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NLSC Podcast #589: 2K’s Insulting College Game Proposal

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From courtside of the virtual hardwood, it’s Episode #589 of the NLSC Podcast!

In the wake of EA Sports announcing a new college basketball game, Take-Two is reportedly planning to develop a competing title. This decision follows a particularly insulting proposal to the CLC regarding the use of collegiate content, and an attempt to hamstring the development of EA’s announced game that involves a broken NDA. We definitely have some thoughts about the situation, and as you can probably guess, they aren’t exactly positive! We also join the community in discussing whether or not we’d like to see a new college game based on the NBA 2K engine and if we’d prefer that 2K beat EA to the punch, and touch on 2K’s new NBA deal which apparently includes initiatives that go beyond the virtual hardwood.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: What We Don’t Know About Game Design

Monday Tip-Off: What We Don't Know About Game Design

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a frank discussion of how we can be ignorant about game design, particularly when it comes to programming.

Although I gained some experience with programming way back in high school, I’m not a programmer or software engineer. I’m not fluent in code, nor do I have any experience in developing or designing video games. Like a majority of people that play video games, I’m just a consumer; an outsider when it comes to the industry. I say this because I don’t want to present myself as an infallible expert or come off as though I see myself as superior to anyone else. After all, I disdain a content creator with a massive ego and foolhardy overconfidence in their knowledge and expertise.

With that being said, and at the risk of sounding egotistical or pretentious, I do know a thing or two. Aside from dabbling with programming at school and messing around with computers both professionally and recreationally, I’ve spoken to people who do know what they’re talking about. Running the NLSC for the past twenty years has granted me opportunities to gain insights into the development of basketball video games, and some of the technical aspects of game design. A recent Forum post asking about Next Gen features in the Current Gen version of NBA 2K reminded me of some misunderstandings about game design, and inspired me to provide some explanations.

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