PatTheHead continues to expand upon his comprehensive retro roster pack for NBA 2K13, with the latest addition being the rosters from the 1972 Olympic Games in Munich, Germany. As Pat notes, it remains one of the most noteworthy basketball tournaments in the history of the Olympics, from the absence of Bill Walton to the controversial ending of the gold medal game, which saw the USA suffer their first ever loss in the event.
Once again, in addition to the Olympic roster mods from 1972 and other years, the project adds decades of NBA, ABA, BAA, NBL, and ABL rosters to NBA 2K13. There’s also a current season roster for gamers who’d like to bring NBA 2K13 into the modern era.
Check out Pat’s release topic for the download links, as well as previews of what’s already available and what’s coming in future updates. Shout out as always to Pat and everyone else who’s keeping NBA 2K13 and other classics alive with retro rosters, current roster updates, and other excellent mods! Once again, March Modness 2025 is underway and includes a giveaway of a copy of NBA 2K26 later this year, so keep those mod releases coming for basketball video games, new and old!
March Modness 2025 tipped off yesterday, and as I promised, I’m getting into the spirit myself! NBA Live 06 is an old favourite that I’m looking to bring back into my rotation, which also means that I’m considering ways to spruce it up with mods. To that end, I’ve put together some new practice courts for NBA Live 06, which include re-makes of The Hangar and the NBA Elite 11 practice court; two mods that I originally created for NBA Live 08.
On top of that, I’ve whipped up a few quick mods using files that originally came with NBA Live 06. I’ve restored the original practice gym that erroneously features a banner for NCAA March Madness 06, a fixed version of that gym that replaces the banner with an NBA Live 06 logo, and a mod that swaps in the urban court from 1-on-1 mode as the practice court. Download them all at the links below!
I’ll definitely be exploring other modding ideas for NBA Live 06 beyond these practice courts, including some roster projects (most likely not a 2025 season update, however). I’ll also be tinkering with some other games, including finishing up some minimalist retro rosters the Xbox 360 version of NBA 2K6. Stay tuned for more releases, and modders, remember to get involved with March Modness for a chance to win a copy of NBA 2K26 PC later this year!
March, already? That’s right, and it means we’re tipping off the eighth annual March Modness! For those who are unfamiliar with the event, throughout the month of March, we make it a point to celebrate our modding community. We support modding all year around of course, but March Modness is a time to reflect on the hobby, and really get into it with enthusiasm and creativity.
As usual, the event includes a giveaway. If you upload a mod for any basketball video game to our Downloads section during March 2025, and include “March Modness” in the description, you’re automatically in the draw to win a copy of NBA 2K26 PC later this year (full terms and conditions can be found below).
I’ll also be covering topics related to modding in Monday Tip-Off, Wayback Wednesday, and The Friday Five. I’d suggest that it’s quite likely that Dee and I will be discussing mods on the NLSC Podcast, too! As always, I have preliminary plans to get involved with some modding myself, and will hopefully have a few releases to share throughout the month.
I’m looking forward to a fun celebration of modding this March, and more great releases from our talented community. Thanks as always to everyone who contributes to our Downloads section, and supports the modding community here at the NLSC! We really do appreciate people freely sharing their work, and enhancing the gaming experience for their fellow virtual hoop heads.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at an essential modding utility in the early days of our community: the NBA Live Toolkit.
In some respects, roster editing in basketball video games has come a long way. We have access to animation packages, salary data, and other attributes that used to be hidden. At the same time, the in-game roster customisation tools still have many of the same drawbacks as they did in much earlier games. There are still attributes and bio data that we can’t edit or add for created players, or even modify for original players. Placeholder players are still difficult to deal with, as they’re not completely customisable. To make truly detailed roster mods, we need external editing tools.
Fortunately, talented people in the community have been able to step up and develop roster editing tools throughout the years. It began with our founders’ editors for the early NBA Live games, Vl@d took on the challenge for the burgeoning NBA 2K modding scene, and Looyh continues to carry the torch today. It hasn’t been easy, with executable and save files needing to be mapped and decoded. However, editing roster files did become easier with the adoption of the DBF format, and the process was further simplified by the NBA Live Toolkit. Let’s take a look back…way back…
March is here once again, and that means we’re tipping off the seventh annual March Modness! If you’re unfamiliar with the event, throughout the month of March, we make it a point to celebrate our modding community. Modding is always going to be an evergreen activity here at the NLSC, but March Modness is a time to reflect on the hobby, and ideally get even more productive and creative.
As always, this celebration includes a giveaway. If you upload a mod for any basketball video game to our Downloads section during March 2024, and include “March Modness” in the description, you’re automatically in the draw to win a copy of NBA 2K25 PC later this year (full terms and conditions can be found below). Congratulations once again to last year’s winner, Pep!
I’ll also be covering some topics related to modding in my weekly articles, and I’m certain that Dee and I will be discussing mods on the NLSC Podcast as well. Once again, I’ll be looking to spend some time in the “workshop” myself, with an eye to at least releasing a couple of small mods here and there; especially since I’m on such a retro gaming kick these days!
Hopefully, we can all look forward to a fun celebration of modding this March, and some great releases from our talented community. Thanks as always to everyone who contributes to our Downloads section, and supports the modding community here at the NLSC! We really do appreciate people freely sharing their work with their fellow gamers.
This is a very late announcement, but since NBA 2K24 pre-orders are now open, we’re getting closer to having a prize to deliver! Congratulations to Pep, winner of our March Modness 2023 giveaway! Pep released some retro Charlotte Bobcats jerseys during March, and continues to do awesome work for NBA 2K14, all while upholding the spirit that our modding community was founded upon. Once again, his prize is a copy of the standard edition of NBA 2K24 PC. There’s still much to learn about NBA 2K24, though we do know that the PC version will be a prior gen port again this year.
A big thanks as always to everyone who entered this year’s March Modness contest, and continues to share their mods here at the NLSC! Don’t forget that we offer free and permanent file hosting for our modding community, in order to preserve these great releases for years to come. Whether you’re modding NBA 2K23, an older favourite like NBA 2K14 as Pep is, or indeed a very old NBA Live game, I encourage everyone to make use of our facilities. For more information on uploading and adding files to our Downloads database, be sure to check out this tutorial.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the “No Portrait Available” placeholders that are a staple of old basketball video games.
Beyond obvious examples such as dated graphics, fewer modes, and less bonus content, there are some hallmarks that immediately identify basketball video games as old school. They are the approaches and design choices that modern games eschew, either because they’re no longer necessary, or newer technology facilitates preferable solutions. These days, you’d never see a Free Agents Pool that’s limited to the same number of players as a regular team. No active players will be represented by Roster Players, since the entire league is covered by the current licensing agreement.
That brings us to another staple of old games that we no longer see: a generic portrait for players who are missing a proper one. If you’ve been playing basketball games for a long time, these players with no available portrait will be part of the nostalgia that you feel for old favourites, whether it’s the approach in general or some more specific examples. Don’t believe me? Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how we approach credit in our modding community, as well as the importance of doing right by each other.
When the NLSC was founded in 1996 and our modding community was established, we adopted several rules that are still in place as of today. Two of the most important rules are the prohibition of charging for mods, and the requirement of giving credit whenever you’re using someone else’s work (as well as asking for permission first, whenever possible). Most of the biggest blow-ups in our modding community have come about due to an incident involving one of those rules, in particular the latter. It’s the reason why it’s gone from being an unwritten rule to a clearly specified policy.
To newcomers, the notion of giving credit and asking for permission may seem odd. After all, anything we make and release is for the benefit of our fellow gamers, and we do walk a fine line with what we do when it comes to modding in the first place. It is part of our established culture and etiquette however, and as long as we’re civil with each other and not draconian in enforcing those rules, it does work for us. At the same time, I do wonder if we can be too precious about our work, not to mention take credit when it isn’t due. There’s something to be said for being flexible, and I say that as someone who has been very particular about credit and permission in the past.
From courtside of the virtual hardwood, it’s Episode #468 of the NLSC Podcast!
What better way to celebrate March Modness than by discussing some of our all-time favourite mods? We join the community in reminiscing about the mods that we’ve most enjoyed playing with, as well as the ones that inspired us to get into the hobby. We’re also sharing some stories behind creating fixes for games, and recap a session with a work-in-progress missing legends roster for NBA 2K10. The NLSC NCAA Basketball 10 Tournament has also tipped off with an intense game, and we’re looking forward to more great virtual hardwood action. Indeed, whether it’s picking up tools to mod or firing up favourites to play, we’re mad about basketball gaming this March!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:15:01 — 51.9MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.
Even though NBA 2K23 is heavily featured in this week’s NLSC Top 10 Plays, retro is definitely the theme of the countdown! The throwback filters of MyNBA Eras are on display, adding that authentic touch to legendary highlights. Older favourites of course make an appearance as well, sharing the motif of retro lineups along with some fantasy rosters. Appropriately enough given that it’s March Modness, you’ll also spot some mods being used. From big blocks to ambitious lobs to fearsome poster dunks, you can always count on our community to put on a show!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
Some of the most useful mods over the years have also been the smallest. Whether it’s substituting a compatible file from another game to access dummied-out features, or making a simple change to a single file, these releases have improved our basketball gaming experience. In that spirit, I present a Freestyle Superstars replay pop-up remover for NBA Live 06!
As you may recall, after scoring a bucket following a Freestyle Superstars move, a pop-up will indicate that you can trigger a replay by pressing Rebound/Block. While this is a handy reminder, it isn’t necessarily aesthetically pleasing. Some time back, Dee4Three expressed an interest in removing that pop-up, which led me to give it a try. My initial attempt wasn’t entirely successful; while I easily removed the overlay art by importing blank textures, the “Freestyle Replay” text was still displayed in the upper right corner.
After messing around with the language file, I found that I could blank out that text in addition to the textures. That seemed like an inelegant solution however, so I experimented with removing the entire contents of the overlay file itself. The empty file did the trick, without the need to modify any other game files; proof that it’s worth persevering for the best possible solution! Note that you can still trigger the Freestyle Superstar replays without the pop-up.
Download the mod here! You can also find the release and support topic for all of my NBA Live 06 mods here. Once again, little mods like this can make dusting off an old favourite even more enjoyable, so I’m happy to provide it for my fellow retro basketball gamers. Stay tuned for more March Modness releases, and don’t forget that we’re running a giveaway for modders who contribute to our Downloads database throughout the month!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on the importance of enjoying your own mods.
While I can still have a blast playing classic basketball games in their vanilla state, it’s a lot of fun to revisit old mods at the same time. That’s something that Dee and I have been doing in several of our Parsec sessions. We’ve revisited NBA Live 98 and 99 with the Legends and Champs rosters that Lutz made more than twenty years ago. We also used some of my old mods, such as the 1996 rosters for NBA Live 2004 and later NBA Live 2001, the current roster pack that also added the Dream Team and Team USA 2012 for NBA Live 06, and a couple of work-in-progress projects.
As I said, all of those games are still fun to play in their default state. However, using those mods made them even more enjoyable, as it was an interesting change of pace from the usual retro gaming experience. Playing Lutz’s rosters for the first time in years, I was once again reminded of how impressive they were, and how the work of our founders and other early modders inspired me to get into the hobby. To that point, as egotistical as it may sound, playing with some of my own old mods led me to think “Hey, I did a pretty decent job with these!” There were also moments that I cringed and wanted to follow up with new releases, but I found enjoyment in my work.
From courtside of the virtual hardwood, it’s Episode #467 of the NLSC Podcast!
As March Modness tips off, we’ve received word of an exciting retro project that we’re keen to see come to fruition. We’ve also been working on our own projects – some of which have already been released – and announce our upcoming NCAA Basketball 10 tournament. Recapping some recent retro pick-ups leads us to reflect on how much fun it is to play on original hardware, even with the convenience of emulators. While we’re in a retro mood, we also discuss the historical content that NBA Live needs to have if/when it returns, and share some suggestions from our listeners. In this week’s mailbag, we challenged the community to guess the top-rated Legends in NBA Live 2004, and point out some of the most disrespectful ratings for historical players in those rosters.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:11:12 — 49.2MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
As I noted in my previous release for March Modness 2023, despite mostly focusing on roster projects over the years, I have tried to branch out at times. Although there are aspects of art modding that I’m still yet to grasp, I’ve been able to convert mods for use with other games, and repurpose existing textures and assets. That’s what I’ve done with today’s release: a Bulls-Wizards jersey for NBA Live 2005-08!
More specifically, this jersey is a half-Bulls, half-Wizards uniform, loosely based on the banner that the Miami Heat raised when they retired #23 in honour of Michael Jordan. The mod uses the original jersey textures for the Bulls and Wizards, combining them to create a fictional alternate jersey. I’ve provided both a home and away version of the jersey, as well as a custom teamgear.dbf file for easy installation. If you’d like to add it to an existing roster without overwriting its teamgear.dbf file, I’ve also included the appropriate values in the readme.
Please make sure that you download the correct version for the game that you’re playing! Once again, links to the release and support topics for my mods can be found in my NLSC Forum signature. More fun releases are on the way, so stay tuned!
Next up in my March Modness 2023 releases is a 2022 NBA Playoffs & Finals logo update for NBA Live 2005-08! Coming into this year’s March Modness, I had a goal of trying to release a mod every day. So far, so good! I’m not sure how long I’ll be able to keep it up – especially as I turn my attention to larger projects – but I’ll certainly try.
So, what’s the background here? Up until 2009, I was mostly just a roster maker. Faces, jerseys, courts, and so on weren’t my forte, and many of my attempts to dabble with them came up short (to put it nicely). However, when I found myself in need of a new Philadelphia 76ers logo update for the 2010 season, I decided to try my hand at making one. Flat textures proved to be much easier to work with, and it turned out quite well. From then on, I kept the logos up to date for my current season roster mods.
Thanks to an identical file format for the NBA Playoffs and Finals logos in NBA Live 2005-08, it didn’t take long to put together this 2022 update. I’ll probably create 2018 and 2019-2021 updates as well, to go along with my old update that covers the 2010-2017 seasons. As I work on some other retro updates, I expect I’ll look at making Playoffs and Finals logos mods for older seasons, too.
Download the logo update here! Once again, links to my NBA Live 2005-08 mod release and support topics can be found in my NLSC Forum signature. Stay tuned throughout the month for more March Modness releases!