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Monday Tip-Off: The Oddity Of Anti-Consumer Consumers

Monday Tip-Off: The Oddity Of Anti-Consumer Consumers

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the oddity of basketball gamers being anti-consumer consumers.

Look, I realise the folly of hitting back against the shills in basketball gaming. If nothing else, it’s amplifying the voices of an already loud contingent of gamers who make their hobby and favourite titles too much of their personality. It’s how you get baited into frustrating arguments by that one person with the terrible take. Mind you, when it comes to anti-consumer consumers, it’s not just a lone contrarian troll. Even if you want to argue that it’s a vocal minority, they’re not only driving the discourse, but emboldening studios to engage in anti-consumer practices.

The release of a new game is always a peak period of anti-consumer consumers. It’s the annual honeymoon phase; that roughly two-week period where there’ll be the most gushing praise and determined pushback on any criticism. When a title is new, it’s easier to blame gamers for any issues they have with it, since they can potentially be chalked up to the need to adjust to any changes to the mechanics and other aspects of the gameplay. Once we’re past the honeymoon phase and there’s more honesty about a game’s flaws, it becomes harder to dismiss criticisms out of hand. Of course, while it takes some of the wind out of their sails, it doesn’t stop the anti-consumer consumers.

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Monday Tip-Off: Being Broke Isn’t The Problem

Monday Tip-Off: Being Broke Isn't The Problem

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how accusations of being “broke” are justifying predatory practices in gaming.

It’s time once again for me to attempt the impossible task of shutting down an ad hominem that’s become far too popular in basketball gaming discourse (and gaming discourse in general). Spend enough time talking about microtransactions, pay-to-win (or pay-to-enjoy) mechanics, and tedious grinding, and someone will accuse you of being “broke”. For you see, the only reason not to want to pay above and beyond the cost of a game is – apparently – because you can’t afford it. Conversely, being willing to dump disposable (or not-so-disposable) income into a game is somehow virtuous.

There are so, so many problems with that line of thinking. Sadly, however, shills continue to trot out that argument to shut down any criticism of recurrent revenue mechanics. “Broke” has become a buzzword along the lines of “cartoonish“, only it’s far worse because of how judgmental it is towards your fellow gamers. Obviously, there are hobbies that are expensive, and given the cost of hardware alone, video games do arguably qualify as such a hobby to some extent. There are still reasonable and unreasonable costs though, and focusing on personal wealth overlooks that the problems with recurrent revenue mechanics have nothing to do with being broke.

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