Andrew
May 29, 2023
Features, Monday Tip-Off, NBA 2K
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on features that are implemented before they’re truly ready, and how we can and should be willing to wait until then.
Here’s some trivia for you: the first can openers were invented several decades after tin cans themselves were devised as a way of preserving food. Obviously there were ways of opening tin cans before that – knives, primarily – but the point is that tin cans were in use for a long time before a specific tool to easily open them was invented. Mad as it may seem, the two technologies – sealing food in a can for preservation, and then opening the can when required – were not developed simultaneously. Sometimes, that’s just the way it goes.
What does this have to do with basketball gaming? Well, as we’ve often seen, game development can be very similar. NBA 2K21 Next Gen introduced brand new contact dunks, but contact blocks had to wait until NBA 2K22. User control settings for shot timing were added in NBA 2K23, but because they were a late addition, there wasn’t a “normal” setting. Whether it’s a new mechanic lacking an appropriate countermeasure, or a feature that isn’t fully fleshed out, it feels like NBA 2K has a habit of giving us a can while neglecting to provide a can opener. In short, and all metaphors aside, we should wait on new features and mechanics if it means they’re properly implemented.
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Andrew
May 24, 2023
Features, NBA Live 08, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Own the Paint in NBA Live 08.
Post play is an aspect of offense that not all basketball video games have been able to satisfactorily represent. Early hoops titles in particular were limited in this area, owing to a lack of animations and physicality. It wasn’t until games could feature a variety of moves, and the ability to properly back down and otherwise interact with defenders in the post, that we could really enjoy feeding big men down low. Even then, movement and controls could be clunky, which made posting up far less enjoyable (and viable) than simply driving the lane or taking jumpshots.
NBA Live 08 sought to improve upon post play with Own the Paint. While the name may sound gimmicky now – and certainly drew a few sceptical eye-rolls back in 2007 as well – it was a genuine and admirable effort to expand upon player control in post-up scenarios. I first experienced Own the Paint at the NBA Live 08 Community Event, and was immediately impressed by the new moves that we could pull off. Even after playing NBA 2K games with better post play mechanics, I still appreciate Own the Paint. Let’s take a look back…way back…
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Andrew
March 6, 2023
NBA Live 06
Some of the most useful mods over the years have also been the smallest. Whether it’s substituting a compatible file from another game to access dummied-out features, or making a simple change to a single file, these releases have improved our basketball gaming experience. In that spirit, I present a Freestyle Superstars replay pop-up remover for NBA Live 06!
As you may recall, after scoring a bucket following a Freestyle Superstars move, a pop-up will indicate that you can trigger a replay by pressing Rebound/Block. While this is a handy reminder, it isn’t necessarily aesthetically pleasing. Some time back, Dee4Three expressed an interest in removing that pop-up, which led me to give it a try. My initial attempt wasn’t entirely successful; while I easily removed the overlay art by importing blank textures, the “Freestyle Replay” text was still displayed in the upper right corner.
After messing around with the language file, I found that I could blank out that text in addition to the textures. That seemed like an inelegant solution however, so I experimented with removing the entire contents of the overlay file itself. The empty file did the trick, without the need to modify any other game files; proof that it’s worth persevering for the best possible solution! Note that you can still trigger the Freestyle Superstar replays without the pop-up.
Download the mod here! You can also find the release and support topic for all of my NBA Live 06 mods here. Once again, little mods like this can make dusting off an old favourite even more enjoyable, so I’m happy to provide it for my fellow retro basketball gamers. Stay tuned for more March Modness releases, and don’t forget that we’re running a giveaway for modders who contribute to our Downloads database throughout the month!
Andrew
February 19, 2023
Basketball Video Games, NBA Live 08, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #465 of the NLSC Podcast!
Another NBA All-Star Weekend is upon us, but sadly, the event has basically lost its lustre for us. Call us grumpy old heads if you must, but we miss genuine competition in the midseason classic! On a brighter note, we had a blast partaking in All-Star activities in NBA Live 08 – including creating a 1988 dunk contest video, and enjoying a wild three-point shootout that went to a tiebreaker – as well as revisiting NBA 2K13 to play some Blacktop. As promised on last week’s show, we’re taking a deep dive into the most annoying mechanics in the history of basketball gaming, with our listeners also sharing their biggest frustrations on the virtual hardwood.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:55:56 — 80.0MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
February 1, 2023
Features, NBA Live, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Freestyle Air in NBA Live.
The entire history of basketball video games provides us with countless examples of developers striving for deeper controls. From the addition of sprint and steal buttons, to right stick dribbling and advanced shot types, the games have evolved to give us more and more control over the action. In the early to mid 2000s in particular though, we saw major additions and frequent changes as developers attempted to implement mechanics that were long-term solutions, or could pave the way for them. Dual analog gamepads becoming the standard peripheral also freed up buttons for new functions.
When NBA Live 2003 introduced us to right stick dribbling with Freestyle Control, it was indeed a revolution. The ability to perform specific moves on cue instead of just having to hope for the best with our press of a generic dribble moves button changed basketball gaming forever. However, while it was vital that we had more control over fundamentals such as dribbling, stealing, and stance, we also needed to direct the action when we left the virtual hardwood, and that’s where Freestyle Air comes in. Let’s take a look back…way back…
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Andrew
December 5, 2022
Features, Monday Tip-Off, NBA 2K, NBA Live
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a discussion of fixing and enhancing old mods.
It’s vital to know when to step back and stop working on a creative project. You may be familiar with the phrase “put down the brush”; the advice given to painters so that they can declare a piece finished, and avoid ruining it with unnecessary changes. The brush is quite literal there, but as a metaphor, it applies to any art or creative work. In video game and software design, it may take the form of “feature creep“. Just as extra brushstrokes can spoil a painting or stand in the way of its completion, a game or app can become bloated or delayed indefinitely if you don’t “put down the brush”.
The same goes for a creative endeavour that our community enjoys: modding. It’s all too easy for projects to be pushed back, or indeed never released, because we get hung up on minor details that aren’t a problem, or can be fixed later. It’s the reason why Version 1.0 doesn’t need to be the best and definitive version of a mod. To that point though, once the work is out there, we can always go back and try to fix a minor issue, or add further detail and content. This obviously happens quite often, but what about particularly old mods? Frankly, I’m all for it! Just because a mod is old and largely “finished”, there’s no harm in releasing new fixes and further enhancements.
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Andrew
September 16, 2022
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five gameplay mechanics that you may have forgotten, or not ever been aware of.
It would be wrong to say that basketball video games have tried absolutely every idea imaginable. There are still concepts that have yet to be implemented, or explored to their full potential. Developers have experimented with a multitude of ideas on the virtual hardwood though, from presentation and mode design to gameplay mechanics. While some ideas are better than others, we’ve seen that there are multiple ways to represent basketball in video game form, while striving for a fun and authentic experience. This was particularly apparent when we had several games on the market.
Of course, some ideas were better than others. Contrary to what some basketball gamers, NBA Twitter, and Barney Stinson may claim, new isn’t always better. By the same token, nostalgic doesn’t necessarily mean good. Some ideas were good solutions at the time, but would be unsuitable now. We could argue that others are preferable to their modern equivalents, or could be updated for use in new games. It’s interesting to look back at the gameplay mechanics that were attempted, abandoned, or evolved into something else. We remember concepts such as Freestyle Superstars, the original Isomotion, and separate shoot buttons, but here are some that you may have forgotten.
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Andrew
August 10, 2022
Features, NBA Live 2003, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the 20th Anniversary of right stick dribbling becoming a standard aspect of controls in basketball video games.
There’s no doubt that the implementing dribbling controls on the right stick is one of the most important innovations in the history of the virtual hardwood. It’s not the only idea that has pushed the genre forward, but it has a case for being one of the best. Right stick dribbling is easy to take for granted now, as it’s become a mainstay of sim titles over the past twenty years. If you were playing basketball games when it made its debut however, you’ll remember what a big deal it was. And yes, as I am someone who remembers when it was a bold new idea, saying that does make me feel old!
Existential crises, bad knees, and yelling at clouds aside, the fact that we can now celebrate the twentieth anniversary of right stick dribbling mechanics speaks to what a great concept they’ve been. After all, we’ve seen a lot of gameplay ideas come and go, and control schemes that didn’t pan out. Right stick dribbling is a concept that was built to last, and basketball games are better for it. Let’s take a look back…way back…
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Andrew
July 4, 2022
NBA 2K23, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #433 of the NLSC Podcast!
The official Electronic Arts and WWE Games Twitter accounts made bewildering gaffes this past week, and like many of our fellow gamers, we’re unimpressed. Obsidian, meanwhile, displayed an attitude that we’d like to see more often. Elsewhere, NBA insider Shams Charania apparently leaked the NBA 2K23 cover player, and we have some thoughts on 2K’s choice. Since the NBA 2K23 preview season is almost upon us, we also reflect on NBA 2K22, summing up our final thoughts on the game, and giving it a rating out of ten. After reminiscing about a satisfying session of NBA Jam: On Fire Edition, we open up the mailbag to discuss who should be the five best-rated players in NBA 2K23.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:30:06 — 62.2MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
June 1, 2022
Features, NBA 2K13, NBA 2K14, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Signature Skills in NBA 2K.
A key improvement as basketball video games have evolved is the way in which different player abilities are represented. Indeed, the difference between an old basketball video game that shows its age and a title that holds up extremely well is that in the former, every player tends to play the same. Whether it’s their speed, shooting ability, or another part of their game, they might as well be generic. Of course, in games like Double Dribble, they were! It worked there, but NBA games that utilised real players needed to accurately represent their skills and athleticism.
This led to the implementation of player ratings, many of which became standard across basketball video games. As games became more sophisticated, ratings alone weren’t enough. Player-specific moves and animations, as well as tendencies, helped games take the next step. There needed to be a mechanic that went beyond ratings, though; something that represented an uncanny knack or specialised skill. These days, NBA 2K achieves this through the use of Badges. Before Badges however, we had Signature Skills. In some ways, they were better than their successors. If nothing else, they paved the way for them. Let’s take a look back…way back…
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Andrew
April 27, 2022
Features, NBA Live 08, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Go-To Moves in NBA Live 08.
These days, unique signature animations and a variety of animation packages are staple features of sim basketball games. We’re a long way from the days of every player having the same shooting form, the same dribbling style, and in some rare games, a handful of signature moves for star players. That’s not to say that every player in the game has unique mo-capped animations, but the most distinctive styles are usually accounted for. Of course, there were some intermediate steps between everyone using the same animations, and the signature styles of today.
NBA Live began taking steps towards player differentiation by including a second jumpshot animation intended for big men, as well as slower and simpler dribbling moves for weaker ballhandlers. The next step was Freestyle Superstars. Both of these forms of player differentiation were based on qualifying ratings, which sometimes made it difficult to assign players appropriate attributes and still have the desired movesets and animations. After signature jumpshot styles were added in NBA Live 06 for Xbox 360 and expanded upon in NBA Live 07, NBA Live 08 introduced Go-To Moves. Let’s take a look back…way back…
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Andrew
January 12, 2022
Features, NBA Live, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Direct Shoot, which I believe is an overlooked gameplay mechanic in older NBA Live titles.
If you’ve played any of the early NBA Live games, you’ll likely remember a feature called Direct Pass. Even if you’re unfamiliar with those old releases, you can probably glean from the name alone that Direct Pass is what has come to be known as Icon Passing. NBA 2K popularised the latter name, though I still tend to use the terms “Direct Pass” or “direct passing”, because it’s the nomenclature from the games that I grew up playing. It’s the same reason that I use the name “Decade All-Stars” more often than “All-Decade Teams”. It’s just the branding that I’m used to.
While the name Direct Pass has fallen out of vogue, the concept is obviously still used in modern titles, without any major changes. Conversely, Direct Shoot – introduced in the NBA Live series around the same time as Direct Pass – has been replaced by other methods of advanced shooting controls. To that end, I’d suggest that it’s an overlooked stepping stone to mechanics that we now take for granted. I know that I’ve certainly underutilised it when playing those older games, so let’s take a look back…way back…
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Andrew
December 10, 2021
Basketball Video Games, Features, The Friday Five
Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five moments in basketball games that are very predictable.
In real basketball, there’s a phenomenon of knowing a shot is going in as soon as it leaves your hands. It just feels right, the arc looks perfect, and it’s almost like there’s a sixth sense about it. Of course, that confidence isn’t always well-founded, in which case you may end up looking like Nick Young! We can get a similar feeling when we see someone else shoot the basketball, either on TV or when we’re on the court. It’s why we’re so surprised to see the great shooters and clutch performers miss attempts that we were absolutely sure would splash through the net.
As an artificial representation of the sport, basketball video games naturally contain some telltale signs that make them far more predictable than real life. Predictability isn’t always a bad thing of course, particularly when it’s a favourable outcome. Even when it isn’t, you’re at least able to brace yourself for the outcome, perhaps avoiding getting your hopes up. However, like a spoiler for a film, TV show, or indeed a video game with an in-depth narrative, it can detract from the experience by removing a sense of anticipation, with certain actions feeling inconsequential. For better or worse, here are five of the most predictable moments found in basketball video games.
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Andrew
November 8, 2021
Features, Monday Tip-Off, NBA 2K21, NBA 2K22
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how there’s a certain amount of myopia that comes with mastering mechanics on the virtual hardwood.
I think we can all agree that there should be some degree of challenge in basketball video games. A game that is easily mastered and beaten tends to be boring, though hoops titles – even sim-oriented ones – should nevertheless be accessible, and feature easier difficulty levels. When it comes to the virtual hardwood, there needn’t be a challenge on the level of the Souls series, or games like Returnal, the roguelike that was released earlier this year. Arcade or sim, they’re about representing the sport of basketball, not being exceedingly challenging and for the hardest of the hardcore.
At the same time, a certain amount of challenge and skill is expected of the online competitive scene. The best competitors are the ones mastering the mechanics and strategies that allow them to dominate and defeat their fellow gamers, not just the AI. Even offline, mastery on the sticks will allow gamers to rise to the sometimes unfair challenges of the Hall of Fame difficulty setting. This is obviously achieved through practice and dedication, which is a fair demand for the most challenging experiences in basketball gaming to make. However, in evaluating design principles and overall appeal and accessibility, mastering mechanics does unfortunately lead to myopia.
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Andrew
November 7, 2021
Basketball Video Games, NBA Live 07, NLSC Podcast
Episode #400 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.
Welcome to the 400th Episode of the NLSC Podcast! To mark the occasion, we’re reflecting on significant milestones in basketball gaming: the developments, good and bad, that shaped the genre. We also profile the infamous NBA Live 07 for Xbox 360. Was it as bad as most of us remember it being? Yes, but it’s still interesting to discuss! In this week’s mailbag, we provide further thoughts on the dunk meter in NBA 2K22 Next Gen. We also pick up where we left off in NBA Jam: On Fire Edition’s Road Trip, nominate games that we’d like to see re-made, and list our favourite teams to play with over the years.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 2:04:45 — 86.0MB)
Subscribe: Apple Podcasts | Spotify
Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.