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Tag Archives: Dynasty

The Friday Five: 5 Steps To Setting Up A MyLEAGUE Game

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of tips for setting up a new MyLEAGUE game in NBA 2K20, or a new franchise mode game in general.

The 2020 NBA season tips off next week, and it’s set to be a very interesting one. There are several new duos around the league, and the path to the Larry O’Brien trophy seems as wide open as it’s been in quite some time. Excitement for the tip-off of the new NBA season is no doubt going to stir up some interest in MyLEAGUE in NBA 2K20. If you’re like me, you’re probably waiting for updated opening night rosters to get started in MyLEAGUE, and from there create your own reality as you take on the role of GM, coach, and every player on your roster.

As more than a coupled of failed threads in our Stories section have demonstrated however, it can be all too easy to lose interest in a franchise game. Sometimes, the idea is more fun on paper than it is in execution. If you make the wrong choices when you’re setting everything up or the wrong moves once you’ve begun, you can easily derail what should have been an extremely engaging and enjoyable experience. To that end, for this week’s Friday Five, I’m offering up five tips for setting up your MyLEAGUE game for success. You’ll ultimately have to make the decisions that work for you, but hopefully this will be a helpful guide to get you started.

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Monday Tip-Off: When The Idea Is More Fun

Monday Tip-Off: When The Idea Is More Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how an idea for a franchise mode game can turn out to be less fun than it originally seemed.

As I’ve mentioned before, this year I’m intending to move away from MyCAREER and return to my roots as a franchise gamer. A generation ago, I was unsatisfied with NBA Live’s Dynasty mode as it lagged behind NBA 2K’s offering, an issue that I still have with EA’s game. I ended up missing out on the quality franchise experience that Association provided as by the time I got into the NBA 2K series, career modes felt fresher, and vital for online team play. I’m ready to return to franchise gaming though, and with the depth of MyLEAGUE, my previous complaints shouldn’t be an issue.

However, there’s a hurdle beyond the depth and quality of a franchise mode: your idea for your game, the scenario you want to create for yourself. If you’re invested in the team you’ve chosen and the situation you find yourself in, you’ll be hooked on your franchise game. Conversely, if the appeal of the scenario quickly wears off, you’ll be far more likely to abandon your franchise within the first five to ten games. On the surface, the solution is to carefully consider all aspects of your franchise game as you set it up, and avoid an unappealing scenario. Unfortunately, all that foresight goes out the window when a seemingly fun idea turns out to be less appealing than expected.

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NLSC Podcast #292: MyCAREER Killed The Franchise Mode

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Episode #292 of the NLSC Podcast is out now! Arcane is back on the show this week as we catch up on the latest NBA 2K20 news, and discuss how a focus on career modes this generation has affected the course and quality of basketball gaming.

‘Tis the preview season, which means that there’s a lot of talk about bullshotting as new NBA 2K20 screenshots continue to drop. The soundtrack for this year’s game has also been revealed, not only bringing tracks from the big names, but also providing an opportunity for unsigned artists. However, the biggest news of the week is that the NBA 2K20 Demo will be released on August 21st. We speculate on what the new MyPLAYER builder might entail, what other content we can expect, and how the demo experience will translate to the full release. After noting the lack of NBA content in recent NBA 2K demos, we move on to this week’s featured discussion: has the focus on career modes adversely affected other modes, and the basketball gaming experience in general? As much as we’ve enjoyed MyCAREER this generation, it does feel as though other aspects of the games have been neglected. We consider what this might mean for the genre moving forward, and whether it’s another sign we’re no longer part of the core demographic.

Tune in below!

What are your thoughts on the latest NBA 2K20 news, and the heavy focus on career modes in today’s basketball games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Planned Features That Fell Through

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five features that were planned for basketball video games, but ultimately fell through.

We’re in the midst of another preview season, waiting to hear about all the changes, additions, and improvements in this year’s games. Of course, one of the perennial worries in our community is that popular features will be ruined by changes or, worse yet, removed altogether. It’s particularly frustrating when we look back at some of our favourite games and see features that are no longer available. It especially stings when they were originally implemented in the early days of basketball gaming, yet have been missing for several years.

That’s a tough enough pill to swallow, but it’s arguably even worse when we hear about great features and content during the preview season, only for it to ultimately fall through. Hearing about plans that didn’t come to fruition after the fact also leaves us wondering what might have been, as does discovering the remnants of scrapped features in game files. Features are never axed for malicious reasons; rather, factors such as time constraints, licensing issues, and other unfortunate circumstances are what cause them to fall through. They’re interesting trivia notes and What Ifs though, so let’s take a look at five of them, including one you won’t have heard before.

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Wayback Wednesday: Running With the Bulls in the Early 2000s

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the difficulty of running with the Chicago Bulls in video games of the early 2000s.

Dusting off old favourites and other interesting hoops titles from yesteryear makes me feel old myself, but that doesn’t compare to the knowledge that my favourite team, the Chicago Bulls, are twenty-one years removed from their most recent championship. It was an incredible time to be a Bulls fan in the 90s, though it has made the subsequent ups and downs quite frustrating to endure at times. It’s been difficult watching them miss out on top free agents, lose their own promising players through free agency or questionable trades, and endure misfortune such as Derrick Rose’s multiple injuries.

Of course, the virtual hardwood is a place where frustrated NBA fans can turn around the fortunes of their favourite team, and I’ve created some fun memories running with the virtual Bulls over the years. In the aftermath of The Last Dance, I’ve overachieved with the Baby Bulls in my memorable NBA Live 2004 and NBA Live 06 Dynasties. More recently, I’ve taken them to back-to-back championships in MyCAREER. In the early 2000s however, it was rough playing with them in video games, as I’m sure my fellow long-time gamers and Bulls fans can attest. Let’s take a look back…way back…

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Wayback Wednesday: Old School Season Modes

Old School Season Modes (NBA Live 96)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at old school Season modes.

Modern basketball games have their issues which are important to discuss, but one thing we can’t say is that they don’t offer a variety of experiences. Even though NBA Live’s modes are still in need of fleshing out, by including Franchise, Ultimate Team, and The One with its connected experiences, we’re presented with a few choices. One of NBA 2K’s strengths for many years has been its deep modes, with MyLEAGUE, MyGM, MyTEAM, and MyCAREER’s online and offline modes keeping us hooked year after year. We’re provided several different ways of playing virtual basketball.

As much as the controls, graphics, physics, and any other aspect of modern titles, it’s the modes that make old basketball video games look primitive. The most in-depth experience on offer was generally the single Season mode, with minimal GM options and no independent action by the CPU teams. Nevertheless, we made the most of those old school Season modes, until they evolved into the multi-faceted, multi-season experiences that they would eventually become. They’re an important step in the evolution of basketball gaming, so let’s take a look back…way back…

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The Friday Five: 5 Modes I Haven’t Played Much

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five game modes that I haven’t played much of over the years.

There’s almost too much to do in basketball video games these days. The amount of modes in NBA 2K in particular caters to a wide variety of tastes; whether you prefer competitive online play, card collecting and team building, living the life of an NBA player, or sitting in the GM’s seat, you can find something to play. Needless to say, this is a good problem to have. It makes older titles look even more primitive, and as we move forward, stresses the importance of NBA Live being able to improve upon the depth and variety of its modes.

While it’s a good problem to have, a bevy of deep modes can leave us struggling to get the most out of a title before the next game is released. As I’ve discussed, it’s a problem that’s further exacerbated when there are multiple hoops titles that you want to play. I’ve spent many hours playing basketball games over the years, and I’ve built up a substantial collection of titles. However, I can’t say that I’ve been able to get the most out of all them, or spent as much time with some of the modes as I would have liked. Glancing at the modes in recent games, or looking back at older titles, I can think of at least five modes that I feel I’ve neglected.

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The Friday Five: 5 Pointless Options in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five options found in basketball games that are rather (or indeed, completely) pointless.

Generally speaking, it doesn’t hurt to have as many options as possible in basketball video games. When it comes to the selection of modes, we want options. When it comes to the controls, we want options. When it comes to gameplay sliders and game settings, we want options. When it comes to customising the game in any way…well, you get the idea. While it may seem intimidating to have too many options, I’d much rather that and simply ignore anything I don’t want to tinker with, rather than wish I had the ability to change something.

With that being said, there have been options and tasks in basketball video games that have felt pointless. In the best case scenario they can just be ignored, but they can still be annoying, if only because you can’t help but feel that they could (and should) be more useful. They leave you wondering why the developers bothered to have those options in the first place, or why something wasn’t done more efficiently. Others may simply be left over from previous games where they had more of a purpose, and some benefit the publishers more than gamers. Whatever the case may be, some options are quite pointless, and these are five that come to mind.

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Wayback Wednesday: The PDA in NBA Live’s Dynasty Mode

PDA in NBA Live 2005's Dynasty Mode

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the PDA feature in NBA Live’s old Dynasty modes.

I’m keen to see NBA Live flesh out its franchise mode experience again. Not only is it a necessity as far as delivering a well-rounded game, but I’ve spent many, many fond hours with Franchise and Dynasty modes in older NBA Live titles. NBA Live was the first basketball game with an in-depth multi-season mode, and it continued to expand through its revamp into Dynasty. NBA 2K has obviously taken the experience much further with Association, MyLEAGUE, and MyGM, but during NBA Live’s strong run back in the mid 2000s, many of us were really enjoying Dynasty’s advancements.

Of course, not every new idea was a good one. The revamp into Dynasty mode took away the ability to control more than one team, and some of the staff development mechanics over the years have felt more video game than sim. However, perhaps the most problematic and annoying feature was the PDA, which made its debut in NBA Live 2005’s Dynasty mode. As with most other concepts that didn’t pan out, it did have some merit, but the drawbacks outnumbered or outweighed the benefits. Let’s take a look back…way back…

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Monday Tip-Off: Are Basketball Gamers Still Sim?

NBA 2K has been drifting from the sim style

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on whether or not basketball gamers are still in favour of sim gameplay and game modes.

For many years, we basketball gamers would talk about how we wanted to see the five-on-five games become more realistic. As technology improved, we saw a steady and pleasing increase in the level of simulation basketball, with NBA 2K in particular achieving some fantastic results in developing sim gameplay. Sim gameplay is what we always emphasised in our Wishlists, and the cause was likewise championed by Da_Czar, the President of Sim Nation who now puts his knowledge and enthusiasm for realistic virtual basketball to use as a developer on the NBA 2K team.

However, despite the influence of Da_Czar, as well as other sim-oriented developers such as Scott O’Gallagher and Gameplay Director Mike Wang, NBA 2K has been drifting towards a more casual style. The change is definitely not due to a lack of knowledge, dedication, talent, or resources, as we’ve seen what NBA 2K is capable of in terms of being an outstanding basketball sim. NBA Live, despite having its roots in a sim style, has also been focusing more on the streetball side of things in The One. These changes in style are obviously being done to appease the core demographic. As such, it’s not just about whether or not the games are sim, but if we gamers are, too.

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NLSC Podcast #281: Trusting the Process with NBA Live

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Episode #281 of the NLSC Podcast is out now! This week, Arcane and I are discussing the matter of trusting the process as far as NBA Live is concerned.

The discussion tips off with reflections on how the once-dominant brand in sim basketball games fell on hard times, from the shaky transition to the sixth generation consoles with NBA Live 06, to the disaster that was NBA Elite 11. We consider missed opportunities as far as rebooting the series by going back and building upon NBA Live 10, and note the difficulties that occurred with the cancellation of NBA Elite 11 and NBA Live 13, before the eventual comeback with NBA Live 14. From there, we discuss how the series has fared during its continued comeback, touching on all of the positives and negatives along the way. After going into detail about what we want to see out of the series moving forward, we wrap up with our hopes and expectations for NBA Live 20.

Tune in below!

What are your thoughts on NBA Live’s comeback, and what must happen with NBA Live 20? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

 

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The Friday Five: 5 Ways to Improve Franchise in NBA Live 20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve Franchise mode in NBA Live 20.

Our Wishlists for NBA Live 20 and NBA 2K20 have been submitted, but as we await another preview season, I feel like talking about my hopes for the upcoming titles. I’m beginning with NBA Live 20, as it needs to be a big year for the long-running hoops series from EA Sports. NBA Live 18 and NBA Live 19 have been EA’s best efforts in quite some time, but there’s plenty of room for improvement. A recurring complaint that I’ve seen is that there isn’t enough focus on the NBA in NBA Live, and that’s a sentiment that I share. One way to address that is to give more attention to Franchise.

The counterargument I’ve seen to that suggestion is that Franchise is old hat for old heads, and that no one cares about it. Considering the fact that us old heads do care about it, and that younger basketball gamers have also expressed their frustration with the lack of depth to Franchise, it’s ridiculous to suggest that no one cares, and that it’s unimportant. NBA Live must provide deep, engaging experiences across the board, and with The One and its connected modes already quite robust, it’s time that a few enhancements were made to Franchise. As a long-time franchise mode enthusiast, I believe that focusing on these five key aspects will help achieve that goal.

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NLSC Podcast – Episode #274

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Episode #274 of the NLSC Podcast is out now! It’s been a busy week in basketball gaming with multiple patches and content updates, while things have also been interesting in the real NBA thanks to the trade deadline. Along with what we’ve been doing on the virtual hardwood, it’s given Kenny and I plenty to talk about.

On this week’s show…

  • NBA Live 19 received a substantial title and content update this week. Getting a trade deadline roster update in time for the weekend was a pleasant surprise, but the addition of in-game injuries came as even better news. It leads us to reflect on some changes that were patched into NBA Live 10 all those years ago.
  • Following up on Patch 1.08 for NBA 2K19, there have indeed been some improvements in terms of cutting down on body steals. Will the changes stick for NBA 2K20, though?
  • With NBA 2K trying to strike a balance between its sim roots, competitive online play, and occasional demands for less realism, has the series become a victim of its own success due to the influx of more casual basketball gamers?
  • NBA 2K Playgrounds 2 has received new content, just in time for the All-Star Weekend (and Valentine’s Day). We share a few more opinions on the game, and also discuss the removal of the first NBA Playgrounds game from the Steam Store.
  • Our Week in Basketball Gaming included progress into Season 2 of MyCAREER, an online session for the NLSC crew, LIVE Events swag, and MyTEAM Domination. It also included a bit of modding, with further updates to a work-in-progress roster update for NBA 2K11.
  • We wrap up Episode #274 of the NLSC Podcast with this week’s NBA discussion. Topics include the flurry of movement at the trade deadline, and a look ahead to the 2019 All-Star Weekend in Charlotte.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Wayback Wednesday: My NBA Live 2004 Dynasty

Select Dynasty Team in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at my memorable NBA Live 2004 Dynasty game.

In a Wayback Wednesday feature a month ago, I reminisced about my NBA Live 06 Dynasty with the Chicago Bulls. It was one of my all-time favourite experiences on the virtual hardwood, and at the time, I enjoyed documenting it in the Stories section of our Forum. It wasn’t my first story topic however, nor was it my only memorable Dynasty game. A couple of years earlier, I’d taken control of the Bulls in NBA Live 2004, playing through a season of ups and downs on route to what was an unlikely championship to say the least.

What was originally meant to just be a first look at the newly renamed and revamped Dynasty mode would turn into an experience that had me hooked for several months. Although I’d been a fan of the franchise concept since it was introduced back in NBA Live 2000, I would suggest my NBA Live 2004 Dynasty is what really solidified my appreciation for the mode. Join me as I take a look back…way back…

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Wayback Wednesday: My NBA Live 06 Dynasty

NBA Live 06 Dynasty: Championship Celebration

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at my memorable NBA Live 06 Dynasty with the Chicago Bulls.

Even as the years have gone by and technology has allowed basketball video games to get better and better, we still have our all-time favourites from yesteryear. As I’ve said in previous Wayback Wednesday features, it can be a lot of fun to revisit old games – it’s one of the main reasons I do flashback content every week – but some of them do show their age, making it difficult to spend a lot of time with them. On the other hand, some games are easier to stick with or revisit time and time again, with their overall experience being just as satisfying years later.

For me, an example of such a game would be NBA Live 06 PC. The reason I’ve been able to dust it off time and time again is because I’ve kept the save file of one of my all-time favourite basketball gaming experiences, namely my Dynasty game with the Chicago Bulls. It’s a game that spawned not one but two Dynasty story topics, so I felt that it would only be appropriate to reminisce about it in a Wayback Wednesday article. Let’s take a look back…way back…

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