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NLSC Podcast #330: The Price of Upgrading

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Episode #330 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

The three cover players and their editions of NBA 2K21 have been revealed, and it turns out our predictions were pretty good! We react to the choices, and some of the community’s opinions on them. We’ve also discovered that the Next Gen version will have cross-platform VC and MyTEAM progression, but more controversially, a $10 price increase. Breaking down the pre-order bonuses also suggests that the approach to microtransactions and grinding won’t be much different this year. With confirmation that NBA 2K21 PC is a Current Gen port, we weigh up the pros and cons, and what it means for our modding community. Elsewhere, reactions to Madden 21’s Franchise mode have made us wonder about the future of franchise gaming in basketball titles. Finally, we’re noticing some new waves of nostalgia among younger and older hoops gamers alike.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: The Unbelievable Starting Five

Wayback Wednesday: The Unbelievable Starting Five

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m going back to NBA Live 2001 to play with the “unbelievable” starting five that was posted in our original Forum many years ago.

There aren’t too many members of our original Forum who are still active, so the legacy and impact of the infamous “I Cannot Believe My Starting Five” thread may not resonate with a lot of people in our community today. I’ve covered it in-depth in a previous Wayback Wednesday retrospective, and mentioned it as one of the most bizarre moments in the history of our Forum, but the short version is as follows. A member by the name of A.L. made a post describing a lineup they’d put together in NBA Live 2001’s Franchise mode, which included Kevin Garnett at point guard.

A.L.’s insistence that point guard was KG’s “natural position” unfortunately derailed an interesting discussion about fantasy draft and trade logic, as well as experimenting with a fun idea for an unorthodox lineup, before it even began. The thread quickly turned into a catch-all for jokes and general banter, and became the first thread in the old Forum to surpass one thousand posts. However, as much fun as it was to take part in, it’s extremely unfortunate that A.L. felt unwelcome due to the way his post was received. Furthermore, it’s a creative idea that’s at least worth messing around with, so that’s what I’m going to do at long last. Let’s take a look back…way back…

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Monday Tip-Off: Can NBA Live Be Relevant Again?

Monday Tip-Off: Can NBA Live Be Relevant Again?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by pondering the question: can NBA Live be relevant again?

As a long-time basketball gamer that grew up with NBA Live, it gives me no joy to dump on the franchise. I believe that there are content creators out there who delight at the series’ struggles and subsequently ripping into it, but I’m certainly not one of them. For all the great things that NBA 2K has done, the slips in quality here and there, and of course the increased focus on microtransactions, demonstrate why it’s important to have choice and competition in the basketball gaming space. Some say NBA Live should just pack it in, but frankly, we need it, and we need it to succeed.

Unfortunately, that’s much easier said than done. NBA Live has struggled to get to where it needs to be over the past decade. Again, it brings me no joy to say that, nor do I relish pointing out that not only has its quality suffered, but so has its relevance. Indeed, a friend of mine who isn’t really into basketball, but picked up NBA 2K20 on special after watching The Last Dance, mentioned he was surprised that EA Sports doesn’t have a new basketball game out. It’s not surprising that someone who isn’t into the scene doesn’t know the full story behind the fall of NBA Live, but nevertheless, it speaks volumes about its relevance today. The question is: can EA change that?

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Monday Tip-Off: The Right Direction for NBA Live

Monday Tip-Off: The Right Direction for NBA Live

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on the right direction for NBA Live.

Needless to say, the past decade has been tough for NBA Live. Through cancelled titles and skipped years, the series has seen only five releases during that span. There have been promising aspects and good ideas present in those five games, and it could be argued that at least a couple of titles have been solid, but EA Sports has failed to move the needle. NBA Live is still languishing far behind where it needs to be as a viable alternative to NBA 2K and the enormous gulf in sales speaks volumes. NBA 2K has its issues, but NBA Live hasn’t been able to capitalise on gamer frustration.

The good news is that the door hasn’t been slammed shut on NBA Live. Thanks to a combination of readily apparent potential and 2K squandering goodwill, there is still interest in seeing NBA Live return to its former glory. Unfortunately, the series’ steps towards reaching that goal haven’t been as large as many of us would’ve liked, and one of the main reasons for that is the direction of the series. More specifically, this includes both the particular choices that have been made, and the tendency to change direction too often. NBA Live needs to have the right focus moving forward, but that raises the question: what is the right direction for NBA Live to take?

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NLSC Podcast #321: A New Look for Old Games

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Episode #321 of the NLSC Podcast is out now! Join Dee4Three and I as we talk about the importance of historical content, and a rumour that’s making the rounds. We also reimagine covers for classic games, and discuss the issue of starting over every year.

The Last Dance has inspired an increase in gamers playing with classic Bulls teams in NBA 2K20. This leads us to reflect on how important it is to have historical content in games, and how our gaming habits are affected by what’s going on in the world of basketball. We also touch on a rumour about NBA Live that’s making the rounds, mostly due to wishful thinking and a desire to have another viable sim game. In our main discussion this week, we go back and reimagine covers for games beginning with Lakers vs. Celtics, including hypothetical Legend Edition covers. We also talk about the pain of starting over every year in MyCAREER and MyTEAM, and the likelihood of seeing certain Legends in NBA 2K.

Tune in below!

Who would you choose if you had to reimagine covers for old games? Are you weary of the annual grind in modern titles? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Monday Tip-Off: The Future of Basketball Gaming Nostalgia

Monday Tip-Off: The Future of Basketball Gaming Nostalgia

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on what basketball gaming nostalgia is going to look like in the not too distant future.

In recent episodes of the NLSC Podcast, we’ve been discussing old basketball games and reflecting on our nostalgia. We’ve talked about the different nostalgic phases that we go through, as well as some of the games that influenced the way we approach the virtual hardwood. We also recorded a big two part episode for the 25th Anniversary of NBA Live, which was a lot of fun. As much as I enjoy playing the latest game and other recent releases, I also like to revisit old favourites and reflect on the history of the genre. It’s one of the reasons I do Wayback Wednesday every week.

However, I’ve recently been wondering what basketball gaming nostalgia is going to be like for recent titles as they get older. Will they inspire the same kind of fondness that we older gamers have for an NBA Jam or NBA Live 95, or will they be discarded and dismissed? Will we, and especially the younger gamers who are growing up with these titles, see fit to revisit them the same way we like to dust off the old titles that we love? Perhaps most importantly, will it even be viable to revisit those games and their experiences that captivated us for hours on end? My feeling is that nostalgia for basketball games is going to look and play out somewhat differently moving forward.

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NLSC Podcast #315: Old Games & Old Habits

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Episode #315 of the NLSC Podcast is out now! Join Dee4Three and myself as we talk about our basketball gaming habits and preferences, and how the games we grew up playing in the 90s and early 2000s ended up shaping those tastes.

With the NBA shut down for the foreseeable future, it’s a great time to not only catch up on gaming, but also classic NBA games. We discuss some of the ways the NBA could improve League Pass and the official YouTube channel, including some comparisons to the WWE Network. Speaking of history, the 25th Anniversary of Michael Jordan’s first comeback is making us feel old, but it’s a good excuse to play the Double Nickel game in NBA 2K11’s Jordan Challenge. On that note, our main discussion topic this week is our basketball gaming preferences past and present, with reflections on the titles from the 90s and early 2000s that influenced our tastes and habits. From our preferred quarter and season length to how often we sim and how much realism we like, those old games established how we approach the virtual hardwood. We also touch on some of the quirks of those old games.

Tune in below!

What are your basketball gaming preferences? Which games shaped them, and have they changed over the years? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Monday Tip-Off: Are We Gaming Or Are We Modding?

Monday Tip-Off: Are We Gaming Or Are We Modding?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the gaming and modding habits in our community.

One of the more disappointing trends in our community in recent years is the drop-off in discussion about the games we play. We certainly do talk about them, but there’s much less discussion about sliders, strategies, positive and negative impressions, and the general gaming experience on the virtual hardwood. This definitely wasn’t always the case in the NLSC Forum. If you dig through the archives, you’ll find plenty of topics discussing gameplay and game modes, sharing everything from suggestions and tips to criticism and praise. Within those topics, you’ll see lively discussion.

Not so much anymore, however. Conversely, activity in our modding community is still at a high level. From releases and previews to modding advice and requests for mods, there’s plenty of chatter. It’s a puzzling phenomenon, and an imbalance that I’d love to see corrected. Obviously we’re known as a modding community, but we’ve always been much more than that, in both our original content and the conversations we have about basketball gaming. In trying to determine how this trend began and what’s changed in our community, I can’t help wondering: are we actually playing basketball video games, or are we just modding them?

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Monday Tip-Off: How Career Modes Overtook Franchise Modes

Monday Tip-Off: How Career Modes Overtook Franchise Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how career modes ended up surpassing franchise modes in popularity.

As a long-time basketball gamer, it’s been interesting to not only see how the games have evolved, but also how trends and attitudes have changed. A noteworthy example of changing trends is the popularity of franchise modes. There was a time when they were considered the pinnacle of modes in basketball games, a dream come true for those of us who remember playing the basic single season modes of early titles. These days, they’re seen as pass√©; something for “old heads”, despite the fact younger hoops gamers enjoy them too. If nothing else, they’re no longer the flagship mode.

That distinction now belongs to career modes, and their connected online experiences. In some respects, it’s not surprising. It took longer for fully-formed career modes to make their way into NBA 2K and NBA Live, and there had been an interest in seeing them for quite some time. Indeed, the franchise modes were often used to simulate a single player career mode, so gamers clearly wanted that type of experience. The shift towards career modes is still interesting however, especially as they’ve drawn in gamers who have traditionally been all about franchise play. How did this happen? Well, I have a few theories as to how career modes gained and maintained popularity.

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Wayback Wednesday: NBA Live 2000 & NBA Live 10 Trivia

Wayback Wednesday: NBA Live 2000 & NBA Live 10 Trivia

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some trivia for NBA Live 2000 and NBA Live 10.

Happy New Year, everyone! It’s strange to tip off a year with a retro feature, but it is Wednesday, and on Wednesdays we go way back. Speaking of which, as part of the lead up to the release of NBA Live 18 and NBA Live 19, I posted a couple of articles containing trivia facts about NBA Live 98 and NBA Live 08, and NBA Live 99 and NBA Live 09. I’d intended to do the same thing this year with NBA Live 2000 and NBA Live 10, ahead of the release of NBA Live 20. Of course, NBA Live 20 was ultimately cancelled, so I didn’t get an opportunity to do so back in September.

Looking back, I’m certainly glad I didn’t run it pre-emptively while we waited for that announcement! However, it seems like a waste of a good Wayback Wednesday idea to let it go, and of course, it all ties in to the 25th Anniversary of NBA Live content that we’re doing despite the series going on hiatus once again. With that in mind, here are the trivia facts I would’ve originally shared to celebrate the release of the third NBA Live game with a year ending in zero. Let’s take a look back…way back…

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Monday Tip-Off: Too Much at Stake to Experiment

Monday Tip-Off: Too Much at Stake to Experiment

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we’re less inclined to mess around in basketball video games these days, because there’s too much at stake to experiment.

During our discussion of franchise gaming in Episode #303 of the NLSC Podcast, I mentioned how franchise modes are a throwback to the days when we were freer to experiment with basketball video games. It’s something that I’ve thought about a lot since getting into MyCAREER and the online scene in recent years. As much fun as I’ve had with those modes, I’m aware of how careful I’ve had to be in order to enjoy myself. A wrong choice can easily torpedo a saved game, wasting hours of grinding with undesirably dire consequences.

Of course, you could argue that that’s part of the challenge now; a key component of an evolved experience. You have to think about your decisions and choose wisely, and if you don’t and suffer because of it, then it’s on you for not playing the game properly. I understand that, and there’s merit in having to commit to a choice, as well as fun in an experience that’s curated to some extent. However, if the consequences are actively discouraging us from experimenting and seeing everything that a game has to offer, that’s rather unfortunate. We still have that freedom to experiment in a mode like MyLEAGUE, but in MyCAREER, there’s simply too much at stake.

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Monday Tip-Off: The Difficulty of Going Back

Monday Tip-Off: The Difficulty of Going Back

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the increasing difficulty of going back to an older basketball title.

Recently, I looked into producing a couple of ideas that I’d been kicking around for Wayback Wednesday for some time: going back and finishing 100 Challenges in NBA Live 15’s Ultimate Team, and finishing 50 Challenges in NBA Live 16 LUT. Once the NBA Live 15 server shutdown was announced, I knew that I’d have to get onto the first idea as soon as possible, as it would no longer be doable once online support ended. I drafted the introduction to the piece, fired up NBA Live 15, and started a game. I was intent on making a feature out of some unfinished business.

Only, that’s as far as I was able to get. I couldn’t finish the game, and after taking a glance at NBA Live 16, I likewise decided against going ahead with those features. Granted, it was partly due to calculating how much time it was going to take and deciding that it’d be too many hours of repetitive play that I could be spending on other projects. It was doable of course, as long as I put in the time every day before the shutdown, but the prospect wasn’t appealing. I came to the realisation that it was no longer as easy to go back and play old games, compared to previous generations. For me at least, there’s just too much difficulty in going back for an extended time.

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NLSC Podcast #303: Putting On Our Virtual GM Suits

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Episode #303 of the NLSC Podcast is out now! This week, Dee4Three and I discuss a mysterious new patch for NBA 2K19, our appreciation for franchise gaming, and how the preferences of basketball gamers have evolved over the years.

A new patch has come through for the console versions of NBA 2K19. There aren’t any patch notes or any word on what it might entail, leaving us to speculate on what it’s all about. We also talk about gamers returning to NBA 2K19 and other older games, as well as the possibility of servers being turned back on. After touching on some issues with toxic attitudes in basketball gaming, we dive into the topic of franchise modes. They were once the premiere attraction in NBA titles, but have since been surpassed by career modes and the connected experiences. We reflect on how preferences came to shift, while also noting that franchise gaming still has plenty to offer. We’ve also got some advice for enjoying franchise modes, and share fond memories of putting on our virtual GM suits.

Tune in below!

What are your thoughts on franchise gaming in NBA Live and NBA 2K? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

25th Anniversary of NBA Live: NBA Live 2004 Retrospective

25th Anniversary of NBA Live: NBA Live 2004 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 2004.

After NBA Live 2003 leaned too much towards an arcade style of gameplay, NBA Live 2004 was a very welcome course correction. It took the strong points of its predecessor, such as Freestyle Control, and built a more robust sim game on that foundation. It was also the beginning of a very solid three year run for NBA Live on PC, PlayStation 2, and Xbox, before the series began to struggle with its transition to the next generation. NBA Live 2004 was generally very well-received in its day, and it remains a favourite for many long-time basketball gamers. It was definitely a return to form for the series, and the game most of us wished NBA Live 2003 had been.

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25th Anniversary of NBA Live: NBA Live 2003 Retrospective

25th Anniversary of NBA Live: NBA Live 2003 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 2003.

It’s interesting how attitudes towards NBA Live 2003 have changed as the years go by. I’ve seen a lot of people mention that it was their first game in the series, which no doubt leads to the same kind of nostalgia people like me have for NBA Live 95. Even for those of us who were more critical, or at least had mixed feelings about NBA Live 2003 when it was new, it’s a release that has since inspired more fondness. It makes sense, though. While certain design choices were controversial and didn’t pan out, it’s a very important release, in large part thanks to the way that it innovated with its dribbling controls. Let’s take a look back at a milestone game in the NBA Live series.

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