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Monday Tip-Off: Balancing Consequences & Fun

Monday Tip-Off: Balancing Consequences & Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on the delicate balancing act between consequences and fun in hoops gaming.

Developing a video game that satisfies its target audience is easier said than done; not just from a technical standpoint, but a conceptual one as well. That’s because even within a specific demographic, there are different preferences and approaches to gaming. Some people like exploration, storytelling, and immersion. Others prefer a more competitive atmosphere. One may prefer video games to be a fun distraction, while others want a challenge and choices with consequences. These are all valid preferences, and thus catering to them all as best as possible is a daunting task.

That is nevertheless the goal that I believe basketball games have been striving for, with mixed results. Of course, to a certain extent, consequences are supposed to be part of the fun, because therein lies the challenge and the game. In a team building mode, there’s currency to budget, and strategies to assembling a squad that’s both successful and fun to play with. In single player career modes, there’s likewise budgeting of in-game currency, optimal build choices, and efficient methods for grinding. Making the right choices is all part of the experience, but without the right balance, the consequences can be too severe and thus detract from the fun.

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Wayback Wednesday: Vince Carter Gets Booed in NBA Live 10

Wayback Wednesday: Vince Carter Gets Booed in NBA Live 10

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the way Vince Carter was booed in NBA Live 10.

In last week’s Friday Five, I mentioned that in NBA Live 10, Vince Carter would be booed by the virtual Toronto crowd whenever he played there as an opponent. As I needed a screenshot of Vince in NBA Live 10 for the article, I fired up the game and my Elgato capture device, and got to work. After deciding to go the extra step and record some footage of the phenomenon, I grew curious. Is that detail still a thing if he gets traded to another team? What happens if he’s back in Toronto? It seemed like a good idea for a video feature, so let’s take a look back…way back…

I hope that satisfied your curiosity as it did mine! I enjoy making the occasional video for Wayback Wednesday and other weekly features, as well as providing updates on my modding projects, so it was nice to whip up another one this week. Be sure to subscribe to the NLSC’s YouTube channel for more videos moving forward!