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Monday Tip-Off: The Attainability of the NBA License

Monday Tip-Off: The Attainability of the NBA License

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the attainability of the NBA license for video game developers and publishers.

As Dee and I discussed on last week’s NLSC Podcast, we have some concerns when it comes to NBA The Run. While we’re happy to see another basketball video game in the space – one that has the NBA license, no less – we’re not so thrilled about it being an exclusively online PvP title. The snippets of gameplay that we’ve seen so far have also left us feeling sceptical. Irrespective of how successful NBA The Run turns out to be – and again, we absolutely want to see alternatives to NBA 2K – it may not be the game for us. That’s just the way it goes, sometimes.

However, in a way, NBA The Run has already enjoyed a measure of success. What began as an unlicensed streetball game comprised solely of fictional characters now has the NBA license. More to the point, the NBA reached out to Play By Play Studios to discuss a partnership. Obviously that was great news for the game that started life as The Run: Got Next, but it also bodes well for other developers, and ultimately us as gamers. It demonstrates that the NBA isn’t interested in an exclusive deal with 2K or any other developer, and that they’re willing to work with smaller studios. In short, if you’re developing a basketball video game, the NBA license appears to be attainable.

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The Friday Five: 5 Unexpected Benefits of Basketball Games

The Friday Five: 5 Unexpected Benefits of Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five unexpected benefits of basketball video games.

Like most devotees of the virtual hardwood, I got into basketball games because they combine two things that I enjoy; obviously, video games and basketball! To that end, the main benefit of basketball games has been countless hours of fun playing a virtual representation of my favourite sport. When I was a kid getting into hoops back in the 90s, basketball games helped to educate me about the NBA, and become familiar with some lesser-known players. They’ve allowed me to re-create iconic moments, indulge fantasies, play out What If scenarios, and basically just have more fun with basketball.

You can’t really ask for more than that out of one of your favourite hobbies! However, there have been some other, more unexpected benefits of basketball games. I couldn’t have ever imagined those benefits when I was excitedly installing NBA Live 96 and NBA Jam Tournament Edition on the family PC and renting NBA Live 95 for Super Nintendo from the video store all those years ago. While basketball games would’ve remained an enjoyable pastime for me even without these unexpected benefits, they certainly make me grateful that I took and maintained an interest in them! Indeed, I’m sure that basketball games have given many of us more than just fun on the sticks.

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Monday Tip-Off: The Door Finally Closes on NBA Live…Maybe

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the door has seemingly closed on NBA Live.

Although NBA Live has remained dormant since 2019, I’ve still had plenty of reasons to write about it. Older releases have re-entered my rotation, and I’ve developed more of an appreciation for them. There are some that I’d like to dust off more often, and even mod. I’ve talked about the opportunities the series has had, and some of the ones that it’s squandered. I’ve lamented how both the series and its long-time fans deserved better. Above all, I’ve continued to champion the need for alternatives, and noted how despite numerous setbacks, somehow the door has remained open for NBA Live.

However, with the shutdown of NBA Live 19’s servers and no new release on the horizon, it feels as though the door has finally closed. I could be wrong here, and it’s certainly not the outcome that I wanted. I still believe in the importance of having at least two viable sim options on the market, and I’ll continue to advocate for that. Even if a return for NBA Live is as highly unlikely as it seems, there’s arguably still a better chance of that happening than another developer stepping up to try to compete with NBA 2K. For now though, with online support for NBA Live 19 ending and NBA Live Mobile being the last vestige of the series, the door has seemingly slammed shut.

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Dumb Monday Tip-Off: Yes, It’s In The Game

Dumb Monday Tip-Off: Yes, It's In The Game

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how after all these years, way too many people don’t know that EA Sports’ famous slogan is “It’s in the game”.

It’s Christmastime once again – aka the “silly season” – so it’s time for some merry, light-hearted fun in this week’s features! To that end, I’m combining my Monday Tip-Off “brand” with JaoSming’s old feature, Dumb Mondays. I did this last Christmas, in order to make a tongue-in-cheek comparison between the movies of John Hughes and the rise of the Chicago Bulls. It was a fun, silly “theory” that came to mind years ago. I ended up sitting on the rough draft of an article outlining the “connections” for a long time, before finally polishing it up and publishing it last Christmas.

Since the time has come for some more silliness, let’s talk about something that I find extremely silly: the sheer number of people who don’t know that EA Sports’ slogan is “It’s in the game”! More specifically, they believe that the slogan is something else that may sound kind of similar to that. Furthermore, they insist that they’re absolutely correct in thinking that EA Sports’ slogan is anything but “It’s in the game”. Now, this may not seem like something to get too riled up about, especially given the spirit of the season. With that in mind, I’m definitely not trying to be a Grinch here. This is all in good fun, and revelling in some silliness. At the same time though…come on, now!

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Wayback Wednesday: Michael Jordan in NBA Live 2004

Wayback Wednesday: Michael Jordan in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Michael Jordan in NBA Live 2004.

These days, we think of Visual Concepts as the company to bring Michael Jordan to the virtual hardwood. After all, he’s been available as a Legend since NBA 2K11, we’ve had two iterations of the Jordan Challenge, and he’s graced the cover of four editions of the game. However, long before NBA 2K was celebrating His Airness, he was closely associated with EA Sports. From licensing him for the NBA Playoffs series as he disappeared from other early 90s titles, to games such as Jordan vs. Bird, Michael Jordan in Flight and Chaos in the Windy City, it was EA who brought us MJ.

Of course, the last time that Michael Jordan made an official appearance in an EA Sports game was in NBA Live 2004. Indeed, until NBA 2K11, it marked the last time that he was officially featured in any video games. Needless to say, adding him to the Legends Pool and 90s All-Stars was an annual task for our modding community from NBA Live 2005 through NBA Live 08, so we were still able to play with him on PC. There was something special about official appearances though, especially given MJ’s absence from the virtual hardwood in the late 90s. Let’s take a look back…way back…

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NLSC Podcast #604: NBA The Run Coming in 2026

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From courtside of the virtual hardwood, it’s Episode #604 of the NLSC Podcast!

Big news last week as Play by Play Studios announced that they have acquired the NBA license. As such, their planned 3v3 online PvP arcade basketball video game The Run: Got Next is now titled NBA The Run, and is slated for release some time in 2026. To that end, this week we’re joining the community in reacting to what we know so far about NBA The Run – including breaking down an illuminating and in-depth developer interview with Ballislife.com – as well as the latest teaser trailer. Although the game is aiming to be a worthy successor to the NBA Street series and we’d like to see it turn out well, we’d be lying if we said we didn’t have some concerns at this point in time.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA Live 19 Servers Shutting Down January 30th, 2026

NBA Live 19 Servers Shutting Down January 30th, 2026

EA has advised that the NBA Live 19 servers will be shutting down on January 30th, 2026. The game was de-listed from digital storefronts in late October, basically telegraphing that the end of online support was rapidly approaching.

In recent months, gamers have reported problems when trying to play LIVE Events in The One, suggesting that online support has been in the process of wrapping up for a while now. However, Ultimate Team has remained online and fully functional to this day, and I can confirm that a handful of people are still active in the Community Market on PlayStation 4. With that being said, Ultimate Team will definitely be inaccessible once the NBA Live 19 servers are shut down early next year, along with all other online modes. The final roster update will also be unavailable at that time.

With the shutdown of the NBA Live 18 servers last year, it’s no surprise that NBA Live 19 will soon follow suit. EA has been unusually generous in maintaining online support for the eighth gen NBA Live releases, especially compared to the 27 months that Take-Two guarantees for NBA 2K titles. Obviously NBA 2K has been markedly more successful with a majority of gamers moving on every year, but to that end, it’s quite surprising that the less popular NBA Live releases have retained online support for so long. Prior to support ending for NBA Live 18 last year, NBA Live 14 and NBA Live 15 were still online as of 2019, while NBA Live 16’s servers were finally shut down in 2020. As such, the eighth gen NBA Lives have ended up receiving between five and seven years of online support.

However, the time has obviously come for NBA Live 19 to be sunset. For anyone still playing the game – which includes me, thanks to a recent kick – we’ll still have three months to finish up any business with modes featuring online content. The offline modes will naturally still be available, though speaking for myself, it’ll be a shame to lose Ultimate Team. Additionally, if you don’t own the game and want to add it to your collection, at this point you’ll need to track down a physical copy. In any case, if NBA Live 19 is still in your rotation or you’d like to give it another look while it’s still relatively intact, make sure you’re ready to be done with it by January 30th next year!

NBA The Run Coming in 2026

NBA The Run Coming in 2026

Earlier this year, Play by Play Studios – a studio comprised of former EA developers – announced The Run: Got Next, a spiritual successor to the NBA Street series. Since then, Play by Play Studios has been able to acquire the NBA license. As such, the game will now be titled NBA The Run, and is slated for release on PC, PlayStation 5, and Xbox Series X|S in 2026.

The game will still feature 3v3 action, with a more casual, arcade-style approach to virtual basketball. The original characters now star alongside NBA players in a series of Knockout Tournaments staged at iconic street courts around the world. Tournament rounds last 2-5 minutes, and feature randomised rules such as “Dunk Fest” and “Speed Round”. As was the original plan with The Run: Got Next, NBA The Run is strictly an online game, though the developers are apparently leaving the door open for local and head-to-head play. New York DJ Bob “Bobbito” Garcia, the announcer for NBA Street Vol. 2, will be calling the action.

In a post over on the PlayStation Blog, Creative Director Michael Young describes NBA The Run as skill-based, equally fun on offense and defense, and a nonstop highlight reel. He touts the fluidity of the controls, rollback netcode for a smooth online experience, and the goal of creating a game that’s easy to pick up but rewarding to master. Young also describes it as “a game with spirit, a game with soul”, and refers to the characters having stories that will create a “living basketball universe”.

Although an online game may not be what most of us were hoping for, with EA backing out of developing a college basketball title, it’s good to know that other alternatives to NBA 2K are in the pipeline. Check out the teaser trailer below, as well as an overview of the features from the Steam listing. Dee and I will naturally discuss this development on an upcoming episode of the NLSC Podcast, but in the meantime, please share your thoughts in the comments, and join in the discussion here in the Forum!

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NLSC Podcast #601: Electronic Arts Acquired in Massive Deal

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From courtside of the virtual hardwood, it’s Episode #601 of the NLSC Podcast!

A couple of weeks ago, it was announced that Electronic Arts will be going private after being acquired in one of the biggest deals in the history of video games. This week, we share our thoughts on the news, and what it might mean for the future of basketball gaming (if anything). We also note some of the reactions that we’ve seen from the wider gaming community on social media. Needless to say, it’s proving to be quite a controversial move! To that end, we also touch once again on the effectiveness of video game boycotts, and how much the average gamer realistically cares about who owns the companies that are developing their favourite titles and series.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: NBA Elite 11 Demo Retrospective

Wayback Wednesday: NBA Elite 11 Demo Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the NBA Elite 11 demo and its impact on the NBA Live series with an in-depth video retrospective.

Fifteen years ago on Sunday, NBA Elite 11 was supposed to be released. However, following a disastrous hands-on preview that made it very clear that the game wasn’t anywhere close to being ready, it was delayed right before it was set to hit shelves. While much of its infamy comes from the video of Andrew Bynum getting stuck in the t-pose at halfcourt, there were so many other problems with the NBA Elite 11 demo, and the retail version. It’s no surprise that the game was ultimately cancelled, but just how badly did EA Sports mess up? Let’s take a look back…way back…

I hope you enjoyed this look back at EA Sports’ biggest basketball blunder! It’s been on my list of Wayback Wednesday ideas for a while now, and since we’ve reached the 15th anniversary of the whole debacle, the timing seemed right. Incidentally, if you have an Xbox 360 and would like to give the demo a try, it’s still available here in our Downloads section. If you’re after a legitimate copy of the full version…well, that can be an expensive endeavour! In any case, feel free to share your thoughts on the NBA Elite 11 demo, as well as the retail version if you’ve played it. Be sure to subscribe to our YouTube channel if you haven’t already, and stay tuned for more retrospectives!

Monday Tip-Off: I’ve Lost My Enthusiasm For New Games

Monday Tip-Off: I've Lost My Enthusiasm For New Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I’ve lost enthusiasm for new basketball video games.

When the preview season for NBA 2K26 officially tipped off in early July, I was filled with dread. Frankly, I wasn’t looking forward to aggregating the news and discussing the upcoming game. Likewise, I wasn’t excited for September to arrive so that I could get my hands on it. The anticipation that I once felt for new games – even when I was hooked on the current one – simply wasn’t there. It helped temper my expectations, but as I discussed in Episode #596 of the NLSC Podcast, NBA 2K26 still failed to reach the low bar that I’d set for it.

Moreover, as I said on the show, NBA 2K26 proved to be a breaking point for me. I already felt disappointed and disillusioned with the ninth generation, but this was the final straw. Unfortunately, I’ve lost my enthusiasm for new games. Even though it’s a year away, I’m not excited about going through another preview season. I’m dreading having to play and talk about future NBA 2K releases. I can’t feel optimistic about the future of the series, or the chances that we’ll see the return of NBA Live; especially after EA Sports rescinded their proposal for a college game. Call it an extreme case of the New Game Blues if you like, but I’m not sure how I can get that enthusiasm back.

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NLSC Podcast #596: EA Drops Out, 2K Going Back to School

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From courtside of the virtual hardwood, it’s Episode #596 of the NLSC Podcast!

In a shocking and rather unfortunate development, EA Sports has rescinded their proposal for a college basketball game in light of Take-Two reaching agreements with several schools to develop their own “college basketball experience”. This week, we join the community in reacting to the news and speculating on what we can expect from 2K as far as DLC and possibly a standalone game within a couple of years. Interestingly, not everyone is in favour of 2K beating EA to the punch here, but there certainly is interest in what they’ve hinted at. We also follow up on last week’s show with some further impressions of NBA 2K26, now that we’ve both had a chance to spend ample time with this year’s game.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

2K Announces Return to College Basketball

2K Announces Return to College Basketball

Just as I finished posting the previous bulletin about EA Sports rescinding their proposal for a college basketball game, 2K announced that they were going back to school with the following post:

It’s NBA 2K26 launch week! It seems like a good time to share even MORE incredible news about the future of basketball at 2K.

Yes, it’s true. We’re working on a college basketball experience that will feature more than 100 programs from across the country, from powerhouses to Cinderella stories. Competition fuels quality at all levels, which is why our approach with college basketball ensures our partner schools, college athletes and our players all benefit.

More good news – you won’t have to wait long to start seeing your favorite colleges show up in game. We’ve got big plans for 2027 and beyond, and even a few surprises coming in early 2026.

We’ve proven the quality of the basketball experience we can deliver for years, and have every intention to bring that same level of quality to college hoops.

Ball Over Everything.

Obviously further details are yet to come, and “college basketball experience” is somewhat vague wording, but we might possibly see a standalone game from 2K as early as 2027. As for the surprises that are coming in early 2026, my guess would be MyTEAM content as they apparently originally proposed, but we’ll have to wait and see. For the moment, we can only speculate.

We’ll be sure to cover any future announcements, as well as the game/content when it arrives. I have no doubt that Dee and I will have plenty to say about these developments with EA Sports, 2K, and college basketball games in an upcoming episode of the NLSC Podcast, so stay tuned for that as well. In the meantime, feel free to share your thoughts in the comments, as well as join in the discussion here in the Forum.

EA Sports Rescinds College Basketball Game Proposal

EA Sports Rescinds College Basketball Game Proposal

Back in June, many of us were excited to hear that EA Sports were planning to make a new college basketball game, targeting a 2028 release. Since then however, Take-Two has also thrown their hat into the ring, and it appears that their efforts have already sunk EA’s return to the virtual hardwood.

As per Matt Brown of Extra Points, EA Sports has now rescinded their proposal to the Collegiate Licensing Company in the wake of Take-Two coming to terms with several schools. EA’s proposal was for an exclusive license to develop a game featuring every Division I school, notably representing both the men’s and women’s basketball programs. 2K originally proposed a non-exclusive deal that would see them integrate a limited number of college teams as MyTEAM content. However, they later proposed a standalone game, and began contacting schools accordingly.

EA Sports has yet to make a further public announcement regarding their planned college basketball game, but it certainly does sound as though they’ve backed away from those plans in light of 2K inking deals with a number of schools, and their own failure to secure an exclusive contract. Matt Brown’s coverage of this situation from the initial rumblings to the latest development has been excellent and on-point, so for now, it doesn’t look like we should hold out much hope for a new EA Sports college basketball title anytime soon.

This is obviously unfortunate news as many basketball gamers were looking forward to having an alternative in the space once more. With the success of EA Sports College Football, there seemed to be cause for optimism that EA would be looking to make a strong return to the virtual hardwood. 2K is undoubtedly in a better position to deliver a game sooner though, so it’ll be interesting to see if any announcements are forthcoming. In the meantime, feel free to share your thoughts in the comments, as well as here in our Forum.

Wayback Wednesday: NBA Jam Extreme Retrospective

Wayback Wednesday: NBA Jam Extreme Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Jam Extreme.

I remember the excitement I felt when I saw a promotion for NBA Jam Extreme in a magazine. NBA Jam Tournament Edition had already solidified my love of Jam, so I was naturally keen on the prospect of a new game with updated rosters. The promo used the game’s cover art: a shot of Shawn Kemp soaring to the rim and throwing it down over Hakeem Olajuwon. The Reignman was actually my cousin’s favourite player growing up and thus I’d become a fan of him as well, so making Kemp the face of NBA Jam Extreme gave it some extra coolness right out of the gate.

And then of course, there’s the name itself: NBA Jam Extreme. Back in the 90s, the word EXTREME often implied that something was cool with a capital C (or a capital K, because again, it was the 90s!). In short, twelve-year-old me had ample reason to be hyped for a new NBA Jam game. As it turned out though, I never got to play NBA Jam Extreme back in the day, as I instead moved on to NBA Hangtime. Honestly, I’d have to say that that was for the best! Nevertheless, it was interesting to finally get my hands on NBA Jam Extreme all these years later. Let’s take a look back…way back…

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