K26 Gameplay Trailer & Blog Reactions

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From courtside of the virtual hardwood, it’s Episode #591 of the NLSC Podcast!

Last week saw the release of the NBA 2K26 Gameplay trailer and developer blog, providing us with our first look at and insight into the on-court experience in this year’s game. As such, this week we react to the trailer – which had a very interesting song choice that was rather nostalgic for us! – and break down the gameplay blog point-by-point, from the new motion engine to Green-or-Miss shooting to AI improvements. We certainly have a lot of thoughts (and a couple of concerns) following the first in-depth preview of NBA 2K26, but we will reserve final judgement until we get our hands on the sticks. The community had a lot to say as well, so we also read out impressions that our listeners shared with us, as well as some other comments that we’ve seen on social media.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K26 Gameplay Blog, Trailer

NBA 2K26 Gameplay Blog, Trailer

As promised, this week has delivered our first look at gameplay in NBA 2K26. An in-depth developer blog spotlights the biggest improvements this year, while the first official trailer has given us a glimpse of the game in action.

NBA 2K26 will feature a new motion engine that’s powered by ProPLAY. Interestingly, the blog boasts that skating has basically been removed thanks to the new tech in this year’s game. Controls have been expanded to include some new elusive moves on offense, and defensive AI has been shored up. Notably, shooting is now Green-or-Miss across all game modes, except on lower difficulty levels offline. The windows for Green Releases will also scale according to difficulty, and will be more forgiving in team-control modes (and conversely, less forgiving in competitive play).

As you’d expect, the NBA 2K26 gameplay trailer showcases the game from cinematic angles. This does make it difficult to gauge the level of improvement as obviously the chosen clips show the game in the best possible light, but as usual, it’s a well-produced trailer. Some of the jerseys that are set to debut this year are on display, along with some familiar faces in new places. The choice of “Song 2” by Blur is certainly an interesting choice of music as well.

I’ve summarised the key points of the gameplay blog below, though as always I’d recommend giving it a read for the full scoop. Dee and I will naturally have plenty to say on the NLSC Podcast, so stay tuned. In the meantime, check out that summary below, along with the gameplay trailer. Feel free to share your thoughts in the comments, as well as join in the discussion in our NBA 2K26 Forum!

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The Friday Five: 5 Satisfying Moments in Modding

The Friday Five: 5 Satisfying Moments in Modding

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five moments in modding that are extremely satisfying.

Needless to say, modding has long been a major part of what we do here at the NLSC. For nearly thirty years now, talented people in our community have added missing content, fixed and updated content that was in the games by default, made unofficial fixes for bugs and other issues, and created brand new experiences with amazing total conversions. These efforts have not only enhanced the virtual hardwood experience for a lot of people, but also been creatively satisfying for those who enjoy tinkering with video games. Indeed, some people mod the games more than they play them!

Naturally, modding can also be a frustrating and tedious activity. From repetitive data entry to tasks that are complex to complete and all too easy to mess up, certain parts of modding aren’t as enjoyable as others. The fun steps, breakthroughs, and technical triumphs along the way, are what keep modders going until the job is complete. As someone who has both successfully released major projects and unfortunately had others fall through for a variety of reasons, I’m quite familiar with some of the most satisfying moments in modding. To that end, here are five that I’ve experienced while messing around with some of my favourite basketball games throughout the years.

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NBA 2K25 Gameplay Trailer, First Details

NBA 2K25 Gameplay Trailer, First Details

After revealing the cover players and opening up pre-orders in mid July, 2K are tipping off August with the gameplay trailer and blog for NBA 2K25. In addition to giving us our first look at the game, it’s also been revealed that Early Tip-Off is back, as gamers who pre-order will be able to play from September 4th, rather than the September 6th launch date.

In addition to giving us our first glimpse of on-court action from cinematic angles – as usual – the first NBA 2K25 trailer also spotlights some of the key features of gameplay this year. They include over 9000 new animations, an all-new dribble engine, signature go-to shots, shot timing profiles, a brand new defensive movement system, and an updated shot contest system.

The courtside report on gameplay in NBA 2K25 goes into more detail about these features. I’ve posted a summary of the key points below, which you can check out along with the trailer. The roadmap for the NBA 2K25 preview season has also been revealed. The next set of previews will be dropping on August 5th, and will cover MyCAREER and MyPLAYER. News on MyNBA and The W will be coming on August 12th, MyTEAM details on August 19th, previews of The City on August 26th, and then a look at Season 1 and 2K Beats will be posted on September 2nd.

Once again, see below for more details. Got any thoughts about the NBA 2K25 gameplay trailer and developer blog? Share them in the comments below, as well as join in the discussion our NBA 2K25 Forum.

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NBA Live 08 Mod Releases: New Net Animations

NBA Live 08 Cover Art

If today’s NBA Live 08 mod releases sound familiar, it’s because CarolusXCI previously released new net animations for NBA Live 2005! This version is compatible with NBA Live 08 and NBA Live 07 however, so check it out at the link below if you want to freshen up those games.

CarolusXCI
New Net Animations

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

NBA 2K24 Kobe Screenshots, Release Date, Other Tidbits

NBA 2K24 Kobe Screenshots, Release Date, Other Tidbits

In the wake of the cover reveal, 2K has also released some first look screenshots of Kobe Bryant in NBA 2K24; one of young “Frobe”, and one of prime Mamba from the 2000s. You can check out both screenshots below, as well as in the Screenshots section of our newly-launched NBA 2K24 hub!

As a number of people have noticed, the older Kobe is wearing an NBA Finals patch on his jersey. The NBA 2K Leaks & Intel Twitter account – which has been extremely reliable in recent years – has stated that there will be a Mamba Moments mode in NBA 2K24, which will basically be a Kobe Bryant version of The Jordan Challenge. The NBA Finals patch certainly seems to back that up, and suggests the possibility of at least one new classic team.

The Intel account also mentioned a new Next Gen feature called ProPLAY. This tech will reportedly directly translate NBA footage into gameplay to deliver authentic animations and movement. Combined with their leak of a blurb about MyCAREER in Current Gen/Old Gen, this seems to confirm that the PC version will be identical to the PlayStation 4/Xbox One version once again. The Neighborhood will be returning in that version, along with streamlined quests. Keep in mind that this hasn’t been officially announced, but the account’s track record for accuracy has been exceptional.

There’s also a tidbit about a new salary cap mode in MyTEAM, revamped controls and roster authenticity, and the continued inclusion of WNBA content. The release date is September 8th 2023, as also confirmed by ESPN. The ESPN article also mentions crossplay, though no further details are available at this time.

That’s the NBA 2K24 info that’s currently circulating, along with the first look Kobe screenshots. What are your thoughts? Share them in the comments below, as well as join in the discussion in the new NBA 2K24 section of the Forum! Once again, I’ll be aggregating news throughout the preview season, and Dee and I will be breaking it down with our commentary on the NLSC Podcast.

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Wayback Wednesday: Revisiting NBA Live 2001

Wayback Wednesday: Revisiting NBA Live 2001

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting NBA Live 2001, and sharing some further opinions on a game that I’ve previously profiled.

Thanks to my efforts in amassing a large collection of basketball video games, I have a plethora of classic (and not-so-classic) titles that I’m yet to cover here in Wayback Wednesday. One of my goals for 2023 is to finally get around to games that have been on the To Do List for years, including the NBA Street series. However, there are titles that I’ve changed my mind about upon revisiting them with fresh eyes. When I’ve experienced a significant change of heart, it only feels appropriate that I follow up with an updated retrospective.

As I’ve previously discussed, I’ve developed a greater appreciation for games such as NBA Live 06 for Xbox 360, NBA Live 10, and NBA 2K14 for PlayStation 4/Xbox One. Last year, I reflected on how my stance on NBA Live 2003 had softened. While I don’t completely disagree with my prior criticisms, I can now find more enjoyment in it as a retro gaming experience. I can say the same for NBA Live 2001 PC, which I ended up revisiting while feeling nostalgic ahead of my twenty year high school reunion. Similar to NBA Live 2003, it’s a game I’ve had mixed opinions about over the years. Let’s take a look back…way back…

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NLSC Podcast #438: NBA 2K23 Gameplay Blog, Bill Russell, & Classic Cam

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From courtside of the virtual hardwood, it’s Episode #438 of the NLSC Podcast!

This week’s show opens with a tribute to the late, great Bill Russell, truly one of the most legendary figures in basketball history. As we catch up on what we’ve been playing recently – including another NBA 2K14 MyCAREER update – we discuss our fondness for Classic Cam, and our appreciation of its appearances in later games. We also reflect on NBA Showtime: NBA on NBC, and compare NBA Live 06 and NBA 2K6 on Xbox 360. On the heels of the First Look Trailer, the first developer blog of the preview season provided us with insights into gameplay in NBA 2K23, and we have plenty of thoughts to share! We also open up the mailbag to hear what the community thought of the blog.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K23 Gameplay Enhancements Blog

Devin Booker in NBA 2K23

In the wake of the First Look Trailer, the first developer blog for NBA 2K23 is a deep dive into gameplay enhancements. According to the blog, the primary aim with gameplay this year was authenticity. Another key goal was achieving as much parity as possible between the Current Gen and Next Gen versions.

As you might expect, it’s a rather lengthy read! To that end, I’ve summarised the key information from the blog in point form below. As always however, I encourage you to read the blog in its entirety to get the full scoop on gameplay enhancements in NBA 2K23, including some of the specific changes to Badges. Feel free to share your thoughts in the comments, as well as join in the discussion here in the Forum!

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