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Tag Archives: Feedback

Monday Tip-Off: How We React When Developers Deliver

Developers Added Injuries to NBA Live 19 in Patch 1.19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we tend to react when the developers of basketball video games deliver on the features and experiences that we want.

The number of patches required by modern video games is a sore point, especially when it comes to the matter of day one title updates. Even if you’re fine with the prospect of multiple patches post-release, there’s the possibility that the updates will end up doing more harm than good; a phenomenon we’ve seen on more than one occasion. However, there have also been times when patches have greatly enhanced basketball video games, fulfilling long-standing requests, addressing persistent legacy issues, or just adding something really cool. It’s better to have them than not.

Over the past couple of years, we’ve received such updates for both NBA Live 18 and NBA Live 19. For NBA Live 18, it was the addition of roster editing in a patch. This past week, NBA Live 19 received a significant update that added the City Edition courts, and – quite unexpectedly – in-game injuries. You would expect most gamers to react positively to the news, and indeed, most did. At the same time, there are people within the community that have reacted more cynically, suggesting that we shouldn’t offer up too much praise to the developers for what are overdue additions. This is an understandable view, but I’d like to examine the differing reactions in greater detail.

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Monday Tip-Off: What Actually Ruins Basketball Video Games?

Victor Oladipo in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the matter of what actually ruins basketball video games, and what are really more minor gripes.

Having been a part of the online basketball gaming community for over twenty years and admin of the NLSC for going on eighteen, I’ve both seen and taken part in some spirited discussions about the hobby. Our conversations about basketball video games have run the gamut from excitedly positive to furiously negative, depending on the issue and the quality of any given title. Given that we all have different tastes and expectations of basketball video games, our opinions will differ when it comes what will ruin our experience on the virtual hardwood. That’s fine, and to be encouraged!

Of course, it’s easy to exaggerate, especially when a pet peeve is involved. I recall one Forum member fuming over the use of the word “City” on the team statistics menu in NBA Live 2001. As they correctly pointed out, teams such as the Warriors, Jazz, and Pacers all take their names from their state rather than their city, making that label inaccurate. It’s a valid point, but a minor detail that was correct for most of the teams, and a criticism that paled in comparison with other issues in NBA Live 2001. Such issues are worth pointing out, but as we compile our Wishlists, it’s important that we prioritise problems that can ruin basketball video games, ahead of minor annoyances.

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Wayback Wednesday: The NLSC Wishlists

NBA Live 98 GM Season

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of our NLSC Wishlists.

Wishlist season is upon us again! We’re compiling our Wishlists for NBA Live 20 and NBA 2K20, so even though Wayback Wednesday is about looking back at the past, I would like to take the opportunity to encourage everyone to look to the future and help us compile comprehensive feedback for EA and 2K to put to use in developing this year’s games. As we discussed in Episode #270 of the NLSC Podcast, it doesn’t do us any good if we keep our feedback and suggestions to ourselves. Our Wishlists can’t guarantee the additions and changes we want, but they at least have a chance.

Of course, I understand the scepticism that my fellow basketball gamers often express when it comes time to compile our Wishlists. If you’re not seeing the improvements that you desire, it can feel like a pointless exercise; especially if you find yourself repeating the same points year after year. I do believe that our Wishlists have had a positive impact on the games though, and we only need to look back at some of them to see that they’ve been worthwhile. Let’s take a look back…way back…

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NLSC Podcast Returns in 2019; Feedback Wanted!

NLSC Podcast

As we haven’t posted a new episode of the NLSC Podcast since December 9th and will be taking a further break over the holiday season, I wanted to post a bulletin letting our listeners know that the show will return in 2019. We should be back on the air with Episode #269 either the first or second week or January. I’ll be sure to post a further bulletin closer to the date.

It’s been a bit of a rough year for the NLSC Podcast, compared to our other original content. We’ve ended up missing far more weeks than we’d like, due to a combination of scheduling issues, illness, technical problems, and burnout. That last issue in particular is one that we’re hoping to address moving forward, not only by taking a break over the holidays, but also in potentially changing our approach to the show.

2019 will mark the eighth year of the NLSC Podcast. We’ve made a few changes to the format and our approach over the years, but we’d like to make sure that we’re keeping things fresh and putting out an entertaining product. To that end, we’re interested in feedback from our listeners, specifically:

  • Ideal show length.
  • Ideal release day.
  • Whether you like multiple topics/segments, or would prefer us to focus on just one or two topics.
  • Whether or not you like the news and reactions segments as-is, or would prefer a quick recap with select focus on the most important topics (or no news at all).
  • Your interest in content regarding our modding community.
  • Your interest in other segments and potential new segments (Our Week in Basketball gaming, Mailbag/Q&A, Fact of the Week, games with the hosts, tips and tricks, etc).
  • Whether you like the NBA discussion or would prefer us to just stick to video games.
  • Any other feedback you have about the NLSC Podcast.

We greatly appreciate any input moving forward! Feel free to leave your feedback in the comments section below, as well as here in the NLSC Forum.

A huge thanks for your support of the NLSC Podcast throughout 2018. We’re looking forward to coming back with a refreshed (and possibly revamped) podcast about basketball video games and our community in 2019!

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Patch Notes for NBA Live 18 Demo Update 1.05

NBA Live 18 Demo: Warriors vs. Cavaliers

As we noted in Episode #218 of the NLSC Podcast a couple of weeks ago, the NBA Live 18 demo has been receiving a few official patches since its release. A new update (1.05) has just come through on PlayStation 4 and Xbox One. It should come through automatically as long as you have an active Internet connection, but if you encounter any issues, try restarting your console. Xbox One users may also want to try this workaround.

There hasn’t been a lot of information about the updates so far, and the Update History on PS4 simply lists the generic “minor bug fixes” note. However, NBA Live 18 Game Designer ProjectLeet has Tweeted out some comprehensive patch notes for the latest update, which are as follows:

  • Live Run unlocked.
  • Numerous gameplay changes, which include…
    • Big men will no longer be able to perform high tier dribble moves.
    • Contested layup percentage has been tuned.
    • Big men won’t perform as many athletic reverse layups.
    • Increased Game Speed to 80.
    • Interception tuning. Fewer interceptions when players aren’t facing the ball.
    • Alley-oop frequency tuning.
    • Hard screens are less frequent.
    • Celebration tuning.
    • Box out tuning.
    • Reduced the frequency of interior shot blocking based on matchups. Slight reduction overall.
    • Various Gameplay bug fixes.
    • Improved loose ball reaction times.

The dev team at EA Tiburon certainly seem to be taking feedback on the NBA Live 18 demo quite seriously. As such, if you have any impressions that you’d like to share, feel free to post them in the comments section below, as well as in this topic. Remember, the more detailed our constructive feedback about the NBA Live 18 demo, the more adjustments that can be made to the full version via a day one patch. We’ll do our best to compile feedback and pass it along to the developers accordingly.

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Monday Tip-Off: You Can Constructively Criticise NBA Playgrounds

Tip-Off in NBA Playgrounds

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we can, and absolutely should, constructively criticise NBA Playgrounds.

It’s been around a month since NBA Playgrounds was released for PC, PlayStation 4, Xbox One, and Nintendo Switch. Saber Interactive’s first attempt at an arcade basketball game has been reasonably well-received, even if it’s not quite on par with its legendary predecessors, NBA Jam and NBA Street. Saber has been very diligent in listening to feedback, resulting in some much-needed changes being implemented via the game’s early patches. New players have also been added to the game, additional tournaments are planned, and Switch users will receive a free copy of the new Shaq Fu game for their patience regarding the delay in launching the online features.

Saber’s interaction with the fanbase and their gestures of goodwill are extremely admirable, and refreshing. They’ve created an official Facebook group for NBA Playgrounds gamers to offer feedback, share their experiences, and basically keep the lines of communication open, which is awesome. Unfortunately, some of the discourse in the group is, to be blunt, very toxic. I’ve seen some perfectly reasonable suggestions shouted down, and people with valid criticisms told to zip their lips by their fellow gamers. As such, I feel that something needs to be made very clear here: we can and should constructively criticise NBA Playgrounds.

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NLSC Podcast – Episode #204

NLSC Podcast Logo

Episode #204 of the NLSC Podcast is out now! Join Arcane and I as we discuss the NBA 2K18 Legend Edition cover reveal, give our initial impressions of NBA Playgrounds, and talk about the burnout and cynicism we sometimes feel when it comes to giving constructive feedback.

On this week’s show…

  • Shaquille O’Neal has been revealed as the cover player for the Legend Edition of NBA 2K18. We also know the release date and the pre-order bonuses. Does all that VC suggest another tough grind this year?
  • Charles Barkley has revealed what it will take for him to appear in NBA 2K18.
  • NBA Playgrounds has been released, and we have some initial impressions to share. One of us is a little more positive than the other.
  • Referring back to a Monday Tip-Off article from a few weeks ago, we discuss the burnout and cynicism that can arise after years of talking about improvements to basketball video games, and compiling feedback for developers.
  • It pains us to say it as long-time NBA fans, but we’re just not feeling this year’s Playoffs.
  • We wrap up Episode #204 of the NLSC Podcast with Our Week in Basketball Gaming, which included another brief but enjoyable session of 2K Pro-Am in NBA 2K17.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.

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Monday Tip-Off: Some More Thoughts on Constructive Feedback

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some more thoughts on how we can give better feedback as a gaming community.

If you haven’t yet checked out the interview that our friends over at Operation Sports conducted with the NBA 2K team, I highly recommend giving it a look. I obviously got a kick out of seeing JaoSming and Leftos taking part, and hearing the NLSC receive some flattering mentions, but those were far from the only parts that I enjoyed. All the guys participating in the interview provided an interesting insight into how they came to join the team at 2K, what it’s like to work in the industry, and how their perception of video game development changed from when they were members of the community. It’s a four part series, and you can begin with Part 1 here.

The interview also discusses the importance of community feedback, noting that even when the developers aren’t replying to comments, they are reading them. There were some good tips on how to get noticed, whether you’re seeking employment at Visual Concepts, or simply want to provide the developers with feedback for official patches and future games. Some of their comments got me thinking once again about the way we give feedback – not only to 2K, but also EA – and how we can do a better job in that regard. Personally, it’s also made me reflect a little on the way that I’ve critiqued the game and offered up feedback in recent years.

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