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Wayback Wednesday: NBA Live 09 & Fallout 3

Wayback Wednesday: NBA Live 09 & Fallout 3

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m looking back at how NBA Live 09 led me to discover Fallout 3, and the way that the games are linked in my nostalgia for them.

I’m sure that some of you are thinking this is quite an unusual topic for a Wayback Wednesday feature. Of course, if you’re a long-time listener of the NLSC Podcast or a member of our Forum, you may well be aware that I’m also an enthusiastic fan of the Fallout series. Along with Bart vs. The Space Mutants, mentioning it on the podcast is something of a running gag. At the same time, my love of Fallout 3 in particular has a connection to basketball gaming. More specifically, when I reflect on Fallout 3, I’ll often associate it with NBA Live 09.

That may seem quite esoteric, but there’s a reason why the two games are linked for me. No, NBA Live 09 doesn’t exactly have any post-apocalyptic themes, and apart from basketballs being present as a junk/miscellaneous item in Fallout 3, it doesn’t have much to do with the hardwood, virtual or otherwise. Nevertheless, the two games are linked in my memory, and today I’m reflecting upon that connection. Let’s take a look back…way back…

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Monday Tip-Off: Imperfections Don’t Need Imperfect Solutions

Monday Tip-Off: Imperfections Don't Need Imperfect Solutions

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a simple but important message: imperfections in basketball games don’t need imperfect solutions.

There’s a running gag when it comes to Bethesda’s Fallout games: “it just works”. This sarcastic jab at bugs and other imperfections in the series is a reference to Executive Producer Todd Howard’s declaration that Fallout 4’s “dynamic game engine” would ensure that everything about it “just works”. And, to be fair, while I didn’t enjoy Fallout 4 as much as I did Fallout 3 or Fallout: New Vegas, the game does indeed work. Does everything work as well as it should? Not exactly, and that’s why Todd Howard’s utterance of those words has become a meme.

In all fairness to Todd Howard and Bethesda though, they’re not alone in that regard. To be completely fair to the Triple-A gaming industry at large, achieving perfection is easier said than done, and the scope of their products is going to result in issues such as bugs and oversights. As gamers, consumers, whatever we want to call ourselves, we do understand that. However, some things are just poorly planned, designed, and implemented. Although we do criticise these issues and suggest solutions, I’ve also seen many gamers defend these imperfections. Not because of the difficulty of game design, mind you, but the notion that imperfect solutions cancel out valid complaints.

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The Friday Five: 5 Ideas for Basketball Games from Other Genres

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas that future basketball games should consider borrowing from titles in other genres.

Basketball games, like all sports titles, differ from other genres of video games when it comes to their nuances and our expectations. In many video games, there are several breaks from reality that are not only acceptable, but desirable. The lack of realism in specific aspects of gameplay doesn’t break our sense of immersion the same way it will in a game that is attempting to accurately depict a sport. To that end, certain features, functions, and concepts that we find in other genres of video games aren’t necessarily a good fit in basketball titles.

At the same time, while Da_Czar’s famous catchphrase of “Don’t play video games; play basketball!” is a great philosophy for developers and basketball gamers alike, the fact remains that basketball games are still video games. There are aspects of real life, such as commercial breaks, that they don’t need to replicate. Similarly, there are good ideas for features, functions, and even content that can be utilised by a wide variety of genres. Even though the concepts aren’t basketball-centric in and of themselves, they could still greatly enhance future NBA Live and NBA 2K releases. Here are five such ideas that basketball games could stand to borrow and make their own.

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