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The Friday Five: 5 Games You May Not Know You Can Mod

The Friday Five: 5 Games You May Not Know You Can Mod

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball games that you may not be aware that we can mod.

When we were founded as the NBA Live Series Center all the way back in 1996, the focus of our modding community was naturally the NBA Live releases on PC. When NBA Live went console-only and NBA 2K came to PC, we turned our focus to that series. Basically, we’ve primarily focused on the brand leader that’s releasing on PC, but we’ve long been open to supporting mods for other games as well. There haven’t been as many of those releases – at least not around these parts – but modders have branched out into other titles, such as johnz1’s efforts for NBA Jam: On Fire Edition.

To that point though, there have been some other hoops titles over the years that can be modded. A focus on NBA Live and NBA 2K, and the general lack of popularity of these games, are the main reasons we haven’t seen fit to mod them. Nevertheless, they can be tinkered with to some extent, even if it’s simply renaming players. With more and more enthusiasm for retro basketball gaming and modding nowadays, there might be niche interest in furnishing them with a simple mod or two. Even if there isn’t quite enough interest to warrant any major public releases, the knowledge that we can mod these overlooked games could always spice up our retro basketball gaming sessions!

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The Friday Five: 5 Games I Wish We Could Mod

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball video games that I wish we could mod.

It’s important that we don’t dismiss modding ideas too readily, such as the possibility of tinkering with specific games. We wouldn’t have all of the amazing projects that our community has created if we gave up too easily! At the same time, we do need to be realistic. If nothing else, it’s fine to acknowledge that something isn’t possible by any means that we currently know of, and that figuring out how to mod a particular game is proving to be exceptionally difficult. Some ideas are pipe dreams, and it’s far less likely that we’ll be able to mod certain games.

Of course, as unlikely as it may be, we can still dream! Whether it’s a great game that could be made even better with mods, or a mediocre release that might be a bit more fun with some custom content, there are titles that I wish we could mess around with. Indeed, there’s a part of me holding out hope that someone might develop ways to mod the games that I’ll be discussing here today; especially the ones that are all-time favourites. Considering what johnz1 has done with the PlayStation 3 version of NBA Jam: On Fire Edition, we shouldn’t completely rule out mods for a couple of these games. For now though, I wish we could mod these games more in-depth, or at all.

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Wayback Wednesday: The Evolution of Roster Mods

Wayback Wednesday: The Evolution of Roster Mods

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the evolution of roster mods in our community.

As technological improvements have led to the development of bigger and better basketball video games, our expectations have changed. What were once cutting-edge graphics are no longer impressive. What was once a deep and engaging mode now seems shallow compared to what’s available in a newer game…usually! This isn’t to say that old games are bad and not worth playing. I wouldn’t be diving into basketball gaming history, or advocating for retro gaming, if I didn’t see value in older titles! Still, we always want to see the genre make advancements, so the bar does get raised.

The same goes for modding over the years. While we made some fantastic roster mods for the early NBA Live games on PC, there were limitations to what we could change and include. As it became easier to modify textures and models in addition to player and team data, there was an expectation that roster mods would become more comprehensive. This led to a golden age of NBA Live modding that has since been continued with the NBA 2K series, but in some ways, it’s also been detrimental to the hobby. Let’s take a look back…way back…

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Wayback Wednesday: A Tribute to DB Commander

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m paying tribute to some very useful software in our modding community: DB Commander.

There have been a number of important modding tools developed over the years. The early NBA Live editors tipped everything off, bringing modding to games that were definitely not designed with it in mind. They were followed by the NBA Live Toolkit, which made editing the new roster database files so much simpler. The EA Graphics Editor and other tools expanded modding (or patching, as it used to be called) beyond rosters, facilitating a plethora of custom faces, jerseys, courts, and more. When NBA 2K came to PC, REDitor II, RED MC, and other utilities made modding viable.

However, one of the most useful tools in NBA Live modding didn’t come from our community. That wasn’t unusual of course, as some of our most frequently-used modding tools were originally developed for other EA Sports PC releases. The one that I’m talking about today is a commercial solution, though many of us did stick with the shareware release. That program is DB Commander, developed by T&T Solutions. Let’s take a look back…way back…

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Wayback Wednesday: The Lost Mods of NBA Inside Drive 2000

Wayback Wednesday: The Lost Mods of NBA Inside Drive 2000

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the lost mods of NBA Inside Drive 2000.

While I was brainstorming ideas for The Friday Five, I came up with the topic of five games that could’ve benefited from mods. As I always do when I’m planning a Friday Five topic, I didn’t commit to it until I could devise five viable examples. One of the games that I had marked down on a preliminary list was NBA Inside Drive 2000, the only game in the Inside Drive series to be released on PC. Before I committed to that list however, I needed to do some research. Had there actually been a modding scene for NBA Inside Drive 2000 that our community here at the NLSC hadn’t partaken in?

As it turns out, there was! A quick Google search brought up a thread in the Operation Sports forums, reflecting on editing the game and downloading mods for it. I removed NBA Inside Drive 2000 from that Friday Five list, and instead decided to dedicate a Wayback Wednesday to looking into its apparently long-lost mods. Let’s take a look back…way back…

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Wayback Wednesday: The EA Graphics Editor

EA Graphics Editor Logo

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the EA Graphics Editor.

Although our modding community continues to produce excellent content for the most recent NBA 2K games, the process has become a little more difficult from NBA 2K15 onwards. While the decision to port the PlayStation 4/Xbox One version to the PC has allowed the platform to receive the best version of the current release, it has put a few limitations on what can be achieved through modding. At the very least, it’s made the process a little tougher. This has led to people in the community expressing their frustration with the current state of modding.

I can certainly sympathise with that point of view, and I’d love to see future versions of NBA 2K be more modder-friendly. However, I also remember the early days of modding NBA Live on PC. I’ve talked about how difficult it could be in a previous Wayback Wednesday feature, though it’s something that got better over time; not just because of changes to the games, but also thanks to the hard work and ingenuity of the people making the tools. Undoubtedly, one of the most impressive and important tools is the EA Graphics Editor. It’s a modding tool that’s served us well for a long time, so let’s take a look back…way back…

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