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The Friday Five: 5 Reasons to Love Generated Rookies

The Friday Five: 5 Reasons to Love Generated Rookies

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons to love generated rookies in franchise and career modes.

When multi-season franchise modes were introduced, the annual Draft was naturally an aspect of the league that needed to be replicated. Since college players couldn’t be licensed, the solution was to have generated rookies; fictional Draftees that the game would automatically create using randomised names and appearances (or in a few NBA Lives, pre-made faces). It was a good solution, but from the very beginning, we sought to replace generated rookies with real prospects. We found ways of doing so through modding, and eventually NBA 2K introduced in-game Draft Class editing.

The ability to edit Draft Classes was an important and most welcome addition to the array of customisation options in NBA 2K. To that end, it should absolutely remain a staple of NBA 2K’s in-game roster editing tools. However, there’s something special about generated rookies. In my opinion, they can be just as fun, and sometimes even more fun, than injecting real future Draftees into your game. Judging by some of the responses I’ve had on Twitter when discussing Terry Hanson, I’m not alone there! If you’re wondering what’s so special about generated rookies, and why anyone might prefer them to real prospects, here are five reasons to love those fictional players.

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The Friday Five: 5 Retro Modding Ideas

The Friday Five: 5 Retro Modding Ideas

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five suggestions for retro modding projects.

As the stigma fades and retro basketball gaming increases in popularity, inevitably we start thinking about modding as well. After all, classic games are a blast to revisit as-is, but mods can breathe new life into them, too. Many of the modding tools are still available for retro basketball games, along with resources and archived mods to learn techniques from (or indeed, build upon). Even with the limitations of older titles, we’re capable of creating some outstanding mods that will facilitate new experiences on the virtual hardwood.

Needless to say, there are some challenges to overcome here. The audience is smaller, so anyone engaging in retro modding will be toiling on projects that are seen and used by fewer people. To that end, there are also fewer active modders for retro games, so some of the more ambitious projects may not have the level of detail we’d like, or be truly viable. Major roster mods in particular may need to use placeholder artwork, or whatever assets are available. That shouldn’t stop us from looking into retro modding, however. There’s always lingering interest in seeing new updates for old favourites, and there are plenty of retro modding ideas that we can and should at least consider.

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Generated Rookie Tattoo Regrets

Generated Rookie Tattoo Regrets

As I’m sure you can tell from my recaps in articles and on the NLSC Podcast, I’ve been enjoying NBA 2K14 MyCAREER for several months now. What began as an in-depth look back for Wayback Wednesday turned into an extended retro basketball gaming kick. Playing through multiple seasons has produced several fun stories throughout the league, including generated rookie tattoo regrets.

When it comes to generated rookies, a funny name or distinct appearance can make them stand out. In NBA 2K14 MyCAREER, a majority of these fictional draftees have a tattoo, randomly chosen from the selection that’s available to MyPLAYERs. While there’s usually no problem with that, it can end up looking like a regrettable decision on their part. Sergei Kursov is a prime example, and he’s the subject of my first NBA 2K14 MyCAREER Stories video!

I’m not sure if this will be a regular feature, but whenever I have a story that makes for a quick, fun video, I’ll put one together. I’ve also started a topic dedicated to my NBA 2K14 MyCAREER in our Stories section, which I’ll be keeping updated. While you’re there, I encourage you to check out the other story topics past and present, as there are some enthusiastic basketball gamers sharing fun stories about their virtual hardwood adventures. I hope you enjoyed this video on generated rookie tattoo regrets; please subscribe to the NLSC’s YouTube channel for more video content!

Monday Tip-Off: Year 3 in NBA 2K14 MyCAREER

Monday Tip-Off: Year 3 in NBA 2K14 MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a recap of Year 3 in my ongoing NBA 2K14 MyCAREER.

How enthusiastic was I to dive into Year 3 of my NBA 2K14 MyCAREER game? Well, it was only at the end of March that I was recapping Year 2, and noting how the adventure continues in the mode. By mid May, I’d played through another 82 games, and tipped off my third postseason. I found myself under the weather with a couple of illnesses and ailments this past month, and playing MyCAREER served as “comfort food”. I was already keenly playing through the third season from the time I posted my last recap, but that did allow the journey to move along even swifter.

Entering Year 3 of NBA 2K14 MyCAREER, I had a few goals. I wanted to beat the previous year’s record of 72-10, establishing a new mark for excellence in the regular season. Obviously, I wanted to win a third consecutive championship, and take home another MVP trophy. While I’d already averaged a triple-double in Year 2, ticking off that familiar goal, it was still my aim to post big numbers once again. However, I also had some – shall we say – less selfish goals. I also wanted to get Carmelo Anthony more involved in the offense, and to help Terry Hanson win the Rookie of the Year award. So, how did Year 3 of my NBA 2K14 MyCAREER ultimately turn out?

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Monday Tip-Off: Mentoring Terry Hanson & Making a Star

Monday Tip-Off: Mentoring Terry Hanson & Making a Star

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with tales of mentoring Terry Hanson, and trying to turn him into a star in my NBA 2K14 MyCAREER.

I’ve always enjoyed generated rookies in franchise modes, and later career modes as well. While NBA 2K’s franchise modes have allowed for custom Draft Classes – and this customisation is important to have – I personally prefer fictional players as the years progress. They become Virtual Hardwood Legends in our save files, weaving stories of Hall of Famers, breakout stars, and unfortunate busts. We can do that with actual NBA players too, of course, but generated rookies are a blank slate with no real world comparisons. We can completely indulge our imaginations with them.

Terry Hanson is a generated rookie in Year 3 of my NBA 2K14 MyCAREER, a game that I just can’t get enough of right now. To date, I’ve done all the things that all of us always do in the NBA side of MyCAREER. I’ve set records, averaged a triple-double, and won championships. I’ve levelled up my MyPLAYER, maxing out at 97 Overall, as was the case with some builds in NBA 2K14. I’ve turned my avatar into an All-Star and punched his ticket to Springfield when the time comes to hang it up. Inevitably, if we play NBA MyCAREER long enough, we’ll fulfil a destiny of superstardom that’s at the heart of the story. Now I’m writing a new chapter: making Terry Hanson a star.

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The Friday Five: 5 Coincidental Names in Basketball Games

The Friday Five: 5 Coincidental Names in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five provides five examples of coincidental names in various basketball video games.

Something that I’m sure is readily apparent across my various articles is that I’m a fan of interesting trivia and obscure tidbits. Whether it’s the players that appeared in more video games than real NBA games, phantom stints captured on the virtual hardwood, rare features, or other unusual facts, I find them fascinating, and enjoy talking about them. Strange and humorous coincidences would definitely fall under that umbrella. To that end, today I’m talking about coincidental names that I’ve encountered in various basketball games over the years.

Generally speaking, the default rosters of an NBA game likely won’t have too many coincidental names. At least, nothing out of the ordinary, or anything that doesn’t reflect a real life coincidence, such as the time there were two players called Marcus Williams in the NBA. “Coincidence” is also a word that we use, shall we say, quite flexibly. Sometimes “coincidences” have flimsy connections, or are in fact deliberate and thus not coincidental at all. To that point, I’m taking some liberties with the term, as I suspect some of these coincidental names were intentional. They are fun though, so if you’ll indulge me, here are five coincidental names that I’ve encountered.

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Monday Tip-Off: And The Adventure Continues…in NBA 2K14

Monday Tip-Off: And The Adventure Continues...in NBA 2K14

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a look at how the adventure of my NBA 2K14 MyCAREER continues, and my future goals with the mode.

On the NLSC Podcast, Dee4Three observed that he hasn’t seen anyone warm up to a game as quickly and enthusiastically as I have with NBA 2K14. It’s a fair statement! There are other games that I’ve developed more of an appreciation for, but few of them have gone from “I accept it’s good, but it’s not for me” to “This is one of my all-time favourite games” the same way that NBA 2K14 has. I don’t know if it’s nostalgia for a era in the NBA I liked better, the fact that it’s one of the last games that came out when I was in my 20s, or my lukewarm reaction to NBA 2K22, but that’s how I feel.

Actually, that’s selling the game short. Those are definitely factors, of course, but the PlayStation 4/Xbox One version of NBA 2K14 was simply a tremendous game. I had my reasons for not playing it as much back in the day, but to that point, I’m making up for some lost time now. However, it’s surprising that I’m spending that time playing MyCAREER, given my burnout on the mode. I even titled my recap of getting into it last year as “One MyCAREER For The Road“, figuring that it would close the book on my interest in career mode play. Instead, I’ve found myself picking it up again. The adventure continues, and I honestly don’t feel ashamed or embarrassed about that.

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