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NLSC Podcast #340: Gamers Just Wanna Have Fun

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Episode #340 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Gamers just wanna have fun, but NBA 2K21 has presented a few obstacles in that regard. Issues with the Mamba Forever edition pre-order bonuses have caused PlayStation 4 and Xbox One gamers much grief. The frosty reception to NBA 2K21 has also resulted in record-low Metacritic scores from critic and user reviews alike, and some trolling tags have appeared on the game’s Steam store page. We discuss some of the snarkier comments and whether it undermines efforts to provide constructive feedback, as well as the toxicity of elitist thinking. In the wake of the shooting hotfix, we also share further impressions following a full week with NBA 2K21, including our latest thoughts on shooting, player movement, gameplay balance, and other core aspects. We also circle back to last week’s news about Scott O’Gallagher and Rob Jones, and consider the impact on the NBA 2K series moving forward.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Imperfections Don’t Need Imperfect Solutions

Monday Tip-Off: Imperfections Don't Need Imperfect Solutions

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a simple but important message: imperfections in basketball games don’t need imperfect solutions.

There’s a running gag when it comes to Bethesda’s Fallout games: “it just works”. This sarcastic jab at bugs and other imperfections in the series is a reference to Executive Producer Todd Howard’s declaration that Fallout 4’s “dynamic game engine” would ensure that everything about it “just works”. And, to be fair, while I didn’t enjoy Fallout 4 as much as I did Fallout 3 or Fallout: New Vegas, the game does indeed work. Does everything work as well as it should? Not exactly, and that’s why Todd Howard’s utterance of those words has become a meme.

In all fairness to Todd Howard and Bethesda though, they’re not alone in that regard. To be completely fair to the Triple-A gaming industry at large, achieving perfection is easier said than done, and the scope of their products is going to result in issues such as bugs and oversights. As gamers, consumers, whatever we want to call ourselves, we do understand that. However, some things are just poorly planned, designed, and implemented. Although we do criticise these issues and suggest solutions, I’ve also seen many gamers defend these imperfections. Not because of the difficulty of game design, mind you, but the notion that imperfect solutions cancel out valid complaints.

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Monday Tip-Off: Influencers on the Virtual Hardwood

Monday Tip-Off: Influencers on the Virtual Hardwood

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on influencers in the basketball gaming community, and the influence they wield on the virtual hardwood.

If you take part in basketball gaming Twitter, you’ll recall that not too long ago, Flight publicly rebuffed overtures from Ronnie 2K to be brought into the fold as one of the “official” influencers for NBA 2K. I won’t go into the whole history of everything that happened between Flight and Ronnie, in part because it’s not really my brand, but also because there are others that can tell the story in more detail. The tl;dr version is that Ronnie publicly blackballed Flight from getting a logo, calling him a “bully” over some of his remarks. He’s since changed his tune, but for Flight it’s little, too late.

Look, while I can appreciate brands and digital marketers picking and choosing who they want to work with, and find it understandable if they’re hesitant to collaborate with someone when there’s been some friction, I really have to commend Flight in this situation. The exposure and other perks influencers gain from having agreements with 2K would be tough for most people to turn down; even if it does mean giving up some autonomy in your content. To rebuff Ronnie’s offer that came now that his audience makes him too appealing to blackball shows guts and integrity on Flight’s part. It’s an example that all influencers in the basketball gaming community should follow.

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NLSC Podcast #305: Maintaining a Rapport in 280 Characters

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Episode #305 of the NLSC Podcast is out now! After a short break for the holiday season, Dee4Three and I are back on the air to tip off Season 9. Join us as we talk about David Stern, the community’s relationship with developers, and frustrations with the NBA.

Our first episode of 2020 opens with a tribute to NBA Commissioner Emeritus David Stern, who passed away on New Year’s Day. We discuss the impact he had on the league, and his legacy as its longest-tenured and best commissioner. Diving into this week’s main discussion topic, we reflect on some recent Tweets that highlight the disconnect and sometimes contentious relationship the community has with developers. We also discuss 2K’s reaction to criticism, and the increased frustration that has strained relations with the dev team. The show wraps up with some spirited thoughts on recent events in the NBA, from travelling to bizarre calls for rule changes.

Tune in below!

What are your thoughts on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Monday Tip-Off: Balancing Positivity & Negativity

LeBron James dunks in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the delicate act of balancing the amount of positivity and negativity as a content creator.

There’s a reason that I’m still running the NLSC going on eighteen years this August. There’s a reason I decided that I would take the risk on paying for our own hosting after our previous host discontinued their services, and it looked like we might have to shut down after twenty years online. Basketball video games are still a hobby that I enjoy, and enjoy to the extent that I want to create content as part of a community that I discovered way back in 1997. The NLSC was one of my favourite sites before I took over running it, and since that time, it’s become a gratifying creative outlet for me.

I’ve enjoyed establishing original content beyond mods and basketball gaming news: the NLSC Podcast, The Friday Five, Wayback Wednesday, and this feature, Monday Tip-Off. I like covering a variety of topics in these features, from advice and stories about what I’m playing, to constructive articles about improving the games and what I hope is interesting trivia. I’m always aiming for variety in the games that I talk about, but I’m not just balancing coverage between NBA Live, NBA 2K, and other titles. As I discuss all manner of topics regarding basketball video games, I’m trying my best to maintain a healthy balance between positivity and negativity in my features.

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Monday Tip-Off: Fans, Not Fanboys; Critics, Not Haters

Dwight Howard Dunks (NBA Live 18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we can be better fans and critics, and avoid being haters and fanboys.

In one of the earliest Monday Tip-Off features that I posted, I discussed the issue of fanboys and haters in the basketball gaming community. Glancing back at a couple of the comments, I perhaps didn’t explain my point clearly enough. Needless to say, it’s virtually impossible for anyone to be completely impartial. We’re all going to have our own preferences, and a bias that’s tough to completely put aside. To a certain extent, a strong devotion or aversion to a brand is a justified reaction to continued enjoyment or disappointment. Taken to the extreme, however, we just end up getting on each other’s nerves, and ultimately doing ourselves a disservice.

The motto I’ve adopted in regards to the NLSC is “fans, not fanboys; critics, not haters”. In other words, we should look to enjoy basketball gaming and celebrate our hobby, but at the same time, we shouldn’t shut down criticism and pretend that there aren’t any problems. Similarly, we should point out the things that we dislike and make constructive criticisms, but we shouldn’t blindly bash the games, nor tell our fellow gamers that they shouldn’t enjoy themselves. It’s easy to forget that enjoyment and criticism aren’t mutually exclusive, and that we’re not all divided into fanboys and haters. At least, we certainly shouldn’t be aiming to be in one of those two groups.

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Monday Tip-Off: You Can Constructively Criticise NBA Playgrounds

Tip-Off in NBA Playgrounds

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we can, and absolutely should, constructively criticise NBA Playgrounds.

It’s been around a month since NBA Playgrounds was released for PC, PlayStation 4, Xbox One, and Nintendo Switch. Saber Interactive’s first attempt at an arcade basketball game has been reasonably well-received, even if it’s not quite on par with its legendary predecessors, NBA Jam and NBA Street. Saber has been very diligent in listening to feedback, resulting in some much-needed changes being implemented via the game’s early patches. New players have also been added to the game, additional tournaments are planned, and Switch users will receive a free copy of the new Shaq Fu game for their patience regarding the delay in launching the online features.

Saber’s interaction with the fanbase and their gestures of goodwill are extremely admirable, and refreshing. They’ve created an official Facebook group for NBA Playgrounds gamers to offer feedback, share their experiences, and basically keep the lines of communication open, which is awesome. Unfortunately, some of the discourse in the group is, to be blunt, very toxic. I’ve seen some perfectly reasonable suggestions shouted down, and people with valid criticisms told to zip their lips by their fellow gamers. As such, I feel that something needs to be made very clear here: we can and should constructively criticise NBA Playgrounds.

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