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Wayback Wednesday: Lights Out Screensaver & NBA Jam TE

Wayback Wednesday: Lights Out Screensaver & NBA Jam TE

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the free Lights Out screensaver that was packaged with the PC version of NBA Jam TE.

Considering that it’s one of my all-time favourite basketball video games, it should be no surprise that I’ve covered NBA Jam Tournament Edition several times in Wayback Wednesday. The PC version is particularly special to me, as it’s one of the very first hoops games that I bought. Indeed, I still have my original copy, which is fortunate as it seems to be a rare and expensive collectible nowadays! In any case, I’ve discussed so many aspects of NBA Jam TE in detail, from retrospectives of the game, to Kevin Edwards’ incorrect portrait, to theories about ratings.

However, apart from a fleeting mention in the aforementioned retrospective, I’ve never really talked about the Lights Out screensaver that came with NBA Jam TE PC. As a young, hoops-crazed PC gamer back in the 90s, it became a source of frustration for me, as I was never able to install it. This wasn’t a case of technological illiteracy, as I’ve been tinkering with computers since the age of eight or so (is it any surprise that I got into IT?). Rather, it’s an apparent mistake with the included documentation, one that I’ve long sought a solution to. Let’s take a look back…way back…

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The Friday Five: 5 Frustrations Lacking A Good Workaround

The Friday Five: 5 Frustrations Lacking A Good Workaround

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five frustrations that sadly didn’t have a good workaround.

We’ve been able to do some rather ingenious things in our community thanks to mods. Missing players have been added, mistakes in the default rosters have been corrected, and when we’ve discovered compatible files, we’ve been able to swap assets between different games to create our own fixes. This includes adding better net animations to NBA Live 06 PC, restoring access to the traditional reorder roster menu in NBA Live 07’s Dynasty mode, and even being able to access the hidden Player Lock option in NBA Live 08. Where official updates have fallen short, we’ve had good workarounds.

Unfortunately, that hasn’t always been possible. There are some frustrations that we simply haven’t ever been able to resolve. Even when a workaround has been devised, it hasn’t satisfactorily fixed the issue despite our best efforts. This is why I’ll always push back on the “stop whining” rhetoric that shuts down constructive feedback. Just because there is a workaround, it doesn’t mean it’s a desirable solution, and that the issue shouldn’t be addressed either in a patch or the next game. Additionally, one of these frustrations did once have a good workaround, but its disappearance suggests that it wasn’t ideal long-term. Whatever the case, these issues lack good solutions.

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The Friday Five: 5 Retro Purchases That Didn’t Pan Out

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five retro purchases that didn’t pan out the way that I was hoping.

When I was a young basketball gamer, my parents didn’t quite understand the concept of annual releases. I remember buying NBA Live 97, and my father saying something along the lines of “OK, you don’t need any more basketball games.” It’s funny to look back on now considering how much my collection has grown since then, to the point where acquiring basketball games is as much my hobby as playing them. Given that I’m a content creator, they’re also an investment that helps out with that venture, but I also enjoy searching for bargains and adding some obscure or difficult to find titles.

Expanding my collection beyond the games I bought and played when they were new has allowed me to experience some titles that I missed the first time around. As I’ve said before, some are good, and some are bad. Some I wish I played more of when they were new, and some I can safely say I was right to avoid. Either way, I don’t regret my retro purchases because I enjoy collecting, and checking them out not only creates material for Wayback Wednesday but is also a fun adventure. Unfortunately, not all of my retro purchases have panned out. It’s the risk you take when you hunt down second hand titles, but fortunately none of these busts have broken the bank.

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Wayback Wednesday: A Key Mistake in NBA 2K9 PC

Wayback Wednesday: A Key Mistake in NBA 2K9 PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the issue with missing keys in NBA 2K9 PC.

Hopefully, I’m not the only person around these parts with an appreciation for old school adventure games from Sierra and LucasArts. Those two companies took a very different approach to the genre. While LucasArts adopted the stance of avoiding game over situations (and thereby encouraging gamers to freely experiment), Sierra’s games could be brutal in the way they punished you for trying the wrong thing or missing a detail. If you forgot to pick up a key very early on in the game, you might find that it’s unobtainable much later on, resulting in an unwinnable state. Save early, and often!

Yes, I’m going on a very long journey for an analogy; you might say, almost as far as Guybrush Threepwood travelled by rowboat around the titular location in The Secret of Monkey Island! The point is that you never want to get stuck without a required key, and unfortunately, that’s what happened to a lot of gamers who picked up the PC version of NBA 2K9. With that nostalgic and self-indulgent metaphor out of the way, let’s take a look back…way back…

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