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Monday Tip-Off: The Greed of Attribute Upgrades

Monday Tip-Off: The Greed of Attribute Upgrades

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my candid thoughts on the greed involved with the attribute upgrades in NBA 2K’s MyCAREER.

So, you may have two questions. First, why am I still talking about MyCAREER when I’ve moved on from the mode? Second, do I think that I’m revealing some shocking truth here? To answer the first question, I am still playing the mode in NBA 2K14. Additionally, having spent many years playing MyCAREER, I have thoughts on how it can improve. I want it to be as good as it possibly can be for everyone who plays it, and I believe in advocating for my fellow gamers. If nothing else, if you’re feeling frustrated with the situation, it may help to know that you’re not alone.

That leads into the answer to the second question. Gamers – and not just basketball gamers, mind you – have a tendency to be temporarily outraged at injustices, only to quickly move on and seemingly forgive and forget; at least until the issue affects them once again. It’s important that we keep discussing these matters, and that we get to the heart of the issues. It’s no secret that all of the modes in NBA 2K that utilise Virtual Currency are a cash grab, because recurrent revenue mechanics are the major money-makers for publishers. I’ve previously discussed the rising cost of MyCAREER, but the greed goes beyond that when you realise attribute upgrades are now pointless.

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Monday Tip-Off: What I Learned From Basketball Gaming in 2021

Monday Tip-Off: What I Learned From Basketball Gaming in 2021

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look back at what I learned from my basketball gaming in 2021, and what it means for my forays onto the virtual hardwood in 2022.

It’s the start of a New Year, which means plenty of resolutions all around. They’re not for everyone, but I understand the appeal of a clean slate and definitive start date. I admire and support any self-improvement efforts, and with the difficulties of the past couple of years in particular, a desire for a fresh start is more than understandable. Whether you’re committing to some new endeavour, or continuing something that you started last year, I wish you success and satisfaction. I also thank you for joining us here at the NLSC for another year of basketball gaming!

Speaking of which, 2021 turned out to be something of an illuminating year for me as far as my basketball gaming habits. I made some changes to my routine, both going back to my roots and trying out some new experiences. It involved breaking out of what had become a comfortable rut, in order to seek more fulfilment and enjoyment out of the games that I was playing. It wasn’t easy to break habits that carried a certain level of comfort and familiarity, but admitting that it was nevertheless a rut that I was very weary of finally prompted an overdue change. As such, I’m anticipating further good times on the virtual hardwood in 2022, while avoiding modes I’m done with.

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NLSC Podcast #408: The Worst Basketball Video Game Ever

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From courtside of the virtual hardwood, it’s Episode #408 of the NLSC Podcast!

The NLSC NBA Live 10 Tournament has drawn to a close, and we must say, it was a success! We’re looking forward to future tournaments with games such as NBA Jam and NCAA Basketball 09. However, one game that we definitely won’t be using is Kidz Sports Basketball. After playing it together, we’re inclined to call it the worst basketball game ever made. Thankfully, we’ve also played some much better games as of late, including NBA 2K13, NBA in the Zone, and Basketball Classics. There’s also some modding news to recap, and a few teasers of our own to drop! In this week’s mailbag, we’re talking about fighting with friends and family over disagreements on the virtual hardwood.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Worst Aspects of My Favourite Modes

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists the five worst aspects of my favourite modes across years of playing various basketball video games.

When it comes to the quality of basketball video games, gameplay is paramount, but modes are still crucial. Deep modes can’t be enjoyed without great gameplay, but the gameplay won’t be nearly as interesting and engaging long-term without modes that keep us hooked. Fortunately, the modes in basketball games have come a long way. They’ve gone from a basic single NBA season – or just three rounds of the Playoffs – to comprehensive multi-season franchise modes, career modes with connected online team play, and card-based team building modes.

Of course, whether you’re talking about gameplay or game modes, perfection is an impossible goal. As is the case with the experience on the sticks, ideally the franchise, career, card collecting, and other modes will be relatively bug-free and enjoyable, but for a few quirky issues or missing features here and there. Although I was a long-time franchise gamer after the concept was introduced, over the past decade I’ve branched out into other ways to play basketball video games. I’ve had literally thousands of hours of fun with my favourite NBA Live and NBA 2K titles, but reflecting on those fantastic experiences, these are some of the worst aspects of my modes of choice.

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The Friday Five: 5 Worst Parts of Modern Basketball Gaming

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five examines the five worst parts of modern basketball gaming.

Over the past few weeks in The Friday Five, I’ve covered the best and worst parts of retro basketball gaming, as well as the pros of playing modern games. This week, it’s all about the cons of the latter. Once again, I must stress that despite my advocacy and enthusiasm for retro basketball gaming, I do spend a lot of time with recent games as well, including the latest release every year (albeit with some exceptions). There are many great reasons to play the newest NBA 2K, just as there were for NBA Live back in its heyday. I covered those reasons last week, and I stand by them.

However, it’s not all fun and games with modern basketball gaming, and the worst parts can leave you yearning to return to an old favourite. That’s certainly something you can do, and again, I’m all for that. However, it’s important that we speak out with fair criticism, and it benefits us to make constructive suggestions as to how the next game can improve. To do that though, we must acknowledge that there are issues with modern basketball gaming, and that new isn’t always better in every way imaginable. Obviously basketball games have come a long way, drastically improving upon their predecessors in many respects, but they’ve also fallen short in other areas of concern.

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Monday Tip-Off: MyCAREER Is An NBA Speedrun

Monday Tip-Off: MyCAREER Is An NBA Speedrun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how MyCAREER is essentially an NBA speedrun.

When I recall my virtual achievements in MyCAREER, it’s not to brag. First of all, it’s a basketball video game. While we do take basketball gaming fairly seriously around these parts, in the grand scheme of things, I wouldn’t count what I’ve done on the virtual hardwood as achieving important life goals. Furthermore, while I’ll never invalidate the single player experience, it’s easier to master a predictable AI than it is to be successful in competitive multiplayer. I’m also far from the only person to put up ridiculous numbers in MyCAREER, and win several virtual NBA championships.

On top of that, a new game comes out every year. Some of my best performances in the NBA side of MyCAREER aren’t unique to a single game in the series, let alone compared to gamers everywhere. If there is anything that I can take pride in when it comes to the MyCAREER experience – and I’m sure many others can say the same – it’s efficiency in milestones and levelling up. The tasks required to qualify for the Hall of Fame in MyCAREER are not difficult to perform on the sticks, but doing so within the span of a year does require successful employment of specific strategies. To that point, MyCAREER is essentially a speedrun of an NBA career by design.

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Monday Tip-Off: The Addictiveness of Grinding

Monday Tip-Off: The Addictiveness of Grinding

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on the addictiveness of grinding in modes such as MyCAREER and MyTEAM.

Much has been written about the predatory mechanics found in NBA 2K, and many other Triple-A video games over the past generation. On several occasions, I’ve joined the chorus of people who have criticised the practice. There have been many articles and videos that have discussed how recurrent revenue mechanics prey on those who struggle with impulse control and addictive personalities. That remains a huge issue, and I still condemn those mechanics. Regardless, even if you opt for a “No Money Spent” approach, you can still find yourself getting hooked.

I’ve at long last properly begun a MyNBA game in NBA 2K22, marking an overdue return to franchise gaming. If you know how long I’ve been talking about wanting to do that due to feeling burned out on MyCAREER, you can appreciate how big of a deal that is for me! I feel energised having returned to my roots as a franchise gamer, in no small part due to revisiting MyGM in NBA 2K14. However, I’ve been thinking about why it took so long, and why I continued to spend time with MyCAREER and its connected modes, with a detour to MyTEAM in NBA 2K21. I’ve realised that even if you resist the pressure of microtransactions, there’s addictiveness in the grinding.

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NLSC Podcast #401: A Double-Edged Sword

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Episode #401 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

We have our likes and dislikes when it comes to NBA 2K22, but what would someone who hasn’t played the series in over ten years think of it? We have an answer from the community, leading us to discuss bad first impressions. Of course, first impressions don’t always last, thanks to the abundance of patches and tuning fixes. In that regard, post-release support these days is undoubtedly a double-edged sword. It’s also a factor in the ongoing conversation about alleged skill gaps. Meanwhile, a MyTEAM poll has revealed some interesting statistics regarding NBA 2K’s demographics that suggest we’re not that old after all. We also discuss playing NBA Live 06 for Xbox 360 co-op over Parsec, the addictiveness of grinding, and some of the community’s Virtual Hardwood Legends.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Possible Is Not The Same As Preferable

Monday Tip-Off: Possible Is Not The Same As Preferable

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on the difference between “possible” and “preferable”, when it comes to the design of in-game economies.

In last week’s Monday Tip-Off, I discussed the rising cost of MyCAREER, comparing the price of upgrading a MyPLAYER in NBA 2K14 to NBA 2K22. Thanks to a few prominent content creators sharing our Tweet promoting the article, it gained some traction on Twitter. I’m grateful for the exposure, as this is an important issue for MyCAREER gamers. I was heartened by the general response to the Tweet, as it seemed to resonate. It appears to have placed a figure on what many people already suspected, and validated frustration with the current approach to Virtual Currency.

Of course, I wasn’t surprised that there were some attempts to justify the increasing cost that I discussed. There were a handful of replies or quote Tweets that simply said “inflation”, pointed out ways of earning VC, argued that the game is good this year, or basically shrugged in acceptance that this is the way of things now. I understand those arguments, but many of them do miss the bigger picture and overall point. It’s clear who read the article and who didn’t, without even going into the Tweet analytics. To that end, this follow-up article will probably likewise go unread by those individuals. Nevertheless, I want to clarify that “possible” and “preferable” aren’t always the same.

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NLSC Podcast #381: Recurrent Fun, Not Recurrent Revenue

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Episode #381 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

We have a lot on our minds this week! Our NBA Live 10 sessions continued with another epic clash that delighted us with its authenticity. NBA Action 94 and 95 were also briefly in the rotation, and they had their interesting points. Unfortunately, NBA Live 15 and 16 provided a reminder of staples that have been missing from the series for years. Playing NBA Live 10 as well as NBA 2K14 on PS4 also leads us to reminisce about external factors that tainted our first impressions of games we later came to enjoy. Meanwhile, a comment blaming the community for recurrent revenue mechanics has us fired up; suffice to say, we disagree! We also cover a recent fix in NBA 2K21 Next Gen, and answer a mailbag question about gameplay improvements that we’re yet to see.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: Top 5 Unfixed Bugs in NBA 2K21 Current Gen

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 unfixed bugs in the Current Gen version of NBA 2K21.

Whenever a new console generation launches, you can guarantee that the version of the game that the existing platforms receive is going to be an afterthought. It only stands to reason that Next Gen is the focus, given the new technology that developers have to work with, and the desire for strong sales numbers that the suits desire. In the best case scenario, the Current Gen version will still be a solid release for gamers that aren’t ready – or this time around, able – to upgrade to the new consoles. It’s certainly not uncommon, however, for the Current Gen release to be a sloppy or subpar one.

That’s exactly how I would describe NBA 2K21 Current Gen. I’m tempted to call it a copy and paste job, except that it lacks the quality of NBA 2K20. Not only does the game feature a myriad of legacy issues that have persisted throughout the generation – or even longer in some cases – but there are new bugs and gameplay problems, too. Furthermore, the post-release support has likewise been disappointing. Although the game has received a number of patches, there are still some major bugs that remain unfixed as of the last update. Please note that I’m only referring to technical issues and not gameplay problems here, as that’s a whole other topic for another time.

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The Friday Five: 5 Ways I’ve Changed MyCAREER Habits

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ways that I’ve changed my habits when it comes to MyCAREER.

Today’s my birthday, and for those who are interested, I’ve turned 36. Yes, I was just a couple of months shy of turning 17 when I took over the NLSC in August 2001; time sure has flown! In that time, I’d like to think I’ve grown, matured, and gained a new perspective. Of course, there are some people who might say that running a site dedicated to video games at the age of 36 isn’t a sign of maturity, but hey, let’s leave the cynicism to Next Gen! I say that as long as you keep things in perspective and take care of your responsibilities, video games are a perfectly acceptable adult hobby.

Of course, as I’ve grown older and basketball games have evolved, so too have my tastes. As I’ve mentioned before, I always considered myself a franchise gamer, as I became a huge fan of those modes once they were introduced in the late 90s/early 2000s. Over the past decade however, I’ve spent more time with career modes and their connected online experiences. Mind you, the way I play MyCAREER has also changed from when I first got hooked on the mode back in NBA 2K13. Some habits have been influenced by the changes in recent titles, while others could probably be attributed to me getting older, grumpier, and less patient. Here are five examples!

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Monday Tip-Off: Do We Need Those Stinking Badges?

Monday Tip-Off: Do We Need Those Stinking Badges?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on whether NBA 2K’s MyCAREER and its connected modes are too reliant on Badges, and their general implementation.

Sim games have long sought to properly differentiate between players, beginning with detailed ratings. Those base attributes alone haven’t always been sufficient though, and so developers have experimented with mechanics such as Freestyle Superstars in NBA Live, and Signature Skills in NBA 2K. Signature Skills have given way to Badges, which like their predecessors, grant boosts and represent special abilities that the standard ratings can’t account for. As with Signature Skills, or the similar Traits system in NBA Live, they’re available to real players and career mode avatars alike.

These days, Badges are probably more important than ratings/attributes. You can max out a player’s ratings in a certain area, but it takes the effects of a Badge to ensure that they’re sufficiently levelled up. On one hand, this does make the exceptionally skilled stand out from the very good, much as Freestyle Superstars in NBA Live once aimed to achieve. On the other hand, it also means that high ratings – which are theoretically only given to the best real players, and take a long time to grind for our MyPLAYERs – are far less powerful than they should be, if they aren’t paired with the various boosts afforded by Badges. Given these issues, do we need those stinking Badges?

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The Friday Five: 5 Keys to a “No Money Spent” Experience

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five tips that are the key to having a “No Money Spent” experience in NBA 2K.

Microtransactions remain a controversial issue in NBA 2K, and Triple-A gaming as a whole. Although they are technically optional, there’s no denying that 2K’s recurrent revenue mechanics are implemented in a way that does all they can to push gamers towards spending real money on Virtual Currency. Gamers who spend level up quicker and end up with better cards sooner, and in turn, they set the competitive balance in online play. Even if you stick to the offline modes, opting for the No Money Spent approach ensures a lengthy grind, year after year.

Of course, for those of us who don’t want to support the recurrent revenue business model and spend additional money on a game that’ll be outmoded in a year, finding a way to beat the system is a point of pride. There’s great satisfaction to be had in enjoying a game without having to shell out cash in order to level up efficiently, or access some of its best content. Once again though, NBA 2K is subtly (and not-so-subtly) trying to push us towards spending at every turn, so the No Money Spent approach takes a few tricks, discipline, and a willingness to work the system. To that end, here are five keys to getting the most out of a No Money Spent experience.

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Monday Tip-Off: Basketball Gaming Belongs to Suits

Monday Tip-Off: Basketball Gaming Belongs to Suits

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the rather dismal realisation that basketball gaming belongs to the suits.

I know I said that many things aren’t worth an angry rant, but this isn’t going to be an angry rant. I’m feeling a certain amount of exasperation and pessimism, yes, but I’m trying to remain calm and not rage for the sake of it. As a new generation looms, many of us are wondering what it means for basketball gaming. The genre has already come a long way – a few backwards steps not withstanding – and it remains to be seen what can be accomplished with the added power of the forthcoming consoles. The problem is that that kind of innovation doesn’t appear to be the focus.

Perhaps that’s a harsh and unfair assertion, given that we’re nearing the end of the current generation. We couldn’t have imagined some of the things that we’ve seen over the past seven years, when the previous generation was seemingly tapped out after producing some outstanding basketball games. However, the difference this time around is that gaming has changed. Games are designed with recurrent spending in mind, and microtransactions are no longer just for free-to-play titles. Quality seems secondary to pushy recurrent revenue mechanics; a trend that’s highly unlikely to end anytime soon. It’s clear that the suits control the destiny of hoops games.

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