Menu
Home | Tag: Dynasty

Tag Archives: Dynasty

Wayback Wednesday: Revisiting NBA Live 18

Wayback Wednesday: Revisiting NBA Live 18

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m giving NBA Live 18 a second look.

It’s fair to say that NBA Live didn’t live up to expectations on the eighth generation. We were hoping for a fresh start after NBA Elite 11 torpedoed the series during the seventh generation, but instead there were numerous unsuccessful attempts to rebuild. However, there were some flashes of brilliance and genuinely good ideas, which only makes the shortcomings of those eighth gen NBA Live titles more frustrating. Now that several years have passed and the weight of new game expectations has been lifted, those positive aspects do stand out, and can be appreciated.

As such, when I revisit an eighth generation NBA Live, I’m sometimes left surprised by how much I enjoyed dusting it off. While these second looks haven’t changed my mind to the same extent as NBA Live 10 or the Next Gen version of NBA 2K14, I do come away thinking that some of them hold up better than I remembered. This was true after Dee and I revisited NBA Live 18 using Parsec and the Xbox App, and had a really fun game. Indeed, I ended up picking up where I left off in Ultimate Team, and it inspired me to reconsider my previous critique. Let’s take a look back…way back…

Read More »

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 version of NBA 2K6.

As I’ve said before, as someone who grew up with NBA Live, it took me a while to truly get into the NBA 2K series. There was a sense of brand loyalty, but beyond that, I was accustomed to NBA Live’s approach to controls, gameplay mechanics, and modes. I remember trying out the PlayStation 2 version of NBA 2K6, and feeling somewhat underwhelmed. If nothing else, I disliked the Isomotion controls, which remained a barrier to getting into NBA 2K for years to come. I preferred to make the best of some rough NBA Live releases, rather than acclimate to a different game.

Obviously, I’ve had a change of heart! A handful of NBA 2K titles over the past decade now rank as some of my all-time favourite basketball video games. I’ve also been able to revisit older NBA 2K titles, and really enjoy them. One older 2K release that I’ve grown rather fond of is NBA 2K6 for Xbox 360. It seems only fitting, since I’ve also warmed up to the Xbox 360 version of NBA Live 06 after giving it another look. However, while NBA Live 06 for Xbox 360 may be slightly underrated at times, NBA 2K6 is definitely a stronger all-around game. Let’s take a look back…way back…

Read More »

Wayback Wednesday: A Forgotten NBA 2K14 MyCAREER

Wayback Wednesday: A Forgotten NBA 2K14 MyCAREER

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at a forgotten NBA 2K14 MyCAREER game.

I’ve been having a blast with MyCAREER in the PlayStation 4 version of NBA 2K14 since I revisited it a couple of years ago to write a retrospective. I got hooked on it after giving NBA 2K14 PS4 a second chance following an uncommonly negative first impression, and it’s become one of my favourite basketball video games. It’s why I’m currently in my sixth season in that MyCAREER, with an eye towards somehow, some way, playing through to the current day. Truly experiencing an NBA career is far more fun than grinding and worrying about the online meta!

However, while that specific game is a fairly recent kick, it wasn’t actually my first foray into MyCAREER in NBA 2K14. When it was released, I did begin a new MyCAREER in the PC version of NBA 2K14, intending to continue the fun that I’d had in NBA 2K13. That didn’t come to pass, as I struggled to enjoy the game, and didn’t warm up to NBA 2K14 until almost a decade later. I did keep the save file though, and it was interesting to revisit it now that I have a more positive view of NBA 2K14. Let’s take a look back…way back…

Read More »

Monday Tip-Off: Depth vs. Simplicity In Modes

Monday Tip-Off: Depth vs. Simplicity In Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a comparison of the benefits and drawbacks of depth and simplicity in basketball video game modes.

Generally speaking, we want to see deep, engaging modes in sim basketball games. Whether it’s a franchise or career experience, or even a card collecting/team building mode, depth is a vital ingredient to them remaining immersive and engaging. On top of being a more accurate representation of the NBA – wherever applicable – there’s simply more to do and care about. As modes have become deeper throughout the years, our expectations have naturally increased proportionately. Shallow modes are criticised for their lack of features and detail, and considered to be behind the times.

At the same time, there’s merit and appeal in simplicity. I’m not just talking about retro gaming either, though that can be part of their draw. Even in modern games though, there’s an argument to be made for simplicity and streamlining in modes. This runs contrary to calls for deep and comprehensive experiences, but for some gamers, that depth and detail can be overwhelming. While having more to do and care about sounds like a great time for many of us, many still see too many moving parts, and tasks that distract and detract from the point of the games: playing virtual basketball. As such, developers are challenged to a balancing act as far as depth vs. simplicity.

Read More »

Wayback Wednesday: Ben Wallace & NBA Live 07

Wayback Wednesday: Ben Wallace & NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Ben Wallace and his short stint with the Chicago Bulls, and how I associate it with NBA Live 07.

I had to check the archives to see if I’ve ever listed my favourite players in any of my articles. The closest I’ve come was naming my All-Time Starting Five in The Friday Five back in 2014, though I’m not sure I’d still choose that lineup today! One of those players definitely isn’t a favourite of mine, while another one is rapidly becoming a former favourite (seriously, Pip: stop it, get some help!). In any event, while my favourites have come up on the NLSC Podcast and I’ve alluded to them in various articles over the years, I haven’t yet dedicated an entire feature to discussing them.

By the same token, I haven’t ever discussed my least favourite players, except in passing. One name that you may have heard me mention on our podcast is Ben Wallace. Although I acknowledge his talent and importance as a member of the 2004 Detroit Pistons, I’m absolutely not a fan of Big Ben. That’s not to cast aspersions on him personally, as I obviously don’t know him. We all have our sporting villains though, and ironically, the four-time Defensive Player of the Year was solidified as one of mine after playing for my favourite team. It’s a stint that’s represented in one of my all-time least favourite games, NBA Live 07. Let’s take a look back…way back…

Read More »

NLSC Podcast #484: NCAA Basketball, NBA 2K18, & Damian Lillard

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #484 of the NLSC Podcast!

The community has spoken: whether it comes from EA Sports, 2K Sports, or indeed both, many of us are very keen to see a new college basketball game! From licensed players and gameplay to presentation and features, we join the community in discussing our expectations for a hypothetical NCAA title. Elsewhere, we’ve noticed a couple of Tweets attempting to rehabilitate NBA 2K18’s image. Naturally, we have a few thoughts on that! We also discuss Damian Lillard’s trade request and big contracts for NBA role players, react to the recent separation of EA Sports and EA Games, and open up this week’s mailbag for some NBA 2K17 Overall Ratings trivia.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Franchise Mode Free Agency Follies

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the free agency follies I’ve experienced while playing Franchise and Dynasty mode.

Part of being a diehard NBA fan is taking a keen interest in what happens when there’s no basketball being played. You’ll find some fans that describe the offseason as their favourite part of the year, or at least consider it as exciting as the Playoffs. It makes sense. There’s optimism as teams are making moves to gear up for a new season, and drama when the biggest names change their jerseys. Of course, most of that drama is over within the first couple of weeks. These days, teams are in a bigger rush to get deals done, so we don’t see many situations like Michael Redd in 2002.

Since franchise modes emulate the key aspects of the NBA offseason, we’re able to experience virtual free agency. For those of us who like to play (or simulate) multiple seasons in franchise modes, the offseason and free agency reflects the anticipation and enthusiasm of the real event. There’s the added fun of being in control, and signing the players that we wish our favourite team would, or could. To that point though, virtual free agency can likewise end up being a disappointment. We might also discover that even if we make desirable moves, being a successful NBA GM is easier said than done. I know that I’ve had a few franchise mode free agency follies over the years.

Read More »

Monday Tip-Off: Keep Those Old Saves

Monday Tip-Off: Keep Those Old Saves

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a PSA to hold on to your old saves whenever possible.

I’ve made no secret of the fact that more recently, I’ve preferred to stick with an old favourite – or new favourite old release, as is the case with NBA 2K14 for PS4 – rather than play the latest NBA 2K. It’s not just a matter of liking the gameplay better in older games, though admittedly that is a key factor. To be blunt, I’m tired of grinding and starting over from scratch every year, knowing that I won’t be able to enjoy the fruits of my labour when the servers are shut down. And yes, the use of the word “labour” is deliberate here, because it does end up feeling more like work than play.

And so, I’ve gravitated towards games that hold up well, and I can continue to dust off and play for years to come. Reaching my sixth year in NBA 2K14 MyCAREER is far more rewarding than anything I could achieve in NBA 2K23’s mode, which will one day be inaccessible. Retaining access to my Chicago Bulls Dynasty in NBA Live 06 PC holds far more appeal than any cards that I could collect in NBA 2K23 MyTEAM. With care, I can preserve those experiences and revisit them whenever the mood strikes, which isn’t the case when live service content is involved. However, thanks to a lack of foresight, there are long-lost saves that I’ll never be able to revisit.

Read More »

The Friday Five: 5 Unsuccessful Teams That Were Fun In Games

The Friday Five: 5 Unsuccessful Teams That Were Fun In Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five teams that were fun to use in video games, despite being unsuccessful in real life.

Unless you’re a diehard fan of them – or looking for a challenge – you’re probably not going to choose to play with a bad team in a video game. Mediocre teams can be more enjoyable as long as they have some talent at their disposal, but they’re generally not our first choice either. We tend to gravitate towards the teams with the top stars and talent, with whom we can win games and make spectacular plays. They’re far more appealing choices in franchise modes as well, since their deeper lineups facilitate a wider variety of trades, without having to completely gut the rotation.

Of course, many unsuccessful teams throughout the years have been much better on paper. Injuries may have derailed their season, or their players might’ve been a poor fit with no chemistry. Some years the competition is particularly tough, or they’re a young team that’s still developing. Whatever the case, these teams are actually fun and interesting to play with in video games, despite their lack of success in real life. In the hands of gamers, they can overachieve well beyond the most optimistic predictions. Here are five unsuccessful teams – which for the purposes of this list, means missing the Playoffs – that were exciting and intriguing options to play with in video games.

Read More »

NLSC Podcast #480: Is NBA Live 15 Overlooked?

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #480 of the NLSC Podcast!

NBA Live 15 generally wasn’t well-received when it was released, but might it be somewhat overlooked today? A fun session playing the game over Parsec prompts us to take a deep dive into all of its pros and cons. Suffice to say it’s a mixed bag, but it might just work its way into our rotation! We also connected to play NBA Live 06 PC with a 2012 season roster, and were reminded of what a special release it was. In this week’s mailbag, we join the community in talking about how we play basketball in real life. Which players would we compare our style of play to, and does that at all influence the creation of our players in career modes?

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Running With The Baby Bulls & Beyond

Wayback Wednesday: Running With The Baby Bulls & Beyond

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about playing with the Baby Bulls teams in basketball video games.

My nostalgia for the NBA and basketball video games doesn’t end with the 90s; far from it! Many of my favourite titles were released in the 2000s through to the early 2010s, and I’ve remained an avid NBA and basketball junkie long after Michael Jordan called it a career. Of course, playing with His Airness on the virtual hardwood required some modding back in the day, owing to his absence from the official roster. When it came to running with Bulls teams in the years that followed, I (usually) didn’t have to worry about them missing a prominent player.

Mind you, while all the names might’ve been accounted for, the talent was certainly lacking. I’ve previously reflected on the challenges that came with assuming control of my favourite team in the early 2000s; an extraordinarily tough time to be a Bulls fan after experiencing the glory days of MJ! I mentioned in passing that they became far more appealing to play with as the decade wore on, and their rebuilding efforts began to yield better results. Those teams came to be known as the Baby Bulls due to their youth, and while they didn’t reach the top of the mountain once more, I did enjoy putting them on the virtual hardwood. Let’s take a look back…way back…

Read More »

NLSC Podcast #478: Highlights, Rumours, & Regrets

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #478 of the NLSC Podcast!

Games that we wish we played more, seasons that we wish we finished, and saves that we wish we still had, are common tales among basketball gamers. This week, we join the community in reminiscing about some of our biggest basketball gaming regrets! A misconception about a job listing also prompts us to address the subject of NBA Live rumours, as well as clickbait content. Additionally, we touch on whether a theoretical future NBA Live should be sim, arcade, or a sim-arcade hybrid. We also reflect on some spectacular highlights in last week’s NLSC Top 10 that had us all buzzing, and provide an update on reaching Year 6 in NBA 2K14 MyCAREER.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Times Basketball Games Had Fictional Content

The Friday Five: 5 Times Basketball Games Had Fictional Content

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five times that basketball games featured fictional content.

Authenticity is the name of the game when it comes to sim basketball titles. There are acceptable breaks from reality, of course. MyTEAM allows us to construct lineups that span multiple eras, with everyone in their prime and ignoring that some players have passed away. It’s a fantasy mode, after all. We can also choose to have classic teams from different eras square off, play with teams featuring all of the best players in club history, or even have a team face itself. Even in a sim game, there’s fun to be had doing things that can’t be done in real life.

Fictional content is something else altogether. It’s usually the mark of an arcade game, such as the Stickmen and other bonus teams in NBA Jam: On Fire Edition, or the inclusion of Mortal Kombat characters in the arcade version of NBA Jam Tournament Edition. Most of the fictional content in sim titles comes from our own modding and roster customisation. With that being said, there are some times when fictional content appeared in sim basketball games, beyond the obvious examples of Roster Players filling in for unlicensed names. From placeholders and bonus content to questionable design choices, here are five times that sim basketball games had fictional elements.

Read More »

Monday Tip-Off: Realistic Start, Fictional Finish

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I prefer to start a game with realistic rosters, but end up with fictional lineups and outcomes.

Realism is relative when it comes to the virtual hardwood. I’m sure I’m not alone in admitting that as basketball video games became more sophisticated and encouraged a more strategic approach, I realised that my style of play wasn’t as “sim” as I thought. If nothing else, I was quite content to toss a more realistic style out the window if I desperately needed buckets, and use reliable tricks that would help me get them. Not that there’s anything wrong with that, of course. The goal is to win – whether you’re up against the CPU or another person – and to enjoy the games that we play.

My point is that even those of us who value the sim style will take some liberties with realism from time to time. Indeed, it’s inevitable in franchise and career play. Those modes invite us to create our own reality, whether it’s placing ourselves in the league, or donning our GM suits to make the trades we wish our favourite team would in real life. The fictional results and player movement make playing through multiple years in franchise and career modes interesting, creating alternate history and fun scenarios. However, despite the appeal of these fictional outcomes, I’ve always preferred to begin new franchise games with real rosters, rather than shake things up right away.

Read More »

Wayback Wednesday: No Portrait Available

Wayback Wednesday: No Portrait Available

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the “No Portrait Available” placeholders that are a staple of old basketball video games.

Beyond obvious examples such as dated graphics, fewer modes, and less bonus content, there are some hallmarks that immediately identify basketball video games as old school. They are the approaches and design choices that modern games eschew, either because they’re no longer necessary, or newer technology facilitates preferable solutions. These days, you’d never see a Free Agents Pool that’s limited to the same number of players as a regular team. No active players will be represented by Roster Players, since the entire league is covered by the current licensing agreement.

That brings us to another staple of old games that we no longer see: a generic portrait for players who are missing a proper one. If you’ve been playing basketball games for a long time, these players with no available portrait will be part of the nostalgia that you feel for old favourites, whether it’s the approach in general or some more specific examples. Don’t believe me? Let’s take a look back…way back…

Read More »