Andrew
September 30, 2026
Features, NBA Live 2003, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about the grand plan that I had for NBA Live 2003 and its Franchise mode.
Between the preview season not being what it once was and the ninth generation NBA 2K releases not resonating with me, it’s been a long time since I was truly hyped for a new basketball video game. As I mentioned in Episode #648 of the NLSC Podcast, I actually don’t have NBA 2K27 yet, as I’m waiting to pick it up on sale as a semi-protest over my dissatisfaction in recent years. Being a collector and content creator, I’ll definitely obtain it at some point, but that approach is a far cry from the days when I was eager to get my hands on the latest release as soon as possible.
As I was brimming with anticipation for the new game in years gone by, I naturally began to formulate plans of what I wanted to dive into once I had it. During the eighth generation, it was starting over again in MyCAREER, building up my MyPLAYER into a star that would also be effective to play with online. During the heyday of NBA Live, it was assuming control of a team – the Chicago Bulls usually being my first choice – and beginning a Franchise or Dynasty game. That was certainly my grand plan for NBA Live 2003, but things went awry. Let’s take a look back…way back…
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Andrew
August 28, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five fun discoveries that I’ve made while manipulating cutscenes in basketball video games.
Compared to mechanics, controls, and other design choices and technical aspects, cutscenes aren’t vital to great gameplay on the virtual hardwood. Nevertheless, they’re still an important part of the presentation. If you go back and look at some of our early Wishlists for NBA Live, you’ll see that gamers wanted future titles to add on-court cutscenes for championship celebrations and so forth. Even with the more primitive graphics of the era, such cutscenes would be far more immersive than generic videos or a slightly fancier “A Winner Is You” type of screen upon winning a title.
That wish would ultimately be granted, and for the past couple of decades or so, basketball video games have featured a host of cutscenes from the starting lineup introductions and trophy presentations to cinematic career mode stories and other flavour content. Unsurprisingly, we’ve discovered ways of manipulating many of the cutscenes for greater immersion, content creation, or just our own amusement. I’ve certainly enjoyed dabbling with various titles’ cutscenes for those purposes, and all of the fun and interesting discoveries regarding how they’re assembled, odd bugs and restrictions, and workarounds to get the results that I want. Here are five examples!
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Andrew
July 31, 2026
Features, NBA Live 10, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that NBA Live 10 needed to have.
Although a couple of the eighth generation NBA Live releases garnered a moderately positive reception, or at least inspired a dedicated following, it’s generally agreed that NBA Live 10 was the last very good game in the series. There are several long-time basketball gamers who have gone so far as to deem it to be the best NBA Live. While I’ve developed a much greater appreciation for NBA Live 10 after revisiting it back in 2021, I wouldn’t go that far. It ranks up there for me, but I believe NBA Live 06 PC is better in terms of depth, polish, and overall quality relative to the time it was released.
Nevertheless, NBA Live 10 was a high point during a rough period for NBA Live, and not just because it cleared a low bar. It was outsold by NBA 2K10 and wasn’t as highly-regarded, but it was still well-received and seemingly a sign that the series was on the right track. That momentum regrettably went to waste, but at least we got one undeniably good NBA Live release on PlayStation 3 and Xbox 360! Looking back though, it’s clear that NBA Live 10 lacked some things that it absolutely needed to have. Here are five that not only could’ve made it the best NBA Live, but may have also avoided all the disasters that led to the series’ downfall and dormancy as of 2026.
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Andrew
July 17, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons that I’ve shelved and abandoned my basketball video game saves over the years.
For a franchise or career mode gamer, there’s nothing better than getting hooked on a title and seeing a season (or several) through to the end. As I’ve said before – and I stand by it – completion is what we make it on the virtual hardwood. When it comes to sim games in particular, I don’t believe that it’s necessary to win a championship – or even just finish an entire season – to have enjoyed a title and feel that you got your money’s worth out of it. In fact, I’ve yet to play through at least one season from start to finish in several of my all-time favourite basketball video games!
That’s not to say that I don’t wish that I did, or that I wouldn’t be open to doing so as a retro basketball gaming experience now. Moreover, it doesn’t mean that I didn’t try to finish seasons in those old favourites. Unfortunately, those attempts were derailed, and so countless saves ended up being shelved and eventually abandoned. Mind you, while some abandoned and lost saves represent wistful What Ifs, others either were successfully completed, or I had very good reasons to quit while I was ahead! I’m sure this is something that many basketball gamers can relate to, so let’s look a look at five reasons I’ve shelved and abandoned saves, along with a few memorable examples.
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Andrew
July 10, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five events that are realistic, yet feel unrealistic when they happen to us in basketball video games.
To paraphrase a couple of iconic quotes from literary giants that I mentioned in this week’s Wayback Wednesday, truth is stranger than fiction, in no small part because fiction has to adhere to possibilities that real life doesn’t. We mock events in works of fiction that seem too convenient, yet history is filled with serendipity. In a similar vein, common effects in movies and TV shows that make them more dramatic and entertaining – the sound of a blade being drawn, a bullet ricocheting, and so on – skew our expectations of reality.
In short, we’re not always as accurate as we believe when it comes to gauging whether or not something is realistic. This is certainly true of sim basketball games like NBA 2K, and NBA Live back in its heyday. We wanted to see those games become more and more realistic, and the best releases have achieved commendable results in that regard. With that being said, I’ll be the first to put my hand up and admit that my views of what’s realistic and unrealistic in sim titles have sometimes been rigid or myopic. That’s not to say that realistic moments can’t be represented poorly on the virtual hardwood, but even when they’re done well, they can feel unrealistic to us.
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Andrew
July 8, 2026
Features, NBA 2K10, NBA Live 10, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 10 and NBA 2K10 to try to replicate The Decision that saw LeBron James go to the Miami Heat.
16 years ago today, LeBron James announced that he had chosen to join the Miami Heat in an ESPN special titled The Decision. Needless to say, it’s one of the most significant events in NBA history. Sure, stars had switched teams before, changing the fortunes of clubs and the landscape of the league. Of course, as a generational talent joining forces with two other stars, LeBron’s move was particularly impactful. The Decision – both the choice in free agency and the special itself – are unavoidable talking points when discussing LeBron James and his legacy.
I’m not going into all of that today, though. Instead, I want to talk about how difficult it can be to replicate moves like The Decision in video games. We see a lot of crazy trades and signings in franchise and career modes, but ironically some of the wildest moves from real life would be considered unrealistic if they occurred in a game, and are incredibly tough or indeed impossible to pull off. With that in mind, is it possible to choose the Heat in NBA Live 10 and NBA 2K10, and have LeBron James make The Decision to take his talents to South Beach? Let’s take a look back…way back…
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Andrew
July 3, 2026
Features, NBA Live 2004, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that I loved about my NBA Live 2004 Dynasty.
Back in May, I reflected on five things that I loved about my MyCAREER game with the Denver Nuggets in NBA 2K13. That was a fun trip down memory lane, so today I’m doing the same for my NBA Live 2004 Dynasty with the Chicago Bulls! Like my NBA 2K13 MyCAREER, my NBA Live 2004 Dynasty remains one of my all-time favourite basketball gaming memories and experiences. I’ve reminisced about both of them for Wayback Wednesday, but I wanted to revisit some of the key reasons that they were so memorable, and indeed more successful than a few of my other games.
After all, in theory it might seem like a good idea to take cues from games that turned out so well. It’s certainly worth keeping them in mind and having an approach that you know will generally work for you, but some of the things that make a franchise or career mode game so special just can’t be replicated. From the excitement of having a brand new experience to specific scenarios and circumstances, a certain amount of uniqueness goes a long way in those games becoming treasured memories. My NBA Live 2004 Dynasty was a combination of many things that make franchise modes an exciting journey, and these five were major factors in keeping me hooked for hours.
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Andrew
June 1, 2026
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of injuries in basketball video games.
Just like any other sport or physical activity, injuries are an unfortunate inevitability in basketball. From hard collisions and rough landings, to dirty play and simple wear and tear, there’s a possibility of getting hurt. Injuries have altered the course of series, seasons, and entire careers. You could say that they’re one of the leading causes of What Ifs! To that end, because injuries have a significant impact on the NBA, it only makes sense that they’re part of basketball video games. I’m mostly referring to the simulation games, but there’s a place for them in arcade titles as well.
Sure, in the moment, you may not be exactly thrilled to see injuries occur. You don’t necessarily want to see your virtual players get hurt any more than you’d wish for the injury bug to bite your favourite teams and players in real life. There are undoubtedly times when you’d prefer not to suffer any injuries on the virtual hardwood, so you’ll switch them off in the gameplay settings accordingly. If they’re unavoidable – such as being a story beat in MyCAREER – they can be extremely frustrating. However, I can attest that injuries have actually enhanced a handful of my franchise and career mode games. As such, they’re conspicuous by their absence in titles that don’t feature them.
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Andrew
May 27, 2026
Features, NBA 2K10, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the PC, PlayStation 3, and Xbox 360 version of NBA 2K10.
I’ve really enjoyed going back and developing more of an appreciation for the seventh generation NBA 2K titles prior to NBA 2K13. Well, most of them! NBA 2K6 is now one of my favourite basketball video games, and I also ended up getting hooked on NBA 2K7 after revisiting it. NBA 2K8 felt like a misstep – an opinion that you’ll find in contemporary reviews of the game – but the series quickly got back on track with NBA 2K9. That game immediately shot up my rankings after I spent some more time with it, which includes a co-op Chicago Bulls Association with Dee.
That brings me to NBA 2K10. Like its predecessor, I think it’s unfortunately come to be overshadowed by the admittedly fantastic releases that followed it. To that point though, it’s still an excellent game in its own right. There are definitely aspects that its successors improved upon, but NBA 2K10 is still comparable in terms of its overall quality and how fun it is on the sticks. And so, just as I warmed up to its counterpart from EA Sports after it entered my rotation in 2021, I’m now quite fond of NBA 2K10 as well! Let’s take a look back…way back…
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Andrew
May 15, 2026
Features, NBA 2K13, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that I loved about my NBA 2K13 MyCAREER with the Denver Nuggets.
NBA 2K13 is one of the games that I’d love to bring back into my rotation this year. Not only was it a fantastic release that was enjoyed by gamers who were already fans of NBA 2K, but it was the title that got me – a long-time NBA Live fanboy – into the series. The right stick controls provided familiarity, and enhanced the gameplay in an area that I’d argue was still a weakness for NBA 2K, even as it became the premiere NBA sim. It was well-balanced, a blast on the sticks, and offered deep modes that we could enthusiastically spend hundreds and indeed thousands of hours in.
Despite traditionally being a franchise gamer, MyCAREER was my mode of choice in NBA 2K13, rather than The Association. It turned out to be one of my all-time favourite basketball gaming experiences, so I’d say it was a good decision! Although I intend to spend some more time with the rest of what NBA 2K13 has to offer as I look to make it a part of my retro basketball gaming rotation, I definitely won’t rule out revisiting that MyCAREER save every now and again. With that in mind, I’d like to reflect on five things that I loved about my NBA 2K13 MyCAREER, all of which were undoubtedly key factors in me taking such a long detour from franchise gaming.
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Andrew
April 13, 2026
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on what keeps a few of my old favourites out of my basketball gaming rotation.
A few weeks ago, I discussed some of the basketball games that I’d like to bring back into my rotation at some point this year. Unsurprisingly, four of the games that I listed – NBA Live 96, NBA Live 2004, NBA Live 06, and NBA 2K13 – are among my all-time favourites. It only stands to reason that they’re prime candidates as I continue to get my virtual hardwood fix from retro and classic titles. And yet, despite holding those old favourites in high regard, to date I haven’t been in a rush to make them part of my rotation again. Instead, I’ve sought out new retro kicks.
It’s something that I’ve been thinking about since I posted that Friday Five article. My disappointment with recent NBA 2K titles has pushed me towards retro gaming, and to that end, you’d think I’d reach for my old favourites before anything else. After all, they’re the basketball games I’ve enjoyed the most. Familiarity and nostalgia should make them an ideal alternative whenever a new release fails to impress me. To that end, I have dusted off these old favourites here and there, but again, I’ve mostly been revisiting games that I overlooked, and discovering new favourites. Upon reflection, there are a few reasons why some of my beloved old favourites remained benched.
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Andrew
March 27, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball games that I’d love to add to my retro rotation in 2026.
With such a large collection of basketball video games and a predisposition for retro gaming, I’m not too bothered by my disinterest in more recent releases. Moreover, between a MyCAREER and historical matchups in NBA 2K14, a co-op NBA 2K9 Bulls Association with Dee, and a Bulls Dynasty in NBA Live 16, my retro basketball gaming rotation already has some enjoyable fixtures. There are also a handful of other retro favourites that frequently find their way back into my rotation, including NBA 2K17, NBA 2K6, and NBA Live 10.
Of course, there’s always room for other favourites! Furthermore, as fun as it is to have a retro kick begin unexpectedly and on a whim, there are some games that I’d like to make an effort to bring back into my rotation and enjoy anew. There was a time when I felt that certain games were getting too old to enjoy, but suffice it to say that I’ve changed my mind about that! Indeed, between unfinished business, playing different modes, and adding new content with mods, those old favourites can offer many fresh experiences. It remains to be seen how many of these titles re-enter my retro rotation, but they’re at the top of the list of games I’d love to revisit more often.
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Andrew
March 20, 2026
Basketball Video Games, Modding, NBA Live, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five memorable roster mod complaints that I’ve received over the years.
One of the annoying things about creative endeavours – especially online content creation – is the way that negative remarks stick in your mind. You can read nine glowingly positive things from people who enjoyed what you did, and one bluntly harsh comment from someone who didn’t, and somehow it’s the latter that sticks in your mind. Even though the takeaway should be that nine out of ten people liked your work, somehow you focus on the fact that one person wasn’t a fan. While negativity bias may have evolutionary importance, it’s not conducive to creative satisfaction!
After all, when you create something that you hope will be enjoyed, it’s dismaying to hear that someone didn’t like it. Of course, when it comes to a project such as a roster mod for a basketball video game, the complaints can feel rather disproportionate. To that point, some feedback is just entertainingly ridiculous, so it’s not necessarily a case of being hurt by what was said. Indeed, even negative comments that stung a little at the time end up being amusing to look back upon! And so, while negativity bias may have helped commit the following roster mod complaints to memory – and some are examples of how not to provide constructive feedback – I can laugh about them now.
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Andrew
March 6, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of weird roster glitches that I’ve encountered in basketball video games over the years.
The harsh reality of video game design is that no release is ever going to be absolutely perfect. Of course, absolute perfection is an impossible goal in just about any creative endeavour, and you’ll also never be able to please everyone with your design choices. On top of that, bugs are basically inevitable. They were present in classic games, and we certainly see them in modern titles. Whether it’s Super Mario Bros. 3, The Legend of Zelda: Ocarina of Time, or NBA 2K26, it’s just not feasible to code a game that has absolutely no technical issues or imperfections.
Ideally, bugs and glitches will be rare, or have minimal impact on the experience. The best video games – basketball or otherwise – tend to be extremely stable for the most part. There have been some frustrating bugs in basketball video games over the years though, including glitches related to roster editing. They can be particularly nasty, causing us to lose saved data and in turn countless hours of work customising a game. As someone who has enjoyed tinkering with games and creating roster mods since the 90s, I’ve encountered several weird glitches and badly-designed editing functions. These five are among the strangest and most annoying that I’ve experienced to date.
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Andrew
February 23, 2026
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether a franchise mode game can ever truly be failed.
I’ve said it before, but it bears repeating: completion is what we make it in basketball video games. There are also different reasons to play video games in general, with completion being but one of them. For example, our NLSC THRILLHO squad played over 500 games of 2K Pro-Am in NBA 2K17. We didn’t win any tournaments, snare any prizes for a top ranking, or reach a definitive end point. However, we were having so much fun that we kept meeting up to play all those games, and in doing so, created many fond memories. Competition and camaraderie were the point, not completion.
Traditional NBA season play, whether in the form of a single season, franchise, or career mode, is obviously a little different. Sure, it’s also about competing and having fun along the way, but the format provides a long-term goal: finish at least one season and ideally cap it off with a championship. Franchise modes have also grown deeper over the years, inviting us to customise the experience to our liking and take on more responsibilities. It’s all too easy to get impatient and bored during a long season, or find that setting up the board was more fun than playing the game. Completion is what we make it, but even so, is it ever fair to say that a franchise game has “failed”?
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