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The Friday Five: 5 Community Issues NBA 2K21 Has Spotlighted

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a look at five issues within the basketball gaming community that NBA 2K21 has spotlighted.

NBA 2K21 Current Gen has been out for about a month, and following its release, gamers have had a lot to say about it. The game has had a mixed reception to say the least, and some of the new concepts haven’t resonated as positively as the developers no doubt hoped they would. A big patch came through on September 14th, which does seem to have allayed some concerns with the game. No release is ever perfect though, and not all issues can be caught before the game is in our hands, especially when the COVID-19 pandemic is presenting developers with several obstacles.

Gamers have been noting the issues with NBA 2K21 and sharing feedback with the developers accordingly, but I’ve noticed something else in the wake of the game being released. It seems as though NBA 2K21 has also spotlighted some issues within the community itself, both in the way we approach the games and how we interact with each other. These community issues aren’t necessarily new, and in some cases they’re the result of toxicity that’s compounded over the years. At the same time, I do feel as though certain aspects of NBA 2K21 have shone a light on some of these community issues, and I honestly feel that we could (and should) be doing better in these areas.

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NLSC Podcast #336: I’m A Surgeon With This Pro Stick

NLSC Podcast Logo

Episode #336 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Before we get to this week’s gaming news, we take a moment to reflect on the San Antonio Spurs’ 22-year Playoff streak coming to an end. On the subject of change, however, we have our first developer blog for NBA 2K21 Current Gen, previewing this year’s gameplay. We break down the changes to the Pro Stick, including the new dribbling and shooting controls, and other details provided by the blog. With a demo coming to PlayStation 4 and Xbox One on August 24th, we also speculate on what it will entail, and discuss the likelihood of a Next Gen demo later this year. We’ve also got some new retro basketball game purchases to talk about, and once again touch on the modding possibilities for NBA 2K21 PC.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #335: For a Few Dollars More

NLSC Podcast Logo

Episode #335 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

The NBA 2K21 Current Gen trailer has given us something to really sink our teeth into this week. We share our thoughts on what we saw, and touch on some of the community reactions. A glimpse of the new Shot Meter and recent comments by Beluba also inspire us to once again discuss shooting mechanics. Meanwhile, remarks by 2K’s CEO have continued to stir up controversy regarding the Next Gen price increase. We have a few things to say on the matter, along with our subsequent expectations for Next Gen. With the NBA Live 16 servers shutting down, we also encourage everyone to wrap up their business ASAP, and take some time to reflect on the game.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Arguing For & Against Green Releases

Monday Tip-Off: Arguing For & Against Green Releases

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on Green Releases, specifically the arguments for and against the mechanic.

Back in May 2017, I discussed the future of Green Releases in NBA 2K. Three years on, the mechanic still remains an issue. It’s funny to look back and see that Mike Wang was talking about weaning gamers off the concept of Green Releases, only for them to still be in the game, relatively unchanged. I say relatively because NBA 2K18 attempted to artificially nerf them with a “Good” release actually only having a 5% chance of going in – less than a Slightly Early or Slightly Late release – and other games have also seen Beluba and co tinker with the perfect release windows.

Apart from that, the basic idea remains the same. Green Releases result in a made shot every time, unless it’s blocked or you’re too far behind the backboard. If you can learn the precise timing of a jumpshot animation and pay attention to the rumble feedback cues, you’ll be greening attempts with ease and regularity. We’re still as reliant on the approach as ever, and it doesn’t look like it’s something that NBA 2K – or NBA Live, now that it’s adopted the same style of shot mechanics and feedback – will be able to move away from. The question is: should it? It feels like we’re at a stalemate on the issue, so let’s go over the pros and cons of Green Releases once again.

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The Friday Five: 5 Ideas That Were Better In Theory

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas in basketball games that I believe were better in theory.

Basketball video games – and sports games in general – are often accused of being little more than expensive annual roster updates. As my interview with former NBA Live programmer Rod Reddekopp revealed though, even in the early days, a lot of code had to be rewritten and updated every year. Unless there are significant and noticeable changes in the modes, graphics, or gameplay however, it’s quite likely that we won’t appreciate all that work. On top of that, each new game needs some kind of hook, a fancy selling point that can be promoted in previews and on the back cover.

From our point of view, we want basketball games to keep getting better and add new content, and that means exploring new ideas. Whether it’s a change to the controls or a new gameplay mechanic, improved presentation and details, a new or enhanced mode, or additional historical content, we always want to see freshness and innovation. Our Wishlists show that we have plenty of ideas of our own that we’d like to see added in future games, and developers also have their own roadmap. The problem is that not all ideas pan out, no matter how creative and promising they once seemed. Ideas like the ones I’m talking about today were good in theory, but not in execution.

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The Friday Five: 5 Times Gamers Ruined Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five times that gamers themselves ruined basketball video games.

This week’s topic may seem unfair, even absurd. After all, we don’t create basketball video games; we just play them. If there’s a problem with a game, then that’s on the developers, not us as consumers, right? Well, for the most part, yes. We’re not the ones implementing microtransactions, grindy mechanics, or other undesirable ideas. We do arguably support them by continuing to buy the games and pumping money into recurrent revenue systems, but boycotts, as Jim Sterling has pointed out, aren’t all that effective. Ultimately, we’re not making design choices, or programming code.

However, we are making suggestions, and the loudest voices aren’t always expressing the best ideas. Tribalism these days goes as deep as which mode you play, as well as a preference for online or offline gaming. Not all feedback has been to the benefit of NBA Live or NBA 2K. The way we choose to play the game and use the features and functions at our disposal has also had a negative effect. Whether it’s through elitism and snobbery, or childishness and trolling, we’ve found more than a couple of ways to spoil the fun. I’m not saying that developers haven’t messed up, but these are five examples of how we as gamers and consumers have ruined games for ourselves.

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Wayback Wednesday: The History of Jumpshots in Video Games

Kevin Durant shoots over Nicolas Batum (NBA 2K14)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of jumpshots in basketball video games.

Jumpshots are a basic staple of basketball, and one of the most common ways of scoring; especially in the modern era. With that in mind, it’s strange that they used to be one of the weaker aspects of the mechanics in basketball video games. In the early days of basketball gaming, jumpshots were nowhere near as reliable as they should have been. I even remember a strategy guide for NBA Live 96 basically advising against taking jumpshots and in particular long two-pointers, citing that they had all of the difficulty and risk of three-pointers, without the added reward of an extra point.

Thinking back on it now, that advice actually predicted the rise of analytics, as well as disdain for shooting from midrange. Of course, while opting for shots right at the rim or from beyond the arc and eschewing the midrange is all about efficiency in the modern NBA, in old school basketball video games, it was about effectiveness. Until the mechanics were properly developed, taking a jumpshot – even a wide open ten footer along the baseline – was unrealistically risky on the virtual hardwood. You can call this piece The History of Jumpshots in Video Games (Or, Why Shot Meters Are Important). Let’s take a look back…way back…

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