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Wayback Wednesday: NBA Live on Seventh Gen

Wayback Wednesday: NBA Live on Seventh Gen

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the ups and downs of NBA Live on the seventh gen consoles, i.e. PlayStation 3 and Xbox 360.

As of writing, I’m not confident that NBA Live will ever return. I scoffed at rumours that NBA Live 20 would be cancelled, especially after NBA Live 18 and 19 garnered a more positive reception, leading to a loyal following that continues to this day. The game was indeed canned though, and despite assurances that the developers and EA Sports brass were pleased with the progress and intended for the series to return, that has yet to materialise. Frankly, I’ll be ecstatic if I’m proven wrong and these words age like milk in the near future, but I’m not getting my hopes up.

Of course, NBA Live’s downfall began long before those PlayStation 4 and Xbox One releases. The series struggled mightily during the era of Xbox 360 and PlayStation 3 -aka the seventh console generation – culminating with the cancellation of NBA Elite 11 that caused lasting damage. These events are well-known to long-time basketball gamers, though I’d suggest there are some misconceptions; specifically, that the series was never good, that there was nothing good about the seventh gen NBA Live games, and that the series failed because it was too “arcade-y”. In the interest of a clearer picture of NBA Live’s seventh gen collapse, let’s take a look back…way back…

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The Friday Five: 5 Side Effects of Unlicensed Players You May Not Know

The Friday Five: 5 Side Effects of Unlicensed Players You May Not Know

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five side effects of players going unlicensed, some of which you may not be aware of.

The vast array of historical content in NBA 2K is more than we could’ve dreamed of in the late 90s and early 2000s. Even the Legends and All-Decade teams that came along in NBA Live 2000 were obviously a big deal in their day. While there are issues with accuracy and detail, having retro content in the games is better than not having it at all. With that being said, players that remain unlicensed are definitely conspicuous by their absence. I’m sure that you’re aware of the key names, with Charles Barkley, Reggie Miller, and Rasheed Wallace, being among the most frequently mentioned.

Their absence has an obvious effect on the historical content that has been included, and what can’t be included. The 2000 Portland Trail Blazers and 2004 Detroit Pistons don’t look complete without Sheed in the lineup. We didn’t get any challenges based on the 1993 NBA Finals in The Jordan Challenge, as they’d be pointless without Sir Charles. As it stands, the ’85 76ers were an oddball retro team, as Chuck was a rookie on that squad. There are other teams that won’t be officially included because Miller, Barkley, and other players are unlicensed. That’s widely known and understood, but there are other side effects of 2K being unable to come to terms with certain players.

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25th Anniversary of NBA Live: NBA Elite 11 & NBA Live 13

25th Anniversary of NBA Live: NBA Elite 11 & NBA Live 13

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Next up is a look back at NBA Elite 11 and NBA Live 13.

I was originally going to write separate articles for NBA Elite 11 and NBA Live 13, but they’re obviously closely connected, being back-to-back cancellations. Since I haven’t played the full version of NBA Elite 11, and have no hands-on experience with NBA Live 13 at all, it occurred to me that there isn’t really enough I can say about both games to fill two articles. Nevertheless, when we look back at the history of the NBA Live series, it’s important to cover these two titles. Needless to say, they played a significant role in the series being in the position that it’s in today. As such, there are cautionary tales to reflect upon, as well as a couple of “What Ifs”.

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The Friday Five: 5 Basketball Gaming Theories

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five suggests five basketball gaming theories that are as yet unproven, but I believe are certainly plausible.

Video games are full of mysteries, usually thanks to cut or unfinished content, or some other aspect that is left unexplained. Sports games generally don’t hold quite as many of these secrets or causes for speculation compared to other genres, but they do still have their points of interest. Over the years, basketball games have contained traces of planned features, or other signs of interesting development back stories that have been left untold. It’s led to a lot of speculation and guessing in our community, but hey, they’re just theories; basketball gaming theories!

Ham-fisted references to a popular YouTube channel aside, I’ve been thinking about a few unusual occurrences and unexplained content in a handful of basketball games. I wanted to offer up some explanations, and since I can’t definitively prove them, I was originally going to title this article “5 Wild Basketball Gaming Theories”. However, I decided to drop the “wild”; not only because it was a bit clickbait-y, but also because I believe at least a couple of these theories are quite plausible. It would be nice to get definitive answers about these matters one day, but for now, here are five basketball gaming theories for your consideration.

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The Friday Five: 5 Planned Features That Fell Through

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five features that were planned for basketball video games, but ultimately fell through.

We’re in the midst of another preview season, waiting to hear about all the changes, additions, and improvements in this year’s games. Of course, one of the perennial worries in our community is that popular features will be ruined by changes or, worse yet, removed altogether. It’s particularly frustrating when we look back at some of our favourite games and see features that are no longer available. It especially stings when they were originally implemented in the early days of basketball gaming, yet have been missing for several years.

That’s a tough enough pill to swallow, but it’s arguably even worse when we hear about great features and content during the preview season, only for it to ultimately fall through. Hearing about plans that didn’t come to fruition after the fact also leaves us wondering what might have been, as does discovering the remnants of scrapped features in game files. Features are never axed for malicious reasons; rather, factors such as time constraints, licensing issues, and other unfortunate circumstances are what cause them to fall through. They’re interesting trivia notes and What Ifs though, so let’s take a look at five of them, including one you won’t have heard before.

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Wayback Wednesday: Be a Pro in NBA Live 09

Be a Pro Indicator Legend in NBA Live 09

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Be a Pro in NBA Live 09.

When you think of early incarnations of single player career modes in basketball games, which titles come to mind? The Life in Sony’s NBA series, or the debut of My Player in NBA 2K10, are probably the first two that you think of. However, right around the same time, NBA Live was starting to make some inroads on adding a single player mode of its own. Before Rising Star in NBA Live 14, before Become Legendary in the ill-fated NBA Elite 11, EA Sports were experimenting with career mode concepts in the form of Be a Pro, which only appeared in NBA Live 09.

Aside from being noteworthy as NBA Live’s first attempt at implementing a single player career mode, Be a Pro is interesting to reflect upon as it differed greatly between the new gen and old gen versions of NBA Live 09, and not in the way you might expect. Let’s take a look back…way back…

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