
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how “press steal to foul” is a lazy approach to designing defensive mechanics in basketball video games.
There’s a clear interest in and emphasis on skill-based mechanics in NBA 2K these days. From sweats in the online scene sneering “get good” to developer blogs touting a focus on representing the “skill gap”, there’s a belief that NBA 2K’s gameplay must be a worthy test of one’s reflexes and abilities on the sticks. Accessibility? Realism? Fun? Go play a mobile puzzle game if that’s what you want, you filthy casual! That’s the attitude that NBA 2K has been increasingly catering to, and gameplay has taken a dip in quality because of it. At least one game developer saw that coming.
The irony of course is that thanks to canned and animation-heavy sequences, to say nothing of artificial boosts, imbalance, and paying to skip the grind, it’s laughable to suggest that NBA 2K is a pure test of stick skills! Moreover, when the mechanics are broken or poorly designed, it becomes a test of a gamer’s patience and willingness to compensate for a flawed system, rather than their ability to be strategic and skilful. Like a carpenter with a dull saw and a headless hammer, we’re impeded by the tools we have at our disposal. In short, we need a game’s mechanics to work and be useful in order to expertly employ them. To that end, “press steal to foul” is lazy design.
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