Menu
Home | Tag: Injuries

Tag Archives: Injuries

The Friday Five: 5 Remnants of Missing & Removed Features

The Friday Five: 5 Remnants of Missing & Removed Features

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five remnants of missing and removed features in basketball video games.

Features and content are removed from all genres of video games for a variety of reasons, from design changes and technical challenges to deadlines and legal issues. It’s unfortunate even when it’s understandable, but it’s also entertaining to discover the remnants of cut content. They’re intriguing mysteries when we stumble upon them, fascinating What Ifs when we know their back stories, and sometimes even things that can be restored through modding. Our community has definitely been able to make good use of leftover content in NBA Live and NBA 2K!

Of course, the remnants of cut content can also be annoying. Not only are they proof of what we missed out on, but sometimes they’re a sign of anti-consumer design. A feature that would’ve been useful to have – and indeed was in a previous game – may have been removed because it isn’t conducive to recurrent revenue mechanics being as profitable as they could be. That may not be quite as insidious as removing content in order to sell it as downloadable content, but it’s still lacking in goodwill! Whatever the case, there have been some memorable remnants of missing and removed features in basketball video games over the years. Here are five that spring to mind for me.

Read More »

The Friday Five: 5 Intriguing Ideas That Sadly Wouldn’t Work

The Friday Five: 5 Intriguing Ideas That Sadly Wouldn't Work

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five intriguing ideas that are sadly unlikely to work in practice.

If you glance back at Wishlists over the years, it’s fair to say that we’ve all had some great ideas for the basketball games we enjoy. I don’t want to sell the developers short either, as many of them are likewise creative and passionate basketball fans with an eye for detail, and they’ve come up with ideas that we’ve never thought of. Not all ideas are feasible of course, but imagination has allowed the genre to continually innovate and expand far beyond the earliest classics. It pays to think big, and then work out what is and isn’t possible, and how the possible can be implemented.

Of course, some ideas are technically possible, but nevertheless impractical. They’re great concepts and potentially useful features, but implementing them simply wouldn’t be a good move. There might be a major drawback that would make an idea divisive, and detract from the experience if it’s not optional. An idea may seem like a great solution on paper, but would be too reliant on goodwill and the honour system in order to work effectively. That’s not to say that all of these ideas absolutely couldn’t ever work, but sadly I don’t think they would without closing a bunch of loopholes and detoxifying the userbase, particularly online. They’re intriguing, but unfeasible.

Read More »

The Friday Five: 5 Franchise & Career Mode Disappointments (That Are Realistic)

The Friday Five: 5 Franchise & Career Mode Disappointments (That Are Realistic)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five disappointments that you’ll encounter in franchise and career modes, which are nevertheless realistic.

Franchise modes allow us to greatly influence a virtual NBA. Even if we only have control over one team, our ability to have them overachieve significantly changes the league’s landscape. We have much less control in career modes, but once our player has levelled up and is capable of record-breaking domination game in and game out, the NBA is at our mercy. However, while we can have seasons for the ages and amass large collections of virtual trophies, there are some aspects that are still beyond our control. Needless to say, that can be frustrating, and disheartening.

On the other hand, it maintains a semblance of realism, even if our results and stats are pushing the boundaries of believability. The challenge of franchise and career modes, and indeed the overall fun and enjoyment we get from their journeys, often hinges on us not getting everything we want. There should be surprising and unlikely outcomes, at least from time to time. We should miss out on opportunities, even if we’re well prepared for them. The disappointments – the trials and tribulations – make our successes and getting what we want all the more gratifying. To that end, here are five realistic disappointments that actually serve to enhance franchise and career play.

Read More »

NLSC Podcast – Episode #274

NLSC Podcast Logo

Episode #274 of the NLSC Podcast is out now! It’s been a busy week in basketball gaming with multiple patches and content updates, while things have also been interesting in the real NBA thanks to the trade deadline. Along with what we’ve been doing on the virtual hardwood, it’s given Kenny and I plenty to talk about.

On this week’s show…

  • NBA Live 19 received a substantial title and content update this week. Getting a trade deadline roster update in time for the weekend was a pleasant surprise, but the addition of in-game injuries came as even better news. It leads us to reflect on some changes that were patched into NBA Live 10 all those years ago.
  • Following up on Patch 1.08 for NBA 2K19, there have indeed been some improvements in terms of cutting down on body steals. Will the changes stick for NBA 2K20, though?
  • With NBA 2K trying to strike a balance between its sim roots, competitive online play, and occasional demands for less realism, has the series become a victim of its own success due to the influx of more casual basketball gamers?
  • NBA 2K Playgrounds 2 has received new content, just in time for the All-Star Weekend (and Valentine’s Day). We share a few more opinions on the game, and also discuss the removal of the first NBA Playgrounds game from the Steam Store.
  • Our Week in Basketball Gaming included progress into Season 2 of MyCAREER, an online session for the NLSC crew, LIVE Events swag, and MyTEAM Domination. It also included a bit of modding, with further updates to a work-in-progress roster update for NBA 2K11.
  • We wrap up Episode #274 of the NLSC Podcast with this week’s NBA discussion. Topics include the flurry of movement at the trade deadline, and a look ahead to the 2019 All-Star Weekend in Charlotte.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Additional Details on NBA Live 19 Patch 1.19

Miami Heat City Edition Court in NBA Live 19

The development team has released additional details on Patch 1.19 for NBA Live 19. On top of the tuning and content listed in yesterday’s bulletin, the following has also been added to the game:

  • City Edition Courts added to Play Now, Franchise, & The League
  • New Feature: In-Game Injuries.

In-game injuries are obviously a huge addition, as the feature has been missing from NBA Live since the last generation. Please note that the option is disabled by default, but after it’s enabled, you should see players going down with injuries on hard collisions. I haven’t had an opportunity to test out the feature in Franchise yet, but it’s obviously a step in the right direction. The City Edition courts are automatically activated upon selecting the home team’s City Edition jersey.

I’ve amended the notes for Patch 1.19 in the update history for NBA Live 19 over in our Wiki. Once again, feel free to share your thoughts in the comments below, as well as in this topic in the NLSC Forum!