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The Friday Five: 5 Things That Only Appeared in Games

The Friday Five: 5 Things That Only Appeared in Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that only appeared in basketball video games.

One of the goals of sim games such as NBA 2K and NBA Live back in the day has been to represent the league as realistically and with as much detail as possible. It’s something that games have been able to achieve with greater success as technology has improved, from deeper modes to regular roster updates. To that end, throughout the years we’ve generally been able to point out things that are missing from video games. That includes aspects of the real NBA that haven’t ever appeared on the virtual hardwood, for one reason or another.

Sometimes though, it’s been the other way around, with games including things that we don’t end up seeing in real life. I’m not talking about the over the top action of the arcade games, or the fictional content that we occasionally see in sim titles. There was a reason to include these things in games, but various circumstances prevented them from occurring in reality. As such, basketball video games have captured snapshots of What Ifs, and what would’ve been if not for an unusual turn of events. Some of them look like mistakes – and indeed, they may be roughly implemented in certain cases – but there was originally a need for them. Instead, they became interesting oddities.

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Wayback Wednesday: NBA Jam 99 Retrospective

Wayback Wednesday: NBA Jam 99 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Jam 99.

After Acclaim snatched the NBA Jam moniker away from Midway, they attempted to continue the series with NBA Jam Extreme. Although losing the iconic brand was naturally a blow, Midway nevertheless released their own superb follow-up to NBA Jam Tournament Edition in NBA Hangtime. To that point, while Acclaim had the name, Midway boasted the superior game. With that in mind, it’s perhaps no surprise that Acclaim sought to change up the formula with NBA Jam 99, moving away from an arcade style and adopting more of a sim or sim-arcade hybrid approach.

Of course, while that differentiated it from previous NBA Jam titles and Midway’s new arcade hoops games, it also placed NBA Jam 99 in direct competition with the NBA Live series. However, Acclaim didn’t completely abandon the series’ roots with NBA Jam 99, as it included an arcade mode. While true sim-arcade hybrid basketball games have their place and I’ve come to appreciate them, NBA Jam 99 wasn’t a good take on the concept. Indeed, it was proof that Midway deserved the name that they coined far more than Acclaim did. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 99 For Christmas ’98

Wayback Wednesday: NBA Live 99 For Christmas '98

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my Christmas of 1998, which included receiving NBA Live 99 for the Nintendo 64.

It’s Christmas Eve, so I hope that you’re enjoying the holiday season no matter how you spend it! To that point, I appreciate you checking in with us for some basketball gaming content. When I glanced ahead in the calendar and was reminded that this week’s Wayback Wednesday would fall on the night before Christmas, I naturally began thinking of what would be a suitably festive topic. I’ve previously reflected on the inclusion of the special Christmas jerseys in various games, and other ways that Christmas has been represented on the virtual hardwood.

This year, I’d like to share something a bit more personal, specifically memories of my Christmas in 1998. We all have years in our lives that are significant to us for one reason or another. Whether they were wonderful, terrible, or otherwise shaped the person we are today, those years stick in our minds. 1998 was a memorable year for me, and for mostly positive reasons. To that end, my Christmas of 1998 capped off a great trip around the sun, and also happened to deliver a new basketball video game: NBA Live 99 for the Nintendo 64. Join me as I take a look back…way back…

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Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the 16-bit version of NBA Live 96 – with a focus on the SNES release – and seeing if it can be updated for 1996.

Thirty years ago, the 1995-96 NBA season was in its early stages. It turned out to be one of the most iconic campaigns in league history, with the Chicago Bulls becoming the first team to win 70 games on route to their fourth championship of the decade. However, months earlier the season had been in jeopardy, owing to the lockout of 1995. That lockout is often overlooked as a new collective bargaining agreement was ultimately reached well in time to avoid losing any games. However, it led to various 1996 season video games launching with outdated rosters.

This includes the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96. While the PC and PlayStation versions were released later and thus weren’t affected by the lockout, the 16-bit versions had to ship with 1995 season rosters. This also led to that version including the Expansion Draft for the Vancouver Grizzlies and Toronto Raptors, as well as a bevy of unlockable players. With these features, as well as the addition of roster customisation outside Season mode, is it possible to properly update 16-bit NBA Live 96 for the 1996 season? Let’s take a look back…way back…

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Wayback Wednesday: The Lockout Rosters of NBA 2K12

Wayback Wednesday: The Lockout Rosters of NBA 2K12

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the lockout rosters that were found in NBA 2K12 at launch.

NBA 2K12 wasn’t the first game with rosters affected by a lockout. Due to their early release, the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96 had to launch with 1995 season rosters (and a workaround to add missing players, as well as an expansion draft). NBA Live 99 was also affected by a lockout, though the PC version did receive a 1999 season roster update on top of the fixes provided by an official patch. A combination of an earlier release and the extremely brief lockout of 1996 caused NBA Full Court Press to feature the previous campaign’s rosters.

Those are just some of the most prominent examples. The lockouts of 1995, 1996, and 1998 affected a handful of other games released around the same time as those titles, as naturally everyone’s hands were tied by the same restrictions of a labour stoppage. However, there were a few differences with the lockout rosters of NBA 2K12. On top of only one other game being affected that year, it was an issue that could now be resolved post-launch across all platforms, not just on PC. There were also some new challenges, particularly after online support ended. Let’s take a look back…way back…

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Wayback Wednesday: The Lockout Rosters of NBA Live 96 16-Bit

Wayback Wednesday: The Lockout Rosters of NBA Live 96 16-Bit

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the rosters in the 16-bit version of NBA Live 96, which were affected by the 1995 lockout.

There have been four lockouts in the history of the NBA. We all remember the two big ones that happened in 1998 through early 1999 and in 2011, because they actually resulted in games being cancelled. Conversely, I’d suggest that fewer fans recall the lockouts of 1995 and 1996, as the former was resolved in time for the season to begin on schedule, while the latter lasted all of two hours before the league and the Players Association came to an agreement. As such, those stoppages ultimately weren’t as impactful or controversial.

Basketball gamers are well aware of the effects that lockouts had on the 1999 and 2012 season titles. However, the 1995 lockout impacted a few video games as well, including Konami’s NBA in the Zone, and NBA Live 96. The PC and PlayStation versions of NBA Live 96 were released late enough to include offseason moves and the new rookie crop, but the Super Nintendo and Sega Genesis/Mega Drive versions were released during the lockout, sticking them with outdated 1995 season rosters. As such, they capture an interesting moment in time. Let’s take a look back…way back…

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Wayback Wednesday: The Midseason Rosters of Kobe Bryant in NBA Courtside

Wayback Wednesday: The Midseason Rosters of Kobe Bryant in NBA Courtside

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the midseason rosters in Kobe Bryant in NBA Courtside.

Now that roster updates are common and viable on all platforms, we’re accustomed to midseason moves being officially represented in video games. In the 90s and into the early 2000s however, we generally had to make our own roster updates, even on PC. As such, there have been many brief stints and short-lived lineups that don’t appear in any official rosters due to occurring midseason, and being over by the time the next game is released. Outside of those rare official updates, the only way we’d see games reflect midseason rosters would be revised and re-released editions, and late launches.

That brings us to Kobe Bryant in NBA Courtside, a Nintendo 64 exclusive released in 1998. Indeed, that is the key factor that sets it apart from other 1998 season titles such as NBA Live 98 and NBA Action 98/NBA Fastbreak ’98. Whereas those games were released in late 1997 ahead of or around the beginning of the season, NBA Courtside came out after the calendar rolled over to 1998, and thus features midseason rosters. To that end, it captures a unique snapshot of the 1998 season, with some stints and lineups that you won’t find in any other games. Let’s take a look back…way back…

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The Friday Five: 5 Phantom Stints That Didn’t Appear in Games

The Friday Five: 5 Phantom Stints That Didn't Appear in Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five phantom stints that didn’t appear in any video games.

Through my series of Friday Fives documenting players who only appeared on certain teams in video games – up to 21 parts and counting! – I’ve listed a number of players whose phantom stints with teams were made tangible on the virtual hardwood. Let’s flip the topic though, and consider noteworthy phantom stints that didn’t appear in any video games. This might seem like a strange topic to explore, as obviously there are plenty of players with brief, on-paper tenures that didn’t last long enough to appear in games. However, most of them aren’t particularly exciting or interesting.

The ones that are worth talking about meet a few conditions. Naturally, they involve players who were stars or otherwise noteworthy. Also, while they ultimately didn’t get captured in any video games, the timing wasn’t too far off from it feasibly happening. Perhaps most importantly, if they had been captured in games, there’d be tremendous novelty not just in the strange sight, but also the lineups that we’d be able to play with. With those criteria in mind, I do have five examples that fit the bill. On top of being What Ifs that would’ve set up fun scenarios, they also demonstrate just how easily we can forget some of the details of major or otherwise very memorable NBA trades.

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Wayback Wednesday: Roster Updates for NBA Full Court Press

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the roster updates for NBA Full Court Press.

While Microsoft’s NBA Inside Drive series was respectably popular in the early 2000s, many long-time gamers may forget about its predecessor, NBA Full Court Press. It’s understandable, of course. Its name didn’t spawn a series of titles like Inside Drive, Live, 2K, ShootOut, and so on, and it was also exclusive to PC. Additionally, although it has its strong points and it’s interesting to revisit it today, it didn’t have the best gameplay or most well-designed modes. I’d suggest that Microsoft made similar mistakes with NBA Inside Drive 2000, before the series took a big leap with 2002.

One of the interesting aspects of NBA Full Court Press is that it was a 1997 season title that featured 1996 season rosters. A few years earlier, it wouldn’t have been unusual for a game to launch without updated lineups and a new rookie crop, but that approach had fallen out of vogue by 1996. I’ve previously covered NBA Full Court Press with a retrospective back in 2018, but the issue of its outdated rosters deserves another look; especially because there were actually some official roster updates that I neglected to mention! Let’s take a look back…way back…

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Wayback Wednesday: Revisiting the Lockout Season in NBA Live 99

Wayback Wednesday: Revisiting the Lockout Season in NBA Live 99

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the transitional rosters of the 1999 lockout season, as captured in NBA Live 99 PC.

It’s been 25 years since a lockout led to NBA games being cancelled for the first time, with the threat of an entire season being lost. I’ll admit that I wasn’t paying attention to the looming labour crisis as a teenage Chicago Bulls fan in 1998. I was focused on following the action, hoping that Michael Jordan would win another scoring title and the Bulls would end the year as champions once more. The rumours that concerned me were that it would be The Last Dance, which it obviously was. Furthermore, the magazines I was reading weren’t really covering it, and NBA Action definitely wasn’t!

Fortunately, the season was saved when ultimatums were issued – though, it wouldn’t be the last labour dispute – and the 1999 lockout ended on January 20th, 1999. On top of shortening the 1999 campaign to 50 games, it also meant that video games such as NBA Live had to launch with final 1998 season rosters. Fortunately for PC gamers, EA Sports released an official patch that not only fixed a few bugs, but updated the game for the new season. As such, NBA Live 99 PC in its updated state does preserve the rosters from a weird, yet memorable season. Let’s take a look back…way back…

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The Friday Five: 5 Small Ways Games Went That Extra Mile

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five small ways that basketball games have gone that extra mile in their details.

The small details in basketball video games are a funny thing. It’s possible to obsess over them too much, to the point of nitpicking. Nothing makes us appear to be an unpleasable fanbase quite like overreacting to a minor error or missing detail that most people would never notice, and hardly ruins the entire game. At the same time, attention to detail is important, and we do notice when games go that extra mile in order to be fun and immersive. Even if it’s purely cosmetic, we’re likely to say “hey, that’s awesome” once we’ve seen it.

It may be a detail that we can barely see during gameplay, but it adds authenticity that we can appreciate when replays take us closer to the action. It may be functionality that improves the quality of the experience, or contributes to the atmosphere. In some cases, it may even be content that gets patched in, adding a level of detail that we didn’t expect. Whatever the case may be, the developers went that extra mile to make the game better in small ways. I’m sure we all have our favourite examples of little details that impressed us when we discovered them, and so today I’m sharing five of mine, in no particular order. Hats off to the developers for these efforts!

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