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The Friday Five: 5 Worst Things in 5 of My Favourite Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of the five worst things in five of my favourite basketball video games.

I’ve been playing basketball video games for many years now, and there are several titles that stand out as my favourites. I’m probably overdue to write an article where I rank them, either in Monday Tip-Off or as a multi-part Friday Five series. With over two decades’ worth of games, the arcade and sim subgenres, and more than one series among my favourites, a Top 5 wouldn’t be sufficient. I feel I’d end up making some very contrived selections in order to make the list of five as varied and interesting as possible, which wouldn’t necessarily allow it to be completely accurate and honest.

Obviously, games become our favourites because of their strong points. The titles we love the most are the ones that offer the best combinations of quality gameplay, deep modes, and memorable features. They’re the ones that we’ve spent hours upon hours with, creating many fond memories on the virtual hardwood. However, even the best games and the ones that rank as our personal favourites have their problems. It’s rare that there isn’t one thing that bugs us, one thing we can point to as being the worst aspect of a game that we otherwise hold dear. With that in mind, here are five of the worst things in five games that I’d rank among my personal all-time favourites.

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Wayback Wednesday: NBA Live 2004’s Unusual Ratings

Wayback Wednesday: Unusual Ratings in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the unusual ratings in NBA Live 2004.

As I noted in my in-depth retrospective of NBA Live 2004 for our 25th Anniversary of NBA Live celebrations, the game was a strong return to form after NBA Live 2003 was skewed in more of an arcade direction. It revamped the franchise experience into Dynasty mode, saw the addition of gameplay sliders, and introduced new player animations and physics with 10-Man Freestyle. It’s a fantastic game for its era, and tipped off a strong three year run for the series. I’d still rate it as one of my favourite games, and rank it among the best all-around NBA Live titles.

Of course, it does have a handful of issues. I’ve talked about some of the problems that occurred in the offseason of the new Dynasty mode, and mentioned a couple of other quirks in my retrospective. Something that a lot of gamers who played NBA Live 2004 will no doubt remember is the unusual ratings – specifically the Overall Ratings – for many of the players, past and present. As usual, there’s a story behind the oddity, so let’s take a look back…way back…

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The Friday Five: 5 Errors That Were Never Fixed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five errors in various basketball video games that were never fixed.

Post-release support for basketball video games has come a long way. Official roster updates are now the norm, and while there are complaints about their quality, they at least add new content to the game, and update modes where custom rosters can’t be used. We no longer have to petition the developers to create bug fixes, and it’s much easier to provide feedback about errors that arise. Modern NBA Live and NBA 2K titles do have their problems, but we’re more likely to see resolutions, as well as content updates that keep them fresh throughout the year.

This wasn’t always the case, especially on consoles. Before the PlayStation 3 and Xbox 360 era, patches and updates were mostly a perk of PC releases. Even then, they weren’t as plentiful or detailed as they are now. There were a lot of errors that we just had to put up with, as there was no way that they were going to be fixed until the next game came out; assuming they didn’t become legacy issues, of course! Mind you, even when games did receive official patches, they would sometimes introduce new errors that were never followed up on with further fixes. Some of these errors were just cosmetic, some we could fix ourselves, but all were annoying in their own way.

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Monday Tip-Off: How Career Modes Overtook Franchise Modes

Monday Tip-Off: How Career Modes Overtook Franchise Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how career modes ended up surpassing franchise modes in popularity.

As a long-time basketball gamer, it’s been interesting to not only see how the games have evolved, but also how trends and attitudes have changed. A noteworthy example of changing trends is the popularity of franchise modes. There was a time when they were considered the pinnacle of modes in basketball games, a dream come true for those of us who remember playing the basic single season modes of early titles. These days, they’re seen as passé; something for “old heads”, despite the fact younger hoops gamers enjoy them too. If nothing else, they’re no longer the flagship mode.

That distinction now belongs to career modes, and their connected online experiences. In some respects, it’s not surprising. It took longer for fully-formed career modes to make their way into NBA 2K and NBA Live, and there had been an interest in seeing them for quite some time. Indeed, the franchise modes were often used to simulate a single player career mode, so gamers clearly wanted that type of experience. The shift towards career modes is still interesting however, especially as they’ve drawn in gamers who have traditionally been all about franchise play. How did this happen? Well, I have a few theories as to how career modes gained and maintained popularity.

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Monday Tip-Off: Too Much at Stake to Experiment

Monday Tip-Off: Too Much at Stake to Experiment

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we’re less inclined to mess around in basketball video games these days, because there’s too much at stake to experiment.

During our discussion of franchise gaming in Episode #303 of the NLSC Podcast, I mentioned how franchise modes are a throwback to the days when we were freer to experiment with basketball video games. It’s something that I’ve thought about a lot since getting into MyCAREER and the online scene in recent years. As much fun as I’ve had with those modes, I’m aware of how careful I’ve had to be in order to enjoy myself. A wrong choice can easily torpedo a saved game, wasting hours of grinding with undesirably dire consequences.

Of course, you could argue that that’s part of the challenge now; a key component of an evolved experience. You have to think about your decisions and choose wisely, and if you don’t and suffer because of it, then it’s on you for not playing the game properly. I understand that, and there’s merit in having to commit to a choice, as well as fun in an experience that’s curated to some extent. However, if the consequences are actively discouraging us from experimenting and seeing everything that a game has to offer, that’s rather unfortunate. We still have that freedom to experiment in a mode like MyLEAGUE, but in MyCAREER, there’s simply too much at stake.

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Monday Tip-Off: The Difficulty of Going Back

Monday Tip-Off: The Difficulty of Going Back

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the increasing difficulty of going back to an older basketball title.

Recently, I looked into producing a couple of ideas that I’d been kicking around for Wayback Wednesday for some time: going back and finishing 100 Challenges in NBA Live 15’s Ultimate Team, and finishing 50 Challenges in NBA Live 16 LUT. Once the NBA Live 15 server shutdown was announced, I knew that I’d have to get onto the first idea as soon as possible, as it would no longer be doable once online support ended. I drafted the introduction to the piece, fired up NBA Live 15, and started a game. I was intent on making a feature out of some unfinished business.

Only, that’s as far as I was able to get. I couldn’t finish the game, and after taking a glance at NBA Live 16, I likewise decided against going ahead with those features. Granted, it was partly due to calculating how much time it was going to take and deciding that it’d be too many hours of repetitive play that I could be spending on other projects. It was doable of course, as long as I put in the time every day before the shutdown, but the prospect wasn’t appealing. I came to the realisation that it was no longer as easy to go back and play old games, compared to previous generations. For me at least, there’s just too much difficulty in going back for an extended time.

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NLSC Podcast #303: Putting On Our Virtual GM Suits

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Episode #303 of the NLSC Podcast is out now! This week, Dee4Three and I discuss a mysterious new patch for NBA 2K19, our appreciation for franchise gaming, and how the preferences of basketball gamers have evolved over the years.

A new patch has come through for the console versions of NBA 2K19. There aren’t any patch notes or any word on what it might entail, leaving us to speculate on what it’s all about. We also talk about gamers returning to NBA 2K19 and other older games, as well as the possibility of servers being turned back on. After touching on some issues with toxic attitudes in basketball gaming, we dive into the topic of franchise modes. They were once the premiere attraction in NBA titles, but have since been surpassed by career modes and the connected experiences. We reflect on how preferences came to shift, while also noting that franchise gaming still has plenty to offer. We’ve also got some advice for enjoying franchise modes, and share fond memories of putting on our virtual GM suits.

Tune in below!

What are your thoughts on franchise gaming in NBA Live and NBA 2K? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

25th Anniversary of NBA Live: NBA Live 06 Retrospective

25th Anniversary of NBA Live: NBA Live 06 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 06.

After the success of NBA Live 2005, NBA Live 06 proved to be a pivotal moment in the series; one that NBA Live is still feeling the effects of today. Because of those long-term ramifications, it’s all too easy to forget that NBA Live 06 is a tale of two games: a last gen and PC release that was at least on par with its predecessor, and a new gen launch title that was a disappointment. It’s unfortunate that the latter often overshadows the former, but it’s understandable, given the lasting impact that it had. Nevertheless, I’ll be covering both versions of the game in this retrospective. Let’s look back at the good, the bad, and the ugly in a significant year for NBA Live.

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25th Anniversary of NBA Live: NBA Live 2005 Retrospective

25th Anniversary of NBA Live: NBA Live 2005 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 2005.

In my NBA Live 2004 retrospective, I summed up that game by calling it a tough act to follow. That’s what makes NBA Live 2005 so impressive, as it met the standard of its predecessor and raised the bar even higher. Many would call it the best game in the NBA Live series, or at the very least, rank it somewhere in the top five, if not the top three. It’s a reputation that’s well-earned, as it improved upon NBA Live 2004 in just about every way possible, and still holds up extremely well over a decade later. It had a few issues of course, but it was still a great release, and remains a personal favourite of mine. Let’s take a look back at another milestone game in the NBA Live series.

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25th Anniversary of NBA Live: NBA Live 2004 Retrospective

25th Anniversary of NBA Live: NBA Live 2004 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 2004.

After NBA Live 2003 leaned too much towards an arcade style of gameplay, NBA Live 2004 was a very welcome course correction. It took the strong points of its predecessor, such as Freestyle Control, and built a more robust sim game on that foundation. It was also the beginning of a very solid three year run for NBA Live on PC, PlayStation 2, and Xbox, before the series began to struggle with its transition to the next generation. NBA Live 2004 was generally very well-received in its day, and it remains a favourite for many long-time basketball gamers. It was definitely a return to form for the series, and the game most of us wished NBA Live 2003 had been.

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NLSC Podcast #301: 25th Anniversary of NBA Live (Part 1)

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Episode #301 of the NLSC Podcast is out now! This is Part 1 of a two-part episode, as Dee4Three and I celebrate the 25th Anniversary of NBA Live. We’re covering the series’ origins through to NBA Live 06 in Part 1, with retrospectives, trivia, and personal memories. Be sure to catch Part 2 next week, when we cover NBA Live 07 through to the present!

To mark the 25th Anniversary of NBA Live, we’re taking a look back at the history of the series with retrospectives and other fun content. We’re extending those deep dive retrospectives to the NLSC Podcast, as we start at the beginning with the precursor to the NBA Live series: Lakers vs. Celtics. From there, we move on to the game that started it all – NBA Live 95 – and go through the series year by year, discussing improvements to gameplay, debuting features, modding, and the overall evolution of the series. Along the way, we share some personal anecdotes of our time with the earlier titles, and compare them to the other releases they were competing with. We also discuss how and why the quality of the early NBA Live games is too often forgotten. Part 1 ends with NBA Live 06, a significant turning point for the series that it’s still feeling the effects of today.

Tune in below!

What are your memories of NBA Live 95 through NBA Live 06? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Steps To Setting Up A MyLEAGUE Game

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of tips for setting up a new MyLEAGUE game in NBA 2K20, or a new franchise mode game in general.

The 2020 NBA season tips off next week, and it’s set to be a very interesting one. There are several new duos around the league, and the path to the Larry O’Brien trophy seems as wide open as it’s been in quite some time. Excitement for the tip-off of the new NBA season is no doubt going to stir up some interest in MyLEAGUE in NBA 2K20. If you’re like me, you’re probably waiting for updated opening night rosters to get started in MyLEAGUE, and from there create your own reality as you take on the role of GM, coach, and every player on your roster.

As more than a coupled of failed threads in our Stories section have demonstrated however, it can be all too easy to lose interest in a franchise game. Sometimes, the idea is more fun on paper than it is in execution. If you make the wrong choices when you’re setting everything up or the wrong moves once you’ve begun, you can easily derail what should have been an extremely engaging and enjoyable experience. To that end, for this week’s Friday Five, I’m offering up five tips for setting up your MyLEAGUE game for success. You’ll ultimately have to make the decisions that work for you, but hopefully this will be a helpful guide to get you started.

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Monday Tip-Off: When The Idea Is More Fun

Monday Tip-Off: When The Idea Is More Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how an idea for a franchise mode game can turn out to be less fun than it originally seemed.

As I’ve mentioned before, this year I’m intending to move away from MyCAREER and return to my roots as a franchise gamer. A generation ago, I was unsatisfied with NBA Live’s Dynasty mode as it lagged behind NBA 2K’s offering, an issue that I still have with EA’s game. I ended up missing out on the quality franchise experience that Association provided as by the time I got into the NBA 2K series, career modes felt fresher, and vital for online team play. I’m ready to return to franchise gaming though, and with the depth of MyLEAGUE, my previous complaints shouldn’t be an issue.

However, there’s a hurdle beyond the depth and quality of a franchise mode: your idea for your game, the scenario you want to create for yourself. If you’re invested in the team you’ve chosen and the situation you find yourself in, you’ll be hooked on your franchise game. Conversely, if the appeal of the scenario quickly wears off, you’ll be far more likely to abandon your franchise within the first five to ten games. On the surface, the solution is to carefully consider all aspects of your franchise game as you set it up, and avoid an unappealing scenario. Unfortunately, all that foresight goes out the window when a seemingly fun idea turns out to be less appealing than expected.

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NLSC Podcast #292: MyCAREER Killed The Franchise Mode

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Episode #292 of the NLSC Podcast is out now! Arcane is back on the show this week as we catch up on the latest NBA 2K20 news, and discuss how a focus on career modes this generation has affected the course and quality of basketball gaming.

‘Tis the preview season, which means that there’s a lot of talk about bullshotting as new NBA 2K20 screenshots continue to drop. The soundtrack for this year’s game has also been revealed, not only bringing tracks from the big names, but also providing an opportunity for unsigned artists. However, the biggest news of the week is that the NBA 2K20 Demo will be released on August 21st. We speculate on what the new MyPLAYER builder might entail, what other content we can expect, and how the demo experience will translate to the full release. After noting the lack of NBA content in recent NBA 2K demos, we move on to this week’s featured discussion: has the focus on career modes adversely affected other modes, and the basketball gaming experience in general? As much as we’ve enjoyed MyCAREER this generation, it does feel as though other aspects of the games have been neglected. We consider what this might mean for the genre moving forward, and whether it’s another sign we’re no longer part of the core demographic.

Tune in below!

What are your thoughts on the latest NBA 2K20 news, and the heavy focus on career modes in today’s basketball games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Planned Features That Fell Through

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five features that were planned for basketball video games, but ultimately fell through.

We’re in the midst of another preview season, waiting to hear about all the changes, additions, and improvements in this year’s games. Of course, one of the perennial worries in our community is that popular features will be ruined by changes or, worse yet, removed altogether. It’s particularly frustrating when we look back at some of our favourite games and see features that are no longer available. It especially stings when they were originally implemented in the early days of basketball gaming, yet have been missing for several years.

That’s a tough enough pill to swallow, but it’s arguably even worse when we hear about great features and content during the preview season, only for it to ultimately fall through. Hearing about plans that didn’t come to fruition after the fact also leaves us wondering what might have been, as does discovering the remnants of scrapped features in game files. Features are never axed for malicious reasons; rather, factors such as time constraints, licensing issues, and other unfortunate circumstances are what cause them to fall through. They’re interesting trivia notes and What Ifs though, so let’s take a look at five of them, including one you won’t have heard before.

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