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NLSC Podcast #465: A History of Annoying Mechanics

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From courtside of the virtual hardwood, it’s Episode #465 of the NLSC Podcast!

Another NBA All-Star Weekend is upon us, but sadly, the event has basically lost its lustre for us. Call us grumpy old heads if you must, but we miss genuine competition in the midseason classic! On a brighter note, we had a blast partaking in All-Star activities in NBA Live 08 – including creating a 1988 dunk contest video, and enjoying a wild three-point shootout that went to a tiebreaker – as well as revisiting NBA 2K13 to play some Blacktop. As promised on last week’s show, we’re taking a deep dive into the most annoying mechanics in the history of basketball gaming, with our listeners also sharing their biggest frustrations on the virtual hardwood.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Nothing But Net

Monday Tip-Off: Nothing But Net

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on the importance of the net in basketball video games.

Yes, that’s right. An entire article about virtual basketball equipment: the net. Of course, the net is a vital part of basketball. Practically speaking, it serves two main purposes. It indicates that the ball has indeed passed through the hoop, and also slows its descent so that it’s easier to catch. As anyone who’s ever played on an outdoor rim without a net can attest, you’ll certainly notice a difference when it’s not around to fulfil these functions! And of course, there’s the swish – the act and sound of hitting nothing but net – representing supreme accuracy when shooting.

Whether nylon, polyester, or the steel chains often used on the blacktop, this is what the net brings to basketball. As such, any virtual representation of basketball needs to do its nets justice. In the grand scheme of things, there are more important aspects that determine whether or not a basketball video game is fun and overall well-made. Still, like inaccuracies on a jersey or a quirky transitional animation, it’s something that knowledgeable hoops gamers will recognise. If there are issues with the nets, such as shape, length, physics, and so on, you can be sure that they’ll be noticed! It may seem nitpicky, but not when you consider their importance and the satisfaction they bring.

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NLSC Podcast #461: NBA 2K24 Gameplay Wishlist

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From courtside of the virtual hardwood, it’s Episode #461 of the NLSC Podcast!

Wishlist season is upon us once again, so we’re talking about the gameplay improvements that both we and the community want to see in NBA 2K24. It would appear that many of us are on the same page as far as what we want to see this year! Meanwhile, a Parsec session saw us resume our Road Trip in NBA Jam: On Fire Edition, and have some fun with Hoops for NES. A recent YouTube comment regarding NBA Live 99 also inspires us to discuss the importance of context when evaluating graphics in classic basketball video games. In this week’s mailbag, we’re quizzing the community on the top three-point shooters in NBA Live 06.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #438: NBA 2K23 Gameplay Blog, Bill Russell, & Classic Cam

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From courtside of the virtual hardwood, it’s Episode #438 of the NLSC Podcast!

This week’s show opens with a tribute to the late, great Bill Russell, truly one of the most legendary figures in basketball history. As we catch up on what we’ve been playing recently – including another NBA 2K14 MyCAREER update – we discuss our fondness for Classic Cam, and our appreciation of its appearances in later games. We also reflect on NBA Showtime: NBA on NBC, and compare NBA Live 06 and NBA 2K6 on Xbox 360. On the heels of the First Look Trailer, the first developer blog of the preview season provided us with insights into gameplay in NBA 2K23, and we have plenty of thoughts to share! We also open up the mailbag to hear what the community thought of the blog.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K23 Gameplay Enhancements Blog

Devin Booker in NBA 2K23

In the wake of the First Look Trailer, the first developer blog for NBA 2K23 is a deep dive into gameplay enhancements. According to the blog, the primary aim with gameplay this year was authenticity. Another key goal was achieving as much parity as possible between the Current Gen and Next Gen versions.

As you might expect, it’s a rather lengthy read! To that end, I’ve summarised the key information from the blog in point form below. As always however, I encourage you to read the blog in its entirety to get the full scoop on gameplay enhancements in NBA 2K23, including some of the specific changes to Badges. Feel free to share your thoughts in the comments, as well as join in the discussion here in the Forum!

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Wayback Wednesday: Signature Skills in NBA 2K

Wayback Wednesday: Signature Skills in NBA 2K

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Signature Skills in NBA 2K.

A key improvement as basketball video games have evolved is the way in which different player abilities are represented. Indeed, the difference between an old basketball video game that shows its age and a title that holds up extremely well is that in the former, every player tends to play the same. Whether it’s their speed, shooting ability, or another part of their game, they might as well be generic. Of course, in games like Double Dribble, they were! It worked there, but NBA games that utilised real players needed to accurately represent their skills and athleticism.

This led to the implementation of player ratings, many of which became standard across basketball video games. As games became more sophisticated, ratings alone weren’t enough. Player-specific moves and animations, as well as tendencies, helped games take the next step. There needed to be a mechanic that went beyond ratings, though; something that represented an uncanny knack or specialised skill. These days, NBA 2K achieves this through the use of Badges. Before Badges however, we had Signature Skills. In some ways, they were better than their successors. If nothing else, they paved the way for them. Let’s take a look back…way back…

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Monday Tip-Off: The Greed of Attribute Upgrades

Monday Tip-Off: The Greed of Attribute Upgrades

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my candid thoughts on the greed involved with the attribute upgrades in NBA 2K’s MyCAREER.

So, you may have two questions. First, why am I still talking about MyCAREER when I’ve moved on from the mode? Second, do I think that I’m revealing some shocking truth here? To answer the first question, I am still playing the mode in NBA 2K14. Additionally, having spent many years playing MyCAREER, I have thoughts on how it can improve. I want it to be as good as it possibly can be for everyone who plays it, and I believe in advocating for my fellow gamers. If nothing else, if you’re feeling frustrated with the situation, it may help to know that you’re not alone.

That leads into the answer to the second question. Gamers – and not just basketball gamers, mind you – have a tendency to be temporarily outraged at injustices, only to quickly move on and seemingly forgive and forget; at least until the issue affects them once again. It’s important that we keep discussing these matters, and that we get to the heart of the issues. It’s no secret that all of the modes in NBA 2K that utilise Virtual Currency are a cash grab, because recurrent revenue mechanics are the major money-makers for publishers. I’ve previously discussed the rising cost of MyCAREER, but the greed goes beyond that when you realise attribute upgrades are now pointless.

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The Friday Five: 5 Concepts That Changed NBA 2K Forever

The Friday Five: 5 Concepts That Changed NBA 2K Forever

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five concepts that ended up changing NBA 2K forever.

I’m no psychologist, but I’d hazard a guess and say that most of us have experienced an aversion to change at some point in our lives. Whether it’s apprehension of new surroundings, nostalgia goggles, or just plain comfort with the current arrangements, we’d prefer things not to change. Not to get too deep here – again, I’m no psychologist – but it’s important to accept change as part of life, and be able to adjust and grow. Of course, not all change is desirable, and change for change’s sake can prove to be a bad idea. Given the choice, it would’ve been preferable to leave things as they were.

We’ve seen a lot of these changes in basketball video games over the years. Many have been for the best, representing revolution and evolution within the genre. Others haven’t panned out so well. In the case of the latter, some of those concepts have only lasted a game or two before the developers scrapped them in favour of a new and better solution; or perhaps, returned to an old approach that still works best. Other concepts unfortunately stick around despite their negative impact, or at the very least, mixed results. For better or worse, these concepts have forever changed the NBA 2K series as we know it, either from a mechanical or philosophical standpoint.

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Monday Tip-Off: The Addictiveness of Grinding

Monday Tip-Off: The Addictiveness of Grinding

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on the addictiveness of grinding in modes such as MyCAREER and MyTEAM.

Much has been written about the predatory mechanics found in NBA 2K, and many other Triple-A video games over the past generation. On several occasions, I’ve joined the chorus of people who have criticised the practice. There have been many articles and videos that have discussed how recurrent revenue mechanics prey on those who struggle with impulse control and addictive personalities. That remains a huge issue, and I still condemn those mechanics. Regardless, even if you opt for a “No Money Spent” approach, you can still find yourself getting hooked.

I’ve at long last properly begun a MyNBA game in NBA 2K22, marking an overdue return to franchise gaming. If you know how long I’ve been talking about wanting to do that due to feeling burned out on MyCAREER, you can appreciate how big of a deal that is for me! I feel energised having returned to my roots as a franchise gamer, in no small part due to revisiting MyGM in NBA 2K14. However, I’ve been thinking about why it took so long, and why I continued to spend time with MyCAREER and its connected modes, with a detour to MyTEAM in NBA 2K21. I’ve realised that even if you resist the pressure of microtransactions, there’s addictiveness in the grinding.

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NBA 2K22 Current Gen Patch 1.7 Now Available

NBA 2K22 Current Gen Patch 1.7

Patch 1.7 is now available for the Current Gen version of NBA 2K22. It should come through automatically as long as your PC, PlayStation 4, or Xbox One is online. If it doesn’t, try restarting your console or Steam client, or checking for updates manually. The release notes are as follows:

  • Tightened collision detection to prevent “ghost” charging/blocking fouls during gameplay.
  • Rebirth (and the associated quest) should once again be attainable for those users still looking to properly acquire it.
  • The Gym Rat badge should once again be attainable for those users still looking to acquire it.
  • Addressed an issue with custom jerseys that resulted in invisible players in MyTEAM games.
  • 2020-21 NBA Championship banners have been raised in the Bucks’ Fiserv Forum.
  • Many more fixes included to improve the overall experience of NBA 2K22 across all game modes.

The details for Patch 1.7 have also been added to our update history for NBA 2K22 Current Gen. Feel free to share your impressions in the comments below, as well as join in the discussion here in the NLSC Forum.

NLSC Podcast #398: Can We Get A Transparency Badge?

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Episode #398 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Despite some technical difficulties, we managed to play the first game in our semi-final matchup in the NLSC NBA Live 10 Tournament! We also still can’t help but wonder about retro modding possibilities for the PS3 version of NBA Live 10, especially with roster files being transferrable between real hardware and the emulator. Elsewhere, one of us has unlocked the NBA Street team in NBA Jam: On Fire Edition, but sadly they’re not quite as good as one might hope. After following up on a topic from last week by reading out some listener suggestions for re-branding NBA Live, we discuss the controversy surrounding Badges in NBA 2K22 Current Gen. Unfortunately, 2K has once again lacked transparency and tact in addressing the issue. We also make future plans for the virtual hardwood.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Wayback Wednesday: One MyCAREER For The Road

Wayback Wednesday: One MyCAREER For The Road

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m reflecting on playing through a full MyCAREER season in NBA 2K14 for PlayStation 4, during a recent retro kick.

In newer games, I’m more or less done with MyCAREER; at least as my primary mode of play. I’ve made a lot of fond memories with MyCAREER and the connected experiences, but it has become a grind, with elements that have very little to do with basketball. I’ll still dabble with those modes, but a combination of satisfaction and burnout has made it easier to move on. That’s why it may surprise you, much as it did me, that I was drawn into NBA 2K14’s MyCAREER upon revisiting the game. I was so taken that I ended up playing through an entire rookie season!

The fact of the matter is that once I’d played enough games to write my retrospective on the first MyCAREER story, I felt compelled to keep going. I was enjoying it too much to stop, and as I played deeper and deeper into the season, I knew that I’d have to see it through to the end. While there will be some overlap with the aforementioned article, this time I’m focusing on my personal experiences playing through the mode, and comparing it to my other memorable MyCAREER games. Join me as I reflect on a retro gaming experience that went back…way back…

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Monday Tip-Off: The Rising Cost of MyCAREER

Monday Tip-Off: The Rising Cost of MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a frank discussion of how the cost of upgrading your MyPLAYER has been steadily rising in MyCAREER.

Virtual Currency in NBA 2K is nothing new. Since NBA 2K13 on consoles and NBA 2K15 on PC, gamers have been able to purchase 2K’s in-game currency and spend it on MyPLAYER upgrades and MyTEAM packs. As far too many apologists readily chirp up to inform us, it isn’t actually necessary to buy VC. It’s merely a shortcut for gamers that are impatient, short on time, and flush with disposable income…or so they’d have you believe, anyway. While the justifications for microtransactions are flimsy at best, it is true that they’ve been a part of NBA 2K for almost a decade now.

That longevity doesn’t excuse their intrusiveness and impact on game design, though scores of shrugging shills will claim otherwise. To dismiss concerns about recurrent revenue mechanics by framing them as a tired criticism that needs to be put to bed is to ignore the increasingly pushy nature of them. In all fairness, it isn’t always because someone is shilling, although that does undoubtedly happen. It’s also the result of annual releases, as we forget the exact figures of payouts and price tags; the specifics of each game’s economy. With that in mind, it might shock some people to see just how much the cost of upgrades has been rising in MyCAREER since NBA 2K14.

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NBA 2K22 Official Patch Details & History

NBA 2K22 Official Patch Details & History

As I’ve been chasing up my pre-order of NBA 2K22 Next Gen since launch, I’ve neglected to post bulletins about the official patch releases. I’ve since caught up on all of the details and added them to our Wiki, as well as posted them in the Forum.

So far, the Current Gen version hasn’t received any detailed patch notes, except to say that there are stability fixes and no gameplay adjustments. However, there are details on the latest official patch for NBA 2K22 Next Gen, which added traditional broadcast cameras to MyNBA, improved loading speeds in The City, and addressed some disconnection issues.

You can find the full notes for Patches 1.4 and 1.5 for NBA 2K22 Next Gen below. Moving forward, I’ll be posting bulletins when new patches are pushed through, as well as adding the details to the update history in our Wiki and Forum resources. You can find the Current Gen/PC update history here, and the discussion topic here in the Forum. The update history for Next Gen can be found here in the Wiki, and you can join in the discussion in this Forum topic.

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Monday Tip-Off: Balancing Consequences & Fun

Monday Tip-Off: Balancing Consequences & Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on the delicate balancing act between consequences and fun in hoops gaming.

Developing a video game that satisfies its target audience is easier said than done; not just from a technical standpoint, but a conceptual one as well. That’s because even within a specific demographic, there are different preferences and approaches to gaming. Some people like exploration, storytelling, and immersion. Others prefer a more competitive atmosphere. One may prefer video games to be a fun distraction, while others want a challenge and choices with consequences. These are all valid preferences, and thus catering to them all as best as possible is a daunting task.

That is nevertheless the goal that I believe basketball games have been striving for, with mixed results. Of course, to a certain extent, consequences are supposed to be part of the fun, because therein lies the challenge and the game. In a team building mode, there’s currency to budget, and strategies to assembling a squad that’s both successful and fun to play with. In single player career modes, there’s likewise budgeting of in-game currency, optimal build choices, and efficient methods for grinding. Making the right choices is all part of the experience, but without the right balance, the consequences can be too severe and thus detract from the fun.

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