Menu
Home | Tag: Free Agency

Tag Archives: Free Agency

The Friday Five: 5 Times My Games Imitated Real Moves (Part 2)

The Friday Five: 5 Times My Games Imitated Real Moves (Part 2)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five recalls another five times I encountered real life moves being made by CPU-controlled teams in my games.

As I’ve previously discussed, it’s difficult to determine what constitutes a realistic or unrealistic trade or signing by CPU-controlled teams in franchise and career modes. After all, the real NBA has seen a number of lopsided deals, unexpected departures, and unlikely reunions. At the same time, too many highly unlikely deals, or downright illogical moves such as readily trading away your best player in the midst of a good season, are examples of unrealistic trades that sim heads don’t want to see. Still, we have to acknowledge that reality can sometimes be stranger than fiction!

To that end, some of the real moves that have coincidentally happened in my career and franchise mode games might seem far-fetched, if not for the fact that they came to pass. While four of the examples that I’m sharing today happened after the fact, one of the moves did actually occur in my game before it became a reality, making it eerily prophetic. Whether they serve as surprisingly accurate predictions or they’re simply fun coincidences, I do enjoy seeing CPU-controlled teams making moves that turned out (or will turn out) to be real; even if they don’t involve any big names. With that being said, let’s get to five more examples of my games imitating real NBA moves!

Read More »

The Friday Five: 5 Revelations From Playing Multiple Seasons

The Friday Five: 5 Revelations From Playing Multiple Seasons

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five revelations I’ve had from playing multiple seasons in basketball video games.

There’s no right or wrong way to enjoy basketball video games – unless you’re doing something shady that’s spoiling someone else’s good time – and completion is what you make it. To that end, you don’t need to play through multiple seasons to have enjoyed any one title. In fact, you don’t even need to finish a single season! Playing through a season from start to finish is immensely satisfying though, and a clear sign that you’ve been hooked on a game. When you end up playing multiple seasons, it’s safe to say that you’ve had a truly special virtual hardwood experience.

Obviously, a video game can never truly capture what it’s like to play or coach in the NBA, or manage a team. Life has no adjustable difficulty settings, nor the ability to re-load from an earlier save point and try again (though, wouldn’t that be handy?). Even the most authentic games still have their limits. However, the small taste of the NBA experience that they give us from the perspectives of players, coaches, and GMs can change our mind about issues related to the real league. Sure, video games can’t truly put us in their shoes, but experiencing a simulation of the ups and downs of the NBA has led to some revelations for me, especially playing through multiple seasons.

Read More »

Monday Tip-Off: Franchise Mode Free Agency Follies

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the free agency follies I’ve experienced while playing Franchise and Dynasty mode.

Part of being a diehard NBA fan is taking a keen interest in what happens when there’s no basketball being played. You’ll find some fans that describe the offseason as their favourite part of the year, or at least consider it as exciting as the Playoffs. It makes sense. There’s optimism as teams are making moves to gear up for a new season, and drama when the biggest names change their jerseys. Of course, most of that drama is over within the first couple of weeks. These days, teams are in a bigger rush to get deals done, so we don’t see many situations like Michael Redd in 2002.

Since franchise modes emulate the key aspects of the NBA offseason, we’re able to experience virtual free agency. For those of us who like to play (or simulate) multiple seasons in franchise modes, the offseason and free agency reflects the anticipation and enthusiasm of the real event. There’s the added fun of being in control, and signing the players that we wish our favourite team would, or could. To that point though, virtual free agency can likewise end up being a disappointment. We might also discover that even if we make desirable moves, being a successful NBA GM is easier said than done. I know that I’ve had a few franchise mode free agency follies over the years.

Read More »

Monday Tip-Off: Realistic Start, Fictional Finish

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I prefer to start a game with realistic rosters, but end up with fictional lineups and outcomes.

Realism is relative when it comes to the virtual hardwood. I’m sure I’m not alone in admitting that as basketball video games became more sophisticated and encouraged a more strategic approach, I realised that my style of play wasn’t as “sim” as I thought. If nothing else, I was quite content to toss a more realistic style out the window if I desperately needed buckets, and use reliable tricks that would help me get them. Not that there’s anything wrong with that, of course. The goal is to win – whether you’re up against the CPU or another person – and to enjoy the games that we play.

My point is that even those of us who value the sim style will take some liberties with realism from time to time. Indeed, it’s inevitable in franchise and career play. Those modes invite us to create our own reality, whether it’s placing ourselves in the league, or donning our GM suits to make the trades we wish our favourite team would in real life. The fictional results and player movement make playing through multiple years in franchise and career modes interesting, creating alternate history and fun scenarios. However, despite the appeal of these fictional outcomes, I’ve always preferred to begin new franchise games with real rosters, rather than shake things up right away.

Read More »

The Friday Five: 5 Weird Outcomes in Franchise & Career Games

The Friday Five: 5 Weird Outcomes in Franchise & Career Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is reflecting on five weird outcomes in my various franchise and career games over the years.

There are many ways to play franchise modes in basketball video games. I’ve always preferred a more straightforward approach: take control of a team with current rosters, leave injuries and CPU trades on (assuming they’re optional), and play through the season to create my own reality. While this may be more conventional than a fantasy draft or using a heavily customised roster, it’s not immune to weird outcomes. Sim engines are prone to producing unexpected results, from season standings and Playoff outcomes to weird league leaders. Obviously, this happens in career modes as well.

Of course, when we’re talking about realism and weird outcomes with sim engines, it isn’t easy to define what that actually means. Results and player movement may not reflect reality, but that doesn’t necessarily mean that they’re unrealistic in nature. In real life, we do see puzzling trades, bewildering awards and All-Star snubs, and teams that are surprisingly better or worse than expected. Some outcomes are unlikely, but weird things do happen practically every year in the NBA. With that being said, sim engines do produce some illogical and weird outcomes that are unrealistic and highly unlikely given the circumstances. Here are five examples that I’ve encountered.

Read More »

The Friday Five: 5 Franchise & Career Mode Disappointments (That Are Realistic)

The Friday Five: 5 Franchise & Career Mode Disappointments (That Are Realistic)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five disappointments that you’ll encounter in franchise and career modes, which are nevertheless realistic.

Franchise modes allow us to greatly influence a virtual NBA. Even if we only have control over one team, our ability to have them overachieve significantly changes the league’s landscape. We have much less control in career modes, but once our player has levelled up and is capable of record-breaking domination game in and game out, the NBA is at our mercy. However, while we can have seasons for the ages and amass large collections of virtual trophies, there are some aspects that are still beyond our control. Needless to say, that can be frustrating, and disheartening.

On the other hand, it maintains a semblance of realism, even if our results and stats are pushing the boundaries of believability. The challenge of franchise and career modes, and indeed the overall fun and enjoyment we get from their journeys, often hinges on us not getting everything we want. There should be surprising and unlikely outcomes, at least from time to time. We should miss out on opportunities, even if we’re well prepared for them. The disappointments – the trials and tribulations – make our successes and getting what we want all the more gratifying. To that end, here are five realistic disappointments that actually serve to enhance franchise and career play.

Read More »

Monday Tip-Off: Choose Your Own Adventure

Monday Tip-Off: Choose Your Own Adventure

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on how basketball video game modes can sometimes limit your ability to choose your own adventure.

When I discussed playing through a second season in NBA 2K14’s MyCAREER and my enthusiasm for embarking on a third campaign, I mentioned that I would have some decisions to eventually make. Right now, I’m enjoying being a member of the virtual Philadelphia 76ers in the 2016 season, coming off back-to-back titles and a triumphant rise to superstardom. However, I can never rule out the possibility of playing for another team, with the Chicago Bulls being a prime candidate. If nothing else, I’d appreciate seeing some new uniforms from game to game!

However, moving on in NBA 2K14’s MyCAREER isn’t as easy as it is in later games. Glancing at my rookie contract, it may be a while before I’m able to pursue any other career opportunities outside of the City of Brotherly Love. This isn’t necessarily a bad thing, as it’s based on reality. At the same time, it gets in the way of that “choose your own adventure” aspect of role-playing in basketball video games. It’s not the only mode that’s placed restrictions on how it can be played, and how much freedom you have to seek out desirable scenarios. This can be frustrating, yet also an interesting and challenging part of the single player career and franchise experiences alike.

Read More »

Wayback Wednesday: NBA What Ifs Portrayed in NBA Live 10

Wayback Wednesday: NBA What Ifs Portrayed in NBA Live 10

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some famous NBA What Ifs, and portraying them in NBA Live 10.

What Ifs can be fun to ponder, whether they concern the NBA or video games. There are trades and signings that, if they’d happened, would’ve changed the course of NBA history. Likewise, we can point to game-changing moments in the history of the virtual hardwood. Indeed, NBA Live 10 is an example of such a turning point. If EA Sports had elected to continue building on the base it established rather than trying to reboot the series with the ill-fated NBA Elite 11, the basketball gaming landscape would undoubtedly be very different today.

As far as NBA What Ifs are concerned though, they’re something that we can play out in video games. It’s a great concept for a roster, and while that’s not what I’m doing today, I’ve decided to mix a couple of ideas together by reflecting on some of the biggest NBA What Ifs and portraying them using NBA Live 10; a game that has an air of What If about it. Obviously there are some other historical NBA What Ifs that I won’t be touching on here because the players aren’t in NBA Live 10, but feel free to discuss those in the comments as well. Let’s wonder what might have been as we take a look back…way back…

Read More »

NBA Live 19 Rosters Updated With Offseason Moves

NBA Live 19 Rosters Updated With Offseason Moves

A new content update has added offseason moves to the NBA Live 19 rosters. The update doesn’t include any of the new rookies such as top pick Zion Williamson, but it moves Kevin Durant, Kyrie Irving and DeAndre Jordan to the Nets, Kawhi Leonard and Paul George to the Clippers, Anthony Davis to the Lakers, and so on.

Although it’s unusual for a game to receive further roster updates beyond the Finals, it isn’t unprecedented. This generation, both NBA Live 14 and NBA Live 16 received post-Draft updates that lacked rookies, but accounted for free agency and trades. NBA Live 10 also continued to receive roster updates following the cancellation of NBA Elite 11, and though it might not have been intended, NBA Live 09 was also updated alongside NBA Live 10 during the 2010 season.

While these updates to the NBA Live 19 rosters are a welcome surprise, they’ve also stirred up some worried speculation about NBA Live 20. Although NBA Live 20 has been listed as a future release on a financial report for EA Sports, there has yet to be any official announcement or previews of the game. Combined with the lack of an announcement regarding a new deal with the NBA when NBA 2K renewed its license earlier this year, this offseason roster update has raised questions about the series’ future.

It all remains speculation for now, and as noted, it’s not the first time NBA Live has received a bonus update. At the same time, on two of those occasions there was a subsequent gap in releases, though the 2011 season updates for NBA Live 10 were announced in conjunction with the official cancellation of NBA Elite 11. For my part, I certainly don’t want to irresponsibly and erroneously report on the situation or give legs to a baseless rumour, especially when a financial report has indicated that NBA Live 20 is coming. However, until further announcements and previews allay any concerns, the speculation is understandable.

Until then, we’ll stay on top of the situation as best we can. In the meantime, feel free to share your thoughts on the offseason update for the NBA Live 19 rosters in the comments section below, and join in the discussion here in the NLSC Forum!

Wayback Wednesday: The PDA in NBA Live’s Dynasty Mode

PDA in NBA Live 2005's Dynasty Mode

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the PDA feature in NBA Live’s old Dynasty modes.

I’m keen to see NBA Live flesh out its franchise mode experience again. Not only is it a necessity as far as delivering a well-rounded game, but I’ve spent many, many fond hours with Franchise and Dynasty modes in older NBA Live titles. NBA Live was the first basketball game with an in-depth multi-season mode, and it continued to expand through its revamp into Dynasty. NBA 2K has obviously taken the experience much further with Association, MyLEAGUE, and MyGM, but during NBA Live’s strong run back in the mid 2000s, many of us were really enjoying Dynasty’s advancements.

Of course, not every new idea was a good one. The revamp into Dynasty mode took away the ability to control more than one team, and some of the staff development mechanics over the years have felt more video game than sim. However, perhaps the most problematic and annoying feature was the PDA, which made its debut in NBA Live 2005’s Dynasty mode. As with most other concepts that didn’t pan out, it did have some merit, but the drawbacks outnumbered or outweighed the benefits. Let’s take a look back…way back…

Read More »

Monday Tip-Off: 2019 Free Agency According to MyCAREER

2019 Free Agency delivered Marcus Cousins to Indiana (NBA 2K19 MyCAREER)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with the results of the 2019 free agency period, according to the predictions of my NBA 2K19 MyCAREER game.

Right now, the talk of the NBA is the rapidly approaching 2019 Playoffs (and the fact that LeBron James won’t be partaking in them), but it won’t be long before attention turns to the offseason. Glancing at RealGM’s list of players who will be unrestricted free agents come July, the 2019 free agency period has the potential to be a wild one. Kawhi Leonard, Kevin Durant, Kemba Walker, Kyrie Irving, Klay Thompson, Jimmy Butler, DeMarcus Cousins, Marc Gasol, Hassan Whiteside, Julius Randle, and Tobias Harris, are just some of the many significant names who will be available.

History suggests that for every big name that changes uniforms, another will stay put. In many cases, those players will make their decision contrary to all the speculation that they were definitely out the door, or a lock to re-sign. Sheepish admissions of being completely wrong aside, the speculation is still fun while it lasts. With the rise of basketball video games, it’s become quite fashionable to use their simulated results to generate predictions for the real NBA, whether it’s award winners, champions, or free agency signings. Having reached my second year in NBA 2K19’s MyCAREER, I’ve seen some rather interesting moves take place. Let’s take a look!

Read More »

NLSC Podcast – Episode #212

NLSC Podcast Logo

Episode #212 of the NLSC Podcast is out now! In addition to a wild week of free agency in the NBA, Arcane and I discuss DeMar DeRozan’s NBA 2K18 cover, Saber Interactive’s battle with Nintendo to push through patches for NBA Playgrounds, a rare collectable, and more.

On this week’s show…

  • DeMar DeRozan will grace the Canadian cover of NBA 2K18. It’s the first time that Canada will receive a region-specific cover for NBA 2K, though it’s worth noting that DeRozan himself isn’t Canadian.
  • Nintendo Switch users are still waiting for the NBA Playgrounds patches, but it isn’t Saber Interactive’s fault. CEO Matthew Karch has provided some hints as to why there’s been a holdup at Nintendo’s end.
  • A rare copy of the unreleased PAL version of Lakers vs. Celtics for the SEGA Mega Drive is currently attracting some huge bids on eBay.
  • Our Week in Basketball Gaming included a 2K Pro-Am victory that was tough to get excited about, some great card pulls in MyTEAM, and Arcane’s first look at the full version of NBA Playgrounds.
  • We wrap up Episode #212 of the NLSC Podcast with a recap of the wild first week of the 2017 NBA offseason, and our thoughts on all the big player moves.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.

NLSC Podcast – Episode #211

NLSC Podcast Logo

Episode #211 of the NLSC Podcast is out now! Without any new previews for NBA Live 18 or NBA 2K18 in the past week, Arcane and I take the opportunity to catch up on recent events in our modding community. We also talk about a couple of the big stories heading into this year’s NBA free agency bonanza.

On this week’s show…

  • NBA 2K17 PC is currently 75% off on Steam. If you’ve been looking to double-dip, or you’ve been holding off on getting the latest game from 2K, now’s a good opportunity.
  • The 2017 season may be over, but our modding community is still hard at work. We talk a little about the latest roster projects for the PC, including Dee4Three’s releases and the upcoming community roster update, and SkillzFromThe6’s detailed offseason roster for PlayStation 4.
  • Our Week in Basketball Gaming has mostly revolved around NBA Playgrounds, which is currently also on sale through Steam.
  • Phil Jackson is out in New York. Knicks fans seem to be happy, but are also wondering why it took so long.
  • Chris Paul has been traded to the Houston Rockets, setting up what might be a very interesting offseason.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.