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NLSC Podcast #589: 2K’s Insulting College Game Proposal

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From courtside of the virtual hardwood, it’s Episode #589 of the NLSC Podcast!

In the wake of EA Sports announcing a new college basketball game, Take-Two is reportedly planning to develop a competing title. This decision follows a particularly insulting proposal to the CLC regarding the use of collegiate content, and an attempt to hamstring the development of EA’s announced game that involves a broken NDA. We definitely have some thoughts about the situation, and as you can probably guess, they aren’t exactly positive! We also join the community in discussing whether or not we’d like to see a new college game based on the NBA 2K engine and if we’d prefer that 2K beat EA to the punch, and touch on 2K’s new NBA deal which apparently includes initiatives that go beyond the virtual hardwood.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: When Companies Join in the Memes

Monday Tip-Off: When Companies Join in the Memes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on why I find it distasteful when video game companies join in with memes and jokes, especially about themselves.

Like any joke or popular fad, online memes eventually run their course. To that end, the general lifecycle of a meme has been astutely lampooned by several people. Last year, Man Carrying Thing posted a sketch that summed up the rapid rise and fall of many an absurd meme that achieves inexplicable popularity. While “OK Boomer” lives on as a common retort, cartoonist Kasia Babis aptly used it as an example of a meme’s lifecycle. Another cartoonist, Alex Krokus, perfectly captured the general response to brands jumping on memes and online trends.

Alex’s comic in particular resonates with me, because we’ve seen more and more brands attempt to join in on viral trends as a marketing strategy. Naturally, this also includes video game developers and publishers. On paper, it makes sense for these companies to angle for some viral positive publicity by attempting to cultivate a fun and relatable image, though this can easily backfire. This is especially true whenever a company tries to lean into jokes and memes about itself. Although it can be a very effective strategy if they end up pulling it off, it can easily fail to achieve the playful vibe that they’re aiming for. All too often, it instead comes across as condescending.

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Wayback Wednesday: The NBA 2K14 Server Shutdown

Wayback Wednesday: The NBA 2K14 Server Shutdown

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the controversy that surrounded the NBA 2K14 server shutdown.

The unfortunate reality of games with online features is that at some point, support for those titles will end. Obviously, this is a useful way for companies to push us towards buying a newer release, but in all fairness, it’s also understandable that the servers are shut down once a game’s userbase has largely moved on. Naturally, this happens even quicker with annual sports games. As much as we hate to lose online support for older classics, most gamers do move on every year, making it difficult to justify the expense and effort of maintaining the servers indefinitely.

It’s still a bummer though, especially when we’re locked out of save files and content that should be able to function in a limited capacity offline. While we’re never pleased to see the end of online support, the NBA 2K14 server shutdown ten years ago proved to be particularly controversial. Not only did it impact the way that Take-Two handled online support for future titles, but it also hinted at future controversies with a lack of communication and goodwill when it comes to the NBA 2K series. To that end, it was a significant event with lasting ramifications! Let’s take a look back…way back…

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The Friday Five: 5 Things That Should Carry Over in NBA 2K

The Friday Five: 5 Things That Should Carry Over in NBA 2K

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that really should carry over year-to-year in NBA 2K.

Many years ago, I reflected on what I described as the New Game Blues. In short, when you’ve come to really enjoy a particular release in an annual basketball video game series, it can be tough to move on. The new game doesn’t feel as familiar and welcoming as the one you’ve been playing religiously for the past year. On top of that, all your progress is effectively gone, since it doesn’t carry over. Whether it’s a career mode game with a maxed-out avatar, an awesome squad in a card collecting mode, or a franchise mode game that’s five years in, it’s in the past now. Starting over is a pain!

Naturally, this has only gotten worse as the games have become greedier and pushier about microtransactions. That annual loss of progress is even harsher now that we’re confronted with the pressure to spend above and beyond the cost of purchasing the games in order to really enjoy them to the fullest. Also, as the online scene in NBA 2K has becoming increasingly toxic and elitist, being mistaken for a newcomer is just as miserable as actually being one. It’s a long shot given the greed that permeates the Triple-A gaming scene nowadays, but if these five things carried over year-to-year in NBA 2K, it would generate a ton of goodwill, and greatly improve the experience.

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NLSC Podcast #527: 2K Pulls Kobe & Overused Basketball Jargon

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From courtside of the virtual hardwood, it’s Episode #527 of the NLSC Podcast!

MyTEAM gamers are up in arms once again, as 2K has pulled a Kobe Bryant card that a pre-release developer insight for NBA 2K24 promoted as the top Collector Level reward, coming in Season 6. We share our thoughts on the situation and 2K’s trademark lack of communication, drawing comparisons once again to the Pink Diamond fiasco in NBA 2K19. Talk of Take-Two’s greed also has us looking beyond the virtual hardwood, as Top Spin 2K25 has presented some familiar issues. In our main discussion this week, we join the community in listing some of the most overused jargon in basketball discourse. If these terms come up when talking about hoops, it’s not going to be a fun or thoughtful conversation!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Oh Look, Another MyTEAM Controversy!

Oh Look, Another MyTEAM Controversy!

The latest MyTEAM controversy brings to mind a scene from a seventh season episode of The Simpsons – the rather lengthily titled “Raging Abe Simpson and His Grumbling Grandson in ‘The Curse of the Flying Hellfish'” – that like many iconic moments from the show, has found second life as a reaction meme. In the scene, Mr. Burns disdainfully questions whether Abe “Grampa” Simpson can go more than five seconds without humiliating himself. Right on cue, Abe’s braces snap, and his suit trousers fall down for a classic comical print boxer shorts gag. He can only ask “How long was that?” as Monty turns to leave, his point proven.

It’s become the go-to reaction GIF or video when a person or company seemingly can’t stop making a fool out of themselves. The “dig up, stupid” scene is another popular Simpsons meme for these situations, particularly when someone makes a remark that only exacerbates a PR blunder. As a company that has all too frequently demonstrated a failure to communicate, Take-Two has turned this into an art form. While their greedy approach sadly hasn’t burst the bubble on their recurrent revenue practices as yet, it has eroded goodwill and resulted in some degree of backlash. With the latest MyTEAM controversy, they’ve dropped their pants, Abe Simpson-style.

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NLSC Podcast #517: Making Highlights, More MyTEAM BS, & Freestyle Control

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From courtside of the virtual hardwood, it’s Episode #517 of the NLSC Podcast!

The community has really been cooking with their submissions for the NLSC Top 10 Plays as of late. Indeed, we’re still excited about last week’s countdown! To that end, we recap what was a diverse array of spectacular virtual hardwood moments from a variety of titles, and also provide advice for both recording and submitting your highlights for future Top 10s. We also note some recent improvements to PlayStation 2 emulation (particularly in regards to NBA Street), discuss the ongoing saga with MyTEAM greed hitting an all-time high, and join the community in reminiscing about the introduction of Freestyle Control in this week’s mailbag.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #515: NBA Live 2002, Jam vs. Street, & Broadcast Views

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From courtside of the virtual hardwood, it’s Episode #515 of the NLSC Podcast!

Following up on last week’s discussion, we react to Take-Two’s shady defense of Virtual Currency as “fictions” that it can legally remove at any time. On a slightly contentious note (for the most part), in response to a post on our Discord, we weigh in on the NBA Jam vs. NBA Street debate. Which arcade hoops game do we believe is king? We also recap a co-op session of NBA Live 2002, and make some potentially controversial comparisons to NBA Live 2001. Joining the community for a discussion of our favourite camera angles leads us to declare our appreciation for broadcast views once again. In this week’s mailbag, we share how we’d handle microtransactions in a Triple-A release if it was our call.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #514: NBA 2K24’s New ToS is Complete BS

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From courtside of the virtual hardwood, it’s Episode #514 of the NLSC Podcast!

NBA 2K24 is prompting gamers to accept a new Terms of Service that includes updated clauses regarding class action lawsuits and digital purchases. We discuss how the move has further eroded goodwill, especially as the language comes across as threatening in the wake of recent legal action against Take-Two, and opting out is a deliberately challenging process. While noting NBA 2K’s fall from grace as the darling of basketball gaming, we also criticise the silence from influencers and much of the gaming media, as well as the apologist rhetoric that some gamers are spouting. In short, it’s not an issue that basketball gamers should allow to be swept under the rug!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Evergreen Issues with NBA 2K

The Friday Five: 5 Evergreen Issues with NBA 2K

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five issues with NBA 2K that are seemingly evergreen.

Since I’ve taken a look at some evergreen issues with the NBA Live series, it’s time to examine similar problems with NBA 2K. Obviously, NBA 2K is a powerhouse in the basketball gaming space, with a virtual monopoly on sim titles. Even in the years that NBA Live was released during the past generation, the NBA 2K series outsold it by a significant margin to say the least. The competition hasn’t been close in terms of sales and critical reception since 2008, in large part because NBA 2K has maintained a high level of quality, while NBA Live has suffered from its own evergreen issues.

However, there are definitely problems that continue to plague NBA 2K to this day. They’re in too comfortable of a position to fail, which once again is the result of them maintaining a generally pleasing level of quality through the years. At the same time, these evergreen issues do affect the quality of NBA 2K games, as well as the overall image of the series. As NBA Live stumbled, NBA 2K became the darling for hoops gamers and the yardstick for its genre. Without competition though, its flaws have been exposed, and its reputation has been tarnished. The evergreen issues that NBA 2K has failed to address are responsible for that, so let’s take a look at five of them.

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Monday Tip-Off: Transparency, Goodwill, & Mutual Respect

Monday Tip-Off: Transparency, Goodwill, & Mutual Respect

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on how important it is to have transparency, goodwill, and mutual respect when it comes to gamers and developers.

A point that I’ve frequently made in articles and on our podcast is that we should stand with each other, rather than shill for games and companies. Support your fellow gamers, be fans not fanboys, and be critics not haters. As such, whenever I see a developer or someone in the industry mocking or disrespecting gamers, it does bug me. It doesn’t happen constantly, but there are times when criticism is dismissed out of hand with the declaration that gamers don’t know what they’re talking about. To me, that’s demonstrating great disdain for your core audience.

At the same time…yeah, sometimes we bring those responses on ourselves! I’ve also seen unnecessary hatred spewed at developers, and comments that suggest the person doesn’t know as much about video game development as they may think. I don’t claim to be an infallible source of knowledge on that front, but dabbling with programming, and talking to people who do have experience with game development and software design, has been illuminating. I absolutely don’t condone the nastiness, either. The bottom line is that when it comes to the relationship between developers and gamers, there needs to be mutual respect and goodwill. Transparency helps to foster that.

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Monday Tip-Off: Making The Case for Basketball Game Demos

Monday Tip-Off: Making The Case for Basketball Game Demos

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by making a case for releasing basketball video game demos.

It’s strange how when I think of basketball video game demos, they feel like such an antiquated concept. That may be because video game demos in general have fallen out of vogue – much as shareware did – but it hasn’t actually been that long since we had a demo for an upcoming hoops title. The last NBA Live demo came in 2018, while we had a small preview of NBA 2K21 on PlayStation 4 and Xbox One. Now, that is indeed going back a few years at this point, but for some reason those demos don’t immediately come to mind. Instead, demos seem like a relic of the 90s and 2000s.

Of course, one could very well argue that that’s when basketball game demos were far more relevant. There was legitimate competition between NBA Live and NBA 2K right through to the end of the decade. The preview season for both games began around June, and there was a steady stream of information as they competed for attention and pre-orders. There was value in both companies dropping a demo a few weeks before the full version was released, to show off a few key improvements and possibly change some minds. Even with NBA 2K’s virtual monopoly over basketball gaming, however, I maintain that there’s still value in providing a pre-release demo.

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The Friday Five: 5 Decisions That Burned Goodwill

The Friday Five: 5 Decisions That Burned Goodwill

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five decisions that burned goodwill with basketball gamers.

As a fanbase, we basketball gamers have demonstrated that we’ll put up with a lot. There have been a number of decisions and debacles with hoops gamers over the years that should’ve cost companies dearly, but most of us are back the very next year, buying the new release. In our defense, we do have an interest in getting a new game for the latest season, and unfortunately we don’t have the variety in the space that we once did. At the same time, we’ve become far too tolerant of issues that other fanbases would protest far more passionately.

With that being said, there have been decisions – particularly from EA Sports and 2K – that have burned goodwill. Quality was obviously a problem for NBA Live that ended up eroding significant trust in the brand, but to that point, it also squandered goodwill that it established in its heyday. NBA 2K has maintained a higher quality and sold far better, but there are gamers who do follow through on their insistence that they’ll boycott future releases. Even if the bottom line isn’t affected, these decisions that burn goodwill still damage a game’s reputation, to the point where we don’t feel the same brand affinity as before. In short, this is how publishers have lost face and fans alike.

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Monday Tip-Off: A Failure to Communicate

Monday Tip-Off: A Failure to Communicate

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on 2K and their failure to communicate.

Social media has granted us more access to brands than ever before. Whether it’s getting in touch when there’s a problem, or staying up to date on new products and services, it’s as simple as following an official account. The way that we interact with brands is a reflection of online discourse in general, running the gamut of friendliness and respectfulness. It’s why I’ll always advocate for constructive feedback and not stooping to the level of personal attacks. Of course, I also understand feeling so frustrated that your words end up being terser than you perhaps intended.

How about the way that brands interact with us? While many official social media accounts stick to professional, PR-friendly posts and replies, some brands have developed a reputation for being provocative. The official Wendy’s account has built an online brand of sass, poking fun at its competitors and involving itself in trending topics with an assortment of zingers. Other accounts have followed their lead, with mixed results. After all, a corporation jumping on memes is often a “How do you do, fellow kids” moment. Even if it’s not, it can come across as tone-deaf, particularly when a company like 2K has demonstrated a failure to communicate with respect.

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NLSC Podcast #445: Is NBA 2K23 The Greediest 2K Ever?

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From courtside of the virtual hardwood, it’s Episode #445 of the NLSC Podcast!

The greediness and pushiness of microtransactions in NBA 2K23 is under fire this past week, as the honeymoon period with the game appears to be drawing to a close. We’re certainly inclined to agree with that critique, though it’s disheartening to see people shilling and shouting down valid criticism. While we’re still enjoying NBA 2K23, there are concerning issues from gameplay balance online, to the expense of MyTEAM packs and upgrades in MyCAREER. Meanwhile, the quickness in patching a happy accident with MyNBA Eras rosters while leaving other issues untouched highlights a continued lack of goodwill. We also recall a cool feature in the Japanese-exclusive NBA Starting Five 2005, and open up the mailbag to get the community’s thoughts on the approach to VC in NBA 2K23, as well as find out what they’ve been playing so far.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!