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NBA 2K22 Gameplay Insights in Latest Courtside Report

NBA 2K22 Gameplay Blog

Following on from yesterday’s trailer, the latest Courtside Report (aka developer blog) provides insights into gameplay in NBA 2K22. As previously announced, we can also expect a blog detailing improvements and changes to MyTEAM to be posted sometime this week.

The gameplay blog is the most comprehensive insight thus far. To highlight some of the major points, 17 new Badges have been added, for a total of 80 in both Current Gen and Next Gen. There are new dribbling packages, and dribbling movement is faster paced. Dunk packages can also be customised. Defensive AI has been rewritten, the shot contest and blocking systems have been rebuilt, and “ghost contests” have been removed. There’s also a new Shot Meter with a dynamic make window, and Shot IQ is a major factor in shot success.

You can find a detailed summary of the blog below. What are your thoughts on the reported improvements to gameplay in NBA 2K22? Have your say in the comments, and join in the discussion here in the NLSC Forum! Once again, stay tuned for more information about MyTEAM in this year’s game.

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NBA 2K22 WNBA: Details on The W, The W Online

NBA 2K22 WNBA: Details on The W, The W Online

The latest Courtside Report (aka developer blog) for NBA 2K22 has revealed details on the WNBA career mode and connected online experience, known as The W and The W Online respectively. For those who are unaware, these modes are only in the Next Gen version of the game.

In a nutshell, The W will be far more similar to MyCAREER in NBA 2K22. The Badge progression system now utilises the same four categories, with your performance in games gaining XP that goes towards earning Badge Points. Badges can be swapped in and out, and it will be possible to save custom loadouts for quick changes.

The W Online includes an option to play with your friends, making it easier to link up with them for games. Games in The W Online will also earn Season XP, similar to the connected modes in MyCAREER. Check out a summary below, and feel free to add your thoughts on the WNBA in NBA 2K22 in the comments, as well as join in the discussion here in the Forum. As per 2K’s roadmap for the rest of the preview season, next week we’ll be hearing about gameplay and MyTEAM.

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NBA 2K22 Seasons: MyTEAM, MyCAREER, & The W Online

NBA 2K22 Seasons: MyTEAM, MyCAREER, & The W Online

With the preview season finally getting properly underway, 2K has posted a developer blog about Seasons in NBA 2K22. As previously noted, this year the Seasons approach will be utilised in MyCAREER and The W Online, as well as MyTEAM.

Similar to MyTEAM, Seasons in MyCAREER will feature a grand prize, in addition to rewards such as apparel and banners. As an example, Season 1’s rewards will unlock inline skates at Level 30 and go-karts at Level 40, providing quicker transportation around The City and The Neighborhood. Each Season will also add new songs to NBA 2K22.

The W Online – available in Next Gen only – will feature similar seasonal rewards including clothing, nail polish, and more usefully, Badges. MyTEAM’s approach to Seasons will be similar to NBA 2K21, with both new and familiar Agendas to earn XP and unlock card rewards.

It isn’t a particularly lengthy or in-depth insight, but there are some further details that I’ve summarised below. Feel free to add your thoughts in the comments, or join in the discussion in our NBA 2K22 Forum!

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NBA 2K22 News Schedule Updated; Recent Tidbits

NBA 2K22 News Schedule Updated; Recent Tidbits

If you’re feeling underwhelmed by the lack of news during the NBA 2K22 preview season so far, you’re not alone. However, the official NBA 2K Twitter has posted an updated schedule, outlining when we can expect to hear more details about this year’s game.

This week, we’ll be hearing more about the Seasons approach to content, as well as what’s going on with the WNBA. Next week will yield insights into gameplay and MyTEAM. The week after that, which will be leading up to the September 10th release, will focus on The City, MyCAREER, and MyNBA.

As Dee4Three and I discussed in Episode #389 of the NLSC Podcast, there have been a few tidbits from Gameplay Director Mike Wang (aka Beluba). These came via an appearance on NBA 2KTV, as well as a series of Tweets which have since been deleted. I’ve summarised the details below; shout out to yyy2k from the official NBA 2K subreddit for originally compiling the information from Beluba’s Tweets!

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The Friday Five: 5 Issues That Keep Sneaking Back into NBA 2K

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five issues that keep sneaking back into NBA 2K games.

Look, video game design is more difficult than a lot of gamers believe it to be. I know it sounds like I’m stating the obvious, but it bears repeating because there are people out there who seem to think creating the perfect basketball title is as simple as typing plain English into a word processor. Even more cynically, there’s a belief that the developers are capable of creating a much better game, but intentionally holding back on doing so in order to sell next year’s release. I can see the thought process behind that, but if creating a near-flawless game were feasible, it would’ve happened already.

What I’m getting at here is that video game development is challenging. Developers do care about making a great game – the suits may not, but the people actually putting in hard work absolutely do – and they want us to enjoy the fruits of their labour. In all fairness, NBA 2K has maintained a consistently high level of quality throughout the years. Even some of the more problematic and controversial releases over the past decade are still a far cry from being the worst hoops games ever made. There are some legacy issues that manage to keep sneaking back into new NBA 2K titles though, and with a new generation upon us, now is the time to shut them out.

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Monday Tip-Off: Canned Moments & The Myth of the Skill Gap

Monday Tip-Off: Canned Moments & The Myth of the Skill Gap

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a discussion of canned moments, and how they play into the myth of the skill gap in NBA 2K.

There’s been a lot of talk in recent years about NBA 2K implementing a “skill gap”. It seems that every year, we get a gameplay blog in which a new or tweaked mechanic is touted as bringing a proper skill gap to the forthcoming game. By and large, this is a promise that games have failed to deliver upon. That’s not to say that the changes aren’t improvements in their own right, or that there isn’t any skill involved in playing NBA 2K. Furthermore, gamers definitely do demonstrate different levels of skill – such as it is – especially in the online arena.

However, it isn’t a true skill gap as such, because the way one wins and loses in NBA 2K doesn’t necessarily come down to skill; or at least, not pure stick skills. There are factors such as meta-gaming in MyCAREER and its connected modes, and pay-for-advantage mechanics in terms of quick MyPLAYER upgrades and pack openings in MyTEAM. I’ve discussed those issues at length before, so I won’t be going into them today. Instead, I want to talk about core mechanics that stand in the way of NBA 2K truly having a skill gap. One of the most pressing issues in that regard, as I’m sure many NBA 2K gamers are all too aware, is the prominence of canned moments.

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Monday Tip-Off: Ready (To Not Be) Player One

Monday Tip-Off: Ready (To Not Be) Player One

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some more thoughts on the online scene in NBA 2K. Specifically, in order to improve the quality of play, gamers must be ready to not be Player One.

I’m fortunate in that I’m not completely reliant on the online scene to enjoy basketball video games. I grew up gaming in a time before online play was common – or for that matter, possible – on the virtual hardwood. Dynasty was my mode of choice in NBA Live, and I’ve also racked up many hours playing single player MyCAREER in NBA 2K. I’m therefore able to enjoy the offline experience, which is vital given that the online scene in NBA 2K has a myriad of problems, ranging from technical issues and design flaws to toxic attitudes and a sloppy style of play.

At the same time, while I find it easy to eschew the online scene, I would prefer it to be better than it is. Obviously I’d like to jump in on occasion, having developed an appreciation for it over the past generation. Even if I’m not partaking in it myself, I’d still like to see the scene thrive and be the best possible experience for those who are playing it; especially gamers who play exclusively online. I’ve previously discussed vital changes that the developers need to implement, such as proper matchmaking. Today however, I want to focus on the problem of how so many gamers aren’t ready to drop their Player One mentality online, and how that could possibly be remedied.

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NLSC Podcast #346: And Now, A Word From Our Sponsors

NLSC Podcast Logo

Episode #346 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Controversy strikes as an unskippable ad has made its way into NBA 2K21 Current Gen. It isn’t the first time this generation, but the backlash has prompted a statement from 2K, one that we find questionable. This prompts us to recall other controversies, and the tendency for some gamers to make excuses for them time after time. We also talk about the logistics of an indie developer making a fully 3D 5v5 basketball title. With the release of the third gameplay blog for NBA 2K21 Next Gen, we have our first look at MyPLAYER builds and AI improvements. Once again, the included clips seem to tell a different story to what’s been written in the blog. The changes to builds, Badges, and the Takeover system leads to a discussion of stories and RPG mechanics in MyCAREER. After summing up our thoughts on the gameplay blogs, we dive into a fun topic: the amazing fictional NBA team names in Super Dunk Shot!

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K21 Patch 1.04 Released; Halloween in The Neighborhood

NBA 2K21 Patch 1.04

Patch 1.04 has been released for NBA 2K21 on PC, PlayStation 4, and Xbox One. As always, the update will come through automatically as long as you’re online. If it doesn’t, try restarting your console or Steam client, or checking for updates manually.

The new update brings Halloween to The Neighborhood in MyCAREER. It also includes new faces for over 60 NBA and WNBA players, updates the default Quick Play matchup to Lakers vs. Heat, and prepares the game for upcoming 2K Beach events, Season 2 in MyTEAM, and the $250K MyTEAM Unlimited tournament.

Other fixes include adjustments to set screen movement, and changes to shot aiming to combat modded controller exploits. Park dribble moves now also require the Hall of Fame Tight Handles Badge, and some technical issues have been resolved. Please see below for the full notes for NBA 2K21 Patch 1.04; you can also find a complete update history for the game here in our Wiki.

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Monday Tip-Off: The State of Official Rosters

Monday Tip-Off: The State of Official Rosters

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the state of official rosters in basketball games, particularly NBA 2K.

No matter whether you’re a developer working on the official rosters or a gamer who’s making unofficial updates for the community, it can often be a thankless job. There’s no chance of pleasing everyone when it comes to player ratings, especially given the overinflated importance that Overall Ratings are often ascribed. With over 400 active players along with historical content, it’s very easy to overlook a detail here and there, no matter how meticulous you are. I’m not sure that I’ve ever released a roster for NBA Live PC that didn’t have at least one small oversight.

The feedback that you’ll receive as a roster maker in the community, or indeed as the developer in charge of handling the official rosters, isn’t always constructive or very pleasant. We’re quick to sneer at a perceived bias or lack of knowledge, forgetting that we’re all prone to the same biases and knowledge gaps, to say nothing of human error. At the same time, we’re slow to give credit where it’s due. With that being said, there are some troubling trends when it comes to the official rosters in modern games, in particular NBA 2K. Without meaning to be insulting or self-righteous, it doesn’t feel like the rosters in recent titles have the same level of authenticity as they once did.

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Monday Tip-Off: Do We Need Those Stinking Badges?

Monday Tip-Off: Do We Need Those Stinking Badges?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on whether NBA 2K’s MyCAREER and its connected modes are too reliant on Badges, and their general implementation.

Sim games have long sought to properly differentiate between players, beginning with detailed ratings. Those base attributes alone haven’t always been sufficient though, and so developers have experimented with mechanics such as Freestyle Superstars in NBA Live, and Signature Skills in NBA 2K. Signature Skills have given way to Badges, which like their predecessors, grant boosts and represent special abilities that the standard ratings can’t account for. As with Signature Skills, or the similar Traits system in NBA Live, they’re available to real players and career mode avatars alike.

These days, Badges are probably more important than ratings/attributes. You can max out a player’s ratings in a certain area, but it takes the effects of a Badge to ensure that they’re sufficiently levelled up. On one hand, this does make the exceptionally skilled stand out from the very good, much as Freestyle Superstars in NBA Live once aimed to achieve. On the other hand, it also means that high ratings – which are theoretically only given to the best real players, and take a long time to grind for our MyPLAYERs – are far less powerful than they should be, if they aren’t paired with the various boosts afforded by Badges. Given these issues, do we need those stinking Badges?

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Monday Tip-Off: That One Change Every Year

Monday Tip-Off: That One Change Every Year

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how every year, there seems to be at least one change in basketball video games that many of us dislike.

It’s fair to say that we want to see change in basketball video games year-to-year; for the better, ideally! As much as we criticise the parts of games we don’t like, we have seen quite a few positive changes that have improved the overall on-court experience. Basketball games have come a long way, and it’s clear that some of our feedback has been taken into consideration by the developers. It always comes as welcome news when a major frustration is addressed in a new game, and the new approach allows us to enjoy it a lot more than its predecessor.

And then, there are the changes we don’t want to see. Everything was fine and the way we liked it, and suddenly, it’s drastically different. Sometimes it’s a matter of getting used to the change, but other times, it’s a pointless switch from something that was working and didn’t need to be touched. Whether it’s a major gameplay mechanic, a menu option, or something content-related, it’s a rare game that doesn’t have at least one noticeable change that won’t sit well with many of us. It may not completely ruin a game, and it may not be important to absolutely everyone, but it’s significant enough for a number of us to be bothered by the difference to the previous year’s release.

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NBA 2K21 Gameplay Blog & Demo Release Date (Current Gen)

NBA 2K21 Gameplay Blog

The NBA 2K21 gameplay blog for the Current Gen version has been posted, outlining what we can expect from this year’s release. A breakdown of the key points is as follows:

  • Beluba reiterated the focus on striking a good balance between realism and fun, once again referring to turnovers on long passes as an example of what they want to avoid.
  • Cover player Damian Lillard had several suggestions, including raising the maximum height for point guards in MyCAREER. It’s now 6’8″.
  • The Pro Stick controls have changed: Hold down for a jumpshot, hold left or right for escape dribbles, hold up for signature size-ups, tap for quick 1-to-1 dribble moves, tap while holding Sprint for quick momentum dribbles.
  • New signature size-ups have been added (for a total of 14 Street and 36 NBA animations), and moves are now more responsive and “chain-able”. Street moves are performed with a tap of the left trigger.
  • When shooting with the Pro Stick, the Shot Meter is replaced by target aiming inspired by NBA 2K17’s mechanics. Instead of timing the release, you can use the whole animation to hit the target window. The same mechanics apply to layups, but this can be disabled. There are also new shot types, and over 40 new shot landings for Park.
  • Block targeting has been improved, and some of the overpowered paint moves have been toned down. There are also signature defensive styles, and player movement has been refined for more responsiveness.
  • The Badge system is basically the same as last year, though it’s been refined based on telemetry data from popular builds. Shot speed has been moved back to the Jump Shot Creator, with the Quick Draw Badge being removed entirely.

Check out the NBA 2K21 gameplay blog for the full scoop! A demo will be dropping on August 24th, though no further details are available as yet. What are your thoughts on these changes and additions? Sound off in the comments below, and join in the discussion here the Forum!

NLSC Podcast #331: Hit Me With Your Green Release

NLSC Podcast Logo

Episode #331 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

In a shocking development, one of us has a new perspective on a game we’ve openly criticised in the past. Find out what led to the change in heart, and stay tuned to hear if the new opinion sticks! We also tackle the issue of shot meters, Green Releases, and shooting mechanics in general. What do we think is the best approach, and could we ever go back to the old ways? Meanwhile, talking about the mods we’re working on leads us to workshop some ideas for other projects we’d love to create. With only one basketball game announced for Next Gen, we also discuss some other titles that we’d like to see return. Since the NBA’s resumption is also looming, we finish up with a discussion of asterisks, and how this year’s championship will likely be viewed.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Monday Tip-Off: Arguing For & Against Green Releases

Monday Tip-Off: Arguing For & Against Green Releases

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on Green Releases, specifically the arguments for and against the mechanic.

Back in May 2017, I discussed the future of Green Releases in NBA 2K. Three years on, the mechanic still remains an issue. It’s funny to look back and see that Mike Wang was talking about weaning gamers off the concept of Green Releases, only for them to still be in the game, relatively unchanged. I say relatively because NBA 2K18 attempted to artificially nerf them with a “Good” release actually only having a 5% chance of going in – less than a Slightly Early or Slightly Late release – and other games have also seen Beluba and co tinker with the perfect release windows.

Apart from that, the basic idea remains the same. Green Releases result in a made shot every time, unless it’s blocked or you’re too far behind the backboard. If you can learn the precise timing of a jumpshot animation and pay attention to the rumble feedback cues, you’ll be greening attempts with ease and regularity. We’re still as reliant on the approach as ever, and it doesn’t look like it’s something that NBA 2K – or NBA Live, now that it’s adopted the same style of shot mechanics and feedback – will be able to move away from. The question is: should it? It feels like we’re at a stalemate on the issue, so let’s go over the pros and cons of Green Releases once again.

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