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NLSC Podcast #326: Letting It All Out This Week

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Episode #326 of the NLSC Podcast is out now! Dee4Three and I are your hosts for this week’s show.

This week, we’re letting it all out as we discuss a variety of topics! We begin with the impending return of the NBA, and our thoughts on the format to finish out the season. On that note, is this really the end of Vince Carter’s career? Elsewhere, a long-lost spin-off of SimCity has us wondering whether any more forgotten and unreleased basketball games will make it out into the wild. The rare version of NBA Jam with Michael Jordan springs to mind. Recent events also lead us to share some strong opinions on the use of Patreon in the modding community, and the focus on making money through the hobby. With EA Play on the horizon, we wonder once more about the future of NBA Live, and express some frustration. We also touch on representing the ABA on the virtual hardwood, and what would make for acceptable downloadable content in basketball games. Oh, and there’s a potentially divisive opinion about the Oklahoma City Thunder’s branding.

What’s your take on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: NBA 2K10 Draft Combine

Wayback Wednesday: NBA 2K10 Draft Combine

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA 2K10 Draft Combine.

Our journey to the league in NBA 2K’s career modes has taken many forms. We’ve played in Rookie Showcase games, guided Freq from high school through to the pros, experienced a college career with Pres, and took a long road through China and the G League as AI. We’ve even made it to the NBA after leaving basketball behind to be a DJ, and then drawing attention in a streetball tournament. The Draft Combine has been featured in a couple of stories (including NBA 2K20’s tale), serving as another way to prove ourselves on the virtual hardwood and raise our Draft stock.

In the very first iteration of career mode – then called My Player – the combine was the starting point for the whole experience, tipping things off before the full game was even released. The NBA 2K10 Draft Combine offered gamers a sneak peek at the mode as well as an opportunity to get a head start, though only on console. Let’s take a look back…way back…

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The Friday Five: 5 Errors That Were Never Fixed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five errors in various basketball video games that were never fixed.

Post-release support for basketball video games has come a long way. Official roster updates are now the norm, and while there are complaints about their quality, they at least add new content to the game, and update modes where custom rosters can’t be used. We no longer have to petition the developers to create bug fixes, and it’s much easier to provide feedback about errors that arise. Modern NBA Live and NBA 2K titles do have their problems, but we’re more likely to see resolutions, as well as content updates that keep them fresh throughout the year.

This wasn’t always the case, especially on consoles. Before the PlayStation 3 and Xbox 360 era, patches and updates were mostly a perk of PC releases. Even then, they weren’t as plentiful or detailed as they are now. There were a lot of errors that we just had to put up with, as there was no way that they were going to be fixed until the next game came out; assuming they didn’t become legacy issues, of course! Mind you, even when games did receive official patches, they would sometimes introduce new errors that were never followed up on with further fixes. Some of these errors were just cosmetic, some we could fix ourselves, but all were annoying in their own way.

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Monday Tip-Off: We’re Part of The Problem

The Playground in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we gamers are part of the problem when it comes to recent issues with NBA 2K19.

I try my best not to be repetitive in the topics I choose for my weekly features. Unless I’m producing a series centred on a certain theme or topic, I try to space out similar features and even alternate between games wherever possible. I also want to be as fair-handed as possible, and not resort to bashing for the sake of outrage clicks. With that being said however, although I’ve discussed issues with online modes and play in the last couple of Monday Tip-Off articles, recent events in NBA 2K19 have made it impossible not to touch on them once again this week.

Where to begin? An influx of new gamers from a recent sale has been blamed for persistent problems in MyTEAM’s Auction House, an issue that remains unresolved. The appearance of an unskippable ad has naturally raised the ire of many gamers, both for its inconvenience and inappropriateness in an E-rated game. This is all on top of the continued dissatisfaction with the game’s heavy focus upon microtransactions and gambling-like mechanics. Those issues all deserve scorn, but as I prepared to talk about them and criticise NBA 2K’s handling of the situation once again, a nagging thought came to mind: like it or not, we’re part of the problem.

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The Friday Five: 5 Times PC Gamers Missed Out in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five times that PC gamers have missed out when it comes to the virtual hardwood.

Due to the popularity of the PC platform in our community, it’s all too easy to forget that it isn’t a priority for sports video game developers. Consoles account for a bulk of the annual sales, making PC sports gamers a niche within a niche. That hasn’t stopped us from having a lot of fun with the games that have come out on PC though, thanks in no small part to what our modding community has been capable of throughout the years. Furthermore, if you go back and look at the history of NBA Live on PC, there was a time when those releases could be considered the definitive version.

Unfortunately, playing on PC has sometimes led to missing out on content, or certain games altogether. From a developer’s perspective, consoles provide the convenience of standard hardware and digital platforms, as well as more security when it comes to piracy. Developing for the PC is more challenging due to differing hardware, as well as distribution methods. Even when the former hasn’t been a barrier to getting a PC release, the latter has prevented it from receiving the same level of support, including downloadable content. We’re fortunate enough to still get basketball games on PC, but here are five times that we weren’t so lucky on the platform.

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Monday Tip-Off: Putting the 2K in NBA 2K Playgrounds 2

Victory in NBA 2K Playgrounds 2

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how partnering with 2K has impacted the NBA Playgrounds series, both positively and negatively.

Since its release last October, our coverage of NBA 2K Playgrounds 2 has been fairly light. I must admit to missing a few bulletins regarding official patches, something I’ve tried to remedy recently. One of the main reasons that our coverage has been so lax is that our community hasn’t really taken to the game. There was some support of the first NBA Playgrounds a couple of years ago, especially when we heard that it would be available for PC as well as consoles, but since then, there hasn’t been much enthusiasm around these parts. The lack of modding probably doesn’t help.

It’s unfortunate, as NBA 2K Playgrounds 2 has made some pleasing improvements on its predecessor. It has its shortcomings, but overall, it’s a very solid arcade basketball game. The partnership between Saber Interactive and 2K has helped the game attain a higher profile, and also facilitated new content and features that are most welcome. At the same time, however, there have been some changes that definitely feel as though they’ve been influenced by the larger company. These changes incorporate some of the worst parts of recent NBA 2K titles, and are thus disappointing to see. Let’s go over some of the best and worst aspects of NBA Playgrounds joining the 2K family.

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Wayback Wednesday: All-Time College DLC for NBA 2K17

All-Time College DLC in NBA 2K17

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the All-Time College DLC for NBA 2K17.

Downloadable content hasn’t been too common for basketball video games over the years. Compared to RPGs with their expansion packs and fighting games with their myriad of DLC characters, NBA Live and NBA 2K have generally stuck with the “recurrent revenue” model to earn additional income from their annual releases. There has been some DLC for hoops titles though, from the free Oklahoma City logo update for NBA Live 09 to NBA 2K12’s Legends Showcase that cost $10 (or 800 Microsoft Points).

The NBA 2K series has featured some DLC as recently as NBA 2K17, however. In addition to offering up the 1992 Dream Team as a pre-order bonus, 2K also released an All-Time College DLC pack. The pack, which was available around launch and exclusive to the PlayStation 4 and Xbox One versions, expanded the roster of bonus teams with some college content; a rarity in the wake of the Ed O’Bannon lawsuit. I realise that NBA 2K17 is still a fairly recent game, but let’s take a look back…a little way back…

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