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NBA 2K21 MyTEAM Blog & Trailer Released

NBA 2K21 MyTEAM Developer Blog

Following on from last week’s insight into gameplay, this week’s developer blog by Erick Boenisch discusses NBA 2K21 MyTEAM. It’s a much longer read compared to the gameplay blog, with a lot more information to take on board.

Key points include the implementation of Seasons, which will feature their own objectives and rewards. Erick also reiterates that our collection, Tokens, and overall progress will carry over between Current Gen and Next Gen, as long as we’re on the same console family (e.g. PlayStation 4 to PlayStation 5 and Xbox One to Xbox Series X), and are using the same account.

Other new and updated features include MyTEAM Limited, MyTEAM Unlimited 2.0, and The Exchange. I’ve summarised the NBA 2K21 MyTEAM blog below, but be sure to give the entire blog a read to get the full scoop. You can also check out the MyTEAM trailer below and share your thoughts in the comments, as well as join in the discussion here in the Forum!

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Monday Tip-Off: That One Change Every Year

Monday Tip-Off: That One Change Every Year

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how every year, there seems to be at least one change in basketball video games that many of us dislike.

It’s fair to say that we want to see change in basketball video games year-to-year; for the better, ideally! As much as we criticise the parts of games we don’t like, we have seen quite a few positive changes that have improved the overall on-court experience. Basketball games have come a long way, and it’s clear that some of our feedback has been taken into consideration by the developers. It always comes as welcome news when a major frustration is addressed in a new game, and the new approach allows us to enjoy it a lot more than its predecessor.

And then, there are the changes we don’t want to see. Everything was fine and the way we liked it, and suddenly, it’s drastically different. Sometimes it’s a matter of getting used to the change, but other times, it’s a pointless switch from something that was working and didn’t need to be touched. Whether it’s a major gameplay mechanic, a menu option, or something content-related, it’s a rare game that doesn’t have at least one noticeable change that won’t sit well with many of us. It may not completely ruin a game, and it may not be important to absolutely everyone, but it’s significant enough for a number of us to be bothered by the difference to the previous year’s release.

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NLSC Podcast #336: I’m A Surgeon With This Pro Stick

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Episode #336 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Before we get to this week’s gaming news, we take a moment to reflect on the San Antonio Spurs’ 22-year Playoff streak coming to an end. On the subject of change, however, we have our first developer blog for NBA 2K21 Current Gen, previewing this year’s gameplay. We break down the changes to the Pro Stick, including the new dribbling and shooting controls, and other details provided by the blog. With a demo coming to PlayStation 4 and Xbox One on August 24th, we also speculate on what it will entail, and discuss the likelihood of a Next Gen demo later this year. We’ve also got some new retro basketball game purchases to talk about, and once again touch on the modding possibilities for NBA 2K21 PC.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K21 Gameplay Blog & Demo Release Date (Current Gen)

NBA 2K21 Gameplay Blog

The NBA 2K21 gameplay blog for the Current Gen version has been posted, outlining what we can expect from this year’s release. A breakdown of the key points is as follows:

  • Beluba reiterated the focus on striking a good balance between realism and fun, once again referring to turnovers on long passes as an example of what they want to avoid.
  • Cover player Damian Lillard had several suggestions, including raising the maximum height for point guards in MyCAREER. It’s now 6’8″.
  • The Pro Stick controls have changed: Hold down for a jumpshot, hold left or right for escape dribbles, hold up for signature size-ups, tap for quick 1-to-1 dribble moves, tap while holding Sprint for quick momentum dribbles.
  • New signature size-ups have been added (for a total of 14 Street and 36 NBA animations), and moves are now more responsive and “chain-able”. Street moves are performed with a tap of the left trigger.
  • When shooting with the Pro Stick, the Shot Meter is replaced by target aiming inspired by NBA 2K17’s mechanics. Instead of timing the release, you can use the whole animation to hit the target window. The same mechanics apply to layups, but this can be disabled. There are also new shot types, and over 40 new shot landings for Park.
  • Block targeting has been improved, and some of the overpowered paint moves have been toned down. There are also signature defensive styles, and player movement has been refined for more responsiveness.
  • The Badge system is basically the same as last year, though it’s been refined based on telemetry data from popular builds. Shot speed has been moved back to the Jump Shot Creator, with the Quick Draw Badge being removed entirely.

Check out the NBA 2K21 gameplay blog for the full scoop! A demo will be dropping on August 24th, though no further details are available as yet. What are your thoughts on these changes and additions? Sound off in the comments below, and join in the discussion here the Forum!

NLSC Podcast #320: A Post-Mortem of NBA 2K18

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Episode #320 of the NLSC Podcast is out now! This week, Dee4Three and I conduct a “post-mortem” examination of NBA 2K18, in particular noting how it’s proven to be a turning point for the NBA 2K series, and also catch up on some recent news.

A welcome hotfix has arrived via Patch 1.12 for NBA 2K20, which resolves the free throw music bug introduced by the previous title update. Unfortunately, we’re not as pleased to see the new Out of Position packs in MyTEAM. After catching up on the news, we dive right into the topic we introduced at the end of Episode #319: a post-mortem look back at NBA 2K18. We reflect on the initial reactions to the game, the backlash to criticism, and the eventual change in perspective. In addition to discussing issues with gameplay mechanics and microtransactions alike, we note how it was a turning point as far as gamers losing fondness for and trust in NBA 2K, and being more willing to criticise it. We also touch on developer blogs, the NBA 2K League, and compare and contrast the situation with NBA Live’s downfall over the past 15 years.

Tune in below!

What are your thoughts on NBA 2K18? Do you also see it as a turning point for the NBA 2K series? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NBA 2K20 MyTEAM Developer Blog & Trailer

NBA 2K20 MyTEAM Hub

The latest developer blog provides in-depth insights into what to expect from MyTEAM in NBA 2K20. A trailer has also dropped, providing a concise overview of this year’s mode. The blog is particularly lengthy and I recommend checking it out in full, but here is a brief summary:

  • Evolution cards are upgradeable by accomplishing single game and career tasks. A free and permanent Evolution card will be granted upon firing up the mode for the first time.
  • Single player Triple Threat has been re-designed, with randomly determined opponents. There is also a new prizing mechanic in the form of a slot machine.
  • There are bonuses for logging in daily, and special prizes for logging into MyTEAM every day of the week. Prizes include Tokens, MT, packs, and more. There’s also a prize wheel that can be accessed via Locker Codes, as well as the weekly grand prize for logging in every day.
  • Today in MyTEAM features special events and challenges. Limited Time Events are available during the peak playing hours in each region, while The Agenda is similar to the daily bonus tasks in last year’s mode, only much deeper and with custom objectives. There will also be different boards for the Ball Drop this year.
  • A Community Hub will allow interaction with the developers, provide tips and tricks, and so on.
  • Players can only be slotted in at their primary or secondary positions, preventing cheesy lineups.
  • The PRIME Collection is the top collection of premium cards. Throwbacks have been replaced by the Spotlight Collection. The Legacy Showcase series will spotlight Legends who deserve more attention.
  • Domination has been re-designed with Star levels depending on the difficulty you choose, and Heat Check cards have been tweaked. Online matchmaking has been improved along with server stability, and the Auction House will be accessible much sooner.
  • Players will still have contracts, as evident in the trailer.

Check out the trailer below, or catch it here on YouTube. What are your thoughts on the NBA 2K20 MyTEAM developer blog and trailer? Have your say in the comments section below, and join in the discussion here in the NLSC Forum!

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NLSC Podcast #294: Microtransactions, Mega Profits

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Episode #294 of the NLSC Podcast is out now! This week Arcane and I cover all of the latest previews for NBA 2K20, along with record-setting numbers for NBA 2K19, and the latest word on NBA Live 20.

A statement from Andrew Wilson has reiterated that NBA Live 20 is coming. Free-to-play has neither been denied nor confirmed, which along with talk of a “different approach”, has us feeling a little concerned. We also wonder what a free-to-play NBA Live 20 would look like. As for NBA 2K20, we have a better idea of what it will look and play like thanks to this year’s gameplay blog, as well as Tweets from Beluba. There are some very promising details, but we have been burned before. News on the WNBA’s presence in NBA 2K20 emphasises the gap between NBA 2K and NBA Live, which leads to a discussion on the matter of who did it first vs. who did it best. Finally, record-setting numbers for NBA 2K19’s sales and recurrent revenue are something Take Two has to be very pleased with, but it speaks volumes about the attitude and resolve of the basketball gaming community.

Tune in below!

What are your thoughts on the latest NBA 2K20 developer blogs, increases in recurrent revenue, and the situation with NBA Live? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NBA 2K20 WNBA Developer Blog & Trailer

WNBA in NBA 2K20

Following on from the gameplay insight, the latest developer blog and trailer spotlights the WNBA in NBA 2K20. The blog explains the work that has gone into making the players look authentic, from faces and hairstyles to tattoos and models. It also details how the team worked on getting the WNBA teams to play differently to NBA squads, from the plays they run to thousands of authentic animations for the players. The game will also include a season mode, so the teams won’t only be available in Play Now.

Further insights can be found in the Integration Trailer. The trailer features behind the scenes footage of motion capture sessions and snippets from Gameplay Director Mike Wang, as well as gameplay footage of the teams and players in action. You can check it out below, or catch it here on YouTube if you can’t see the embedded video.

It seems that a lot of work has gone into adding the WNBA to NBA 2K20, especially compared to additional content in previous years such as Euroleague teams. A season mode is also a step further than NBA Live’s efforts, though there’s no word as yet on what EA has planned for NBA Live 20.

In the meantime, feel free to add your thoughts in the comments section below, and join in the discussion here in the NLSC Forum!

NBA 2K20 Gameplay Blog: Motion System, Controls, AI, & More

NBA 2K20: Serge Ibaka

Following last week’s insight into MyGM and MyLEAGUE, the NBA 2K20 gameplay blog has been posted! NBA 2K Gameplay Director Mike Wang (aka Beluba) has provided an in-depth look at the improvements, additions, and changes to the on-court experience in this year’s release. As always, I encourage you to read the entire NBA 2K20 gameplay blog for the full scoop, but here’s an overview:

  • The Motion Engine has received an upgrade, improving foot planting, animation selection, momentum modelling, and realistic differentiation in player weight and speed. Sprinting has also been reworked to make it harder to abuse, with more visual feedback when a player is getting low on energy.
  • Ballhandlers now have contextual awareness that they didn’t before. More dribble moves and animations have been added, with a focus on signature styles. A new size-up mechanic will allow moves to be chained together more cleanly, and without pre-scripted sequences.
  • An arrow will assist in movement on defense, showing which direction a player is leaning or attempting to go. The arrow shows up at different times, according to the defender’s abilities. The player indicator will also change from a solid circle to a broken line, indicating how vulnerable they are to losing the ball on steal attempts. Steal spam has also been addressed.
  • Gathers have more flexibility this year, allowing offensive players to react to defense collapsing on them in the lane and branch into different finishes. Hundreds of new animations have been added including in-air collisions, hard fouls, grab blocks, and swats. The post game has also been enhanced with new moves on both sides of the ball.
  • Off-ball control has been expanded with juke moves, as seen in older games. Moves are performed with the right stick when playing off the ball. Off-ball collisions have also been improved, and a new quick screen control has been added.
  • Further enhancements have been made to AI at both ends. This includes improvements to the Adaptive Coaching Engine, and a new Dynamic Freelance engine. There are also new play action buttons, which you can customise with your favourite plays. Transition defense has also been re-written with new options.
  • CPU players now utilise shot timing mechanics, rather than Real Player %. Takeover has been tuned to be less OP and there are new Badges. According to a Tweet by Beluba, some Badges have also been removed.

Once again, be sure to check out the full NBA 2K20 gameplay blog for more details. Got any thoughts? Feel free to share them in the comments below, as well as join in the discussion here in the NLSC Forum!

NLSC Podcast #293: We’re Seeing What’s Next

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Episode #293 of the NLSC Podcast is out now! As the preview season rolls on, Arcane and I are discussing the MyGM blog and “Next is Now” trailer for NBA 2K20, and the latest news on what’s happening with NBA Live 20.

Not everyone is thrilled about it, but the first NBA 2K20 developer blog revealed details on MyGM and MyLEAGUE. As we’re burned out on MyCAREER and thinking of returning to the franchise mode experience, it comes as good news. We’ve also received a longer look at gameplay thanks to the “Next is Now” trailer. It’s another slick production, but does it have us hyped for the game? Speaking of hype, the latest NBA Live 20 news has dampened our optimism somewhat. The game is slated to come out later than NBA 2K20 which may work in its favour, but with talk of a “different approach”, we do have some concerns.

Tune in below!

What are your thoughts on the latest NBA 2K20 and NBA Live 20 news? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NBA 2K20 MyGM Blog: New Tasks, Conversations, Leaderboards

NBA 2K20 MyGM: User Interface

We have our first insight of the preview season, courtesy of the newly posted NBA 2K20 MyGM blog! As in previous years, it’s a deep dive developer blog describing the new features and enhancements that we can expect to see, beginning with this year’s franchise modes.

I encourage you to read the blog in its entirety, but an overview of the key points is as follows:

  • NBA 2K20 is introducing MyGM 2.0. The mode, which has been revamped to be more accessible, includes additions such as Action Points, score and leaderboards, new Skills Tree and levelling structure, new tasks, and sponsorships and branding.
  • Action Points will determine which tasks you can perform each day, encouraging efficient use of your time and team-building strategies. How you perform in the GM’s seat will rank on the new score and leaderboards. These features are affected by the difficulty level you choose.
  • Each save begins at Level 1, and will end up at around Level 20. The new Skill Tree begins with the general style of management that you choose, and branches in five directions: Leadership, Diplomacy, Insight, Finance, and Facilities. Each provides a different path to the ultimate goal of winning a championship, and you can respec once a month.
  • Relationships, goals, and tasks have all been revamped. Requests will now come from players and other executives, and it’s not always in your best interests to fulfil all of them.
  • Morale and Team Chemistry has also been enhanced in both MyGM and MyLEAGUE. Other additions and improvements include Staff Cards, new Personality Badges for max players, more functionality in Player DNA, extra details in History and Records screens, quick scroll options, improved Draft Class authenticity, and even the ability to force winners when simulating.

Be sure to check out the NBA 2K20 MyGM blog for the full scoop! Got any thoughts? Feel free to share them in the comments section below, and join in the discussion here in the NLSC Forum!

NBA 2K19 Gameplay Blog & MyCAREER Video

NBA 2K19 On The Fly Coaching

NBA 2K19 will be in our hands very soon, but there are still some things to learn before this year’s game drops. After what was seemingly an unintentional post yesterday, a gameplay blog by the one and only Da_Czar is now officially live.

The blog goes into great detail about enhancements to playcalling and AI in NBA 2K19. Key points on the user side of things include the new playcalling visuals, the revamped On The Fly Coaching menu, and dynamic plays for specific players. You may have already noticed some of these elements if you played through a 2KU game in The Prelude.

On the AI side of things, Da_Czar talks about improvements to play distribution/variation, recognition of mismatches, pick and roll switching, transition offense, double team logic, and freelance offense. He also includes several videos demonstrating the improvements to playcalling and AI on both sides of the ball. Be sure to give it a read for the full scoop!

Meanwhile, Chris Smoove has posted a video providing a comprehensive breakdown of MyCAREER in NBA 2K19. It offers up a wealth of information on MyPOINTS, player progression, contract negotiations, endorsements and VC earnings, career objectives, and more. Watch it below, or catch it here on YouTube.

As always, feel free to share your thoughts in the comments section below, as well as join in the discussion here in the NBA 2K19 section of the NLSC Forum!

NBA Live 19 Developer Blog: One-on-One Play

NBA Live 19 Demo

The demo and EA Access trial of NBA Live 19 may be out and providing us with hands-on previews of this year’s game, but EA Sports aren’t done with their developer insights. Check out the latest developer blog for more information on the improvements to one-on-one play:

Last year, a big focus for the NBA Live gameplay team was to make playing on-ball defense fun, impactful, and skill-based. We introduced the one-on-one system for the on-ball defender and ball handler matchup. This allowed the ball carrier to try and break down defenders while giving the defense the ability to cut off and stop counter moves. With NBA LIVE 19, we’ve not only made some improvements to the on-ball system but created a brand-new one-on-one system for off-ball play.

The blog details the addition of off-ball controls in player-locked gameplay, updates to the jostle system on both sides of the ball, and some of the basic strategies you’ll want to use. Once again, check it out for the full scoop, feel free to add your thoughts in the comments below, and join in the discussion in the NBA Live 19 section of the NLSC Forum!

Court Battles in NBA Live 19; Trailer & Developer Blog

Court Battles in NBA Live 19

The latest trailer and developer blog for NBA Live 19 have provided us with details on Court Battles, a new competitive mode in The One. Court Battles involve taking on your friends and the rest of the NBA Live community on their own One Courts. This involves competing in games against an AI version of a user’s squad to earn unique bonuses and rewards, with an ultimate goal of “controlling” as many courts as possible. A breakdown of the key points is as follows:

  • Court Battles are comprised of Campaigns, which include both a “defend” and “attack” phase. Your AI squad defends your court, while you play the games attacking other courts.
  • Defending your court includes setting the custom rules, defensive lineup, attacker handicap (a restriction placed on the attacking team to make their games more challenging and aid in your defense), and a game plan for your AI squad.
  • There will be 38 custom rules at launch, with more settings being added throughout the year.
  • Players available for your squad are earned through The Streets World Tour, LIVE Events, and levelling up in terms of Court Hype and number of controlled courts.
  • As mentioned, the ultimate goal is to control as many courts as possible (in addition to your own), in order to level up and earn better rewards. Bonuses are rewarded for controlling your own court, facing a more difficult opponent, and so on.

Be sure to read the entire blog for the full insight! You can also watch the trailer below, or catch it here on YouTube.

As always, feel free to share your opinions in the comments section below, as well as join in the discussion taking place in this topic in the NBA Live 19 section of our Forum.

Information on LIVE Run, 5v5 Online, & Hype in NBA Live 19

NBA Live 19: LIVE Run

The NBA Live 19 demo will be dropping in less than ten hours, but before then, we have some new information about this year’s game. This insight comes straight from Executive Producer Seann Graddy, in a developer blog posted over on the official website.

Specifically, the blog provides some further details on LIVE Run, 5v5 online play, and the Hype system in NBA Live 19. A breakdown of the key points is as follows:

  • Changes to 3v3 LIVE Run go beyond the new global courts. Games are now played to 11, with baskets counting for one and two points rather than twos and threes.
  • Hype is intended to set The One players apart from each another, since reaching 99 Overall will be an attainable goal with persistence. Hype has six tiers (Rookie, Pro, All-Star, Superstar, Legend, Icon), with each tier having five levels.
  • Raising your Hype earns new gear, as well as players for your squad and other rewards. You’ll also get a badge displaying your Hype level in online lobbies.
  • 5v5 LIVE Run will be more of a traditional Pro-Am experience, with five minute quarters and full rules, including fouls. It also benefits from the addition of the new global courts.
  • Private games on our One Court will allow for custom rules, including additional points for dunks and layups, and other variations on the Pro-Am format. More rule sets will be added post-launch.

Be sure to read the blog for the whole scoop! Feel free to post your thoughts in the comments section below, and join in the discussion taking place here in our NBA Live 19 Forum.