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NLSC Podcast #574: Q&A With Andrew and Derek

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From courtside of the virtual hardwood, it’s Episode #574 of the NLSC Podcast!

The community has some questions, and fortunately, we’ve got some answers! At the suggestion of listener Rene, this week we’re holding a Q&A with questions taken from our social media. The Q&A covers a little bit of everything: favourite foods, favourite video games of other genres, our preferred strategies on the virtual hardwood, Tom Chambers’ Hall of Fame credentials, experiences meeting NBA players in real life, our top basketball movies, and more. We hope that you enjoy hearing our thoughts on this array of fun topics – and maybe learning a thing or two about us as well – as we definitely enjoyed answering all of your questions!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Ups & Downs of Early MyCAREER

Monday Tip-Off: The Ups & Downs of Early MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the ups and downs of the early stages of MyCAREER.

It’s been an interesting, but at times frustrating, journey for career modes in NBA 2K. As popular as franchise modes became after being introduced in the early 2000s, there was undeniable interest in a similar experience from the perspective of a single player. Being an RPG style of mode, as My Player evolved into MyCAREER, it began to incorporate cinematic stories. These days, many gamers see the traditional/NBA side of MyCAREER as a means to an end; a way to grind and level up their MyPLAYER avatar for the online scene. Of course, others still enjoy the NBA career experience.

Something that has remained fairly constant, however, is that it’s a long way to the top. Sure, the grind is worse now, in no small part because it encourages paying for quicker upgrades, and boosting Take-Two’s recurrent revenue. Even if you’re willing to pay to skip the grind, it costs more than before. I’ve talked about that many times, and that isn’t really what this article is about, but it does bear acknowledging. In any case, while there are issues with pushy microtransactions, and occasionally a story that doesn’t match up with our starting ratings, the early stages of MyCAREER are about a raw prospect’s journey to success. As tough as it is, it can also be quite fun.

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Monday Tip-Off: Grinding Is Antithetical to Fun…And Stick Skills

Monday Tip-Off: Grinding Is Antithetical to Fun...And Stick Skills

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some frank thoughts on how grinding is not only antithetical to fun, but also the concept of stick skills.

It’s interesting – and honestly, a bit alarming – to see what we’ve come to accept in video games. Far too many gamers defend microtransactions, excusing them as being “optional” or “just cosmetic”, or indeed, that it’s “just business“. Excessive grinding will also be defended as a necessary part of the experience, usually suggesting that anyone that takes issue with it wants to be OP and done with a game in a week. And, since heavy grinding and microtransactions are intertwined in NBA 2K, the apologist rhetoric for both problems is likewise combined in a shameful display of shilling.

I’ll say it again. Everyone who criticises recurrent revenue mechanics understands all too well that video game development is a business, and that profits are something that a billion dollar corporation is going to strive for. We just don’t enjoy the negative effect that has on gameplay! Likewise, gamers that are fed up with releases that are a total grindfest understand the need to have a challenge and a journey. We just want it to be fair and fun, and grinding for grinding’s sake is antithetical to that. However, it’s also antithetical to the concept of testing stick skills, and the almighty mythical skill gap. We only need to cast our eyes back to some classic games to see the proof.

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The Friday Five: 5 Coincidental Names in Basketball Games

The Friday Five: 5 Coincidental Names in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five provides five examples of coincidental names in various basketball video games.

Something that I’m sure is readily apparent across my various articles is that I’m a fan of interesting trivia and obscure tidbits. Whether it’s the players that appeared in more video games than real NBA games, phantom stints captured on the virtual hardwood, rare features, or other unusual facts, I find them fascinating, and enjoy talking about them. Strange and humorous coincidences would definitely fall under that umbrella. To that end, today I’m talking about coincidental names that I’ve encountered in various basketball games over the years.

Generally speaking, the default rosters of an NBA game likely won’t have too many coincidental names. At least, nothing out of the ordinary, or anything that doesn’t reflect a real life coincidence, such as the time there were two players called Marcus Williams in the NBA. “Coincidence” is also a word that we use, shall we say, quite flexibly. Sometimes “coincidences” have flimsy connections, or are in fact deliberate and thus not coincidental at all. To that point, I’m taking some liberties with the term, as I suspect some of these coincidental names were intentional. They are fun though, so if you’ll indulge me, here are five coincidental names that I’ve encountered.

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NLSC Podcast #364: 10 Games To Last A Year

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Episode #364 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

After replaying Slam City with Scottie Pippen recently, we vow to dedicate a whole show to it…after we can defeat Fingers, the first opponent. With March Modness 2021 right around the corner, we look ahead to another celebration of modding, and some of our own projects. Seeing as how it’s a slow news week, we’re playing a game: the ten games we’d choose for a year in isolation, specifically five basketball and five non-basketball games. Which titles make our lists, especially once we start changing up the game with some new rules? In the mailbag this week, we’re talking about the Arcade1Up NBA Jam machine, and the current state of NBA 2K’s graphics.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Imperfections Don’t Need Imperfect Solutions

Monday Tip-Off: Imperfections Don't Need Imperfect Solutions

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a simple but important message: imperfections in basketball games don’t need imperfect solutions.

There’s a running gag when it comes to Bethesda’s Fallout games: “it just works”. This sarcastic jab at bugs and other imperfections in the series is a reference to Executive Producer Todd Howard’s declaration that Fallout 4’s “dynamic game engine” would ensure that everything about it “just works”. And, to be fair, while I didn’t enjoy Fallout 4 as much as I did Fallout 3 or Fallout: New Vegas, the game does indeed work. Does everything work as well as it should? Not exactly, and that’s why Todd Howard’s utterance of those words has become a meme.

In all fairness to Todd Howard and Bethesda though, they’re not alone in that regard. To be completely fair to the Triple-A gaming industry at large, achieving perfection is easier said than done, and the scope of their products is going to result in issues such as bugs and oversights. As gamers, consumers, whatever we want to call ourselves, we do understand that. However, some things are just poorly planned, designed, and implemented. Although we do criticise these issues and suggest solutions, I’ve also seen many gamers defend these imperfections. Not because of the difficulty of game design, mind you, but the notion that imperfect solutions cancel out valid complaints.

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