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Monday Tip-Off: Sim Heads Are Not Casuals

Monday Tip-Off: Sim Heads Are Not Casuals

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a rebuttal to the idea that basketball gamers who are sim heads are somehow casuals.

Since we’re all on the internet here, I’m going to assume that we’re all familiar with Harvey Dent’s line in The Dark Knight about either dying a hero, or living long enough to become the villain. It’s up there with Alfred musing that some men just want to watch the world burn; another line that the internet loves, especially wannabe nihilist edgelords. In any case, Dent’s observation can be applied to the real world as well. From people who tarnished their reputation, to simply finding yourself on the wrong side of the argument as time goes by, it’s possible to end up as the bad guy.

Of course, when it’s a matter of fandom infighting, “bad guy” is a relative term. We’re more likely to throw around a word like “casuals” to dismiss the opinions of people we disagree with, ostensibly because they just don’t get it. For a long time, gamers who played basketball games, but didn’t know or care much about the real sport, were the ones who were branded with the “casuals” label. While I don’t agree with the gatekeeping nature of that, it made sense in so much as sim games in particular were designed with hardcore hoop heads in mind. These days, sim heads are being called “casuals” by those who advocate for cheese and “stick skills” over realistic gameplay.

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NBA 2K24 Out Now; Mods Folder in PC Version

NBA 2K24 Out Now; Mods Folder in PC Version

NBA 2K24 is out now on all platforms! Whether you prefer to go digital or pick up a physical copy from a store, you can now get your hands on this year’s game. As previously mentioned, I’ve launched the appropriate sections in our Forum, as well as added the necessary categories to our Downloads database. I’ve also added pages for the Next Gen and Current Gen update histories to our Wiki.

Speaking of modding, the PC version of NBA 2K24 has an exciting development! While we still don’t have any official modding tools from 2K, this year’s game includes a mods folder by default. This means we don’t need to use an unofficial plugin to have the game load custom files. This is something we haven’t had since NBA Live provided us with CustomArt, and it should definitely make creating and installing mods much easier!

Indeed, we’ve already got our first NBA 2K24 mod release – shout out to SexCurryBeats! – so stay tuned for a separate bulletin after a few more mods have been uploaded. In the meantime, please feel free to share your impressions of the game in the Forum, as well as get into modding if that’s your scene! Once again, we’d appreciate any help keeping our Wiki resources for NBA 2K24 updated, but as long as you’re enjoying our facilities and content, that’s the main thing. We’ll have plenty of post-release coverage and content for NBA 2K24 in the weeks and months to come, so keep it locked to the NLSC, and have a great time on the virtual hardwood!

Monday Tip-Off: Why Basketball Game Reviews Suck

Monday Tip-Off: Why Basketball Game Reviews Suck

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some candid thoughts on why so many basketball video game reviews suck.

As much as I value thoughtful critique over statements that are blunt and insulting for the sake of being provocative, I must be frank here: many of the reviews of basketball video games flat out suck. They aren’t helpful to enthusiastic hoops gamers who want to know if a title is a significant improvement over its predecessor, and whether it’s worth getting. Their lack of insightful commentary provides no useful feedback to the developers, and seldom holds the publisher accountable for business practices that are predatory and even hostile towards the core audience.

It’s extremely frustrating for me. As someone who has been playing basketball video games for over 25 years, and – at the risk of sounding egotistical – knows a thing or two about them, I’m unimpressed by such poor evaluations of them as products. On top of that, my philosophy is to stand with my fellow gamers rather than shill for a company. I believe it’s vital to be honest with ourselves and each other, and to keep the community informed. Also, while there’s really no such thing as an “unbiased review” as opinions are always subjective, personal bias can impact fairness and accuracy. It’s these recurring issues that result in laughable and subpar reviews.

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NLSC Podcast #490: Sim Nation vs. Comp Players vs. Cheesers

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From courtside of the virtual hardwood, it’s Episode #490 of the NLSC Podcast!

As we await the first previews of NBA 2K24, a war of words has broken out between members of Sim Nation, comp players, and the cheesers. To that end, we discuss how toxic the discourse has become, and read out some of the community’s thoughts on the matter. As always, we catch up on what we’ve been playing this past week, from MyNBA in NBA 2K23 and MyGM in NBA 2K14, to Ultimate Team in NBA Live 18 and Fantasy Teams in NBA Live 10. We’ve also got some small updates on a couple of modding projects. Inspired by Julius Erving’s recent comments, we also share our thoughts on personal bias and agendas in Top 10 lists and other rankings, noting the similarities between discussions of NBA history and classic basketball video games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on whether or not 2K can fix the toxicity of its online scene.

When you produce content or any form of entertainment, I firmly believe that you get the audience that you cultivate. This isn’t to say that periphery demographics aren’t a thing, or that popular works don’t end up attracting toxic people for the same reasons they appeal to more pleasant fans. However, some works establish or openly welcome problematic attitudes within their core audience. This includes elitist gatekeeping, and open disdain and hostility towards differing preferences, as well as other genres and interests. They may champion pseudo-intellectualism, and in extreme cases, bigotry.

I’ve spoken at length on many occasions about the toxicity in NBA 2K’s online scene. One might argue that I’m being melodramatic or overly sensitive, but if so, I’m not alone in my views. Just about everywhere that you’ll find discussion of NBA 2K and its online modes, you’ll see complaints about the toxicity, including assertions that it’s the worst in gaming. Now, that may or may not be hyperbole, as many of the issues with toxicity in NBA 2K’s online scene aren’t exclusive to the series. Nevertheless, the scene in other games has been described more favourably. This leads me to ask just how much of the problem is under 2K’s control, and what they can do at this point.

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Monday Tip-Off: Being Broke Isn’t The Problem

Monday Tip-Off: Being Broke Isn't The Problem

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how accusations of being “broke” are justifying predatory practices in gaming.

It’s time once again for me to attempt the impossible task of shutting down an ad hominem that’s become far too popular in basketball gaming discourse (and gaming discourse in general). Spend enough time talking about microtransactions, pay-to-win (or pay-to-enjoy) mechanics, and tedious grinding, and someone will accuse you of being “broke”. For you see, the only reason not to want to pay above and beyond the cost of a game is – apparently – because you can’t afford it. Conversely, being willing to dump disposable (or not-so-disposable) income into a game is somehow virtuous.

There are so, so many problems with that line of thinking. Sadly, however, shills continue to trot out that argument to shut down any criticism of recurrent revenue mechanics. “Broke” has become a buzzword along the lines of “cartoonish“, only it’s far worse because of how judgmental it is towards your fellow gamers. Obviously, there are hobbies that are expensive, and given the cost of hardware alone, video games do arguably qualify as such a hobby to some extent. There are still reasonable and unreasonable costs though, and focusing on personal wealth overlooks that the problems with recurrent revenue mechanics have nothing to do with being broke.

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Monday Tip-Off: No News Is No Reason for Clickbait

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on creating clickbait content in lieu of actual news.

I’m a content creator in the basketball gaming community. I think it’s fair to claim that; I write articles, co-host a podcast, produce videos, and even occasionally create mods. To that point, I’m all too aware of the desire to see your content clicked on, downloaded, shared, and hopefully enjoyed. I realise that we all need to aim for SEO, jump on trends and hashtags, and attempt to appease whatever convoluted algorithm is steering people towards content on any given platform. I’m not puzzled as to the reasons why content creators engage in clickbait, because it’s a highly effective tactic.

Of course, that doesn’t mean that it isn’t a cheap, lousy practice. Mind you, if the content is at least halfway decent, then having some clickbait-y elements is somewhat excusable. Indeed, if the content is enjoyable and there’s nothing really misleading about it, you could argue that it isn’t actually clickbait. Some things are pure clickbait however, and it does exist in the basketball gaming community. With an extremely short preview season nowadays, not to mention NBA Live’s absence, it’s inevitable – and logical – to fill in the silence with speculative content. That needn’t be a problem, but it depends on how it’s presented. A lack of news is not an excuse for clickbait.

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NLSC Podcast #474: Talking ESL & More With KingJMASE

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From courtside of the virtual hardwood, it’s Episode #474 of the NLSC Podcast!

This week, we’re joined by one of our favourite streamers and content creators in the basketball gaming community, KingJMASE! Mase shares the story of founding the Elite Street League for NBA 2K, and the inspiration behind his commentary style. We also discuss the challenges of content creation, including time management and tempering expectations, as well as the importance of authenticity and originality. Mase also recalls his history with basketball games and basketball, and recounts one of his most impressive performances on the virtual hardwood. Finally, we wrap up a fun conversation by putting him in the hot seat to answer five rapid fire questions about real and virtual hoops alike.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Intriguing Ideas That Sadly Wouldn’t Work

The Friday Five: 5 Intriguing Ideas That Sadly Wouldn't Work

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five intriguing ideas that are sadly unlikely to work in practice.

If you glance back at Wishlists over the years, it’s fair to say that we’ve all had some great ideas for the basketball games we enjoy. I don’t want to sell the developers short either, as many of them are likewise creative and passionate basketball fans with an eye for detail, and they’ve come up with ideas that we’ve never thought of. Not all ideas are feasible of course, but imagination has allowed the genre to continually innovate and expand far beyond the earliest classics. It pays to think big, and then work out what is and isn’t possible, and how the possible can be implemented.

Of course, some ideas are technically possible, but nevertheless impractical. They’re great concepts and potentially useful features, but implementing them simply wouldn’t be a good move. There might be a major drawback that would make an idea divisive, and detract from the experience if it’s not optional. An idea may seem like a great solution on paper, but would be too reliant on goodwill and the honour system in order to work effectively. That’s not to say that all of these ideas absolutely couldn’t ever work, but sadly I don’t think they would without closing a bunch of loopholes and detoxifying the userbase, particularly online. They’re intriguing, but unfeasible.

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Monday Tip-Off: Credit & The Modding Community

Monday Tip-Off: Credit & The Modding Community

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how we approach credit in our modding community, as well as the importance of doing right by each other.

When the NLSC was founded in 1996 and our modding community was established, we adopted several rules that are still in place as of today. Two of the most important rules are the prohibition of charging for mods, and the requirement of giving credit whenever you’re using someone else’s work (as well as asking for permission first, whenever possible). Most of the biggest blow-ups in our modding community have come about due to an incident involving one of those rules, in particular the latter. It’s the reason why it’s gone from being an unwritten rule to a clearly specified policy.

To newcomers, the notion of giving credit and asking for permission may seem odd. After all, anything we make and release is for the benefit of our fellow gamers, and we do walk a fine line with what we do when it comes to modding in the first place. It is part of our established culture and etiquette however, and as long as we’re civil with each other and not draconian in enforcing those rules, it does work for us. At the same time, I do wonder if we can be too precious about our work, not to mention take credit when it isn’t due. There’s something to be said for being flexible, and I say that as someone who has been very particular about credit and permission in the past.

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Wayback Wednesday: Webrings & Yahoo! GeoCities

Wayback Wednesday: Webrings & Yahoo! GeoCities

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on when webrings and Yahoo! GeoCities were major parts of the basketball gaming community.

Want to make me feel old? It’s getting much easier the closer that I edge to forty, but an effective method would be to ask “Andrew, what do you mean by webrings, or Yahoo! GeoCities?” Yes, it’s a sign that I’m getting older, and that I’ve been online for a long time, and how much the internet has changed, that there are people who will wonder what I’m talking about when I mention Yahoo! GeoCities and webrings! In an era where it’s all about algorithms and SEO, with a number of platforms for content creation and self-promotion, they’re antiquated concepts indeed.

Still, like many things from the early days of the basketball gaming community that don’t need to make a comeback, they’re nevertheless nostalgic for those of us who remember them. At the same time, I’m also grateful that better solutions have been developed, because it certainly was the Stone Age of the World Wide Web. So, what’s the deal with webrings and Yahoo! GeoCities? Let’s take a look back…way back…

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NLSC Podcast #463: Franchise Mode Gurus

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From courtside of the virtual hardwood, it’s Episode #463 of the NLSC Podcast!

Following a co-op session of NBA Live 10, we may have to bring it back into the rotation! We also connected to play NBA Live 98 PC with an old NLSC roster, and note that despite improvements in its immediate successors, it holds up just as well. Meanwhile, following up on a basketball management game riddled with microtransactions, it’s clear that the developer has no interest in goodwill or constructive feedback. We’re also talking about franchise mode follies, including the phenomena of “rosteritis” and “tradeitis”. We note how franchise mode burnout is similar to modding fatigue, and share tips on how to have a successful franchise game. In this week’s mailbag, community members share the origin stories of how they became basketball fans and gamers.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #462: NBA Live 09 PS2 & Algorithm Blues

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From courtside of the virtual hardwood, it’s Episode #462 of the NLSC Podcast!

As promised on last week’s show, this week we’re discussing some of the problems with the influencer movement, as well as our frustrations with algorithms. Before we get into that though, we’re taking a deep dive into NBA Live 09 for PlayStation 2. For all its faults, this rather overlooked game (at least in our community) did have some strong points! We also recap our recent sessions with NBA 2K Playgrounds 2 and NBA 2K19, and provide some updates on a couple of our modding projects for NBA 2K. In this week’s mailbag, we asked the community how many hours per week they spend on the virtual hardwood; or, for that matter, modding games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Mods For Free? No, Money Down!

Monday Tip-Off: Mods For Free? No, Money Down!

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some frank thoughts on how we’ve gone from a community that champions free mods to too many people charging money for them.

This is an extremely ticklish subject to put it mildly. It’s not my intention to step on any toes, yet that seems inevitable by broaching this matter. However, it’s an issue that has been building within the community for years. From the time that the NLSC was founded, we were dedicated to providing mods – or patches, as they used to be called – 100% free of charge. As we expanded into other content, none of that was put behind a paywall either. The general philosophy is that we were a site for basketball gamers, by basketball gamers, and non-profit.

Of course, times have changed as far as online content creation is concerned. What was once a hobby or creative outlet can now be monetised, and even turned into a career. Although more traditional media still looks down on YouTube, Twitch, and other online platforms – as evidenced by the Saturday Night Live sketch that was a swing-and-a-miss swipe at the Try Guys – hardworking and creative people have been very successful with online content. With that in mind, it’s understandable that video game modders would also look to cash in. It’s anti-community at best and dangerous at worst though, with some highly undesirable possibilities looming on the horizon.

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NBA 2K24 Wishlist Call

NBA 2K24 Wishlist Call

As Dee and I noted in Episode #461 of the NLSC Podcast, with NBA 2K24 already in production, Wishlist season is upon us! Obviously there are many places that compile and submit feedback these days, but Wishlists have a long tradition here at the NLSC, so we’re putting together one for this year’s game.

You can find our NBA 2K24 Wishlist topic here in the NLSC Forum. Although there’s no strict format, in previous years our contacts at 2K have suggested sharing our top 15-20 suggestions across the board, or perhaps our top ten ideas in different categories (gameplay, modes, options, etc). From there, I’ll compile a list that covers a cross-section of the community’s most popular wishes.

While it’s important to provide detail (i.e. don’t just say “make gameplay better”; explain how), please avoid long-winded paragraphs that bury the actual feedback amidst rants and anecdotes. It’s vital to get to the point quickly, clearly, and precisely. Remember, it’s not about sugar-coating or sucking up, but rather being civil and constructive. Think about feedback in our modding community: useful suggestions phrased politely are helpful, while snarky and rude comments tend to be tuned out.

Finally, our NBA 2K24 Wishlist will cover both versions of the game. Naturally we’ll be advocating for the PC version and modding, so by all means give feedback along those lines! As always, there’s no guarantee that all of our wishes will be granted, but speaking up gives them a much better chance than if we stay silent. Please get involved, as we’re looking to submit the Wishlist to the development team ASAP. That way, we stand a better chance of seeing our feedback put to use in NBA 2K24.