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Wayback Wednesday: The End of Franchise Mode in NBA Live 2000

Wayback Wednesday: The End of Franchise Mode in NBA Live 2000

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on how we’ve now reached the end of Franchise mode in NBA Live 2000 in real life.

To quote Ferris Bueller’s Day Off – a classic film that I surprisingly haven’t referenced more often in my various articles – “life moves pretty fast“. That may not sound like a particularly profound piece of wisdom, but it is funny how a date that once seemed so futuristic is suddenly the present. In the 90s, the future draft picks in the 2000s that were being thrown into trades seemed so far away. Of course, back then the Year 2000 sounded incredibly sci-fi in general. Then it arrived, and apart from some very old computers rolling back to 1980 on their calendar, 2000 felt very much like 1999!

Around the turn of the millennium, we received one of the all-time great basketball video games: NBA Live 2000. The crowning achievement of the original NBA Live development team still holds up, especially the PC version which also brought us the first iteration of Franchise mode. Sim heads had been longing for multi-season play, and after NBA Live 99 gave us a small taste of the concept, Franchise in NBA Live 2000 truly delivered the goods. With the ability to play or simulate up to 25 seasons, we could reach the once faraway year of 2024! Let’s take a look back…way back…

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The Friday Five: 5 Basketball Gaming Theories I Can’t (Conclusively) Prove

The Friday Five: 5 Basketball Gaming Theories I Can't (Conclusively) Prove

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball gaming theories that I can’t conclusively prove, but strongly suspect to be true.

Video games have attracted countless theories, rumours, and hoaxes throughout the years. From speculation about secrets to gossip about gameplay mechanics, these stories have spawned myths, legends…and occasionally, actually been correct! Yes, games are often designed to essentially cheat in order to give us a challenge. Yes, sometimes that rumoured hidden content is there (or at least, there’s a remnant of it). And yes, it’s hardly a wild conspiracy theory to suggest that so many modern Triple-A titles are being designed to push gamers towards microtransactions.

Of course, there are the theories that aren’t true: the secret that’s a hoax, the misguided belief as to why something is a certain way, and so on. These are the things that we’re so sure of, or want to believe, but they’ve been proven false. And then, we have the video game theories that we can’t conclusively prove – yet, anyway – but they haven’t necessarily been disproven, and seem quite likely. I’m not usually one for conspiracy theories – philosophical razors tend to make short work of most of them – but I do have a few related to basketball gaming that I am inclined to believe. Well, maybe not conspiracies as such, but they are five basketball gaming theories that I put stock in.

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NLSC Podcast #554: For the Love of the Video Game

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From courtside of the virtual hardwood, it’s Episode #554 of the NLSC Podcast!

What is it that keeps us hooked on the virtual hardwood? This week, we join the community in sharing the reasons why we play basketball video games, ranging from a love of the sport, to bonding experiences with family and friends, to joyful fantasy and escapism. Following on from last week, we and our listeners pick three stars from the 2000s to bring into the modern NBA in their prime. In response to the end of online support for NBA Live 18, we note how the offline version of The One succeeds where MyCAREER fails nowadays. We also share an interesting tidbit about Dr. J vs. Larry Bird, and answer a question about bad basketball video games in another edition of Andrew Asks.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Wasted Potential of NBA Live 18

Monday Tip-Off: The Wasted Potential of NBA Live 18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the wasted potential of NBA Live 18, in the wake of its servers being shut down.

NBA Live 18 has recently (and unexpectedly) made its way back into my rotation. Admittedly, it wasn’t an unthinkable prospect. It’s always been the eighth gen NBA Live that I’ve liked best – not that that’s a high bar to clear – and Dee and I also had a fun co-op session with it using Parsec and the Xbox app. Still, I expected it to be an occasional novelty, yet it became a full-blown retro kick. I’ve been revisiting Ultimate Team with my squad of 90s All-Stars, working through the challenges in The One’s Pro-Am Tour, and even assembling some makeshift 2017 and 2025 rosters!

These sessions have reminded me that NBA Live 18 had some good bones, and plenty of potential. In fact, I’d say that I have an even more positive impression of the game than I did when it was new! Of course, that has brought about a mixture of delight and wistfulness. There’s always joy in rediscovering a game or seeing one in a new light, and expanding your rotation. Given that most of my recent retro basketball gaming kicks have been much older, it was also refreshing to find a new one that’s from the past decade. At the same time, even before the server shutdown, the fun I was having with NBA Live 18 was accompanied by nagging thoughts of squandered opportunity.

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The Friday Five: My 5 Principles Of Basketball Gaming

The Friday Five: My 5 Principles Of Basketball Gaming

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five outlines the five principles that maximise my enjoyment of basketball gaming.

My family first got online in August 1997, which is when I discovered the NLSC. I originally ran my own site – the NBA Live Domain – from 1998 to the end of 2001, when I closed it and merged much of its content into the NLSC, which I’d taken over in August that year. In short, I’ve been involved with the online basketball gaming community in some capacity for more than 25 years now. I wouldn’t still be around, creating as much content as I do, if I wasn’t passionate about the genre. I’m not doing this for clout, fame, or money. It’s a passion project, inspired by a beloved hobby.

I’ve obviously been enjoying that hobby even longer than I’ve been a part of this community. Many games have been released during that time, with several of them becoming my all-time favourites. Those outstanding games – as well as the titles that I haven’t cared as much for – have shaped my preferences and expectations for future releases, as well as how I critique them. At this point, I know what I want basketball games to be like, what will make for a consistently enjoyable gaming experience, and what will spoil my fun on the virtual hardwood. I can sum up the way that I approach the hobby these days with what I’ll call my five principles of basketball gaming.

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The Friday Five: 5 Offseasons That Were Exciting For Gamers

The Friday Five: 5 Offseasons That Were Exciting For Gamers

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five offseasons that ended up being quite exciting for basketball gamers.

As another offseason draws to a close and a new season gets ready to tip off, we’ve got some new lineups to look forward to in the NBA this year. To that end, for those who play with current season rosters, the offseason always sets the table with some intriguing scenarios for the upcoming campaign. Whether you want to play with a team that just made a big trade or signing, or defeat them if they’re a bitter rival of your favourite club, gamers are just as invested as seeing those stories play out on the virtual hardwood as in real life.

Some offseasons are wilder than others of course, leading to lineups that make the games set in the forthcoming season even more memorable. With that in mind, I’ve compiled a list of what I believe are five of the most exciting offseasons from the perspective of basketball fans and gamers alike. Before I get into them however, I’ll give an honourable mention to the 2003 offseason, which saw Gary Payton and Karl Malone join Shaquille O’Neal and Kobe Bryant on the Lakers. It’s an honourable mention because it feels like a played-out example, and other offseasons were arguably more exciting league-wide. With that being said, here are my five picks!

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Wayback Wednesday: NBA Live 16 Free Agents Back in Uniform

Wayback Wednesday: NBA Live 16 Free Agents Back in Uniform

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at a few of the free agents who were in NBA Live 16, and putting them back in uniform.

To say that the roster customisation options in the eighth gen NBA Live releases were a disappointment is a massive understatement. After all, they were missing entirely until a patch added roster editing to NBA Live 18, and even then, the functionality was botched and buggy come NBA Live 19. Still, it’s far easier to set up a custom roster or fantasy scenario in those two titles, compared to the first three releases on PlayStation 4 and Xbox One. Indeed, outside of the official roster updates – which are no longer available – Dynasty mode is the only way to see players in a new jersey.

It’s also the only place that you’ll see the selection of Free Agents that are included in NBA Live 16. To that point, there are some veterans still in the game that, if we could create custom rosters, would’ve allowed us to set up some fun scenarios. It can still be done in Dynasty, but with the limitations of the salary cap and an inability to edit jersey numbers, re-creating lineups is quite a challenge. Nevertheless, I’ve been able to place some of those NBA Live 16 Free Agents back in a uniform that they once wore, correct number and all. Let’s take a look back…way back…

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The Friday Five: 5 Ways Roster Editing Was Lacking In 8th Gen NBA Live

The Friday Five: 5 Ways Roster Editing Was Lacking In 8th Gen NBA Live

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that roster editing was lacking in the eighth generation NBA Live releases.

For all the insistence that the only reason to prefer or still enjoy old games is blind or wilfully ignorant nostalgia, experience has taught me that the opposite is often true. Sure, I love revisiting old favourites that hold up well, and to a certain point, my nostalgia and affection for them does smooth over some rough edges. At the same time, I’ve discovered that some old favourites haven’t aged as well as I thought upon revisiting them, while games I never played or indeed didn’t care for when they were new have impressed me. It’s a case-by-case matter, rather than an absolute either way.

To that end, going back and playing some eighth gen NBA Live titles with fresh eyes and no (or low) expectations has allowed me to enjoy them more, or at least notice some of their stronger points. Unfortunately, roster editing isn’t one of them! Despite being a staple feature of basketball games and sim titles in general, roster editing was severely lacking in the NBA Live games released for PlayStation 4 and Xbox One. It’s a perfect example of how the series was lagging behind where it needed to be, as well as the vision for the series being out of step with what many long-time NBA Live fans wanted. Let’s take a look at the biggest roster editing shortcomings in those releases.

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The Friday Five: My 5 Worst Franchise Mode Decisions

The Friday Five: My 5 Worst Franchise Mode Decisions

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of the five worst decisions I made with my Franchise mode games.

Since I’ve discussed five of the best decisions that I made with franchise modes over the years, it only makes sense to counter it with five of the worst! Even though I know the approach that’ll allow me to best enjoy franchise modes and also what tends to ruin them for me, I’m not immune to making mistakes. Knowing that a change of pace can be a way of keeping things fresh, you might be inclined to try an out-of-the-box idea that turns out to be a flop. Alternatively, a tried-and-true approach might actually be the wrong move on some occasions.

Fortunately, as I noted in my previous article, I haven’t really ruined any franchise games that I was heavily invested in, to the point where I couldn’t continue them. I’ve come close a couple of times, but I was able to correct course before doing any lasting damage. With that being said, there are other examples where poor decisions have set me up to fail in franchise games, creating scenarios that weren’t fun. Some of them were wild ideas, though overcaution can also have its drawbacks. For all of my fellow franchise enthusiasts, may these stories of my worst decisions and biggest blunders serve as cautionary tales the next time you’re getting ready to start a brand new game!

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The Friday Five: My 5 Best Franchise Mode Decisions

The Friday Five: My 5 Best Franchise Mode Decisions

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of the five best decisions I made with my Franchise mode games.

Career and card collecting modes may be the most popular experiences in basketball video games nowadays, but there was a time when franchise play was king. I’ll admit that I’ve drifted away from franchise modes over the years, but they do represent some of my fondest basketball gaming memories. I’m always open to returning to my roots as a franchise gamer, if I can ever decide on a game and find a scenario that appeals to me. Of course, while I have unfortunately lost many of my franchise saves, I still have one from NBA Live 06 PC that I’m always open to picking up once more.

Having spent countless hours with various franchise modes in a number of games, I’ve made my share of good decisions and bad moves alike. There are some ways that you can almost instantly ruin a franchise game to the point where you don’t want to play it anymore, but fortunately I haven’t bungled too many games that I was heavily invested in. That’s a topic for another time, but for this week’s Five, I want to talk about some of my best decisions in franchise modes. These are the choices and moves that made the experience even better, and subsequently kept me hooked. A couple of them even went against my usual rules, proving that it’s wise to keep an open mind.

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Monday Tip-Off: Sim Heads & Inaccurate Stats

Monday Tip-Off: Sim Heads & Inaccurate Stats

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how inaccurate stats can be a real turn-off for those of us who are sim heads.

Even though sim basketball gamers have somehow come to be considered “casuals” by gatekeeping denizens of the competitive online scene, there are still plenty of virtual hoopers who prefer the NBA side of video games. Sim heads are more likely to prefer franchise play and the traditional career mode experience, where a realistic style of play is more viable. Of course, opting for realism across the board is easier said than done. After all, in franchise and career modes, that means playing a full 82-game season on twelve minute quarters, which can be a daunting prospect.

It’s something that I’ve done in multiple games now. In my ongoing NBA 2K14 PS4 MyCAREER, I’m playing on full quarters and have yet to simulate a game as of my sixth season, and it’s been a more rewarding journey as a result. That’s how I feel about all of my games where I’ve played through at least one season from start to finish, but to that point, I can attest to it being a lengthy process. Even if you never feel bored, it can still be challenging to find the necessary free time. This is why the simulation function and shorter quarter length options are so useful, but for hardcore sim gamers, the inaccurate stats they produce can be difficult to get your head around.

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NLSC Podcast #528: Best Three-Point Shooters in Video Game History

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From courtside of the virtual hardwood, it’s Episode #528 of the NLSC Podcast!

A recent interview with EA’s CEO Andrew Wilson bleakly hints at a future where games are riddled with intrusive ads. We’ve already seen attempts at this before, but as you can imagine, we’re not thrilled at the possibility of it becoming commonplace! However, most of this week’s show is dedicated to the deadeyes from downtown on the virtual hardwood, as we join the community in reminiscing about the best three-point shooters in the history of basketball video games. We also recall the players that we preferred to overwrite when customising the rosters in classic titles, whether we were making current roster updates or putting ourselves and our friends into the NBA.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: The Jail Blazers & Video Games

Wayback Wednesday: The Jail Blazers & Video Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the “Jail Blazers” era of the Portland Trail Blazers, and their presence in basketball video games.

When my cousin and I were looking to move on from our 1995 Season in NBA Live 95 PC and dive into the all new Franchise mode in NBA Live 2000, we obviously had to choose a team to play with cooperatively. In the interest of neutrality, we opted not to use either of our favourite teams (the Chicago Bulls and Seattle SuperSonics). After discussing it on the phone – this was the year 2000, after all – we ultimately went with the Portland Trail Blazers, and agreed on a few trades. I set everything up ready for his arrival in the school holidays, and we won the title playing a 28-game season.

It’s one of my favourite memories, both of basketball gaming and hanging out with my cousin as a teenager, but why the Portland Trail Blazers? Neither of us had an attachment to the club, and there were other teams that could’ve been just a fun. Well, while the off-court incidents that branded those early 2000s Trail Blazers the “Jail Blazers” may have caused a number of legal headaches and chemistry problems in real life, on the virtual hardwood, they had some deep rosters that were enjoyable to play with, as well as reshape with trades. Let’s take a look back…way back…

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Wayback Wednesday: Failed Franchise & Season Games

Wayback Wednesday: Failed Franchise & Season Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some of my failed franchise and season mode games, and reflecting on whether they’re actually failures.

Over the years in Wayback Wednesday, I’ve reminisced about several of my most memorable franchise, season, and career mode games. While they all represent fun times on the virtual hardwood for me, they haven’t been equally successfully as far as completion is concerned. Games where I’ve played through an entire season on twelve minute quarters stand out as the times I’ve really been hooked on the experience, but they’re arguably the exception rather than the rule. There are far more titles that I’ve never finished a single season in, than ones where I’ve had multi-year games.

Of course, as I’ve noted before, completion is what you make it when it comes to the annual sim titles. Unless you stick with a single game for more than a year, it’s tough to get the full multi-year experience in franchise and career modes; especially when you opt for full length seasons on twelve minute quarters without simulating! Even in the games where I didn’t finish the season, I still had a ton of fun. With that being said, there are also franchise and season mode games that I abandoned very quickly. To that end, this week I’m reflecting on some “failed” games, and pondering the concept of “failure” in that context. Let’s take a look back…way back…

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The Friday Five: 5 Weird Bugs & Design Errors in Modes

The Friday Five: 5 Weird Bugs & Design Errors in Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five weird bugs and design errors that I’ve encountered in the modes of basketball video games.

It bears repeating that no video game, basketball or otherwise, is going to be perfect. If it were possible to design games and software that were completely bug-free, it would’ve happened a long time ago! As basketball games and their modes have become deeper and more sophisticated, the chances of there being a few bugs here and there has only increased. Likewise, while there have been some very smart and passionate people working on basketball video games past and present, not all ideas pan out as well as hoped, leading to what we could reasonably call design errors.

Needless to say, it’s frustrating for everyone when bugs and design errors stand in the way of modes being as fun as they could and should be. In the best case scenario, a patch can fix the problem, or the issue will be resolved in next year’s release at the latest. Sadly that isn’t always the case, and there are times when we’ve been stuck with bugs and design errors for a few games running (and sometimes, even longer). Even when bugs and design errors don’t completely ruin a mode, they still have an impact on the experience, and they become one of the things that we remember most about a title. Here are five weird bugs and design errors that I’ve encountered in modes I play.

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