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The Friday Five: 5 Excuses We Must Stop Making For Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five excuses that we must stop making in order to downplay valid criticisms of basketball video games.

There are times when it’s only fair to make excuses for basketball video games. There are limitations to what can be achieved with the technology that’s currently available. Issues with likeness rights meant that certain historical players can’t be included. NBA games have a brutal development cycle compared to titles that don’t come out every year. In fact, you might be inclined to call these “reasons”, as the term “excuses” often has negative connotations. It’s splitting hairs on the definition in some respects, but it’s understandable that some people balk at the idea of “making excuses”.

The problem with excuses is that they can easily work against our best interests. If we don’t hold developers accountable for certain decisions and design choices, then we’ll have no choice but to endure whatever undesirable situation we find ourselves in with basketball video games. Look, I’d like to think that I’m as passionate about the hobby as anyone else in the community, and I also believe in being fair and constructive in our criticism. It’s just astonishing how far some people will go to make excuses for the games though, even when an issue is clearly detrimental to them. These are the excuses that we need to cut out, or else we’ll continue to suffer the consequences.

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Monday Tip-Off: How We React When Developers Deliver

Developers Added Injuries to NBA Live 19 in Patch 1.19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we tend to react when the developers of basketball video games deliver on the features and experiences that we want.

The number of patches required by modern video games is a sore point, especially when it comes to the matter of day one title updates. Even if you’re fine with the prospect of multiple patches post-release, there’s the possibility that the updates will end up doing more harm than good; a phenomenon we’ve seen on more than one occasion. However, there have also been times when patches have greatly enhanced basketball video games, fulfilling long-standing requests, addressing persistent legacy issues, or just adding something really cool. It’s better to have them than not.

Over the past couple of years, we’ve received such updates for both NBA Live 18 and NBA Live 19. For NBA Live 18, it was the addition of roster editing in a patch. This past week, NBA Live 19 received a significant update that added the City Edition courts, and – quite unexpectedly – in-game injuries. You would expect most gamers to react positively to the news, and indeed, most did. At the same time, there are people within the community that have reacted more cynically, suggesting that we shouldn’t offer up too much praise to the developers for what are overdue additions. This is an understandable view, but I’d like to examine the differing reactions in greater detail.

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