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NBA 2K26 MyPLAYER Builder Details

NBA 2K26 MyPLAYER Builder Details

Following on from the insight into presentation, the latest Courtside Report for NBA 2K26 previews the MyPLAYER Builder in this year’s game. It seems that one of the goals with the MyPLAYER Builder in NBA 2K26 was to make it easier to create viable builds.

To that point, some of the key additions include an Animation Glossary listing details on attribute and height requirements, as well as options such as Build via Badges that lock in the minimum attributes that are required for your desired Badges. Templates, a Scouting Report, and the ability to preview body types suggest a more informative approach.

There are also new archetype names that better emphasise a build’s strengths, a new maximum height of 7’4″, and the ability to unlock a Custom Takeover. Badge Perks, Rebirth, and Cap Breakers all return from NBA 2K25.

I’ve summarised the NBA 2K26 MyPLAYER Builder blog below, but with so much information to digest, I’d certainly still recommend giving it a read. As always, feel free to share any thoughts in the comments below, as well as join in the discussion here in the Forum!

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NBA 2K25 MyCAREER & MyPLAYER News

NBA 2K25 MyCAREER & MyPLAYER News

As promised when the roadmap for the NBA 2K25 preview season was revealed, the latest Courtside Report is all about MyCAREER and MyPLAYER. Much of the blog discusses the MyPLAYER Builder system, Takeovers, Badges, and so forth, but there are also some interesting insights into this year’s story and other aspects of MyCAREER.

One of the key points about the NBA side of MyCAREER in NBA 2K25 is that it’s centred around the concept of building an all-time great dynasty. MP’s backstory is told in flashback, which means that the story portion of MyCAREER is optional and can also be played at any time. However, completing it unlocks rewards and a boost to progression, so it’s at least worth considering.

MyCOURT is also returning, and Season XP can be earned in NBA games, meaning that you don’t have to play online to earn rewards. Takeovers and Badges have been revamped, and more information will be made available in the MyPLAYER Builder.

It’s a lengthy read compared to the gameplay blog, but it’s definitely worth checking out if you’re a keen MyCAREER gamer. With that being said, I have summarised the key information from the MyCAREER Courtside Report, which you can check out below. Feel free to share your impressions in the comments, and join in the discussion here in the Forum.

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The Friday Five: 5 Weird Bugs & Design Errors in Modes

The Friday Five: 5 Weird Bugs & Design Errors in Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five weird bugs and design errors that I’ve encountered in the modes of basketball video games.

It bears repeating that no video game, basketball or otherwise, is going to be perfect. If it were possible to design games and software that were completely bug-free, it would’ve happened a long time ago! As basketball games and their modes have become deeper and more sophisticated, the chances of there being a few bugs here and there has only increased. Likewise, while there have been some very smart and passionate people working on basketball video games past and present, not all ideas pan out as well as hoped, leading to what we could reasonably call design errors.

Needless to say, it’s frustrating for everyone when bugs and design errors stand in the way of modes being as fun as they could and should be. In the best case scenario, a patch can fix the problem, or the issue will be resolved in next year’s release at the latest. Sadly that isn’t always the case, and there are times when we’ve been stuck with bugs and design errors for a few games running (and sometimes, even longer). Even when bugs and design errors don’t completely ruin a mode, they still have an impact on the experience, and they become one of the things that we remember most about a title. Here are five weird bugs and design errors that I’ve encountered in modes I play.

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Monday Tip-Off: The Rising Cost of MyCAREER

Monday Tip-Off: The Rising Cost of MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a frank discussion of how the cost of upgrading your MyPLAYER has been steadily rising in MyCAREER.

Virtual Currency in NBA 2K is nothing new. Since NBA 2K13 on consoles and NBA 2K15 on PC, gamers have been able to purchase 2K’s in-game currency and spend it on MyPLAYER upgrades and MyTEAM packs. As far too many apologists readily chirp up to inform us, it isn’t actually necessary to buy VC. It’s merely a shortcut for gamers that are impatient, short on time, and flush with disposable income…or so they’d have you believe, anyway. While the justifications for microtransactions are flimsy at best, it is true that they’ve been a part of NBA 2K for almost a decade now.

That longevity doesn’t excuse their intrusiveness and impact on game design, though scores of shrugging shills will claim otherwise. To dismiss concerns about recurrent revenue mechanics by framing them as a tired criticism that needs to be put to bed is to ignore the increasingly pushy nature of them. In all fairness, it isn’t always because someone is shilling, although that does undoubtedly happen. It’s also the result of annual releases, as we forget the exact figures of payouts and price tags; the specifics of each game’s economy. With that in mind, it might shock some people to see just how much the cost of upgrades has been rising in MyCAREER since NBA 2K14.

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Monday Tip-Off: Balancing Consequences & Fun

Monday Tip-Off: Balancing Consequences & Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on the delicate balancing act between consequences and fun in hoops gaming.

Developing a video game that satisfies its target audience is easier said than done; not just from a technical standpoint, but a conceptual one as well. That’s because even within a specific demographic, there are different preferences and approaches to gaming. Some people like exploration, storytelling, and immersion. Others prefer a more competitive atmosphere. One may prefer video games to be a fun distraction, while others want a challenge and choices with consequences. These are all valid preferences, and thus catering to them all as best as possible is a daunting task.

That is nevertheless the goal that I believe basketball games have been striving for, with mixed results. Of course, to a certain extent, consequences are supposed to be part of the fun, because therein lies the challenge and the game. In a team building mode, there’s currency to budget, and strategies to assembling a squad that’s both successful and fun to play with. In single player career modes, there’s likewise budgeting of in-game currency, optimal build choices, and efficient methods for grinding. Making the right choices is all part of the experience, but without the right balance, the consequences can be too severe and thus detract from the fun.

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NBA 2K22 Gameplay Insights in Latest Courtside Report

NBA 2K22 Gameplay Blog

Following on from yesterday’s trailer, the latest Courtside Report (aka developer blog) provides insights into gameplay in NBA 2K22. As previously announced, we can also expect a blog detailing improvements and changes to MyTEAM to be posted sometime this week.

The gameplay blog is the most comprehensive insight thus far. To highlight some of the major points, 17 new Badges have been added, for a total of 80 in both Current Gen and Next Gen. There are new dribbling packages, and dribbling movement is faster paced. Dunk packages can also be customised. Defensive AI has been rewritten, the shot contest and blocking systems have been rebuilt, and “ghost contests” have been removed. There’s also a new Shot Meter with a dynamic make window, and Shot IQ is a major factor in shot success.

You can find a detailed summary of the blog below. What are your thoughts on the reported improvements to gameplay in NBA 2K22? Have your say in the comments, and join in the discussion here in the NLSC Forum! Once again, stay tuned for more information about MyTEAM in this year’s game.

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Monday Tip-Off: Basketball Gaming Habits vs General Gaming Habits

Monday Tip-Off: Basketball Gaming Habits vs General Gaming Habits

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some comparisons of my basketball gaming habits to my video gaming habits in general, and considering how they reflect one another.

In many ways, basketball gaming is notably unique compared to other genres of gaming. For example, in a basketball game, you participate in the sport of basketball. In other genres – outside of mini-games – you don’t. I know that these are the thought-provoking insights that you all come to the NLSC and read my articles for! In all seriousness, basketball gaming naturally involves different expectations, activities, and habits compared to other video game genres. One generally approaches sports titles with different ideas and methods than, say, an RPG or First Person Shooter.

And yet, some gaming habits cross the boundaries of genre, and habits in general are difficult to break. To put it another way, we each have our own gaming philosophies that influence how we play all our favourite games. I’ve stuck with a certain type of MyPLAYER build for years for the same reasons many of my Fallout playthroughs ended up being remarkably similar. That’s just one example of how my basketball gaming habits resemble the way that I play other games that I enjoy, even when those games have very little to do with the virtual hardwood. It hardly gets in the way of my enjoyment, but it does make it difficult to change things up when I feel so inclined.

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Monday Tip-Off: MyPLAYER in the Middle

Monday Tip-Off: MyPLAYER in the Middle

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a recap of my experiences playing MyCAREER in NBA 2K20 with a MyPLAYER that’s a centre rather than a point guard. As a side note, please be forewarned that I use the Australian spelling of “centre” throughout this article.

My time playing MyCAREER regularly in NBA 2K20 has come to an end. After I ended up being drawn back into the mode, I finished a full season with my traditional point guard build, winning the championship and setting an assortment of records. The MyPLAYER build I chose has also proven to be suitable for online play, and while the online experience is as hit-and-miss as ever in NBA 2K20, when it has been good, I’ve really enjoyed playing my usual role. After starting the second season by averaging a quadruple-double, I’m going to try simming my way to the Hall of Fame.

That’s not the only experiment I’m running in MyCAREER, though. Although I do want to put the mode aside, I have created a second player. I’ve enjoyed being a point guard since being thrust into the role back in NBA 2K13, and have learned the meta-gaming idiosyncrasies for my preferred build at that position. It’s helped me rack up assists, which I’ve come to really enjoy doing. However, when I was playing in my local junior league many years ago, I was a centre that loved to rebound and block shots. I decided to create a MyPLAYER that reflected my actual playing style and position, in order to see what MyCAREER is like as the man in the middle.

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