We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on sim basketball games adopting fantasy concepts.
The concept of “sim” in basketball and sports gaming raises many questions. Just how much realism should a game strive for? For that matter, what is “sim”? Obviously it implies realism, but just how closely should it resemble reality? Does it mean accurate down to the last detail, or can it take some liberties for the sake of accessibility and enjoyment? It’s a balancing act that sim games have been attempting for decades now. From a gamer’s perspective, we can sometimes tailor the experience through the use of gameplay sliders, but they aren’t available in all modes.
Of course, when it comes to fantasy concepts in sim games, the issue goes beyond the action between the lines. Franchise modes are based on real aspects of the NBA, but they invite us to create our own reality with fictional results and player movement. When we place ourselves into the games to play out a career and participate in the connected online modes, it’s indulging a fantasy. Realism also goes out the window with the card collecting modes, where we can assemble fantasy lineups with players from different decades. Even the All-Time and All-Decade teams count as fantasy concepts in sim games! The question is: can we, or indeed should we, draw a line?