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The Friday Five: 5 Oddities in NBA Live 95 SNES

The Friday Five: 5 Oddities in NBA Live 95 SNES

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five oddities that you’ll find in the SNES version of NBA Live 95.

In light of this week marking 30 years since I rented NBA Live 95 SNES for the first time, I’m doubling up on my nostalgic reflections by spotlighting some of the oddities you’ll find in that version of the game! I’d earmarked both of these topics as possible ways of celebrating the anniversary of one of my most significant basketball gaming milestones, and with the date looming, I was tossing up which one I wanted to run. I realised that it wasn’t absolutely necessary to choose between the two. To reference a couple of popular reaction GIFs: why not both? Both is good!

As is the often the case when it comes to oddities in video games that we grew up with, we definitely noticed some of them at the time, while others went overlooked for many years until we revisited those games, or someone else pointed them out. Our nostalgia is admittedly quite adept at smoothing over rough edges, and when a game is a blast, we can easily tolerate and outright ignore quirky moments. Obviously, in the early days of basketball gaming, we simply didn’t know any different! As such, glitches and weird moments are often part of our nostalgia, too. For me, these oddities in NBA Live 95 for SNES only add to its charm and the affection that I have for it.

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Wayback Wednesday: The Iconic Point in NBA Live 95

Wayback Wednesday: The Iconic Point in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the iconic point after a dunk in NBA Live 95.

The National Basketball Association is extremely image-conscious to say the least! Throughout the years, they’ve tried to curb behaviour by players and coaches that may harm their reputation, including taking a zero-tolerance approach to complaints to the referees after a whistle. Of course, in practice, this has usually just meant that their favoured stars still get to have their say, while role players are assessed a technical foul for rolling their eyes! The NBA has also discouraged taunting, which is why the late Dikembe Mutombo had to make a point of wagging his finger towards the crowd.

Unsurprisingly – and honestly, quite fairly – the NBA retains control over how it is portrayed in licensed products, including video games. This means that we won’t see unsportsmanlike technical fouls, brawls, or anything else the league doesn’t want to spotlight, represented on the virtual hardwood. Therefore, it’s funny to think that a blatant display of taunting was once prominently featured in an NBA video game! That is of course the point after throwing down a dunk in NBA Live 95, something that long-time hoops gamers nostalgically recall. Let’s take a look back…way back…

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The Friday Five: 5 Favourite Derrick Rose Plays

The Friday Five: 5 Favourite Derrick Rose Plays

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five celebrates Derrick Rose by recalling five of his best plays.

As we discussed earlier this week in Episode #548 of the NLSC Podcast, Derrick Rose has called it a career after 15 seasons in the NBA. D-Rose is – as I’m sure many of you are aware – one of my all-time favourite players, right up there with fellow Chicago Bulls alumni Michael Jordan and Ben Gordon. To that end, I’m sorry to see him retire, especially without more fanfare and indeed a farewell tour back with the Bulls. After all of his injuries and with family life ahead of him however, one has to respect him for being at peace with his career, and his decision to walk away.

Obviously, there are some wistful What Ifs when it comes to Derrick Rose. If not for that devastating knee injury in the 2012 Playoffs, I’m sure he would’ve been one of the top stars of the 2010s. Who knows what the Bulls might’ve achieved had he remained healthy, and if they’d acquired some more firepower to support him? While it does sting to think about, I’m also grateful that I was able to see him become an All-Star and MVP, and truly get excited about the Bulls’ chances again as I did in 2011. He was a really fun player to watch – and play with in video games, too – so in honour of his retirement and his 36th birthday, here are five of my favourite Derrick Rose plays!

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The Friday Five: 5 Dunk Contest Jams in Sim Games

The Friday Five: 5 Dunk Contest Jams in Sim Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five jams that you’d expect to see in a dunk contest that could be readily performed during gameplay in sim games.

Sim basketball games have always taken a more casual approach to realism when it comes to dunks. In the earliest NBA Live games, the flashiest dunks included 540 degree reverse jams, which could be pulled off by any player with a suitably high dunking rating. Even as dunks became more realistic over the years, players would still throw it down far more often than in real life. I’d argue that this is an acceptable break from reality, as it adds more excitement to the gameplay. A real game may only see a handful of dunks, but that’s not as fun on the virtual hardwood!

Nevertheless, while the ratio of dunks to layups and other inside shots may continue to take a more casual approach to realism, the jams themselves are ones that we’d expect to see during the course of an NBA game. With the introduction of animation packages, we’re well past the days where anyone with an above average rating could 360 and 540 in traffic. However, there are sim games that have allowed players to perform dunk contest jams during regular gameplay, and some of those releases are more recent than you might think. With that being said, here are five jams worthy of the dunk contest that we’ve been able to throw down in otherwise sim gameplay.

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The Friday Five: 5 Weird Bugs & Design Errors in Modes

The Friday Five: 5 Weird Bugs & Design Errors in Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five weird bugs and design errors that I’ve encountered in the modes of basketball video games.

It bears repeating that no video game, basketball or otherwise, is going to be perfect. If it were possible to design games and software that were completely bug-free, it would’ve happened a long time ago! As basketball games and their modes have become deeper and more sophisticated, the chances of there being a few bugs here and there has only increased. Likewise, while there have been some very smart and passionate people working on basketball video games past and present, not all ideas pan out as well as hoped, leading to what we could reasonably call design errors.

Needless to say, it’s frustrating for everyone when bugs and design errors stand in the way of modes being as fun as they could and should be. In the best case scenario, a patch can fix the problem, or the issue will be resolved in next year’s release at the latest. Sadly that isn’t always the case, and there are times when we’ve been stuck with bugs and design errors for a few games running (and sometimes, even longer). Even when bugs and design errors don’t completely ruin a mode, they still have an impact on the experience, and they become one of the things that we remember most about a title. Here are five weird bugs and design errors that I’ve encountered in modes I play.

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The Friday Five: 5 Unusually Rare Basketball Game Features

The Friday Five: 5 Unusually Rare Basketball Game Features

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball game features that are unusually rare.

Over the years, certain features and design choices have become standard in NBA-licensed video games. While that may seem counterproductive to creativity, it does establish some norms, and in turn, quality control. As much as it was fantastic to have so many different basketball games on the market several years ago, there were some titles that fumbled the basics due to trying their own approach when an optimal design had been devised. On the plus side, when it did work out, games included some nifty features when their developers thought outside the box.

Sadly, many of these creative basketball game features were short-lived, making them unusually rare in the genre. The two biggest brands in the basketball gaming space, namely EA Sports and Visual Concepts, have also dabbled with creative ideas that have only made it into a few titles. In many cases, it’s one-and-done for these features, making a game noteworthy for being the only appearance of an unusually rare mode or function that seemingly should’ve become commonplace. They’re the features that we find when we revisit old titles, leaving us to wonder why they didn’t last. It may be that they weren’t that popular, but it also feels as though some weren’t given a chance.

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The Friday Five: 5 Games Where Everyone Can Dunk

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball video games where every player is able to dunk.

I realise the three-pointer is in vogue these days, but I’m all about a flashy dunk. In fact, I’m old enough to remember when the debate was between dazzling dunks and basketball bloopers! To be fair, it’s not as though the dunk has gone completely out of style. Dunks still make the highlight reels, and many gamers who play MyCAREER and its connected modes want a build that can throw it down just as well as stroke a three. Sure, it’s only two points like any other shot within the three-point arc, and analytics insists twos are bad, but many of us are still suckers for spectacular slams.

In real life, while it’s assumed that everyone who makes it to the NBA can probably dunk – even if it’s just a rim grazer – not everybody does. Smaller players who threw it down in college tend to dunk far less in the NBA, where there are bigger and stronger defenders crowding the paint. Sim games usually reflect this, with a combination of ratings and animation packages that ensure specific players will only ever perform layups. Arcade titles naturally take liberties with reality, but even a few sim-oriented games aren’t very strict about which players can slam it home. If dunks are your thing, here are five basketball video games where every player is able to throw it down.

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NBA 2K22 Gameplay Insights in Latest Courtside Report

NBA 2K22 Gameplay Blog

Following on from yesterday’s trailer, the latest Courtside Report (aka developer blog) provides insights into gameplay in NBA 2K22. As previously announced, we can also expect a blog detailing improvements and changes to MyTEAM to be posted sometime this week.

The gameplay blog is the most comprehensive insight thus far. To highlight some of the major points, 17 new Badges have been added, for a total of 80 in both Current Gen and Next Gen. There are new dribbling packages, and dribbling movement is faster paced. Dunk packages can also be customised. Defensive AI has been rewritten, the shot contest and blocking systems have been rebuilt, and “ghost contests” have been removed. There’s also a new Shot Meter with a dynamic make window, and Shot IQ is a major factor in shot success.

You can find a detailed summary of the blog below. What are your thoughts on the reported improvements to gameplay in NBA 2K22? Have your say in the comments, and join in the discussion here in the NLSC Forum! Once again, stay tuned for more information about MyTEAM in this year’s game.

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The Friday Five: 5 Worst Things in 5 of My Favourite Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of the five worst things in five of my favourite basketball video games.

I’ve been playing basketball video games for many years now, and there are several titles that stand out as my favourites. I’m probably overdue to write an article where I rank them, either in Monday Tip-Off or as a multi-part Friday Five series. With over two decades’ worth of games, the arcade and sim subgenres, and more than one series among my favourites, a Top 5 wouldn’t be sufficient. I feel I’d end up making some very contrived selections in order to make the list of five as varied and interesting as possible, which wouldn’t necessarily allow it to be completely accurate and honest.

Obviously, games become our favourites because of their strong points. The titles we love the most are the ones that offer the best combinations of quality gameplay, deep modes, and memorable features. They’re the ones that we’ve spent hours upon hours with, creating many fond memories on the virtual hardwood. However, even the best games and the ones that rank as our personal favourites have their problems. It’s rare that there isn’t one thing that bugs us, one thing we can point to as being the worst aspect of a game that we otherwise hold dear. With that in mind, here are five of the worst things in five games that I’d rank among my personal all-time favourites.

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Monday Tip-Off: Revisiting My NBA 2K18 Dunking Issue

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by revisiting my issue with dunking back in NBA 2K18’s MyCAREER.

From the first iteration of MyPLAYER Archetypes to NBA 2K20’s pie charts, player builds have been a contentious aspect of MyCAREER and its connected modes. The approach is intended to balance the game and allow us to create the type of player that best suits us, but in reality, it’s proven to be very restrictive. Only a handful of builds are viable – especially when it comes to online play – and those tend to be noticeably overpowered. Conversely, a lot of the builds that aren’t as viable are often outright broken, and not enjoyable to play with.

I encountered a very strange issue with dunking back in NBA 2K18, playing as a Sharpshooting Playmaker. Despite increasing my ratings, equipping the appropriate animations, and being very familiar with the advanced shooting controls, I was rarely able to get my player to dunk. Hearing that there might be an issue with tendencies for point guards created in The Prelude, I contacted 2K Support. Predictably, they were no help whatsoever. I’ve since made a few observations when creating similar builds in NBA 2K19 and NBA 2K20, and so this week, I’m briefly revisiting NBA 2K18’s MyCAREER to see if I can actually resolve my dunking issue.

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Monday Tip-Off: The Joy of Dunking Once Again

Dunking on Lonzo Ball (NBA 2K19 MyCAREER)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few reflections on how fun it is to be dunking once again in MyCAREER.

It’s funny how things work out. A few months ago, I mentioned that I was burned out on career modes and looking to take a break. While I have indeed set up a game in MyLEAGUE with the Chicago Bulls, I have actually found myself primarily playing MyCAREER so far in NBA 2K19. The experience has been a lot better than in NBA 2K18, from the story to the gameplay. I’ve also been determined to grind my Badges and increase my ratings without paying for any Virtual Currency, so that when we finally get to play some squad games of 2K Pro-Am in the new year, I’ll be ready.

Something that’s made MyCAREER a lot more enjoyable in NBA 2K19 is that I’m actually dunking again. I’ve ended up going with the same Archetype as last year – Sharpshooting Playmaker – and while inside scoring obviously isn’t the forte of that build, my dunking rating is high enough to throw down a few slams every now and again. It seemed that should’ve been the case in NBA 2K18 as well, but as I noted around this time last year, I was left with a serious case of dunk envy. I’m pleased to report that the issue seems to have been resolved this year, which has made racking up points a much more fun and diverse experience.

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Wayback Wednesday: Slow Motion Dunks in NBA Live

Slow Motion Dunks Option in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the slow motion dunks in older versions of NBA Live.

It’s interesting to look back at the features and mechanics that were featured in old basketball video games. There’s a reason that many of them ended up being dropped over the years – especially as the sim titles aimed to be more and more realistic – but there’s still a lot of nostalgia in them. When I think back to games like NBA Live 95 and NBA Live 96, one of my fondest memories is of throwing down big dunks and having my player point at his opponent, or pumping his arm in triumph, as he runs back on defense.

In fact, I’d say that a lot of older basketball gamers remember that aspect of dunking in the early NBA Live games. A feature that made those dunks even more exciting – much as they could be with the animations of the time – was the option for slow motion dunks. It’s an outdated concept now, particularly in the era of online play, but in its day it was pretty cool. Let’s take a look back…way back…

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Monday Tip-Off: MyPLAYER Dunk Envy in NBA 2K18

A Dunk in MyCOURT (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on something that’s been bothering me in NBA 2K18’s MyCAREER: an inability to dunk.

I know today’s NBA has become about three-pointers. Me, I’m still partial to dunks. It’s a love that carries over to basketball video games, especially when it comes to the career modes. By equipping my player with flashy dunks that I could never perform in real life, I’m able to live out some fantasies on the virtual hardwood. I realise that dunking on every play isn’t exactly sim, and that goes against my usual approach to basketball games. What can I say; it’s fun to dunk as often as possible! Unfortunately, it’s something that I’m missing out on in this year’s MyCAREER mode.

That’s not to say I haven’t been involved in some tremendous slams in some capacity. Consider this moment from a recent one-on-one game against Arcane on MyCOURT:

As a Two-Way Slasher, Arcane is naturally going to have an easier time dunking than my Sharpshooter Playmaker. However, I rarely seem to be able to trigger a dunk, no matter whether it’s MyCAREER, 2K Pro-Am, or The Playground. MyCOURT? No problem. Any of those other game modes? I’m laying it up nine times out of ten, even in situations where I have ample room and sprint. As noted here in the Forum, I don’t seem to have the same problem with a brand new MyPLAYER with the same hybrid Archetype, and I’ve also seen other Sharpshooting Playmakers dunking more often in 2K Pro-Am games. At this point, I’d settle for being able to perform rim grazers!

It seems to be an issue with tendencies for MyPLAYERs created during The Prelude, or at least, before a recent patch that addressed the issue. I’ve contacted 2K Support in the hopes that my original MyPLAYER can be fixed, as I don’t relish the thought of going through the grind again with a new player, nor losing the pre-order bonus clothing (simply due to principle). Assists and threes may be the strengths of my Archetype, but I should at least be able to dunk more often than I do now. With any luck, it’ll all be sorted out soon, and I’ll be making proper use of my flashy dunk packages. Until then, however, I have a serious case of MyPLAYER Dunk Envy.