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Monday Tip-Off: Humour on The Virtual Hardwood

Monday Tip-Off: Humour on The Virtual Hardwood

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on the role that humour plays in basketball gaming.

So, a quick note before we get into this week’s topic: yes, I do mean “humor”. I’m spelling it “humour” because Australian English, like British English, tosses the letter “u” into a bunch of words that American English doesn’t. I know it’s not an issue for most people, but I have received the occasional comment about supposed “mistakes” and “typos” in my articles because I’m not using American spelling. It’s a subject that’s bound to come up from time to time on a site discussing basketball, thanks to “centre” and “center”! In any case, humour, humor…I’m talking about the same thing.

With that out of way, humour is something that we do find in basketball video games, both sim and arcade. It obviously has its place in the genre, though the tone of a game tends to influence how heavily it leans into being humorous. Needless to say, personal preference is also a factor here. In a sim game, too much humour may have a negative effect on the atmosphere, making it feel too silly. Then again, how much is too much depends on how seriously you’re taking your virtual hoops! Conversely, arcade titles invite more humour in their presentation and gameplay, and can seem dry without it. When a game is able to strike the right balance, it adds fun to the virtual hardwood.

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The Friday Five: 5 Annoyances That Became Novelties

The Friday Five: 5 Annoyances That Became Novelties

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five annoyances in basketball video games that ended up becoming novelties.

I’m still a sim gamer at heart. When I play franchise games, I prefer to start with real rosters, and allow the alternate reality to develop “organically”, rather than hold a fantasy draft or create fictional scenarios. I want to see sim games strive for a realistic depiction of the sport and its players, with acceptable deviations such as the precise number of dunks. To that point though, I’m not so inflexible that “realistic” means everything is accurate and true to life, down to the last detail. I’ve had fun attempting to play as realistically as possible, but I’ve also enjoyed a looser approach.

With that in mind, there are some things in basketball video games that were once annoyances for me, but now I don’t take them so seriously. Indeed, some of them are now novelties, and nostalgic in their own way. That’s not to say that I’m necessarily walking back on my criticism of them, but my stance has changed from “Ugh, this is awful” to “Actually, this is kind of fun”. It definitely helps that basketball games have improved in many ways throughout the years, with the best ones achieving things that once seemed impossible. When I do go back to some of the older games though, I will see novelties where once I had gripes and annoyances, such as these five examples.

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Monday Tip-Off: A Reunion With 2002

Monday Tip-Off: A Reunion With 2002

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections as I experience a reunion with 2002.

The song changes from “Without Me” by Eminem to Junkie XL’s remix of Elvis Presley’s “A Little Less Conversation”. Speaking of remixes, Scooter’s take on “The Logical Song” by Supertramp is also on the playlist, along with “By the Way” by Red Hot Chili Peppers. There’s even some Avril Lavigne, among other chart toppers. And speaking of music, that NBA Live 2003 soundtrack is incredible! It’s one of the games that I’m playing, along with its immediate predecessors, NBA Live 2001 and NBA Live 2002. Even NBA Live 99 PC gets the occasional spin. The year is…2022.

Needless to say, I’m experiencing those things a little differently than the first time around. Those hits that were charting in 2002 are on a Spotify playlist, rather than CD or radio (or, more honestly, acquired via LimeWire or Kazaa). Those games are being played thanks to fixes that allow them to run on modern hardware far better than what I had at the time. Thanks to emulation, I can even run NBA Live 2002 on my PC if I’m getting screenshots, or if it’s more convenient than firing up my PlayStation 2. In more ways than one, I’m having a reunion with 2002. Despite what you may think, this isn’t a cry for help from a Grumpy Elder Millennial who’s edging closer to forty.

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Wayback Wednesday: NBA Live 2003 vs NBA Live 2004

Wayback Wednesday: NBA Live 2003 vs NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m comparing NBA Live 2003 and NBA Live 2004, in a new edition of “Versus”!

Once again, I’ve gone a while between posting a new “Versus” feature for Wayback Wednesday. There is a reason for that, though. With so many retro basketball games and retro basketball gaming topics to cover, it can take a while to circle back to titles I’ve already talked about. I’d also prefer not to profile games for the first time with a direct comparison to another game, as that would get in the way of a comprehensive retrospective. However, it is fun and interesting to rank and rate old favourites, having had plenty of time to enjoy and reflect on them.

That brings us to NBA Live 2003 and NBA Live 2004, back-to-back releases in the Golden Age of NBA Live; or possibly the series’ second Golden Age, depending on how you rate NBA Live 2001 and NBA Live 2002. Among older basketball gamers, there’s a ton of nostalgia for both games. If you’re my age, you’ll remember them as fun games from early adulthood. If you’re slightly younger, they may have been your entry into basketball gaming! The question is: which game is better? I’ve broken up my arguments into five categories, so let’s take a look back…way back…

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The Friday Five: 5 Divisive Artistic Choices

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five artistic choices in basketball video games that proved to be divisive.

It’s likely that at some point, you’ve heard the fable of “The miller, his son, and the donkey.” It’s the go-to fable whenever you want to illustrate that you can’t please everyone; or, to use the wording of the moral that’s appended to certain versions of the fable, “if you try to please all, you please none.” The fable is talking about actions, but the message holds true for art and entertainment as well. Whether it’s a video game, tabletop game, film, TV series (or an individual episode thereof), album, song, poem, drawing, painting, or whatever…nothing receives universal acclaim.

After all, it’s impossible for a single work to cater to everyone’s individual taste with its artistic choices. Of course, some artistic choices tend to evoke more extreme responses and opinions than others. They’re the proverbial “love it or hate it” artistic choices, with very little in between. It’s also interesting that some of the most divisive aspects of basketball games are generally inconsequential artistic choices that don’t inhibit the core gameplay experience. Atmosphere is still important though, and a gaudy art style can be off-putting. With that in mind, here are five of the most divisive artistic choices that we’ve seen in various aspects of basketball video games.

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Wayback Wednesday: Courtside Comedy in NBA Live 2003

Rasheed Wallace argues with a referee in NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

Our (belated) 20th Anniversary of NBA Live content is on-going, and next up will be a retrospective of NBA Live 2003. Before we get to that, however, I wanted to profile one of the game’s most notorious features: its “Courtside Comedy” cutscenes. On top of gameplay that wasn’t quite as sim as most basketball gamers would’ve liked, NBA Live 2003 also took a more light-hearted approach to its atmosphere, with several cutscenes involving players joking around and goofing off.

While the comedic cutscenes weren’t universally disliked, I think it’s fair to say that most gamers were not sorry to see them gone in NBA Live 2004. For my part, I can see the humour, and I do have a certain amount of nostalgia for the sheer oddity of them, but they definitely didn’t create the atmosphere that I wanted for NBA Live. Nevertheless, they are fun to look back on, especially because some of them could be truly ridiculous. Ahead of my detailed retrospective of NBA Live 2003, here are some of the most memorable courtside comedy cutscenes.

Let’s take a look back…way back…

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