Andrew
May 12, 2026
Basketball Video Games, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #630 of the NLSC Podcast!
Entering 2026, we had some plans and goals for the virtual hardwood. Since we’re rapidly approaching the middle of the year – no, don’t ask us where the time went – we decided to check in on how those plans are going! To that end, this week we’re joining the community in discussing our basketball gaming habits so far in 2026, from the selection of titles that we’re playing to the modes that have kept us hooked. We also recap a fun Parsec session with the Snes9x Super Nintendo emulator featuring a five-player co-op game of NBA Live 95 that was an absolute blast, and an intense four-player head-to-head showdown in NBA Hangtime that was ultimately decided in overtime.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 52:14 — 36.2MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
April 24, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five remnants of missing and removed features in basketball video games.
Features and content are removed from all genres of video games for a variety of reasons, from design changes and technical challenges to deadlines and legal issues. It’s unfortunate even when it’s understandable, but it’s also entertaining to discover the remnants of cut content. They’re intriguing mysteries when we stumble upon them, fascinating What Ifs when we know their back stories, and sometimes even things that can be restored through modding. Our community has definitely been able to make good use of leftover content in NBA Live and NBA 2K!
Of course, the remnants of cut content can also be annoying. Not only are they proof of what we missed out on, but sometimes they’re a sign of anti-consumer design. A feature that would’ve been useful to have – and indeed was in a previous game – may have been removed because it isn’t conducive to recurrent revenue mechanics being as profitable as they could be. That may not be quite as insidious as removing content in order to sell it as downloadable content, but it’s still lacking in goodwill! Whatever the case, there have been some memorable remnants of missing and removed features in basketball video games over the years. Here are five that spring to mind for me.
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Andrew
April 7, 2026
Basketball Video Games, NBA Starting Five 2005, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #626 of the NLSC Podcast!
We’ve recently been connecting to play Konami’s NBA Starting Five 2005, which was released exclusively in Japan for the PlayStation 2. Unsurprisingly, that has inspired us to take an in-depth look at the game on this week’s show! After breaking down its assortment of classic teams and other historical squads, we share our impressions of its gameplay, modes, presentation, and other features. While the game can be rough, it definitely has its strong points, including some that were ahead of its time. We also join the community in discussing whether we would’ve bought NBA Starting Five 2005 instead of or in addition to NBA Live 2005 and/or ESPN NBA 2K5, had it been made available in our region.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:06:28 — 46.0MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
March 27, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball games that I’d love to add to my retro rotation in 2026.
With such a large collection of basketball video games and a predisposition for retro gaming, I’m not too bothered by my disinterest in more recent releases. Moreover, between a MyCAREER and historical matchups in NBA 2K14, a co-op NBA 2K9 Bulls Association with Dee, and a Bulls Dynasty in NBA Live 16, my retro basketball gaming rotation already has some enjoyable fixtures. There are also a handful of other retro favourites that frequently find their way back into my rotation, including NBA 2K17, NBA 2K6, and NBA Live 10.
Of course, there’s always room for other favourites! Furthermore, as fun as it is to have a retro kick begin unexpectedly and on a whim, there are some games that I’d like to make an effort to bring back into my rotation and enjoy anew. There was a time when I felt that certain games were getting too old to enjoy, but suffice it to say that I’ve changed my mind about that! Indeed, between unfinished business, playing different modes, and adding new content with mods, those old favourites can offer many fresh experiences. It remains to be seen how many of these titles re-enter my retro rotation, but they’re at the top of the list of games I’d love to revisit more often.
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Andrew
March 18, 2026
College Hoops 2K7, College Hoops 2K8, Features, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the classic teams in the College Hoops series.
It’s well-known that EA Sports included a variety of classic teams in their college basketball video games, in no small part because they ended up being the catalyst for Ed O’Bannon’s lawsuit against the NCAA. Their infamy arguably overshadows the inclusion of classic teams in the College Hoops series, but 2K’s games did indeed feature a complement of historical squads as well. Considering my current preference for indulging my nostalgia and passion for basketball history, they’re an incentive to consider spending more time with the two College Hoops titles that I own!
Time will tell if those games will crack my rotation. As far as their NBA counterparts are concerned, I do enjoy NBA 2K7, but I’m not a fan of NBA 2K8. For now though, let’s talk about the historical content in the College Hoops games. As you may expect, there’s a generous selection of retro squads spanning decades of college basketball history, though the array of teams did change slightly every year. So, what were the classic teams in College Hoops like, and why didn’t they lead to the same controversy that befell EA’s NCAA titles? Let’s take a look back…way back…
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Andrew
February 24, 2026
NBA 2K, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #620 of the NLSC Podcast!
The NBA 2K series has been packed full of retro content for over a decade now, but despite some major additions throughout the years, the overall quality still leaves us wanting. After reflecting on the issue of quantity over quality and the general lack of care for classic teams and players, we join the community in discussing how we’d enhance the retro content in future NBA 2K games. From fixes and updates that are absolutely essential to some more ambitious ideas that would make the retro content even more fun to use, there’s plenty that can and should be done. We also touch on how this lack of attention to detail is also already affecting the new collegiate content that recently debuted in NBA 2K.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 52:48 — 36.6MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
February 3, 2026
NBA 2K, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #617 of the NLSC Podcast!
The PlayStation 4 and Xbox One generation of NBA 2K games – and their PC ports beginning with NBA 2K15 – saw some fantastic hits, but also a couple of disappointing misses. With that in mind, how would we personally rank the eighth gen NBA 2K releases? That’s the challenge before us this week, as we take a look back and rank NBA 2K14 through NBA 2K20 from worst to best. As you’ll hear, it was tough to separate a couple of the generation’s best NBA 2K titles that have also become some of our all-time favourite basketball video games, but between gameplay, modes, content, and overall vibe, we had ample criteria to devise rankings that we stand behind.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 45:23 — 31.5MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
January 2, 2026
Features, Modding, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of ideas for minimalist modding challenges.
Although modding has obviously been a big part of what we do here at the NLSC since we were founded – and therefore something we care about – at the end of the day it’s meant to be fun. If I may step on my soapbox for a moment, people chasing clout and turning the hobby into a source of income has unfortunately led to the loss of some of the charm and spirit that made our modding community so special. For that reason, I greatly appreciate the people who do still adhere to those old principles of making great mods freely available to everyone, and finding joy in creating them.
Therefore, in the spirit of having fun with modding, I’d like to propose an idea to our community: minimalist modding challenges! As I’ve previously discussed, minimalist modding can take many forms. While huge, comprehensive projects that are accurate down to the last detail will always be impressive, we can really spice up games with small mods that nevertheless make a significant change or improvement. With that in mind, I think it could be a fun challenge for modders to attempt minimalist modding projects based on prompts and parameters that test the limits of their creativity, and result in some cool mods to play with. Here are five suggestions that come to mind.
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Andrew
December 31, 2025
Features, NBA Live 99, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the swansong of the original Roster Player concept in 1999 season releases.
It’s New Year’s Eve, so I’m sure that many of us are ready to party like it’s 1999…or at least, those of us who are old enough to get that reference are, anyway! Ham-fisted pop culture references aside, while I wouldn’t say that 1999 has been on my mind all throughout 2025, it has come up a couple of times in Wayback Wednesday features in the form of NBA Live 99. Granted, the game was actually released in 1998 and only the PC version featured updated rosters via an official patch, but it remains a 1999 season release, albeit one that had to launch with final 1998 rosters due to the lockout.
This meant that NBA Live 99 still included a Roster Player on the Chicago Bulls in place of Michael Jordan, who officially retired in early 1999 as the lockout drew to a close. To that end, while the 1998 season was MJ’s last until his comeback with the Washington Wizards, his Roster Player remained active on the virtual hardwood in 1999 season releases. It marked the final use of a Roster Player, at least as the concept was originally devised. As we prepare to leave 2025 behind, let’s take a look back – way back – at an overlooked milestone in basketball gaming.
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Andrew
December 15, 2025
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on revisiting games in which I mostly played MyCAREER, and enjoying some fresh experiences.
When it comes to our impressions of basketball games with an array of modes, what we play is a significant factor. After all, while the underlying gameplay mechanics are obviously the same, their suitability and our tolerance for any issues can vary from mode to mode. There have definitely been games that were more enjoyable in certain modes, depending on the tuning and whether or not we could alter it. As such, if you mostly stick to one mode, you may not be aware of some of a game’s strengths and weaknesses. It’s why we can remember the same games very differently.
After really getting into MyCAREER in NBA 2K13, it became my mode of choice for the next seven years or so. That’s not to say that it was the only mode I played, but when it comes to NBA 2K on PlayStation 4 and PC, many of my fondest memories are of MyCAREER and its connected experiences. I don’t regret that, as it represents hours of fun on the virtual hardwood. At the same time, it does mean that there were modes and content I wasn’t able to truly enjoy, since levelling up a MyPLAYER and playing through an NBA season is a huge commitment. To that end, revisiting some of those games and playing something other than MyCAREER has been refreshing.
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Andrew
December 10, 2025
Basketball Video Games, Features, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on my feelings of nostalgia and indeed anemoia when playing with players from before my time in basketball games.
Like most people, my nostalgia for basketball and basketball gaming is intertwined. Whether I’m dusting off a classic game or playing with historical content in a newer title, I’m usually indulging my nostalgia for the 90s and 2000s. However, I’ve grown increasingly fond of playing with many of the Legends from before my time. This includes players who retired before I was even born, as well as those whose careers wrapped up shortly before I became a hardcore basketball fan in the mid 90s. Even though I didn’t grow up watching those players, they’re still nostalgic to me.
It may sound strange to have nostalgia for a time that I never experienced, but it’s not uncommon. In fact, John Koenig’s Dictionary of Obscure Sorrows has given a name to such feelings: the aforementioned anemoia. Needless to say, it applies to more than just basketball and basketball gaming, but it aptly describes my newfound enthusiasm for playing with players from before my time. Although it’s more of a recent habit for me, upon reflection, my introduction to basketball clearly laid the groundwork for such anemoia. Let’s take a look at how I’ve come to enjoy going back…way back…
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Andrew
December 1, 2025
Basketball Video Games, Features, Monday Tip-Off, NBA
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on the challenges we face while trying to capture historical screenshots.
Between the topics I cover in various articles and my retro gaming habits involving classic teams and matchups, I’m often capturing screenshots of historical scenarios. Needless to say, there are some challenges when it comes to trying to snap the ideal shot. Obviously, many of them apply to virtual hardwood photography in general. From technical limitations to the available content to difficulty in staging everything the way you see it in your mind, the final result may not be exactly what you want. Of course, other times the results can be extremely satisfying.
To that end, I really enjoy firing up a game, tinkering with the rosters as necessary, and finding ways to stage historical scenarios for some great screenshots! Indeed, on top of using historical screenshots to illustrate the facts and trivia that I’m writing about, the theme of a number of my features in recent years has basically revolved around virtual pictures speaking their proverbial thousand words. Not only has this allowed me to indulge my nostalgia and love of NBA history, but it’s been fun trying my hand at some more visually creative content. Once again though, these historical screenshots come with several challenges, though tackling them has been rewarding.
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Andrew
November 5, 2025
Features, NBA Live 2004, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Michael Jordan in NBA Live 2004.
These days, we think of Visual Concepts as the company to bring Michael Jordan to the virtual hardwood. After all, he’s been available as a Legend since NBA 2K11, we’ve had two iterations of the Jordan Challenge, and he’s graced the cover of four editions of the game. However, long before NBA 2K was celebrating His Airness, he was closely associated with EA Sports. From licensing him for the NBA Playoffs series as he disappeared from other early 90s titles, to games such as Jordan vs. Bird, Michael Jordan in Flight and Chaos in the Windy City, it was EA who brought us MJ.
Of course, the last time that Michael Jordan made an official appearance in an EA Sports game was in NBA Live 2004. Indeed, until NBA 2K11, it marked the last time that he was officially featured in any video games. Needless to say, adding him to the Legends Pool and 90s All-Stars was an annual task for our modding community from NBA Live 2005 through NBA Live 08, so we were still able to play with him on PC. There was something special about official appearances though, especially given MJ’s absence from the virtual hardwood in the late 90s. Let’s take a look back…way back…
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Andrew
October 1, 2025
Features, NBA Live, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Legends teams that would’ve been viable in eighth generation NBA Live titles.
A couple of years ago, I reflected on the misuse of Legends in NBA Live. While the series made a big splash with historical content when Michael Jordan and other all-time greats were added in NBA Live 2000, it’s had countless missed opportunities since then. From losing the rights to include certain Legends to leaving them out of the seventh generation releases entirely, NBA Live hasn’t done an impressive job with historical content. Legends were thankfully present in the eighth generation NBA Live games, but were exclusive to specific modes.
This is one of the reasons why Ultimate Team has been one of my favourite modes in eighth gen NBA Live: it’s where I can actually play with Legends! Of course, I wish that they were more readily available. To that point, some people have argued that that wouldn’t be feasible, as it would draw attention to how thin NBA Live’s historical content is compared to what’s on offer in NBA 2K. However, while NBA 2K does boast a massive array of retro players and classic squads, eighth gen NBA Live games could’ve viably included some Legends teams. Let’s take a look back…way back…
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Andrew
September 15, 2025
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how bonus content is much better than live service content.
Live service content is an inescapable part of so many Triple-A games these days. While the idea didn’t exactly begin with mobile gaming – expansion packs and the like have been available for decades – modern Triple-A titles definitely take their cues from games with freemium economies. The concept succeeds because there is merit to it. Live service content can keep games fresh for as long as they’re supported, giving us something to look forward to. Of course, it can also be predatory, not to mention a crutch for games that are incomplete at launch.
To that end, in my opinion, bonus content that’s in the game from the very beginning is much better than live service content. I realise what an “old head” opinion that must sound like, but I stand by it. There’s a joy to bonus content that I just don’t believe live service content can replicate, because of its underlying concept and aims. It’s not that I haven’t ever enjoyed the live service content in recent basketball games, or for that matter, been underwhelmed by the bonus content found in old ones. However, as I’ve revisited more and more old games for Wayback Wednesday and explored their bonus content, the more soulless and dull that live service content has become in my eyes.
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