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NLSC Podcast #627: The Overlooked Version of NBA Live 96

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From courtside of the virtual hardwood, it’s Episode #627 of the NLSC Podcast!

We’re back on the air after an unfortunate technical mishap last week, and we’re ready and eager to take a deep dive into the somewhat overlooked PlayStation version of NBA Live 96! After recapping a couple of our sessions with the game and reflecting on the nostalgic 1996 lineups for the four featured teams, we take an in-depth look at the features and on-court experience, break down the detailed results of a simulated season, and draw comparisons to the 16-bit and PC versions along the way. We also join the community in discussing which version (or versions) of NBA Live 96 we owned and played the most back in the day, and nominate which one we’d currently say is our favourite.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: A Tale of Two Camera Angles

Monday Tip-Off: A Tale of Two Camera Angles

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the two camera angles that I prefer to use in basketball video games.

As is the case with just about any fandom, the basketball gaming community has had some silly arguments and engaged in ridiculous gatekeeping. Post a fun highlight clip, and someone is bound to sneer that you must be playing on a lower difficulty level. That may or may not be true, but it’s needlessly judgemental when the point of a clip was to show off a cool animation, not to brag about stick skills. However, nothing compares to the ridiculous gatekeeping and elitism surrounding the choice in camera angles. It truly is the most absurd thing to judge other basketball gamers on!

I find the idea of there only being one “correct” choice in camera angles particularly silly as there are actually two that I primarily use, and a couple of others that I also like. Don’t get me wrong; even if there was only one camera angle for me, I wouldn’t consider others to be incorrect, or a sign of ineptitude and source of shame. For that matter, I don’t think that my preference for multiple camera angles makes me better than anyone, either! Indeed, given that there’s a reason basketball gamers prefer a particular view over other camera angles, my approach is arguably the weird one. However, there’s a reason that my basketball gaming is a tale of two camera angles.

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NLSC Podcast #597: NBA 2K26 Tips & How We Play

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From courtside of the virtual hardwood, it’s Episode #597 of the NLSC Podcast!

Need help mastering NBA 2K26? We’ve got you covered as this week’s show provides some detailed tips, from what to do on the sticks to suggestions for gameplay sliders and camera settings! We also join the community in discussing how we’re playing NBA 2K26, along with the other basketball games that are currently in our rotations. Speaking of which, our NBA 2K9 Bulls Association continues to be a blast, as we played a couple more games over the weekend. In addition to quickly recapping those satisfying victories, we once again reflect on what a strong release NBA 2K9 was, and briefly ponder where it ranks in both the NBA 2K series and among our all-time favourite basketball games in general.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA Live 2005 Mod Releases: Devin Booker Face & Camera Tool

NBA Live 2005 Cover Art

While it might not be a full-on modding renaissance, it’s been great to see some new mod releases for NBA Live 2005 here and there. To that point, there are a couple to spotlight today, as Modders27 has released a face update for Devin Booker, while Murat has uploaded a new tool for editing the camera file which is also compatible with NBA Live 06. Pick them up at the links below!

Modders27
Devin Booker Face

Murat
NBA Live 2005/06 Camera Tool

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

NBA Live Fixes: Camera Enabler & Widescreen Intros

NBA Live Fixes: Camera Enabler & Widescreen Intros

Even more good news for retro basketball gamers, as we’ve got some new fixes for NBA Live 2005, 06, 07, and 08 PC, courtesy of Murat and iceman! Murat has uploaded a mod that allows the Press Box camera to be used in Practice and One-on-One modes in NBA Live 06, while iceman has corrected the resolution of the intro videos when using Murat’s Widescreen Fix for NBA Live 2005-08. Download them at the links below!

You can download Murat’s Camera Enabler for NBA Live 06 here. Pick up iceman’s Widescreen Intro fix here. If you need the latest version of the Widescreen fix, you can find that here, along with the Windowed Mode fix here.

A big thanks once again to Murat and iceman for contributing these fixes for the last four NBA Live games on PC! We’re certainly advocates of retro basketball gaming around these parts, so mods for old favourites and enhancements to get them working better than ever on modern systems are most welcome. If you have the knowledge and enthusiasm to contribute to retro basketball gaming and modding in any way, please feel free to share your work with our community! The upload facilities  in our Downloads database are free for all to use, and only require an NLSC Forum account (which again, is 100% free). For more information on using our upload facilities, please see this video tutorial.

The Friday Five: 5 Frustrating Presentation Design Choices

The Friday Five: 5 Frustrating Presentation Design Choices

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five presentation design choices in basketball video games that are rather frustrating.

I’m not the harshest critic when it comes to presentation and visuals. That’s not to say that I don’t have any standards, or that I don’t recognise inaccuracies and other issues when I see them. If I’m enjoying the on-court experience and am hooked on a mode however, that’ll factor more heavily into my overall opinion than a face that looks off, or a lack of bells and whistles in the presentation. As long as the game has that NBA vibe and TV-style presentation that mimics a real broadcast to some extent, that’s all I need. I certainly appreciate more detail, but it isn’t necessary for me to enjoy a game.

What I am bothered by are design choices with presentation that ruin the vibe, or interfere with the gameplay. There have definitely been basketball video games that have erred in this way over the years! In the best case scenario, it’s an annoyance that you can ultimately overlook, though it’s still quite apparent. In other cases however, those presentation design choices have a major impact on the gameplay, rendering a game virtually impossible to enjoy despite its positive attributes. If the presentation is lacking authentic TV branding or interviews with real player voices, I don’t mind that. These five frustrating presentation design choices, on the other hand, are problematic!

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The Friday Five: 5 Intriguing Ideas That Sadly Wouldn’t Work

The Friday Five: 5 Intriguing Ideas That Sadly Wouldn't Work

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five intriguing ideas that are sadly unlikely to work in practice.

If you glance back at Wishlists over the years, it’s fair to say that we’ve all had some great ideas for the basketball games we enjoy. I don’t want to sell the developers short either, as many of them are likewise creative and passionate basketball fans with an eye for detail, and they’ve come up with ideas that we’ve never thought of. Not all ideas are feasible of course, but imagination has allowed the genre to continually innovate and expand far beyond the earliest classics. It pays to think big, and then work out what is and isn’t possible, and how the possible can be implemented.

Of course, some ideas are technically possible, but nevertheless impractical. They’re great concepts and potentially useful features, but implementing them simply wouldn’t be a good move. There might be a major drawback that would make an idea divisive, and detract from the experience if it’s not optional. An idea may seem like a great solution on paper, but would be too reliant on goodwill and the honour system in order to work effectively. That’s not to say that all of these ideas absolutely couldn’t ever work, but sadly I don’t think they would without closing a bunch of loopholes and detoxifying the userbase, particularly online. They’re intriguing, but unfeasible.

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The Friday Five: 5 Features NBA Live & NBA 2K Didn’t Originate

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five features that didn’t originate in NBA Live or NBA 2K.

From the mid 90s through to today, NBA Live and NBA 2K are the two biggest names as far as sim basketball games are concerned. Obviously NBA Jam and NBA Street were the top dogs in the arcade space, and there have been other series of sim titles that have produced quality releases. However, when we’re talking about the brand leader in NBA licensed sim titles, it’s been NBA Live and NBA 2K for more than a quarter of a century, with the latter taking the crown from the former during the 2000s. Of course, it hasn’t been a competition for quite some time.

Nevertheless, being the two biggest names/brand leaders in sim basketball games has meant that many of the innovations in the genre did originate with either NBA Live or NBA 2K. To that end, they’ve ended up borrowing ideas from each other, which as I’ve long maintained is actually a good thing when it comes to features that should be staples of a sim game. Of course, there are also some great features that we take for granted that didn’t originate in NBA Live or NBA 2K. Some of them are older than we think, appearing in one of their predecessors, while other times it was one of their contemporaries that beat them to the punch. Either way, another game did it first.

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The Friday Five: 5 Ways Basketball Gamers Shame Each Other (But Shouldn’t)

The Friday Five: 5 Ways Basketball Gamers Shame Each Other (But Shouldn't)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball gamers unnecessarily shame one another, and why it’s absurd.

No community is ever going to get along 100% of the time. There will always be disagreements, and things can get heated in the thick of competitive play. With that being said, general etiquette and decorum goes a long way, and avoids embodying the most unflattering gamer stereotypes. It’s not particularly complicated. Don’t be the jerk that sends threatening messages, or jumps on the mic to be abusive and throw out bigoted slurs. Don’t ruin the online scene on PC with your hacked, super-powered player. And of course, don’t foster a toxic atmosphere through elitist gatekeeping.

It’s bewildering that gamers shame each other over a hobby that’s meant to be fun. Obviously the competitive scene carries certain bragging rights, and if you claim to be an elite player, you’ll be fairly challenged to prove your mettle. Beyond that though, there are people in the basketball gaming community that indulge in gatekeeping over the pettiest of things. In games that offer a variety of modes and options to tailor the experience to maximise your enjoyment, there’s no wrong way to play basketball video games; at least outside of cheating and poor sportsmanship in a competitive environment. As such, it’s ridiculous to shame each other over these five matters.

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NBA Live 2004 Mod Releases: Custom Broadcast Camera

NBA Live 2004 Cover Art

Today’s NBA Live 2004 mod releases don’t feature anything new, but retro basketball gamers will definitely be interested. After playing a game with the custom broadcast camera included in ModManZZZ’s pack, I felt it would be useful if I reuploaded it as a standalone file for everyone’s convenience. Download it at the link below!

ModManZZZ
Broadcast Camera Mod

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

NLSC Podcast #427: Classic Games, Fresh Experiences

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From courtside of the virtual hardwood, it’s Episode #427 of the NLSC Podcast!

We’ve been freshening up our retro basketball gaming with mods from the archives, as Lutz’s Champs Roster allowed us to re-create a classic Celtics highlight in NBA Live 98 PC! We also played NBA Live 2004 PC with a camera mod that’s made it difficult to return to the default broadcast view. Responding to an interesting listener question, we discuss whether adopting a similar idea to Dynamic DNA could benefit tendencies and roster quality in NBA 2K. As we catch up on the latest news from our NBA 2K19 MyLEAGUE and NBA 2K14 MyCAREER games, we marvel at the stories that can be told through gameplay and results alone. We also reflect on a truly shocking award snub.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

File Additions for NBA 2K22

NBA 2K22 Cover Art

The latest file additions for NBA 2K22 PC include dornas, faces, shoes, and more from Shuajota and TGsoGood. Download all of today’s NBA 2K22 file additions at the links below!

Shuajota
Dorna Pack for 30 NBA Teams
Philadelphia 76ers Realistic Dornas
Washington Wizards Realistic Dornas
Milwaukee Bucks Realistic Dornas
San Antonio Spurs Realistic Dornas
Santi Aldama Face
Dallas Mavericks Realistic Dornas
Chicago Bulls Realistic Dornas

TGsoGood
Brody B Good – 2K DNA Universe Fictional Face
Nike SJ.1 Shuajota Fictional Community Signature Kicks (Mix ‘n’ Match Colorway)
Camera Cheat Engine Table
Shirtless Themed Jersey

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

NBA 2K22 Official Patch Details & History

NBA 2K22 Official Patch Details & History

As I’ve been chasing up my pre-order of NBA 2K22 Next Gen since launch, I’ve neglected to post bulletins about the official patch releases. I’ve since caught up on all of the details and added them to our Wiki, as well as posted them in the Forum.

So far, the Current Gen version hasn’t received any detailed patch notes, except to say that there are stability fixes and no gameplay adjustments. However, there are details on the latest official patch for NBA 2K22 Next Gen, which added traditional broadcast cameras to MyNBA, improved loading speeds in The City, and addressed some disconnection issues.

You can find the full notes for Patches 1.4 and 1.5 for NBA 2K22 Next Gen below. Moving forward, I’ll be posting bulletins when new patches are pushed through, as well as adding the details to the update history in our Wiki and Forum resources. You can find the Current Gen/PC update history here, and the discussion topic here in the Forum. The update history for Next Gen can be found here in the Wiki, and you can join in the discussion in this Forum topic.

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The Friday Five: 5 Odd & Unnecessary Old Wishlist Items

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of items that were often included in or suggested for our old Wishlists, which now seem odd and unnecessary.

If you want to see how far basketball video games have come over the past twenty years or so, one only needs to fire up an old favourite from the turn of the millennium. If you don’t have one of those games or the necessary hardware set up, you could also take a glance at our old Wishlists. So many things that we wanted to see added to the virtual hardwood have made it into games at some point, from franchise and career modes to deeper controls and retro content. Between NBA Live and NBA 2K, many of our wishes have come true.

Not all of them have of course, and while that’s disappointing in some respects, it’s arguably a good thing in other ways. If nothing else, in hindsight some of our wishes and suggestions weren’t particularly good or useful ideas. Now, basketball gaming has obviously changed, which means our needs and desires have also evolved. It’s very easy to dump on the past because as the old saying goes, hindsight is 20/20, and not everything ages well. Still, it’s funny to look back on those Wishlists, not only to see some seemingly lofty suggestions that became a reality, but also a few ideas that NBA Live and NBA 2K simply didn’t ever need to seriously consider, let alone implement.

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Monday Tip-Off: Broadcast Views; As Good As It Gets?

Monday Tip-Off: Broadcast Views; As Good As It Gets?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the broadcast camera angles, and the apparent controversy and ridiculous shaming involved with using them.

Fans are fanatical; it’s in the name! It’s fun to passionately enjoy things, but it doesn’t take much for those strong feelings to turn to tribalism and toxicity. That attitude isn’t just directed at people outside the fandom, either. There are all kinds of schisms in just about every fanbase you can imagine. Just because you like the same things, it doesn’t mean you have the same opinions, and we’re all convinced that our point of view is correct. When it comes to basketball video games, we can be really snobby about our preferences, from gameplay settings to the modes that we choose to play.

That’s why we see absurd statements like “Who even plays MyTEAM?”, when in fact it’s one of the most popular modes in NBA 2K. It’s why we see exclusively online gamers sneering at people who prefer single player experiences. “What difficulty are you playing on?” is a valid question if someone is bragging about their abilities on the virtual hardwood, but can easily turn into gatekeeping when someone is just talking about having fun with the game, which is the point of it after all. And then, there’s the mocking of choice in camera angles, particularly the broadcast cameras. I’ll just say it: it’s one of the weirdest, dumbest forms of gatekeeping I’ve seen in basketball gaming.

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