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The Friday Five: 5 Amusing Graphical Glitches

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five amusing graphical glitches found in various basketball games.

Generally speaking, nothing spoils a game quite like glitches. In the worst case scenario, glitches impede progress and render games unwinnable, or perhaps corrupt save data. They can be advantageous to exploit, yet frustrating if you’re not the one benefiting from them. Graphical glitches tend to be ranked much lower on the scale of annoying bugs and gameplay quirks, though they can still detract from the atmosphere in a title that’s aiming for stunning, realistic graphics. If nothing else, they don’t represent a game at its visual best.

Of course, graphical glitches in particular can be very amusing, and few games are immune to them. Basketball games are no exception, and over the years, various hoops titles have included some funny graphical glitches. To the developers’ credit, some of them are only noticeable in instant replay, where it’s possible to advance frame by frame and really scrutinise the animations. Graphical glitches from the early days of basketball gaming are obviously the result of primitive technology, but are nevertheless good for a laugh. With that in mind, here are five graphical glitches from an assortment of games that I hope you’ll also find amusing.

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Wayback Wednesday: The Instant Replay “Cheat” in Old Games

Wayback Wednesday: The Instant Replay "Cheat" in Old Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the “cheat” that was possible using instant replay in old basketball video games.

I’ve said it so often in these Wayback Wednesday features that I’m sure it’s starting to sound trite, but basketball video games have come a long way since I first got into them. There are older titles that still hold up quite well and are fun to revisit, but even then, technology has allowed their successors to implement graphics and features that definitely weren’t possible all those years ago. To that end, old hoops titles have a few quirks that tend not to be found in modern games. Some of those quirks can be quite amusing to look back on.

That’s not to say that we didn’t recognise them as being quirky at the time, of course. They were the things that we noted in both amusement and frustration, and talked about when we compiled our Wishlists. Over the years they’ve become somewhat nostalgic, although we’re not exactly clamouring to see them return. One of those quirks was an instant replay glitch that was often listed in the Cheats sections of gaming magazines and websites alike. Let’s take a look back…way back…

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Wayback Wednesday: The Pressbook in NBA 2K

Wayback Wednesday: The Pressbook in NBA 2K

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Pressbook that appeared in only a few NBA 2K games.

As much as I enjoy looking back at games and their major features in my Wayback Wednesday articles, it’s also nice to appreciate the little things. While the appeal of basketball video games lies in enjoyable gameplay and engaging modes, the little things can be that extra touch that really makes the experience. Sometimes they add convenience, or simply enhance the overall atmosphere of a game. They may be something that a lot of people overlook or never really use, but if it’s a feature that you do enjoy or find useful, you’ll miss it if it’s removed.

Case in point: the Pressbook in NBA 2K. It’s a very small feature in the grand scheme of things, and it probably isn’t something that most of us would use after every single game we played. Nevertheless, it was a good idea, yet one that only appeared in a few NBA 2K releases. Let’s take a look back…way back…

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The Friday Five: 5 Things That Ruin Presentation

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that ruin the presentation in basketball games.

Over the past decade or so, presentation in basketball games has gone from strength to strength. EA Sports’ licensing agreement with ESPN has brought in-depth recreations of the network’s NBA broadcasts to NBA Live, from the commentary team to all of the wipes and overlays. Although NBA 2K currently uses “NBA on 2K” branding, its presentation closely mimics that of the NBA on TNT. In the NBA’s Greatest mode in NBA 2K12, 2K achieved historically accurate presentation for each era represented in the challenges, via some very impressive audio and visual effects.

Unfortunately, for all of the great things that basketball games have done with their presentation, there are still a few nagging issues that can detract from the experience. These include annoying visual elements, distracting inaccuracies, moments that break the immersion, oversights, and persistent design flaws. It may sound melodramatic to say that these things completely ruin the presentation as they don’t render the games totally unenjoyable, but considering that some of them should be easy to address, they are nevertheless prominent annoyances. Call some of them nitpicks if you like, but I do believe that avoiding these pitfalls would improve the presentation in Live and 2K.

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Wayback Wednesday: Replay Editing in NBA Live 09

Replay Editing in NBA Live 09

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the replay editing and uploading functionality in NBA Live 09.

Instant replay is nothing new in sports video games. Bulls vs Lakers, the sequel to Lakers vs Celtics, introduced the feature to EA’s original basketball series. Since then it’s become a staple of the genre, one that we’ve used to re-watch our finest (or most frustrating) moments on the virtual hardwood. Although subsequent games have introduced welcome features such as multiple camera angles, the ability to manually trigger cinematic replays, and even video exporting functionality, not many games have had extensive replay editing tools. EA’s Michael Jordan in Flight was an early title that did, but since then, it’s generally been a rarity.

When the ability to save replays returned in NBA Live 09, EA Sports took things a step further and included replay editing tools, as well as sharing functionality. With some of the other improvements in NBA Live 09, such as the implementation of Dynamic DNA, it’s a feature that is arguably somewhat overlooked. It’s well worth revisiting however, so let’s take a look back…way back…

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