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Wayback Wednesday: My NBA Live 2002 Kings Franchise

Wayback Wednesday: My NBA Live 2002 Kings Franchise

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my Sacramento Kings Franchise in NBA Live 2002 for the PlayStation 2.

It recently occurred to me that while I have mentioned my NBA Live 2002 Franchise with the Sacramento Kings in previous articles – including a re-creation of it for our 20th Anniversary of NBA Live content – I’ve never actually profiled it for Wayback Wednesday. Writing about it as an example of a failed basketball gaming idea, and in a handful of other features, had me thinking that I’d already covered it in detail. That really isn’t the case though, and since I’ve reflected on my other memorable season, franchise, and career mode games, it’s only fair that it gets a proper retrospective, too!

On top of that, on a recent dig through my archives, I unearthed some screenshots and an article from my “coverage” of that NBA Live 2002 Kings Franchise, similar to the story topics in our Forum. Not only is it a blast from the past to see those again after all this time, but for the purposes of a retrospective like this, they also allow me to recall some details that have slipped my mind over the years. What I haven’t forgotten though is how much fun that NBA Live 2002 Kings Franchise was, at a time when I definitely sought distractions…even when I probably shouldn’t have been! Let’s take a look back…way back…

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Monday Tip-Off: In Defense of Single Player Experiences

Monday Tip-Off: In Defense of Single Player Experiences

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a defense of single player experiences.

There are many different ways of playing basketball video games. There’s exhibition play, which I believe has become underappreciated. You can play a single season in the NBA, or guide a team through multiple seasons in a franchise mode. The card collecting/team building modes are great for gamers who like to build fantasy squads. The career modes allow us to step into the shoes of an NBA player, or take an avatar online for competitive team play. Single player, local and online multiplayer…the best games facilitate all ways to play, and make them a lot of fun.

To that point, there’s no wrong way, or for that matter right way, to play basketball video games. You are no less of a basketball gamer for preferring one mode or style of play over another. I realise that tribalistic factions exist within almost all fanbases, and hey, if people are going to judge each other over their choice in preferred camera setting, there’ll be gatekeeping over modes as well! Over the years however, I’ve noticed more and more disdain for offline and single player experiences. I don’t expect to put an end to that chatter or change everyone’s mind, but I’m compelled to advocate for single player experiences, and explain why many enjoy and prefer them.

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The Friday Five: 5 Times My Games Imitated Real Moves

The Friday Five: 5 Times My Games Imitated Real Moves

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five recalls five times that I encountered real life moves being made by CPU-controlled teams in my games.

One of the oldest Wishlist requests when it comes to franchise modes is that they feature realistic player movement. This is actually an interesting concept, because many of the moves that we see in real life would probably be considered unrealistic if they occurred in a franchise or career mode game! Teams frequently don’t get equal value when they trade big name players, as the circumstances that result in superstar for superstar swaps are generally rare. Familiar faces end up in strange places, there are unexpected reunions, and loyalty between teams and players is often eroded.

With that in mind, with so many deals that once seemed so unlikely, who’s to say what constitutes realistic player movement in a video game? In fact, I’ve encountered moves made by CPU-controlled teams that, if they hadn’t happened in real life, would probably strike me as unrealistic. Indeed, playing through five seasons and counting in NBA 2K14 PS4’s MyCAREER has resulted in a number of such moves! They may differ in terms of the exact players involved and when they occurred, but the game’s trade and free agency logic still made moves that it couldn’t have known were coming when it was released. Here are five examples of my games imitating real life moves.

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Wayback Wednesday: Investigating NBA Live 2002 Codes

Wayback Wednesday: Investigating NBA Live 2002 Codes

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m investigating some alleged cheat codes for NBA Live 2002 that are listed on various websites.

Here’s a statement that will blow your mind: you can’t believe everything that you read on the internet. I’ll give you a moment to recover from the utter shock of that revelation! In all seriousness, it’s hardly a secret that the internet is as convenient a means of spreading misinformation as it is researching verifiable facts and figures. I’m not going to delve into the Big Issues here, because that’s beyond our scope as a site dedicated to basketball gaming, and I’m not looking to court controversy. Of course, there’s plenty of hoaxes and misinformation when it comes to video games.

All genres of games are subject to what TV Tropes creatively dubs an “Urban Legend of Zelda“. Indeed, the Zelda series itself has one of the all-time famous video game hoaxes, namely the claim that the Triforce was obtainable in Ocarina of Time. Hoops titles have their own urban legends, from claims of certain players being hidden in NBA Jam when they weren’t, to supposedly unlockable modes that in reality would be too big of a selling point to tuck away as an obscure secret. And of course, like other genres, there have been fake cheat codes. I’ve discovered some questionable codes for NBA Live 2002 that bear investigating, so let’s take a look back…way back…

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The Friday Five: 5 Revelations From Playing Multiple Seasons

The Friday Five: 5 Revelations From Playing Multiple Seasons

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five revelations I’ve had from playing multiple seasons in basketball video games.

There’s no right or wrong way to enjoy basketball video games – unless you’re doing something shady that’s spoiling someone else’s good time – and completion is what you make it. To that end, you don’t need to play through multiple seasons to have enjoyed any one title. In fact, you don’t even need to finish a single season! Playing through a season from start to finish is immensely satisfying though, and a clear sign that you’ve been hooked on a game. When you end up playing multiple seasons, it’s safe to say that you’ve had a truly special virtual hardwood experience.

Obviously, a video game can never truly capture what it’s like to play or coach in the NBA, or manage a team. Life has no adjustable difficulty settings, nor the ability to re-load from an earlier save point and try again (though, wouldn’t that be handy?). Even the most authentic games still have their limits. However, the small taste of the NBA experience that they give us from the perspectives of players, coaches, and GMs can change our mind about issues related to the real league. Sure, video games can’t truly put us in their shoes, but experiencing a simulation of the ups and downs of the NBA has led to some revelations for me, especially playing through multiple seasons.

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Wayback Wednesday: Revisiting NBA Live 18

Wayback Wednesday: Revisiting NBA Live 18

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m giving NBA Live 18 a second look.

It’s fair to say that NBA Live didn’t live up to expectations on the eighth generation. We were hoping for a fresh start after NBA Elite 11 torpedoed the series during the seventh generation, but instead there were numerous unsuccessful attempts to rebuild. However, there were some flashes of brilliance and genuinely good ideas, which only makes the shortcomings of those eighth gen NBA Live titles more frustrating. Now that several years have passed and the weight of new game expectations has been lifted, those positive aspects do stand out, and can be appreciated.

As such, when I revisit an eighth generation NBA Live, I’m sometimes left surprised by how much I enjoyed dusting it off. While these second looks haven’t changed my mind to the same extent as NBA Live 10 or the Next Gen version of NBA 2K14, I do come away thinking that some of them hold up better than I remembered. This was true after Dee and I revisited NBA Live 18 using Parsec and the Xbox App, and had a really fun game. Indeed, I ended up picking up where I left off in Ultimate Team, and it inspired me to reconsider my previous critique. Let’s take a look back…way back…

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Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 version of NBA 2K6.

As I’ve said before, as someone who grew up with NBA Live, it took me a while to truly get into the NBA 2K series. There was a sense of brand loyalty, but beyond that, I was accustomed to NBA Live’s approach to controls, gameplay mechanics, and modes. I remember trying out the PlayStation 2 version of NBA 2K6, and feeling somewhat underwhelmed. If nothing else, I disliked the Isomotion controls, which remained a barrier to getting into NBA 2K for years to come. I preferred to make the best of some rough NBA Live releases, rather than acclimate to a different game.

Obviously, I’ve had a change of heart! A handful of NBA 2K titles over the past decade now rank as some of my all-time favourite basketball video games. I’ve also been able to revisit older NBA 2K titles, and really enjoy them. One older 2K release that I’ve grown rather fond of is NBA 2K6 for Xbox 360. It seems only fitting, since I’ve also warmed up to the Xbox 360 version of NBA Live 06 after giving it another look. However, while NBA Live 06 for Xbox 360 may be slightly underrated at times, NBA 2K6 is definitely a stronger all-around game. Let’s take a look back…way back…

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Monday Tip-Off: Depth vs. Simplicity In Modes

Monday Tip-Off: Depth vs. Simplicity In Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a comparison of the benefits and drawbacks of depth and simplicity in basketball video game modes.

Generally speaking, we want to see deep, engaging modes in sim basketball games. Whether it’s a franchise or career experience, or even a card collecting/team building mode, depth is a vital ingredient to them remaining immersive and engaging. On top of being a more accurate representation of the NBA – wherever applicable – there’s simply more to do and care about. As modes have become deeper throughout the years, our expectations have naturally increased proportionately. Shallow modes are criticised for their lack of features and detail, and considered to be behind the times.

At the same time, there’s merit and appeal in simplicity. I’m not just talking about retro gaming either, though that can be part of their draw. Even in modern games though, there’s an argument to be made for simplicity and streamlining in modes. This runs contrary to calls for deep and comprehensive experiences, but for some gamers, that depth and detail can be overwhelming. While having more to do and care about sounds like a great time for many of us, many still see too many moving parts, and tasks that distract and detract from the point of the games: playing virtual basketball. As such, developers are challenged to a balancing act as far as depth vs. simplicity.

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NLSC Podcast #484: NCAA Basketball, NBA 2K18, & Damian Lillard

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From courtside of the virtual hardwood, it’s Episode #484 of the NLSC Podcast!

The community has spoken: whether it comes from EA Sports, 2K Sports, or indeed both, many of us are very keen to see a new college basketball game! From licensed players and gameplay to presentation and features, we join the community in discussing our expectations for a hypothetical NCAA title. Elsewhere, we’ve noticed a couple of Tweets attempting to rehabilitate NBA 2K18’s image. Naturally, we have a few thoughts on that! We also discuss Damian Lillard’s trade request and big contracts for NBA role players, react to the recent separation of EA Sports and EA Games, and open up this week’s mailbag for some NBA 2K17 Overall Ratings trivia.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Franchise Mode Free Agency Follies

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the free agency follies I’ve experienced while playing Franchise and Dynasty mode.

Part of being a diehard NBA fan is taking a keen interest in what happens when there’s no basketball being played. You’ll find some fans that describe the offseason as their favourite part of the year, or at least consider it as exciting as the Playoffs. It makes sense. There’s optimism as teams are making moves to gear up for a new season, and drama when the biggest names change their jerseys. Of course, most of that drama is over within the first couple of weeks. These days, teams are in a bigger rush to get deals done, so we don’t see many situations like Michael Redd in 2002.

Since franchise modes emulate the key aspects of the NBA offseason, we’re able to experience virtual free agency. For those of us who like to play (or simulate) multiple seasons in franchise modes, the offseason and free agency reflects the anticipation and enthusiasm of the real event. There’s the added fun of being in control, and signing the players that we wish our favourite team would, or could. To that point though, virtual free agency can likewise end up being a disappointment. We might also discover that even if we make desirable moves, being a successful NBA GM is easier said than done. I know that I’ve had a few franchise mode free agency follies over the years.

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Monday Tip-Off: Keep Those Old Saves

Monday Tip-Off: Keep Those Old Saves

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a PSA to hold on to your old saves whenever possible.

I’ve made no secret of the fact that more recently, I’ve preferred to stick with an old favourite – or new favourite old release, as is the case with NBA 2K14 for PS4 – rather than play the latest NBA 2K. It’s not just a matter of liking the gameplay better in older games, though admittedly that is a key factor. To be blunt, I’m tired of grinding and starting over from scratch every year, knowing that I won’t be able to enjoy the fruits of my labour when the servers are shut down. And yes, the use of the word “labour” is deliberate here, because it does end up feeling more like work than play.

And so, I’ve gravitated towards games that hold up well, and I can continue to dust off and play for years to come. Reaching my sixth year in NBA 2K14 MyCAREER is far more rewarding than anything I could achieve in NBA 2K23’s mode, which will one day be inaccessible. Retaining access to my Chicago Bulls Dynasty in NBA Live 06 PC holds far more appeal than any cards that I could collect in NBA 2K23 MyTEAM. With care, I can preserve those experiences and revisit them whenever the mood strikes, which isn’t the case when live service content is involved. However, thanks to a lack of foresight, there are long-lost saves that I’ll never be able to revisit.

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The Friday Five: 5 Unsuccessful Teams That Were Fun In Games

The Friday Five: 5 Unsuccessful Teams That Were Fun In Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five teams that were fun to use in video games, despite being unsuccessful in real life.

Unless you’re a diehard fan of them – or looking for a challenge – you’re probably not going to choose to play with a bad team in a video game. Mediocre teams can be more enjoyable as long as they have some talent at their disposal, but they’re generally not our first choice either. We tend to gravitate towards the teams with the top stars and talent, with whom we can win games and make spectacular plays. They’re far more appealing choices in franchise modes as well, since their deeper lineups facilitate a wider variety of trades, without having to completely gut the rotation.

Of course, many unsuccessful teams throughout the years have been much better on paper. Injuries may have derailed their season, or their players might’ve been a poor fit with no chemistry. Some years the competition is particularly tough, or they’re a young team that’s still developing. Whatever the case, these teams are actually fun and interesting to play with in video games, despite their lack of success in real life. In the hands of gamers, they can overachieve well beyond the most optimistic predictions. Here are five unsuccessful teams – which for the purposes of this list, means missing the Playoffs – that were exciting and intriguing options to play with in video games.

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NLSC Podcast #480: Is NBA Live 15 Overlooked?

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From courtside of the virtual hardwood, it’s Episode #480 of the NLSC Podcast!

NBA Live 15 generally wasn’t well-received when it was released, but might it be somewhat overlooked today? A fun session playing the game over Parsec prompts us to take a deep dive into all of its pros and cons. Suffice to say it’s a mixed bag, but it might just work its way into our rotation! We also connected to play NBA Live 06 PC with a 2012 season roster, and were reminded of what a special release it was. In this week’s mailbag, we join the community in talking about how we play basketball in real life. Which players would we compare our style of play to, and does that at all influence the creation of our players in career modes?

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Running With The Baby Bulls & Beyond

Wayback Wednesday: Running With The Baby Bulls & Beyond

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about playing with the Baby Bulls teams in basketball video games.

My nostalgia for the NBA and basketball video games doesn’t end with the 90s; far from it! Many of my favourite titles were released in the 2000s through to the early 2010s, and I’ve remained an avid NBA and basketball junkie long after Michael Jordan called it a career. Of course, playing with His Airness on the virtual hardwood required some modding back in the day, owing to his absence from the official roster. When it came to running with Bulls teams in the years that followed, I (usually) didn’t have to worry about them missing a prominent player.

Mind you, while all the names might’ve been accounted for, the talent was certainly lacking. I’ve previously reflected on the challenges that came with assuming control of my favourite team in the early 2000s; an extraordinarily tough time to be a Bulls fan after experiencing the glory days of MJ! I mentioned in passing that they became far more appealing to play with as the decade wore on, and their rebuilding efforts began to yield better results. Those teams came to be known as the Baby Bulls due to their youth, and while they didn’t reach the top of the mountain once more, I did enjoy putting them on the virtual hardwood. Let’s take a look back…way back…

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NLSC Podcast #478: Highlights, Rumours, & Regrets

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From courtside of the virtual hardwood, it’s Episode #478 of the NLSC Podcast!

Games that we wish we played more, seasons that we wish we finished, and saves that we wish we still had, are common tales among basketball gamers. This week, we join the community in reminiscing about some of our biggest basketball gaming regrets! A misconception about a job listing also prompts us to address the subject of NBA Live rumours, as well as clickbait content. Additionally, we touch on whether a theoretical future NBA Live should be sim, arcade, or a sim-arcade hybrid. We also reflect on some spectacular highlights in last week’s NLSC Top 10 that had us all buzzing, and provide an update on reaching Year 6 in NBA 2K14 MyCAREER.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!