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Monday Tip-Off: Revisiting Games Outside of MyCAREER

Monday Tip-Off: Revisiting Games Outside of MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on revisiting games in which I mostly played MyCAREER, and enjoying some fresh experiences.

When it comes to our impressions of basketball games with an array of modes, what we play is a significant factor. After all, while the underlying gameplay mechanics are obviously the same, their suitability and our tolerance for any issues can vary from mode to mode. There have definitely been games that were more enjoyable in certain modes, depending on the tuning and whether or not we could alter it. As such, if you mostly stick to one mode, you may not be aware of some of a game’s strengths and weaknesses. It’s why we can remember the same games very differently.

After really getting into MyCAREER in NBA 2K13, it became my mode of choice for the next seven years or so. That’s not to say that it was the only mode I played, but when it comes to NBA 2K on PlayStation 4 and PC, many of my fondest memories are of MyCAREER and its connected experiences. I don’t regret that, as it represents hours of fun on the virtual hardwood. At the same time, it does mean that there were modes and content I wasn’t able to truly enjoy, since levelling up a MyPLAYER and playing through an NBA season is a huge commitment. To that end, revisiting some of those games and playing something other than MyCAREER has been refreshing.

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Monday Tip-Off: Bonus Content > Live Service Content

Monday Tip-Off: Bonus Content is Greater Than Live Service Content

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how bonus content is much better than live service content.

Live service content is an inescapable part of so many Triple-A games these days. While the idea didn’t exactly begin with mobile gaming – expansion packs and the like have been available for decades – modern Triple-A titles definitely take their cues from games with freemium economies. The concept succeeds because there is merit to it. Live service content can keep games fresh for as long as they’re supported, giving us something to look forward to. Of course, it can also be predatory, not to mention a crutch for games that are incomplete at launch.

To that end, in my opinion, bonus content that’s in the game from the very beginning is much better than live service content. I realise what an “old head” opinion that must sound like, but I stand by it. There’s a joy to bonus content that I just don’t believe live service content can replicate, because of its underlying concept and aims. It’s not that I haven’t ever enjoyed the live service content in recent basketball games, or for that matter, been underwhelmed by the bonus content found in old ones. However, as I’ve revisited more and more old games for Wayback Wednesday and explored their bonus content, the more soulless and dull that live service content has become in my eyes.

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Monday Tip-Off: Ninth Generation Disappointment

Monday Tip-Off: Ninth Generation Disappointment

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the ninth generation has been a disappointment for me so far.

I was eager to get a PlayStation 5 as soon as possible back in 2020, and was fortunate enough to snag one during the second wave of pre-orders at my preferred retailer here in Australia. It was essential in order to cover the Next Gen version of NBA 2K that tipped off the ninth generation that November, and there are obviously other games that I’m interested in as well. However, to be completely honest, the ninth generation has been a significant disappointment for me so far. None of the NBA 2K titles on PS5 have held my attention for an entire year, nor have I been tempted to revisit them.

To that point, I’ve mostly been using my PlayStation 5 to play MyCAREER in NBA 2K14! It’s not just the virtual hardwood that’s left me feeling uninspired by the ninth generation, either. I was also disappointed by Mortal Kombat 1, though not so much for its gameplay. This is where somebody might suggest that I’ve “outgrown” video games, or that I’m simply out of touch with modern trends. Given some of the trends that have emerged in video games – basketball or otherwise – I’d actually consider that to be a point of pride! Look, I can’t deny a couple of Grumpy Old Man opinions, but when it comes to the ninth generation, I truly believe my disappointment is justified.

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Monday Tip-Off: I Bought VC For The First Time In Years (And I Hate That)

Monday Tip-Off: I Bought VC For The First Time In Years (And I Hate That)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on buying VC for the first time in years, and how it bummed me out to do it.

The first time I spent real money on VC was in the PlayStation 4 version of NBA 2K14. Intrigued by my first look at MyTEAM, I figured I’d drop a few bucks on it and try my luck. I had one very lucky pull – a 1993 Michael Jordan card – but it was quite clear that generally speaking, it’d be a poor investment. I also splurged on some VC in NBA 2K16, 2K17, and 2K18 in order to upgrade my MyPLAYER to be ready for the online scene sooner. Beginning with NBA 2K19 however, I began adhering to a strict No Money Spent policy. I found great satisfaction in not giving in to the pressure.

I continued that approach in future games, while encouraging my fellow gamers to do the same. That hasn’t changed: I despise the pushiness of microtransactions in NBA 2K, and how the quality of the on-court experience suffers if you want to take the long road. However, I must admit that as far as buying VC myself, after abstaining for several years, I gave in. While it isn’t one of the most embarrassing things I’ve ever done in my life – I’ll keep those stories to myself, thank you very much! – I certainly wasn’t pleased that I did it. There was a reason for it, but even so, I do regret my lack of patience, and participation in a practice that continues to ruin the NBA 2K series.

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Monday Tip-Off: Would Two 2K Games Be Better Than One?

Monday Tip-Off: Would Two 2K Games Be Better Than One?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the idea that having two separate NBA 2K games would be better than one.

In case you’re unfamiliar with this idea, there have been times when gamers have suggested that there should be two editions of NBA 2K on the market; essentially, an online-oriented release, and a more traditional offline version. The logic behind this unusual suggestion is that online and offline play can adversely affect one another during the design process, leaving fans of one or the other (and sometimes, both) to be left disappointed. It’s also been suggested that one version could be fully-priced, while the other is free-to-play and based around microtransactions.

When you put it like that, the idea of having two NBA 2K games isn’t as strange as it first seems. It’s highly unlikely though, and it would undoubtedly have drawbacks. Of course, even the best ideas have their downsides, and no concept will be universally popular. With that being said, could it work, and would it be a better approach than what we have now? I’ve previously broached the idea of having a spinoff “Legends” version of NBA 2K that focuses on historical content, and EA Sports has arguably set a precedent with World Cup editions of FIFA. Let’s take a look at what having two NBA 2K games would mean for the series, both for 2K and us as basketball gamers.

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The Friday Five: 5 Devious Practices in Basketball Games

The Friday Five: 5 Devious Practices in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is taking a look at five devious practices in basketball video games.

I’m not one for conspiracy theories as a rule, but when it comes to devious practices in basketball video games – and gaming in general for that matter – there’s no need for wild speculation anyway. Publishers are shockingly, brazenly open about their anti-consumer practices these days, mainly because they’ve become normalised. As such, whenever you bring up a troubling issue, there’s a swarm of smug shills waiting to tell you that this how gaming is now and that it’s just business, as if you don’t understand the concept of a billion dollar corporation being concerned with making money.

As I’ve said before, I prefer to stand with my fellow gamers, rather than blindly defend companies that will happily take advantage of their customers. Yes, video game development is a business, but to that end it’s providing a product that we can evaluate in terms of quality and value for money. Good, valuable video game critique requires looking through the spin and hype to identify flaws and drawbacks, including devious practices. The problem is that some of those devious practices are dressed up as generous and beneficial features, in order to disguise their motives and deflect criticism. Even when they are useful, it’s important to recognise the deviousness.

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Monday Tip-Off: Focusing On What I Find Fun

Monday Tip-Off: Focusing On What I Find Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on focusing on what I find fun in basketball gaming.

I realise that sounds like a strange thing to say. Whether it’s a video game or any other hobby, the point is to enjoy the time you’re spending with it. It doesn’t make sense to not have fun! And yet, that is something that happens with video games, particularly newer releases. I promise this isn’t just another rant about microtransactions, although they undoubtedly play a major role in this. Modes like MyTEAM and MyCAREER are designed in a way that intentionally limits the fun if you intend not to spend, and that’s an issue that was created by the adoption of recurrent revenue mechanics.

However, it’s bigger than that. Even when you’re past the unpleasant grind, indeed even if you pay to skip it, modern basketball games aren’t as fun as they should be. Moreover, ideas that should be fun in theory end up detracting from the enjoyment, either because of the looming shadows of microtransactions and FOMO, or simply less than optimal design. The frustrating part of that is how easy it is to get hooked despite these obvious pitfalls, which of course is completely intentional. However, once you can break free of that spell and start focusing on what is fun, basketball gaming will return to being the enjoyable pastime that it should always be.

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NBA 2K23 Pre-Order Guide

NBA 2K23 Pre-Order Guide

It won’t be long now before NBA 2K23 is in our hands. In case you weren’t aware, the game is set to launch on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch on September 9th. That means there’s still time to pre-order NBA 2K23 if you haven’t done so already.

Obviously, pre-ordering the game will grant you a variety of bonuses, depending on the version that you opt for. As previously announced, there are five editions of NBA 2K23: Standard, Digital Deluxe, Michael Jordan, Championship, and WNBA, the last of which is exclusive to GameStop in the United States and Canada. Each has its own cover art, price point, and again, pre-order bonuses. Today, I’m providing a guide as to which version of NBA 2K23 to pre-order, if indeed you have the need and desire to pre-purchase a copy of this year’s game.

To that point, this isn’t intended to instruct anyone to pre-order NBA 2K23, or shill for the expensive special editions. In fact, I’ll also be laying out why you don’t need to pre-order NBA 2K23 at all, and why the Standard Edition may be sufficient if you are intent on pre-ordering. Depending on the mode you play, whether you’re a collector and/or content creator, and your general enthusiasm for the series and forthcoming game, the value of reserving a copy and receiving the individual pre-order bonuses will vary. You should always aim to be a savvy consumer, and it’s my aim to help my fellow basketball gamers to make an informed decision in that regard.

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Monday Tip-Off: Born To Be A Retro Gamer

Monday Tip-Off: Born To Be A Retro Gamer

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by reflecting on how my earliest experiences with video games made it far more likely that I’d become a retro gamer.

Outside of firing up NBA 2K22 to get screenshots or investigate its latest updates, I haven’t played the game for months. Not on PC, not on PlayStation 4, and not on PlayStation 5. I don’t feel compelled to grind and level up a player in MyCAREER, or to jump into The Rec. There are aspects of MyTEAM that I like, but I don’t fancy putting in the time to collect cards that I won’t be able to use come NBA 2K23. I’d start a MyLEAGUE or MyNBA with the Chicago Bulls, but honestly, I don’t enjoy the gameplay enough in either version of NBA 2K22 to do so.

Instead, I’ve been spending my time playing through multiple seasons in NBA 2K14’s MyCAREER. I’ve revisited other standout games from yesteryear, such as NBA Live 10 and NBA Live 06. Quite simply, I’ve found far more enjoyment and satisfaction in doing that than trying to find a way to have fun with NBA 2K22. It’s not that I refuse to play new games, or that I haven’t enjoyed more recent releases. I also don’t believe that older games were, without exception, all flawless masterpieces; they weren’t. I do find it easy to go back to old favourites however, as well as give other retro titles a second look. When I think back, I may have always been destined to be a retro gamer.

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The Friday Five: 5 Worst Aspects of My Favourite Modes

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists the five worst aspects of my favourite modes across years of playing various basketball video games.

When it comes to the quality of basketball video games, gameplay is paramount, but modes are still crucial. Deep modes can’t be enjoyed without great gameplay, but the gameplay won’t be nearly as interesting and engaging long-term without modes that keep us hooked. Fortunately, the modes in basketball games have come a long way. They’ve gone from a basic single NBA season – or just three rounds of the Playoffs – to comprehensive multi-season franchise modes, career modes with connected online team play, and card-based team building modes.

Of course, whether you’re talking about gameplay or game modes, perfection is an impossible goal. As is the case with the experience on the sticks, ideally the franchise, career, card collecting, and other modes will be relatively bug-free and enjoyable, but for a few quirky issues or missing features here and there. Although I was a long-time franchise gamer after the concept was introduced, over the past decade I’ve branched out into other ways to play basketball video games. I’ve had literally thousands of hours of fun with my favourite NBA Live and NBA 2K titles, but reflecting on those fantastic experiences, these are some of the worst aspects of my modes of choice.

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The Friday Five: 5 Best Parts of Retro Basketball Gaming

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five examines the five best parts of retro basketball gaming.

Contrary to what you may believe given how often I’ve talked about going back and playing old titles, I’m not just about retro basketball gaming. I spend plenty of time with the latest release as well, and have the MyCAREER and MyTEAM progress in recent years to show for it. However, I’ll always advocate for retro basketball gaming, especially as it receives odd pushback from some gamers. I’ve seen more than a few people ask about getting older games to run over on the official NBA 2K subreddit, only for them to be mocked and told to just play the newest game.

Putting aside the rudeness of being so dismissive as to answer a question with an unwanted and irrelevant suggestion, there are reasons why people want to play older games, if only from time to time. It doesn’t necessarily mean that they have no interest in the latest release, or are unaware of its benefits. Of course, they may be well aware of its drawbacks as well, and seek a more enjoyable experience from an old favourite. There are pros and cons to retro basketball gaming, just as there are pros and cons to playing the newest release. I’m focusing on the pros today, because there is value in going wayback on the virtual hardwood, or sticking with a game you most enjoy.

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Monday Tip-Off: Don’t Fall Victim to FOMO

Monday Tip-Off: Don't Fall Victim to FOMO

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some advice on not falling victim to FOMO in NBA 2K.

Modern games prey on FOMO: the Fear Of Missing Out. From daily bonuses to content that is only available for a limited time, game modes are designed to get us jumping on as often as possible to boost engagement numbers, and in the best case scenario for the publisher, spend money on their recurrent revenue mechanics. It’s the same approach that mobile games have pioneered, and it’s become commonplace with Triple-A releases as well. From cosmetic items to content with a more tangible effect on gameplay, developers want us to dread missing out on acquiring goodies.

It’s effective, too. Every time they release a great Michael Jordan card in MyTEAM, I can’t help thinking “I want that”. However, the Auction House economy is broken due to MT resellers, and I refuse to pay real money to rip open pack after pack with lousy odds. Not everyone can resist the lure of appealing digital content though, and to that end, I can understand falling victim to FOMO. It’s harder to get games online – or at least be competitive – if you don’t have the best cards, quick MyPLAYER upgrades, or even the right clothing. As premium skins in Fortnite have proven, it can even lead to bullying! That’s why I’m offering up some tips to stand strong against FOMO.

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Monday Tip-Off: Thoughts on MyTEAM Seasons

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the new Seasons approach adopted in NBA 2K21’s MyTEAM.

One of the major changes in NBA 2K21’s MyTEAM was the adoption of Seasons. For those unfamiliar with the concept, MyTEAM Seasons run for about six weeks, with each Season featuring its own theme, content, and Challenges. While modes of play such as Domination remain unaffected by Seasons, and Triple Threat Offline simply gains new rewards as each new Season begins, Season-based content such as The Agenda has a time limit. If you have any unfinished business on The Agenda by the time a new Season begins, too bad; it’s a new day in MyTEAM.

The Seasons approach is not unique to MyTEAM and NBA 2K, of course. It’s a form of the “games as a service” model that mobile and Triple-A games alike are using with ever-increasing frequency, which invites cynicism because of the way those mechanics utilise FOMO to push microtransactions, season passes, and so on. Less cynically, however, it’s a way to keep content fresh and not overwhelm late adopters with an overabundance of content. I’m generally in favour of Seasons in MyTEAM, but I do have a few criticisms and concerns that I’d like to discuss. Along with a few other aspects of the mode, the approach could be even better in NBA 2K22.

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The Friday Five: 5 Keys to a “No Money Spent” Experience

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five tips that are the key to having a “No Money Spent” experience in NBA 2K.

Microtransactions remain a controversial issue in NBA 2K, and Triple-A gaming as a whole. Although they are technically optional, there’s no denying that 2K’s recurrent revenue mechanics are implemented in a way that does all they can to push gamers towards spending real money on Virtual Currency. Gamers who spend level up quicker and end up with better cards sooner, and in turn, they set the competitive balance in online play. Even if you stick to the offline modes, opting for the No Money Spent approach ensures a lengthy grind, year after year.

Of course, for those of us who don’t want to support the recurrent revenue business model and spend additional money on a game that’ll be outmoded in a year, finding a way to beat the system is a point of pride. There’s great satisfaction to be had in enjoying a game without having to shell out cash in order to level up efficiently, or access some of its best content. Once again though, NBA 2K is subtly (and not-so-subtly) trying to push us towards spending at every turn, so the No Money Spent approach takes a few tricks, discipline, and a willingness to work the system. To that end, here are five keys to getting the most out of a No Money Spent experience.

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