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Wayback Wednesday: In the Zone in NBA Live 07

Wayback Wednesday: In the Zone in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the In the Zone mechanic in the Xbox 360 version of NBA Live 07.

As you may know, NBA The Run will feature a mechanic called In the Zone. For more on that, be sure to tune in to the latest episode of the NLSC Podcast, where Dee provides his in-depth impressions of the upcoming game! Unsurprisingly, it’s not the first time that a basketball video game has used that well-travelled term for being locked in and performing at a high level. It was the name of Konami’s sim-arcade hybrid games, and it’s the title of an extremely catchy track from Midway’s NBA Hangtime. And of course, In the Zone was a mechanic in NBA Live 07 for Xbox 360.

Although NBA Live 07’s mechanic sprang to my mind when I first heard that NBA The Run would be using the name for its power-up, at this point, I think it’s safe to lay claim to the moniker. Not only is it a common term, but the Xbox 360 version of NBA Live 07 was a terrible release that few gamers would care to revisit, so its take on being In the Zone is largely forgotten. With that being said, Wayback Wednesday is as much about digging into the forgotten history of the virtual hardwood as it is celebrating our most nostalgic memories, so let’s take a look back…way back…

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NLSC Podcast #627: The Overlooked Version of NBA Live 96

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From courtside of the virtual hardwood, it’s Episode #627 of the NLSC Podcast!

We’re back on the air after an unfortunate technical mishap last week, and we’re ready and eager to take a deep dive into the somewhat overlooked PlayStation version of NBA Live 96! After recapping a couple of our sessions with the game and reflecting on the nostalgic 1996 lineups for the four featured teams, we take an in-depth look at the features and on-court experience, break down the detailed results of a simulated season, and draw comparisons to the 16-bit and PC versions along the way. We also join the community in discussing which version (or versions) of NBA Live 96 we owned and played the most back in the day, and nominate which one we’d currently say is our favourite.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #625: Our Wishlist for Super Basketball Classics

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From courtside of the virtual hardwood, it’s Episode #625 of the NLSC Podcast!

Namo Gamo – now partnered with the newly-revived Acclaim – has announced Super Basketball Classics, a follow-up to the original Basketball Classics that was released back in 2019. Whereas the first game paid tribute to the 8-bit era of hoops, the new game will be a throwback to the 16-bit era of basketball gaming. Among other enhancements, the game also will star the Harlem Globetrotters. This week, we share our thoughts on what we know about Super Basketball Classics so far, and also make some suggestions regarding what we’d like to see in terms of gameplay, modes, and features. Suffice it to say, we’re keen to see what Josh and Dave have cooked up with this sequel to a fantastic release.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Revisiting NBA Live 19

Wayback Wednesday: Revisiting NBA Live 19

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting NBA Live 19 with an updated retrospective, in light of the game re-entering my rotation last year.

Last year, after I made a post that mentioned NBA Live 18 on the NLSC’s socials, I received a response asserting that NBA Live 19 was “ten times better”. As someone who never really warmed up to the game, that was certainly an intriguing claim! I was sceptical, but I wasn’t about to stubbornly dismiss it out of hand. After all, a second look at NBA Live 18 made me realise that I enjoyed it even more than I remembered. Furthermore, a dedicated contingent of gamers continued to play NBA Live 19 for many years after its release, suggesting that there was a fun experience on offer.

And so, I decided to give NBA Live 19 another try. Considering that it became my basketball game of choice from August last year right through to its server shutdown back in January, it’s safe to say that I have a far more positive view of it now! There are still aspects that I don’t like, or believe could and should have been better, but at the very least I’ve developed more of an appreciation for it. Is it ten times better than NBA Live 18? Well, I wouldn’t go that far, but it’s a respectable release that should’ve been a stepping stone to an even better game. Let’s take a look back…way back…

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Monday Tip-Off: The Dichotomy of Modern Shooting Mechanics

Monday Tip-Off: The Dichotomy of Modern Shooting Mechanics

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the dichotomy of shooting mechanics in modern basketball video games.

Over the decades, developers of basketball video games have strived to make their controls and gameplay mechanics deeper and more skill-based. This has of course resulted in hits and misses throughout the years, as some ideas have proven to be better – and more fun – than others. The successful ideas have become staples of the genre, persisting even as other elements of the games are revamped. To that end, just as modern basketball games aren’t about to eschew right stick dribbling controls, it’s difficult to see them shying away from shooting mechanics based on Green Releases.

Once again, there’s a reason that both of those concepts have prevailed as staples of NBA 2K, as well as the last two NBA Live games. Modern dribbling controls offer precision that wasn’t possible by simply tapping a crossover or spin move button, while today’s shooting mechanics avoid the somewhat contrived ambiguity of RNG; well, for the most part, anyway. At the same time, this skill-based approach definitely isn’t perfect either. There’s undoubtedly merit in rewarding gamers for precise timing with a 100% chance of success, but it can be punishingly challenging, not to mention unbalanced and unrealistic. And so, there’s a dichotomy to these shooting mechanics.

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Wayback Wednesday: ESPN NBA 2Night 2002 Retrospective

Wayback Wednesday: ESPN NBA 2Night 2002 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at ESPN NBA 2Night 2002 by Konami.

In my retrospective of ESPN NBA 2Night, I described it as one of the absolute worst basketball video games from a Triple-A developer that I’ve ever played. That’s a bold declaration that I don’t make lightly, and I stand by it. From poorly-designed controls to underwhelming AI to unpolished animations and collisions, gameplay was a mess. It could produce a rare fun moment, but on the whole, it was a lacklustre sim-arcade hybrid. As such, some of its impressive features like the ESPN presentation and face editing deserved to be in a much better game.

To that end, there was really nowhere to go but up for its sequel, ESPN NBA 2Night 2002. Released for the PlayStation 2 and original Xbox midway through the 2002 season, ESPN NBA 2Night 2002 definitely made an effort to be an improvement on its predecessor. Right out of the gate, I will say that it was respectably successful in that regard. That may sound like a backhanded compliment, but the game did make a commendable leap from the first ESPN NBA 2Night in some key areas. Does that make it a good or even a great game, though? Let’s take a look back…way back…

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NLSC Podcast #597: NBA 2K26 Tips & How We Play

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From courtside of the virtual hardwood, it’s Episode #597 of the NLSC Podcast!

Need help mastering NBA 2K26? We’ve got you covered as this week’s show provides some detailed tips, from what to do on the sticks to suggestions for gameplay sliders and camera settings! We also join the community in discussing how we’re playing NBA 2K26, along with the other basketball games that are currently in our rotations. Speaking of which, our NBA 2K9 Bulls Association continues to be a blast, as we played a couple more games over the weekend. In addition to quickly recapping those satisfying victories, we once again reflect on what a strong release NBA 2K9 was, and briefly ponder where it ranks in both the NBA 2K series and among our all-time favourite basketball games in general.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: ESPN NBA 2Night Retrospective

Wayback Wednesday: ESPN NBA 2Night Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at ESPN NBA 2Night.

Although Konami has produced some classic releases that earned them a reputation as one of the most iconic video game developers, the virtual hardwood was never their best genre. That’s not to say that their basketball games have all been terrible. Indeed, their sim-arcade hybrid titles that include Run and Gun, NBA Give ‘n Go, NBA in the Zone, and NBA in the Zone 2 are nostalgic favourites for many long-time basketball gamers. They provided an experience that found a good middle ground between the more serious approach of NBA Live, and the over-the-top style of NBA Jam.

However, as sim-oriented basketball games were improving and becoming deeper and more realistic in the late 90s and early 2000s, Konami’s releases were soon outclassed. From gameplay and graphics to modes and features, they fell short of NBA Live, as well as new contenders in the space such as the emerging NBA 2K series. At the same time, Konami’s NBA games did find an audience, and some of them had their good points; or at the very least, a few interesting ideas! For better or worse, ESPN NBA 2Night is a great example of that. Let’s take a look back…way back…

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The Friday Five: 5 Ways MyCAREER Impacted Other Modes

The Friday Five: 5 Ways MyCAREER Impacted Other Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that MyCAREER has impacted other modes of play in the NBA 2K series.

MyCAREER remains one of NBA 2K’s most popular modes along with MyTEAM. To that point, both modes inspire weird tribalism between factions of NBA 2K gamers, with ardent fans of MyCAREER insisting that no one plays MyTEAM, while MyTEAM diehards claim that no one is playing MyCAREER or its connected modes. I know, I know; it’s not meant to be taken literally. It’s just a passive-aggressive way of declaring support for your chosen mode, and mocking people who play something else for choosing “incorrectly”. Honestly though, that’s no better!

Besides, even if you don’t play MyCAREER – and as someone who grew weary of the grind, that’s completely understandable – it’s still relevant to what you play in NBA 2K. From integrated content to gameplay design, what happens in MyCAREER has an effect on other modes. While that sounds bad – and in some cases it certainly may be undesirable – MyCAREER and its connected modes can positively impact the rest of the game. Other times, it’s a fairly inconsequential detail, or a fun Easter egg. And yes, the integration between MyCAREER and other modes can even be mutually beneficial! Here are five examples of MyCAREER having a far-reaching impact.

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NLSC Podcast #591: NBA 2K26 Gameplay Trailer & Blog Reactions

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From courtside of the virtual hardwood, it’s Episode #591 of the NLSC Podcast!

Last week saw the release of the NBA 2K26 Gameplay trailer and developer blog, providing us with our first look at and insight into the on-court experience in this year’s game. As such, this week we react to the trailer – which had a very interesting song choice that was rather nostalgic for us! – and break down the gameplay blog point-by-point, from the new motion engine to Green-or-Miss shooting to AI improvements. We certainly have a lot of thoughts (and a couple of concerns) following the first in-depth preview of NBA 2K26, but we will reserve final judgement until we get our hands on the sticks. The community had a lot to say as well, so we also read out impressions that our listeners shared with us, as well as some other comments that we’ve seen on social media.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K26 Gameplay Blog, Trailer

NBA 2K26 Gameplay Blog, Trailer

As promised, this week has delivered our first look at gameplay in NBA 2K26. An in-depth developer blog spotlights the biggest improvements this year, while the first official trailer has given us a glimpse of the game in action.

NBA 2K26 will feature a new motion engine that’s powered by ProPLAY. Interestingly, the blog boasts that skating has basically been removed thanks to the new tech in this year’s game. Controls have been expanded to include some new elusive moves on offense, and defensive AI has been shored up. Notably, shooting is now Green-or-Miss across all game modes, except on lower difficulty levels offline. The windows for Green Releases will also scale according to difficulty, and will be more forgiving in team-control modes (and conversely, less forgiving in competitive play).

As you’d expect, the NBA 2K26 gameplay trailer showcases the game from cinematic angles. This does make it difficult to gauge the level of improvement as obviously the chosen clips show the game in the best possible light, but as usual, it’s a well-produced trailer. Some of the jerseys that are set to debut this year are on display, along with some familiar faces in new places. The choice of “Song 2” by Blur is certainly an interesting choice of music as well.

I’ve summarised the key points of the gameplay blog below, though as always I’d recommend giving it a read for the full scoop. Dee and I will naturally have plenty to say on the NLSC Podcast, so stay tuned. In the meantime, check out that summary below, along with the gameplay trailer. Feel free to share your thoughts in the comments, as well as join in the discussion in our NBA 2K26 Forum!

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NLSC Podcast #585: Our NBA 2K26 Wishlist

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From courtside of the virtual hardwood, it’s Episode #585 of the NLSC Podcast!

As we reach the midway point of 2025, the preview season for NBA 2K26 is suddenly looming on the horizon. With that in mind, what are we hoping to see in the next sim basketball game from 2K Sports? This week, we join the community in discussing our Wishlists for NBA 2K26, beginning with our suggestions for improvements to gameplay, mechanics, and controls, and then moving on to our ideas for modes, features, content, presentation, and other aspects of the game. Although we did feel more positive about NBA 2K25 and remain cautiously optimistic about NBA 2K26, there are definitely some key enhancements and additions that can and should be made in this year’s release!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: NBA 2K9 Retrospective

Wayback Wednesday: NBA 2K9 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the PC, PlayStation 3, and Xbox 360 version of NBA 2K9.

I had to double-check that I hadn’t already covered NBA 2K9 in a previous Wayback Wednesday retrospective. It’s not that I won’t revisit games that I’ve already profiled if I have new thoughts to share, but if it is my second opinion, I want to acknowledge my previous take. As it happens, I specifically reflected on NBA 2K9 coming to PC, but it wasn’t a detailed retrospective. My only real commentary on the game itself was to say that it doesn’t hold up as well as its successors. Irrespective of how accurate or inaccurate that critique of NBA 2K9 is, it’s hardly an in-depth retrospective or review!

Since then, I’ve developed a greater appreciation for the games that came before NBA 2K13. NBA 2K6 and NBA 2K7 have even retroactively become a couple of my all-time favourite basketball games! However, as I’ve previously explained, I wasn’t as impressed with NBA 2K8. It felt like a misstep, a sentiment reflected in many of the contemporary reviews. In any case, I was due to revisit NBA 2K9 next, so it’s been in my rotation in anticipation of this retrospective. With that being said, does it hold up, and has it also become a retroactive favourite? Let’s take a look back…way back…

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Wayback Wednesday: 30 Facts About NBA Live 95

Wayback Wednesday: 30 Facts About NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m sharing 30 fun facts about NBA Live 95, in honour of the PC version’s 30th Anniversary.

Can you believe that it’s been some 30 years since NBA Live 95 came to PC? The calendar says so and the maths checks out, but it’s still tough to get my head around! In any case, three decades have passed since EA Sports’ basketball games made a triumphant return to PC, and in doing so, ultimately inspired the creation of the NLSC and our modding community. With that in mind – and since we didn’t end up running any “official” 30th Anniversary of NBA Live content last year – it’s only appropriate that we mark the milestone with another look back at this iconic game.

Obviously, between Wayback Wednesday, our previous anniversary content, and other features, I’ve covered NBA Live 95 rather extensively at this point. A game of its quality and importance deserves its due though, especially on an anniversary. And so, I’ve decided to compile 30 fun facts about NBA Live 95 to celebrate the occasion. As you can imagine, it’s difficult to find 30 things about the game that haven’t been said before, but there are a few points of interest that aren’t talked about all that often. Hopefully, some will be news to you! Let’s take a look back…way back…

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NLSC Podcast #573: Best & Worst Alley-Oop Mechanics

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From courtside of the virtual hardwood, it’s Episode #573 of the NLSC Podcast!

The alley-oop is one of the most exciting plays in all of basketball, and to that point, it’s vital that we can expertly throw lobs on the virtual hardwood as well. This week, we join the community in recalling the best and worst alley-oop mechanics that we’ve experienced in basketball video games, primarily focusing on NBA Live and NBA 2K. We’ve also been connecting to play co-op over Parsec a lot recently, which includes sessions with NBA 2K7 for PlayStation 3, NBA Live 95 for Super Nintendo, NBA Street Vol. 2, and NBA Live 06 PC using an old 1998 season mod. Naturally, this leads to some reflections on the teams we used, as well as the benefits of emulation in 2025.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!