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The Friday Five: 5 Sensible Roster Choices in Classic Games

The Friday Five: 5 Sensible Roster Choices in Classic Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five sensible roster choices that were made in classic basketball video games.

Generally speaking, roster accuracy is something that we want to see basketball video games strive for. Of course, in the days before official roster updates were common, it didn’t take long for games to become outdated. A big trade or an abrupt retirement shortly after the roster cut-off date could leave games with glaring inaccuracies. Still, we wanted the games to do their best: all of the necessary players as of the roster cut-off date, the correct players starting, and so on. Even in arcade titles, we wanted to see up-to-date squads that featured the most sensible roster choices.

To that point however, sometimes the most sensible roster choices in classic games – both simulation and arcade – have meant foregoing accuracy. In these situations, a completely accurate roster or starting lineup wouldn’t be as fun, because it would mean leaving out a player we want to take control of on the virtual hardwood. If a game lacked an inactive roster, was a sim or sim-arcade hybrid that didn’t include full lineups, or otherwise called for a break from reality, it was the right choice to make. With that in mind, here are five classic games where the developers wisely made sensible roster choices, even when it technically meant getting something wrong.

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Wayback Wednesday: The Inactive Players in NBA Live 96 PC

Wayback Wednesday: The Inactive Players in NBA Live 96 PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the inactive players that can be found in the rosters of NBA Live 96 PC.

The PC version of NBA Live 96 is one of my all-time favourite games. I have so many fond memories of playing it, but it’s also a sentimental favourite. It was actually the first NBA Live game I owned; the Super Nintendo version of NBA Live 95 was the first game in the series that I played, but it was a frequent video store rental, and I didn’t add it or the PC version of NBA Live 95 to my collection until later. The game is obviously set in the 1995-96 season – also a personal favourite – and searching for NBA Live 96 content is what led me to discover the NLSC way back in 1997.

Even after I’d moved on to newer games, NBA Live 96 continued to be a valuable resource. Before Basketball Reference launched, we had to work a bit harder and consult various resources when we made retro roster mods, including older games. As I was quite fond of creating 1996 season mods, NBA Live 96 was one of my go-to resources. Unfortunately, its roster contained a few inaccuracies. While this certainly isn’t uncommon in games that predate official roster updates, the PC version of NBA Live 96 notably includes a number of players who were retired or inactive. Let’s take a look back…way back…

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