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Wayback Wednesday: NBA 2K9 Retrospective

Wayback Wednesday: NBA 2K9 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the PC, PlayStation 3, and Xbox 360 version of NBA 2K9.

I had to double-check that I hadn’t already covered NBA 2K9 in a previous Wayback Wednesday retrospective. It’s not that I won’t revisit games that I’ve already profiled if I have new thoughts to share, but if it is my second opinion, I want to acknowledge my previous take. As it happens, I specifically reflected on NBA 2K9 coming to PC, but it wasn’t a detailed retrospective. My only real commentary on the game itself was to say that it doesn’t hold up as well as its successors. Irrespective of how accurate or inaccurate that critique of NBA 2K9 is, it’s hardly an in-depth retrospective or review!

Since then, I’ve developed a greater appreciation for the games that came before NBA 2K13. NBA 2K6 and NBA 2K7 have even retroactively become a couple of my all-time favourite basketball games! However, as I’ve previously explained, I wasn’t as impressed with NBA 2K8. It felt like a misstep, a sentiment reflected in many of the contemporary reviews. In any case, I was due to revisit NBA 2K9 next, so it’s been in my rotation in anticipation of this retrospective. With that being said, does it hold up, and has it also become a retroactive favourite? Let’s take a look back…way back…

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Wayback Wednesday: Mouse Controls in Basketball Games

Wayback Wednesday: Mouse Controls in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at mouse controls in basketball video games.

I’ve observed some unusual gatekeeping when it comes to PC gaming, basketball or otherwise. There are some people who feel that multi-button gamepads are a console idea; that a true PC gamer uses the keyboard and mouse for their controls. I’m not a fan of gatekeeping at the best of times, but this particular stance has always puzzled me. As someone who grew up playing games on PC in the 90s, joysticks, gamepads, and steering wheels were all highly desirable among hardcore gamers. Peripherals were as much a thing for PC as they were for consoles, if not more so!

Of course, by that time, mice had basically become a standard peripheral. I don’t know anyone who had a home computer in the 90s – one that was manufactured in that decade, at any rate – that wasn’t using a mouse. Beyond their use in navigating the operating system, they were also gaming devices. Indeed, the point-and-click genre of adventure games is based entirely around the use of a mouse; it’s right there in the name! With that being said, they weren’t the ideal peripheral for more action-oriented titles such as sports games, yet mouse controls were actually supported on the virtual hardwood. Let’s take a look back…way back…

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Wayback Wednesday: NBA 2K8 Retrospective (Xbox 360 & PlayStation 3)

Wayback Wednesday: NBA 2K8 Retrospective (Xbox 360 & PlayStation 3)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 and PlayStation 3 version of NBA 2K8.

The tagline of NBA 2K8 was “It’s like that”. I find it extremely appropriate, though I guarantee it isn’t for the reasons that the marketing department at Take-Two intended. Instead, “it’s like that” are the frustrated words that run through my mind whenever I give NBA 2K8 a chance, and it disappoints me once again. Not to spoil the entire retrospective before I get into it, but if NBA 2K6 or NBA 2K7 had been the games to get me into the NBA 2K series – and they may well might’ve been, had I given them a fair chance back in the day – NBA 2K8 could’ve turned me off of it again.

Indeed, I’m prepared to call it one of the most overrated games in the entire series. The only reason I hesitate is because after looking at some contemporary reviews, it seems that the criticisms and unfavourable comparisons to its predecessors were being made back then, too. GameTrailers’ review even went so far as to call it a serious step backwards, and I’m inclined to agree. It’s unfortunate because the game does have a lot of good bones and enticing features, but for me, it’s been a major retro basketball gaming disappointment. Let’s take a look back…way back…

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The Friday Five: 5 Misleading Basketball Game Intros

The Friday Five: 5 Misleading Basketball Game Intros

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball game intros that were in some way misleading.

There’s something special about the best basketball game intros. Sure, we often end up skipping them because we’re keen to play, but most of us will watch them in their entirety the first time we fire up a game, and probably a few times after that as well. The combination of a great song and either real NBA footage or a highlight reel created in the game itself is a fantastic way to get us in the mood to play some virtual basketball. They underscored how the games were made for hardcore hoop heads, celebrating a beautiful sport and putting the NBA in our hands.

Cynically, I might suggest that that’s why basketball game intros have been phased out over the years. As they’ve tried to appeal to a wider audience and lean into online modes starring user avatars, there’s a large portion of the userbase that probably won’t get hyped up by NBA highlights. Less cynically, the fact that intros do end up getting skipped is probably a factor as well. And of course, if we’re being honest, basketball game intros can be misleading, even deceptive. Like a carefully curated preview or back-of-the-box promotional materials, intros can oversell a game with promises of quality and features it just can’t deliver upon. Here are five examples of such intros.

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NLSC Podcast #520: Best Generation of NBA Live & NBA 2K

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From courtside of the virtual hardwood, it’s Episode #520 of the NLSC Podcast!

Which generation produced the best NBA Live and NBA 2K games? This week, we join the community in nominating the golden age for each series. We also recap our exciting co-op Parsec sessions with NBA Live 2000 PC and NBA 2K2 for GameCube, which in turn leads us to reflect on the 2000 Phoenix Suns and the fantastic NBA of the 80s. Additionally, we check in with Troydan’s ongoing quest to pull 100 Overall MyTEAM cards, discuss the drawbacks of digital ownership and the need for physical media, and note an unfortunate side effect of declining the new Terms of Service in NBA 2K24.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #517: Making Highlights, More MyTEAM BS, & Freestyle Control

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From courtside of the virtual hardwood, it’s Episode #517 of the NLSC Podcast!

The community has really been cooking with their submissions for the NLSC Top 10 Plays as of late. Indeed, we’re still excited about last week’s countdown! To that end, we recap what was a diverse array of spectacular virtual hardwood moments from a variety of titles, and also provide advice for both recording and submitting your highlights for future Top 10s. We also note some recent improvements to PlayStation 2 emulation (particularly in regards to NBA Street), discuss the ongoing saga with MyTEAM greed hitting an all-time high, and join the community in reminiscing about the introduction of Freestyle Control in this week’s mailbag.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #516: Michael Jordan, NBA Live, & MyTEAM Greed

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From courtside of the virtual hardwood, it’s Episode #516 of the NLSC Podcast!

Suffice to say, we’ve been on a major NBA Live kick lately! To that point, we’ve got some extremely enjoyable sessions with NBA Live 97, NBA Live 2004, NBA Live 06 (both versions), NBA Live 09, and NBA Live 10 to recap. We also join the community in reflecting on the NBA Live titles that we’ve spent the most time with over the years. On a less positive note, 2K has reached a whole new level of greed with NBA 2K24 MyTEAM. In addition to expressing our disgust, we commend some content creators for (finally) speaking out about these issues. We wrap up this week’s show with a celebration of Michael Jordan’s birthday, as we and our listeners share our fondest memories of MJ on the real and virtual hardwood alike.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Additions That Would’ve Greatly Improved Games

The Friday Five: 5 Additions That Would've Greatly Improved Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five additions that would’ve greatly improved specific basketball video games.

We’ve yet to see a truly perfect basketball video game. That’s not surprising since true perfection is an unrealistic goal, and we all have our own ideas as to what that would entail besides. We have had some fantastic sim and arcade basketball games though, with the NBA Live, NBA 2K, NBA Jam, and NBA Street series all offering up some candidates for the best hoops titles of all-time. However, much as many of the all-time great players have had a weakness or two, the best basketball video games are often missing a feature or mode that would’ve made them even better.

Interestingly, it’s not just the all-time best basketball video games that feasibly could have been improved by just one addition. There are some very good and even a few mediocre games whose overall quality and reputations would be greatly impacted by the addition of a key feature or mode. It might not quite push them into the upper echelon of virtual hardwood classics, but hypothetically, they suddenly become far more appealing and playable with one big addition. I’ve selected five hoops games of varying quality, and nominated a major addition – one per game – that I believe either pushes them closer to “perfection”, or results in the most significant improvement.

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The Friday Five: 5 Evergreen Issues with NBA Live

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five issues with NBA Live that were seemingly evergreen.

When we look at the struggles that NBA Live endured for over a decade, there are two levels to our critique. The first concerns the minutia of the games; the hands-on experience, from gameplay to game modes. In other words, the technical issues and specific design choices that have resulted in titles which failed to live up to ours or EA’s expectations. That’s an important conversation to have, especially when we’ve compiled Wishlists, or otherwise sent in feedback to the developers. However, there’s also a second level in which we evaluate concepts and approach.

It’s at the conceptual level that you’ll find many evergreen issues with the NBA Live series, which have served to hold it back and take it in bad directions. It isn’t a case of laziness, a lack of knowledge, or even resources, though it could be argued that NBA Live has never received the same support from EA Sports brass as its other franchises. There are common mistakes that are present in all of the problematic NBA Live titles though, and even some of the best releases still suffer from these evergreen issues. A comeback for NBA Live will require many specific fixes and additions from a virtual basketball perspective, but conceptually, it must also break the cycle on these trends.

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Wayback Wednesday: Keyboard Controls & PC Basketball Gaming

Wayback Wednesday: Keyboard Controls & PC Basketball Gaming

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at keyboard controls in basketball video games.

Believe it or not, keyboard controls are still supported as of NBA 2K24 PC! If you take a look at the system requirements, you’ll see that a dual analog gamepad is only “highly recommended” to play the game. Of course, this is probably underselling the importance of such a peripheral in modern releases. Gameplay is unquestionably designed around the use of a dual analog gamepad, and has been since NBA Live introduced Freestyle Control. On top of that, based on a couple of Forum posts, NBA 2K24 has some issues with configuring its limited keyboard controls.

There was a time when keyboard controls were more than sufficient for PC basketball gaming; even in titles that recommended a gamepad. As a long-time PC gamer, I’m no stranger to using keyboard controls in a variety of titles, including basketball games. There have even been times when I’ve opted for the keyboard on the virtual hardwood despite having a gamepad, including retro gaming sessions nowadays. They have had their advantages, but also their share of drawbacks, even long before hoops games were designed for a controller with dual joysticks. Let’s take a look back…way back…

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The Friday Five: 5 Things I Miss When I Play Old Games

The Friday Five: 5 Things I Miss When I Play Old Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that I miss when I go back and play older basketball video games.

Retro basketball gaming is awesome, and don’t let anyone tell you otherwise! That isn’t to say that newer games aren’t great too, and I certainly sink hours into them as well. However, don’t let the naysayers tell you that all previous releases were inferior to their modern counterparts, and it’s only myopic nostalgia that allows you to enjoy them. Whether it’s the pervasive presence of recurrent revenue mechanics, a grind that feels more like tedious work than a fun and challenging journey, or a questionable design choice in the gameplay, newer is not always better.

By the same token however, it’s true that not everything was better in the “good old days”. Some ideas, or entire games, have aged poorly. We can also forget that even the classics have problems of their own. If nothing else, there are enhancements and additions in more recent basketball games that I miss when I go back and play old titles. Their absence doesn’t render those old games unplayable or unenjoyable, but you definitely do miss the fun and/or convenience that they added. Even if there’s an old approach that still has merit and would work fine, we’ve grown accustomed to a new way of doing things. Whatever the case, I miss these five things in old games.

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Wayback Wednesday: The Folly of Separate Shoot Buttons

Wayback Wednesday: The Folly of Separate Shoot Buttons

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the approach of having separate shoot buttons in NBA Live.

If you asked me which basketball video game has had perfect controls and gameplay mechanics, I’d have to say we’re yet to see it! Obviously perfection is an unrealistic goal in general, but even if we amend the definition to mean near-perfect and without any major criticisms, I don’t believe any title truly qualifies. Even the best basketball games that come extremely close in that regard have had at least one quirk with their controls and mechanics. It may not render them unplayable or unenjoyable, but there’s still something about the concept that’s flawed.

That’s basically how I feel about the separate shoot buttons in older NBA Live games. It initially worked and was a good solution as far as deepening shooting controls, but then was taken to the extreme in NBA Live 07, exposing its flaws. It’s an interesting situation though, especially when compared to similar attempts to expand the passing controls. Let’s take a look back…way back…

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Monday Tip-Off: We Can Wait Until It’s Ready

Monday Tip-Off: We Can Wait Until It's Ready

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on features that are implemented before they’re truly ready, and how we can and should be willing to wait until then.

Here’s some trivia for you: the first can openers were invented several decades after tin cans themselves were devised as a way of preserving food. Obviously there were ways of opening tin cans before that – knives, primarily – but the point is that tin cans were in use for a long time before a specific tool to easily open them was invented. Mad as it may seem, the two technologies – sealing food in a can for preservation, and then opening the can when required – were not developed simultaneously. Sometimes, that’s just the way it goes.

What does this have to do with basketball gaming? Well, as we’ve often seen, game development can be very similar. NBA 2K21 Next Gen introduced brand new contact dunks, but contact blocks had to wait until NBA 2K22. User control settings for shot timing were added in NBA 2K23, but because they were a late addition, there wasn’t a “normal” setting. Whether it’s a new mechanic lacking an appropriate countermeasure, or a feature that isn’t fully fleshed out, it feels like NBA 2K has a habit of giving us a can while neglecting to provide a can opener. In short, and all metaphors aside, we should wait on new features and mechanics if it means they’re properly implemented.

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NBA Live 2003 Retrospective by Live 01 Legends (Part 1)

NBA Live 2003 Retrospective by Live 01 Legends (Part 1)

Since it was released a little over twenty years ago, I’ve had mixed feelings about NBA Live 2003. It’s a landmark title due to the introduction of Freestyle Control, but its fast pace, arcade-leaning gameplay, and Courtside Comedy Cutscenes, have divided many basketball gamers. I’ve come to appreciate it more in recent years however, and to that point, I’m delighted to share an NBA Live 2003 retrospective by Nate of the Live 01 Legends!

In Part 1 of this documentary/retrospective, Nate discusses the need for the series to innovate following NBA Live 2002, and how that goal was achieved with the revolution of Freestyle Control. He compares the mechanic to NBA 2K’s Isomotion, and eventual adoption of right stick dribbling controls. It’s a well put together breakdown of what turned out to be a very significant game, and I’m honoured that Dee and I are featured by way of our commentary from the NLSC Podcast! Watch it below, or check it out here on YouTube.

As noted, a Part 2 of this retrospective is in the works, so stay tuned for that! I also encourage you to subscribe to the Live 01 Legends YouTube channel, and check out Nate and Roger’s other basketball gaming videos. You can also listen to our chat with Nate and Roger on the NLSC Podcast here. Finally, I also posted my own NBA Live 2003 retrospective as part of our 25th Anniversary of NBA Live celebrations a few years back, which you can read here.

Wayback Wednesday: The Final NBA Live Games on PS1

Wayback Wednesday: The Final NBA Live Games on PS1

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the final few NBA Live games that were released on PS1.

The launch of the PlayStation 5 and Xbox Series X|S has resulted in an interesting situation as far as multi-generation support is concerned. Obviously, the ninth gen consoles are receiving the flagship version of NBA 2K as far as technical innovation and features. However, the eighth gen version – which is also the one ported to PC – hasn’t been completely left behind. With NBA 2K23 in particular, 2K made a point of trying to implement as many features from the new gen version into the prior gen release. There also continues to be cross-generation support in MyTEAM.

Looking back through decades of console launches and multi-generation releases for basketball video games, outmoded platforms haven’t always received this kind of love and attention. It helps that nowadays the gap isn’t quite so wide, and the architecture is far more similar to the previous gen. The limited availability of the PlayStation 5 and Xbox Series X|S has also left many gamers stuck on the previous generation longer than planned. When it comes to the final NBA Live games for PS1 back in the day, they didn’t stack up to their new gen successors quite as impressively. At the same time, they had some strong points of their own. Let’s take a look back…way back…

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