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The Friday Five: 5 Player Absences You May Not Remember

The Friday Five: 5 Player Absences You May Not Remember

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five player absences in various basketball video games that you may not remember.

What’s a sure sign that someone has been playing basketball video games since the 90s? They remember a time when sim titles weren’t guaranteed to feature every player in the NBA! These days, the agreement with the Players’ Association allows all active players to be represented in licensed video games. Roster updates will take care of anyone who’s missing at launch, adding new players as the season progresses. Back in the day, we had to resolve player absences ourselves, either by customising our own rosters, or downloading community-made updates whenever possible.

Even if you don’t remember those days from personal experience, you’ve probably seen and heard people like me talking about them! As such, prominent examples of player absences like Michael Jordan and Charles Barkley are well-known. There have been some other noteworthy player absences through the years however, some of which have likely been forgotten. Since I enjoy NBA and basketball game trivia, I’m sharing five examples of potentially overlooked player absences that I recall. Please note that I’m referring to players who were absent when they were still active in the league, so historical players that remain unlicensed in NBA 2K don’t count here.

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Monday Tip-Off: Enjoying Bad Basketball Games

Monday Tip-Off: Enjoying Bad Basketball Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether it’s possible to enjoy bad basketball games.

On the surface, the idea of enjoying bad video games of any kind seems like an oxymoron. Of course, “bad” may be a matter of personal preference, and it’s not as though we don’t enjoy other media that’s judged to be subpar. We may like a “bad” song because it’s still catchy, even if it’s lacking in artistic merit. The same goes for TV shows and films. No one’s claiming that they’re great art, but they’re fun despite their flaws (or sometimes because of them). They’re the proverbial guilty pleasures: entertainment products that we know aren’t good, but we enjoy them all the same.

As many people have observed throughout the years, it’s harder to accomplish this with video games, given that they’re an interactive medium. Hammy acting is one thing, because it’s either intentionally or ironically humorous. Conversely, broken controls and poor game design are more difficult to enjoy than terrible scripts, or laughably amateur or outdated special effects. And yet, it is possible to enjoy bad video games…sometimes. There’s a limit on how flawed they can be, and you won’t want to have paid full price for them after anticipating their release, but there are ways to enjoy both “bad” and truly bad basketball video games. I know that I have.

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Monday Tip-Off: Nothing But Net

Monday Tip-Off: Nothing But Net

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on the importance of the net in basketball video games.

Yes, that’s right. An entire article about virtual basketball equipment: the net. Of course, the net is a vital part of basketball. Practically speaking, it serves two main purposes. It indicates that the ball has indeed passed through the hoop, and also slows its descent so that it’s easier to catch. As anyone who’s ever played on an outdoor rim without a net can attest, you’ll certainly notice a difference when it’s not around to fulfil these functions! And of course, there’s the swish – the act and sound of hitting nothing but net – representing supreme accuracy when shooting.

Whether nylon, polyester, or the steel chains often used on the blacktop, this is what the net brings to basketball. As such, any virtual representation of basketball needs to do its nets justice. In the grand scheme of things, there are more important aspects that determine whether or not a basketball video game is fun and overall well-made. Still, like inaccuracies on a jersey or a quirky transitional animation, it’s something that knowledgeable hoops gamers will recognise. If there are issues with the nets, such as shape, length, physics, and so on, you can be sure that they’ll be noticed! It may seem nitpicky, but not when you consider their importance and the satisfaction they bring.

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Wayback Wednesday: Virtual Stadium Technology

Wayback Wednesday: Virtual Stadium Technology

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Virtual Stadium Technology in the early NBA Live games.

In our desire to see games and gaming technology constantly improve, we obsess over specifications. This isn’t a new phenomenon, of course. One only needs to look back at the console wars of the 90s, where the number of bits and jargon such as Sega’s “blast processing” were thrown back and forth in the eternal fanboy debates. These days, we’re also aware of the most popular game engines, and the use of technology that we hold in high esteem is often celebrated. We also speculate on how it could help the games we’re interested in. “If only NBA Live had used Frostbite!”

It’s interesting to see how the engines and tech of different basketball games have been hyped through the years. Eco-Motion may not have lasted, but it was definitely well-received in NBA 2K14 for PlayStation 4 and Xbox One. Conversely, although EA Sports’ IGNITE engine worked out well for other titles, it didn’t make NBA Live better than its predecessors. The Playmaker Engine in NBA Live 13 sounded good on paper, but the game shaped up so poorly that it was cancelled. And then, there’s NBA Live’s Virtual Stadium Technology. What did that entail? Let’s take a look back…way back…

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Wayback Wednesday: Familiar Faces Back in Familiar Places (Part 6)

Wayback Wednesday: Familiar Faces Back in Familiar Places (Part 6)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at another ten players that became familiar faces back in familiar places.

Since there are a number of players who became familiar faces back in familiar places at some point in their career, its time for the sixth instalment of this series! For those who are unfamiliar with the topic, I’m taking a look back at players who returned to teams that they’re usually most closely associated with, after stints elsewhere. While many big names never had a proper reunion with their former clubs until after they retired, others did don the same jersey once again (or an updated version of it). The same goes for players who weren’t stars, but still noteworthy names that we recall.

Of course, sometimes we forget about their return stints, especially if they were brief and towards the end of their career, and there was no hoopla of an “official” farewell tour. As I’ve said before, one way to recall these familiar faces being back in familiar places is to fire up an old video game, and see them there in the rosters. It’s why I’m looking at these examples through the lens of basketball video games, on top of them being what we’re all about here at the NLSC. Let’s take a look back…way back…

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The Friday Five: 5 Unusually Rare Basketball Game Features

The Friday Five: 5 Unusually Rare Basketball Game Features

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball game features that are unusually rare.

Over the years, certain features and design choices have become standard in NBA-licensed video games. While that may seem counterproductive to creativity, it does establish some norms, and in turn, quality control. As much as it was fantastic to have so many different basketball games on the market several years ago, there were some titles that fumbled the basics due to trying their own approach when an optimal design had been devised. On the plus side, when it did work out, games included some nifty features when their developers thought outside the box.

Sadly, many of these creative basketball game features were short-lived, making them unusually rare in the genre. The two biggest brands in the basketball gaming space, namely EA Sports and Visual Concepts, have also dabbled with creative ideas that have only made it into a few titles. In many cases, it’s one-and-done for these features, making a game noteworthy for being the only appearance of an unusually rare mode or function that seemingly should’ve become commonplace. They’re the features that we find when we revisit old titles, leaving us to wonder why they didn’t last. It may be that they weren’t that popular, but it also feels as though some weren’t given a chance.

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The Friday Five: 5 Mistakes Old Games Made in Season Modes

The Friday Five: 5 Mistakes Old Games Made in Season Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five mistakes that were very common in the Season modes of older basketball titles.

Disclaimer: just because basketball video games have come a long way, it doesn’t mean that we can’t criticise modern releases. It’s fair to respectfully point out issues and ways that they could improve, and to expect value for money as a consumer. With that being said, if it’s been a while since you dusted off a really old game, it’s easy to overlook just how far they’ve come. Broadly speaking, one of the most significant improvements to the genre has been establishing a standard approach to core modes such as Season, Franchise, Career, Card Collecting, and so on.

I know phrases such as “in their infancy” and “it was the Wild West!” are somewhat cliché, but frankly, when basketball games were in their infancy, it was the Wild West when it came to how they designed certain features! EA Sports and Tecmo pioneered many of the design principles for modes based on the NBA season that have since become the standard approach. As such, if you revisit an old NBA Live or one of the NBA Playoffs games, or Tecmo Super NBA Basketball, you’ll find Season modes that clearly laid the foundation for modern titles. They had some drawbacks of course, and other games were also employing some rather unusual ideas in their Season modes.

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NLSC Podcast #413: More NBA Video Games, Please

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From courtside of the virtual hardwood, it’s Episode #413 of the NLSC Podcast!

Catching up on the latest results from our NBA Jam: On Fire Edition Tournament, we reflect on a truly epic comeback! We also recap the fun we had connecting on Parsec to play NBA Live 2004 PC with the 1996 season mod, another exciting countdown with the Top 10 Plays, and recent fun going back to an NBA 2K14 MyCAREER save. This week’s main topic is the variety of NBA video games that we used to enjoy. We open up the mailbag to see which NBA video games the community most wants to see return instead of (or in the best case scenario, in addition to) NBA Live, and discuss our memories of those titles.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Awaiting The Next Retro Kick

Monday Tip-Off: Awaiting The Next Retro Kick

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts as I anticipate going on another retro basketball gaming kick.

As I said when I discussed my approach to playing through a retro basketball gaming kick, a major factor in an old title re-entering my rotation is its ability to provide me with something I need or desire from the virtual hardwood. It may be closure, or satisfying curiosity. Sometimes it’s simplicity and/or familiarity, especially if I’m not really hooked by the latest release. On top of that, I’ve found that my nostalgia comes in phases. I’m not only nostalgic for a single era or a narrow selection of games, and the urge to revisit specific titles can be influenced by factors unrelated to basketball.

Two examples that I’ve often cited in that regard are NBA Live 2002 and NBA Live 2003. They were the titles that came out as I was in my final years of high school back in 2001 and 2002, and represent the early days of my tenure running the NLSC. That entry into young adulthood coincided with a transitional era in the NBA, and when I’ve reflected on that time, I’ve been drawn to dust off those games. On the other hand, my decision to revisit NBA Live 06, NBA Live 10, and NBA 2K14, were all driven by content creation and pure whim. As such, it’s difficult to say which game will capture my attention and result in another retro kick in the near future.

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NLSC Podcast #395: Retro Kicks, Lucky Breaks, & Modding Ideas

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Episode #395 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

An extended retro kick with NBA 2K14 will soon wrap up, as the end of a season in MyCAREER looms. We reflect on having a new appreciation for the game, and compare the MyCAREER experience to more recent NBA 2K titles. Patch 1.6 for NBA 2K22 Next Gen came close to causing heartbreak, but fortunately a further update seems to have resolved the issue. We share further impressions of this year’s game, and recap our adventures in MyTEAM. Super Dunk Shot and Kobe Bryant in NBA Courtside were our games of choice in a recent Parsec session, with both proving to still be fun all these years later. Building off a recent NLSC Forum topic, we also discuss some creative modding ideas for the community to consider.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Fleeting Moments Preserved in Official Rosters

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five fleeting moments that have been preserved in official rosters.

It’s a phrase that I’m no doubt overusing in my articles and on the NLSC Podcast, but basketball video games are interactive almanacs, preserving a snapshot of the season they were released in. It’s not always a completely accurate picture, of course. Older games didn’t receive official roster updates, and were guaranteed to be outdated by the time they were released. It’s how we ended up with players who appeared in more video games than real NBA games, or on teams they ultimately never suited up for. Nevertheless, with or without updates, games preserve a moment in NBA history.

However, depending on when the games were released and what kind of updates they received, they can end up preserving some fleeting moments. Again, this is something that could technically be said of all games at launch, but I’m referring to particularly noteworthy or unusual examples such as stints that were only accounted for due to a late release, or specific lineups that represent a very precise time. Also, although I’m technically including it as an honourable mention by noting it here, I’m foregoing the example of Michael Redd on the Mavericks, as I’ve covered it plenty of times before! With that being said, here are some fleeting moments, and the games they’re found in.

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The Friday Five: 5 Weird Quirks of 90s Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five weird quirks that you can find in basketball games from the 90s.

As someone who was born in 1984 and thus grew up and became a teenager in the 90s, I have a lot of nostalgia for the decade. It’s become a popular decade to hate on, perhaps because it’s the one that people were starting to feel nostalgic for as social media really took off. Perhaps if the Internet had been a bigger thing earlier in the 90s, 60s and 70s nostalgia would be the popular subject of scorn instead. Then again, I suppose people have been railing against nostalgia for as long as they’ve been feeling nostalgic. History suggests that both of these feelings are cyclical, and inevitable.

With that being said, while nostalgia goggles are rose-coloured by design, it doesn’t mean that there’s no truth or accuracy in holding the past in high regard. No, not everything in the 90s was wonderful, but there were great shows, films, and video games, and it was a tremendous era for basketball. Combining those last two things, there were some very important basketball games released during the 90s that paved the way for even better titles. They were great for their time, and some are still quite playable today. Those 90s basketball games do have some weird quirks though, which we’re highly unlikely to see ever again. Of course, that isn’t necessarily a bad thing.

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Wayback Wednesday: Basketball Gaming on Nintendo 64

Wayback Wednesday: Basketball Gaming on Nintendo 64

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at basketball gaming on the Nintendo 64.

For basketball gamers who are at the tail end of Generation X, or Millennials/Gen Y folks like me, we’re starting to experience milestones that remind us that we’re getting older. Realising we’re coming up on the 30th Anniversary of the Chicago Bulls’ first championship – an event that was just a few years old when I really got into basketball – is a good example. Celebrating the 25th Anniversary of NBA Live over the past two years is another. We’re also starting to see a lot of classic consoles that I recall being one of the systems to own back in the day, now reaching significant anniversaries.

To that end, the Nintendo 64 turns twenty five this week, being released in Japan on June 24th 1996 and North America on September 29th. It wouldn’t be released in Europe or Australia until March 1997, and I didn’t actually own the console until I received it for my 13th birthday in October that year. Nevertheless, it’s the 25th Anniversary of the debut of the Nintendo 64, so it only seems appropriate to reflect on the history of basketball gaming on the console. Let’s take a look back…way back…

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The Friday Five: 5 Cheats with Major Drawbacks

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five cheats that have major drawbacks.

Cheaters never prosper, as the saying goes. Of course, that saying predates video games, where cheating often leads to great success! Doom II sure felt like a walk in the park when my cousin and I punched in IDDQD and IDKFA for invincibility and all the items. There are a couple of adventure games I probably wouldn’t have ever finished if not for a walkthrough, and the Konami code has benefited many a gamer over the years. Alright, it’s kind of cheating yourself and it’s far more satisfying when you beat a game legitimately, but the point is that cheats are indeed effective.

Well, some of them. Some cheats are more like Easter eggs, unlocking weird effects and bonus content that don’t actually help you win. Some are definitely just for fun, but even then, there can be drawbacks. As is the case in other genres, employing cheats in basketball games may not allow you to make any progress. The effects of some cheats are a letdown, while others may actually make the game more difficult. Whatever the case may be, you’re better off avoiding these codes and activities if you want to enjoy basketball gaming to its fullest. Here are five such examples, and the drawbacks that you can expect to experience.

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Wayback Wednesday: The Instant Replay “Cheat” in Old Games

Wayback Wednesday: The Instant Replay "Cheat" in Old Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the “cheat” that was possible using instant replay in old basketball video games.

I’ve said it so often in these Wayback Wednesday features that I’m sure it’s starting to sound trite, but basketball video games have come a long way since I first got into them. There are older titles that still hold up quite well and are fun to revisit, but even then, technology has allowed their successors to implement graphics and features that definitely weren’t possible all those years ago. To that end, old hoops titles have a few quirks that tend not to be found in modern games. Some of those quirks can be quite amusing to look back on.

That’s not to say that we didn’t recognise them as being quirky at the time, of course. They were the things that we noted in both amusement and frustration, and talked about when we compiled our Wishlists. Over the years they’ve become somewhat nostalgic, although we’re not exactly clamouring to see them return. One of those quirks was an instant replay glitch that was often listed in the Cheats sections of gaming magazines and websites alike. Let’s take a look back…way back…

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