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Information on LIVE Run, 5v5 Online, & Hype in NBA Live 19

NBA Live 19: LIVE Run

The NBA Live 19 demo will be dropping in less than ten hours, but before then, we have some new information about this year’s game. This insight comes straight from Executive Producer Seann Graddy, in a developer blog posted over on the official website.

Specifically, the blog provides some further details on LIVE Run, 5v5 online play, and the Hype system in NBA Live 19. A breakdown of the key points is as follows:

  • Changes to 3v3 LIVE Run go beyond the new global courts. Games are now played to 11, with baskets counting for one and two points rather than twos and threes.
  • Hype is intended to set The One players apart from each another, since reaching 99 Overall will be an attainable goal with persistence. Hype has six tiers (Rookie, Pro, All-Star, Superstar, Legend, Icon), with each tier having five levels.
  • Raising your Hype earns new gear, as well as players for your squad and other rewards. You’ll also get a badge displaying your Hype level in online lobbies.
  • 5v5 LIVE Run will be more of a traditional Pro-Am experience, with five minute quarters and full rules, including fouls. It also benefits from the addition of the new global courts.
  • Private games on our One Court will allow for custom rules, including additional points for dunks and layups, and other variations on the Pro-Am format. More rule sets will be added post-launch.

Be sure to read the blog for the whole scoop! Feel free to post your thoughts in the comments section below, and join in the discussion taking place here in our NBA Live 19 Forum.

Monday Tip-Off: The Self-Destruction of NBA Playgrounds 2

Kevin Durant shoots in NBA Playgrounds 2

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some further thoughts on NBA Playgrounds 2, and how the game appears to be self-destructing before it’s even released.

Back in May, I wrote an article discussing the opportunity that NBA Playgrounds 2 had to become the definitive arcade basketball game of the current generation. In the immediate wake of the game’s indefinite postponement, such a suggestion still felt somewhat plausible. As the weeks and months have passed, however, it’s starting to feel laughable. We haven’t heard a single thing since the game was postponed, and despite vague promises in the game’s official Facebook group, there’s little to back up the idea that “good things come to those who wait”.

Right now, Saber Interactive is insisting that the game isn’t cancelled, and that the release was pushed back for positive reasons. While that may ultimately turn out to be true, their silence is not inspiring confidence. Gamers are starting to feel sceptical and cynical, rather than anticipating an announcement that’s still “coming soon”. While the game may indeed come out, it’s going to have a tough time living up to the hype and expectations set by its mysterious delay. Even if it turns out to be an improvement on the first NBA Playgrounds and a solid game, the opportunity to become the arcade basketball game of this generation may have slipped through Saber’s fingers.

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