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Tag Archives: Livin’ Da Dream

Wayback Wednesday: Orange Juice in NBA 2K17

Wayback Wednesday: Orange Juice in NBA 2K17

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the story of Orange Juice in NBA 2K17’s MyCAREER.

After NBA 2K14 brought us the first story-driven MyCAREER mode, and NBA 2K15’s story delivered us the gift of infamously bad acting from NBA players, NBA 2K16 tried taking the concept to the next level with Spike Lee’s “Livin Da’ Dream“. Although the production values and acting were a lot better, the story had its own issues, and didn’t gel with the RPG aspect of MyCAREER. As such, the story-driven approach would be retooled in NBA 2K17, increasing the amount of gameplay in our rookie seasons while also allowing for more flexibility with the player character.

2K would also bring in Aaron Covington, co-writer of Creed, to write and direct the story. Michael B. Jordan, who starred as Adonis Creed in the aforementioned film, was also signed on to play Justice Young. Together with the MyPLAYER character, The President of Basketball – aka Pres – he formed a duo known as Orange Juice. The name drew some scorn when it was revealed, but how does the story and its impact on NBA 2K17’s MyCAREER hold up today? Pausing for a moment to note that there will be spoilers, let’s take a look back…way back…

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Wayback Wednesday: Livin’ Da Dream in NBA 2K16

Livin Da Dream Title Screen (NBA 2K16)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Livin’ Da Dream, the MyCAREER story in NBA 2K16.

Career modes have come a long way since they were essentially franchise modes with player lock. The concept has continued to evolve this generation, with MyCAREER pioneering the use of in-depth stories to accompany the gameplay experience. This hasn’t been to everyone’s liking – indeed, I’ve been critical of the approach on more than one occasion – but there’s no denying that a tremendous amount of work has gone into the production values of MyCAREER stories. 2K has also brought big names on board to bolster both the writing and performances of the tales told in MyCAREER.

After telling the story of competing with Jackson Ellis in NBA 2K14 and enlisting the help of several NBA players to voice themselves in cutscenes mentoring your player in NBA 2K15, 2K went all out in NBA 2K16. They brought in acclaimed (and now Academy Award-winning) director Spike Lee to develop a story for the mode that allows gamers to live out their dreams of playing in the NBA. That theme gave the story its title – Livin’ Da Dream – and it was a significant milestone in the continuing evolution of MyCAREER. Let’s take a look back…way back…

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Monday Tip-Off: Crafting a MyCAREER Story

NBA 2K19 MyCAREER Story Scene

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how future NBA 2K games could craft a better MyCAREER story.

As much as I’ve criticised the approach, I am somewhat fascinated by the concept of the MyCAREER story. It’s been done rather badly in a couple of games, be it the way it’s affected the gameplay experience, the narrative, or both. As such, it would be nice to have the option of a straightforward career mode. At the same time, a lot of effort has gone into the approach over the years, and it’s paid off with a couple of rather good and enjoyable tales. Since the concept doesn’t seem to be going anywhere, it’s vital that Visual Concepts does the best job possible with it.

When it comes to the MyCAREER story approach – in particular, the times it hasn’t been done well – there have been a few common drawbacks since its debut in NBA 2K14. Ill-fitting back stories and unlikeable personalities for the player character, annoying NPCs and cringe-worthy cutscenes, a lack of story branching, meaningless decisions, and general intrusiveness, are among the most prominent issues. The good news is that these problems can be remedied, and if backed by a well-written narrative with characters that aren’t annoying in a bad way, a story can enhance MyCAREER. To that end, this is how I’d like to see the MyCAREER story crafted in future games.

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Monday Tip-Off: The MyCAREER Cinematic Universe

Marcus Young in The Prelude (NBA 2K19 MyCAREER)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at the plots and characters that keep appearing in MyCAREER stories.

Writing about Jackson Ellis for Wayback Wednesday got me thinking about recurring characters and call backs in MyCAREER stories. While I’d like to see MyCAREER move away from the story-driven approach, or at least evolve into a fresher, more dynamic experience, I do find that I can still have fun with the concept. Whether it’s suggesting new scenarios or coming up with a handful of off-the-wall theories and alternative interpretations, the subject doesn’t have to be something I only grumble about over and over again.

Some of the MyCAREER stories have definitely turned out better than others, both in terms of their narrative and the way in which they affected the gameplay experience. From a gameplay perspective, each story is self-contained. Nothing that we do with our individual MyPLAYERs will carry over to the next game, at which point league history – all stats, awards, and championships – reverts back to reality. However, there are references to previous stories, recurring characters, and even a few subplots with NPCs. Just for fun, let’s try to piece together some kind of canon for MyCAREER’s stories. We’ll call it the MyCAREER Cinematic Universe.

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