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NBA 2K21 Next Gen Gameplay Blog #2 Talks Movement & Contact

NBA 2K21 Next Gen Gameplay Blog #2

Following on from last week’s insight into shooting, dribbling, and passing, this week’s NBA 2K21 Next Gen gameplay blog covers movement and contact. We can expect to see a third gameplay blog next week.

Key points discussed in the latest blog include the rebuilt dribble movement, improved motion on defense, more realistic contact, and new foot planting technology. It also covers some features that are exclusive to the PlayStation 5’s controller, with its adaptive triggers and haptic feedback.

I encourage you to read the second NBA 2K21 Next Gen gameplay blog in its entirety for the full scoop, but I’ve also posted a summary below. Add your thoughts in the comments, and join in the discussion taking place here in the Forum!

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Wayback Wednesday: 10-Man Freestyle in NBA Live 2004

Wayback Wednesday: 10-Man Freestyle in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at 10-Man Freestyle in NBA Live 2004.

Over the years, we gamers have become more and more familiar – and thus, more and more obsessed – with the technical aspects of video games. In particular, we concern ourselves with the engine that games run on, and lament it when we feel that a title is using outdated or unsuitable technology. There are times that we probably assume too much knowledge in this regard, but it’s not always our fault. Developers are always touting the benefits of the tech they use, especially as we find ourselves on the brink of a new generation (as is the case right now).

Of course, technological advancements aren’t limited to next gen launches. During the course of a generation, we’ll see engines and motion systems replaced and revamped, with mixed results. A recent example would be the motion system introduced in NBA 2K18, giving the game an obviously different feel to NBA 2K17. We’re going a bit further back with the topic of this week’s Wayback Wednesday however, as I’ll be talking about 10-Man Freestyle in NBA Live 2004. Let’s take a look back…way back…

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