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Monday Tip-Off: Messing Around On The Virtual Hardwood

Monday Tip-Off: Messing Around On The Virtual Hardwood

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how fun it can be just messing around with basketball video games.

I don’t want to harp on the horrors of grinding in basketball gaming nowadays. It’s a well-known issue, and it would be rather ironic and hypocritical of me to repeatedly grumble about something being repetitive! However, it is worth noting that one of the biggest problems in modern basketball games is the focus on the grind, whether it’s levelling up a MyPLAYER or building a MyTEAM squad. We’ve gone from a fun journey that keeps us hooked for hours on end, to needing to put in hours of work just to have fun. I’m grateful to have changed my habits in that regard!

However, while it’s been refreshing to return to NBA 2K14 PS4 for five full seasons and counting in MyCAREER, and also free up time for a potential return to franchise play, frankly I’m enjoying having less structure to my basketball gaming. Don’t get me wrong; I love the depth that keeps us hooked on franchise and career modes, with the tangible goals of playing through seasons and winning championships. At the same time, when you’re not dedicating yourself to grinding or you feel like a break from a more structured mode, simply messing around in a game can be just as engaging. It’s actually one of the things that I enjoyed the most about my basketball gaming in 2023.

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NLSC Podcast #506: Slogans, Lawsuits, & Not Feeling Zen

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From courtside of the virtual hardwood, it’s Episode #506 of the NLSC Podcast!

A class action lawsuit is accusing Take-Two of theft, specifically in regards to NBA 2K’s predatory practices. In particular, it notes the loss of VC balance when the servers are shut down after 27 months. While we aren’t lawyers, we certainly do have some thoughts on the situation, as does the community! We also discuss the use of Cronus Zen controllers, and other methods of cheating in NBA 2K online. After all, as much as a technical fix is in order, there are other contributing factors that must be addressed. Meanwhile, comments on our YouTube channel have proven that people have some interesting interpretations of EA Sports’ famous slogan.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Set Trends, Don’t Follow Them

Monday Tip-Off: Set Trends, Don't Follow Them

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on basketball video games chasing trends in gaming, rather than doing their own thing.

I’m going to make a comparison here. Although I’m not a fan of Adam Silver and I have some gripes with his NBA, I won’t pretend that the late David Stern always got it right, either. Like many older fans, I rolled my eyes whenever he talked about the pipe dream of expanding into Europe; an idea that seemed like a logistical nightmare for a league in which teams play four to five games per week, and players can get traded wherever and whenever, whether they like it or not. In particular, I remember cringing when he once used the word “friendlies” when referring to exhibition games.

Obviously, those two words do mean the same thing in terms of sports. Of course, “friendlies” is commonly used in football (that is, association football, or soccer if you prefer) to describe a match that doesn’t count, and is more of a British/European term. Conversely, American leagues such as the NBA tend to use the word “exhibition” for such games. As an Australian, they’re interchangeable terms for me. As for Stern, he was clearly trying to sell the NBA to the European market and ingratiate himself by using a familiar term. I understood that, but I still cringed because it felt inauthentic. Basketball video games chasing trends instead of setting them reminds me of that.

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NLSC Podcast #497: Where Are All The Basketball Games?

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From courtside of the virtual hardwood, it’s Episode #497 of the NLSC Podcast!

NBA 2K24 has been out for almost a month now, and honestly, we’re not exactly having a blast with it. To that end, we join our listeners in giving the game a score out of ten, at least as it stands right now. Our disappointment with NBA 2K24 leads us to reflect on the lack of choices in the basketball gaming space, compared to the array of titles that we once enjoyed. We speculate on the reasons why no one is stepping up to offer an alternative – from design challenges to intimidation and gatekeeping – and the community also weighs in with their takes on the matter. We also note some similarities in the attitudes towards basketball gaming and real hoops nowadays.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Why Basketball Game Reviews Suck

Monday Tip-Off: Why Basketball Game Reviews Suck

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some candid thoughts on why so many basketball video game reviews suck.

As much as I value thoughtful critique over statements that are blunt and insulting for the sake of being provocative, I must be frank here: many of the reviews of basketball video games flat out suck. They aren’t helpful to enthusiastic hoops gamers who want to know if a title is a significant improvement over its predecessor, and whether it’s worth getting. Their lack of insightful commentary provides no useful feedback to the developers, and seldom holds the publisher accountable for business practices that are predatory and even hostile towards the core audience.

It’s extremely frustrating for me. As someone who has been playing basketball video games for over 25 years, and – at the risk of sounding egotistical – knows a thing or two about them, I’m unimpressed by such poor evaluations of them as products. On top of that, my philosophy is to stand with my fellow gamers rather than shill for a company. I believe it’s vital to be honest with ourselves and each other, and to keep the community informed. Also, while there’s really no such thing as an “unbiased review” as opinions are always subjective, personal bias can impact fairness and accuracy. It’s these recurring issues that result in laughable and subpar reviews.

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NLSC Podcast #491: A Tipping Point for Microtransactions

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From courtside of the virtual hardwood, it’s Episode #491 of the NLSC Podcast!

Two tiers of Season Passes have been confirmed for MyTEAM and MyCAREER in NBA 2K24. Needless to say, it was a controversial announcement! This week we’re taking a deep dive into the issue, examining the potential impact on the game, as well as Take-Two’s history of aggressive recurrent revenue mechanics. We also read out comments from community members; it’s not a spoiler to say that we’re not alone in being unimpressed by the adoption of Season Passes for premium content! Meanwhile, content creators that shill for greedy business practices seem to be getting called out, which we’re glad to see. All in all, NBA 2K24 could prove to be a tipping point for microtransactions in the series!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K24 Will Feature Season Passes

NBA 2K24 Will Feature Season Passes

As you’ll hear on the next NLSC Podcast, I’ve been under the weather this past week, and unfortunately fell behind on aggregating some of the latest NBA 2K24 news. That includes the first look at The Neighborhood, as well as the announcement that Season Passes are coming to MyTEAM and MyCAREER in NBA 2K24.

Additionally, seasonal progression in MyCAREER and MyTEAM has been combined. Progress in either mode will count towards an overall Season level, with a reward unlocked in both modes at each level for a total of 80 per Season. These rewards do not require an additional subscription, and are available for everyone to unlock as they play through either (or both) modes.

There will be two tiers of Season Passes in NBA 2K24, providing premium rewards. The Pro Pass, which will cost $9.99 USD, adds 40 premium level up rewards on top of the 80 free ones, as well as four Season Pass rewards that are granted immediately (two apiece for MyCAREER and MyTEAM). The Hall of Fame Pass, which will cost $19.99 USD, includes all of the content of the Pro Pass (and the free rewards, obviously), plus an additional immediate reward, 15% XP Boost, and 10 level skips. A Pro Pass can also be upgraded to a Hall of Fame Pass for $10 USD, and individual level skips can be purchased for $1.99 USD.

Needless to say, this has proven to be a controversial move, and we’ll be discussing it in detail on the next episode of the NLSC Podcast. In the meantime, feel free to share your thoughts in the comments, as well as here in our NBA 2K24 Forum! For more information on Season Passes in NBA 2K24, 2K has provided a FAQ that you can read here.

NLSC Podcast #489: The Cost of Basketball Gaming

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From courtside of the virtual hardwood, it’s Episode #489 of the NLSC Podcast!

How much should basketball video games cost, from their base price to any microtransactions that we may choose to indulge in? A recent NBA 2K24 rumour regarding season passes in MyTEAM and MyCAREER has raised concerns about the possibility of additional costs moving forward. Naturally, both we and the community have a few thoughts on the matter; as you can probably guess, we’re not big fans! On a brighter note, there’s a new PlayStation 1 emulator that we recommend, along with some other retro gaming resources. We also react to Jeff Teague’s recent comments regarding James Harden and Dwyane Wade, and a shifting NBA narrative that’s about to start tying the talking heads up in knots.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on whether or not 2K can fix the toxicity of its online scene.

When you produce content or any form of entertainment, I firmly believe that you get the audience that you cultivate. This isn’t to say that periphery demographics aren’t a thing, or that popular works don’t end up attracting toxic people for the same reasons they appeal to more pleasant fans. However, some works establish or openly welcome problematic attitudes within their core audience. This includes elitist gatekeeping, and open disdain and hostility towards differing preferences, as well as other genres and interests. They may champion pseudo-intellectualism, and in extreme cases, bigotry.

I’ve spoken at length on many occasions about the toxicity in NBA 2K’s online scene. One might argue that I’m being melodramatic or overly sensitive, but if so, I’m not alone in my views. Just about everywhere that you’ll find discussion of NBA 2K and its online modes, you’ll see complaints about the toxicity, including assertions that it’s the worst in gaming. Now, that may or may not be hyperbole, as many of the issues with toxicity in NBA 2K’s online scene aren’t exclusive to the series. Nevertheless, the scene in other games has been described more favourably. This leads me to ask just how much of the problem is under 2K’s control, and what they can do at this point.

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Monday Tip-Off: Being Broke Isn’t The Problem

Monday Tip-Off: Being Broke Isn't The Problem

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how accusations of being “broke” are justifying predatory practices in gaming.

It’s time once again for me to attempt the impossible task of shutting down an ad hominem that’s become far too popular in basketball gaming discourse (and gaming discourse in general). Spend enough time talking about microtransactions, pay-to-win (or pay-to-enjoy) mechanics, and tedious grinding, and someone will accuse you of being “broke”. For you see, the only reason not to want to pay above and beyond the cost of a game is – apparently – because you can’t afford it. Conversely, being willing to dump disposable (or not-so-disposable) income into a game is somehow virtuous.

There are so, so many problems with that line of thinking. Sadly, however, shills continue to trot out that argument to shut down any criticism of recurrent revenue mechanics. “Broke” has become a buzzword along the lines of “cartoonish“, only it’s far worse because of how judgmental it is towards your fellow gamers. Obviously, there are hobbies that are expensive, and given the cost of hardware alone, video games do arguably qualify as such a hobby to some extent. There are still reasonable and unreasonable costs though, and focusing on personal wealth overlooks that the problems with recurrent revenue mechanics have nothing to do with being broke.

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Monday Tip-Off: How NBA 2K24 Can Win Me Over

Monday Tip-Off: How NBA 2K24 Can Win Me Over

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a look at how NBA 2K24 can win me over.

Around this time last year, I discussed how NBA 2K23 could possibly break NBA 2K14 PS4’s monopoly over my basketball gaming sessions, and make a far better impression than NBA 2K21 and NBA 2K22 did. It was interesting to go back and read what I’d written now that NBA 2K23 is approaching the end of its life cycle, and NBA 2K24 is on the horizon. After all, NBA 2K24 will also be competing with my entire collection and a preference to diversify my virtual hardwood experiences, so once again, simply being the latest release won’t be enough.

While my criteria are essentially unchanged, my expectations have naturally been shaped by what happened with NBA 2K23, and the apparent direction of the series. As was the case last year, I must emphasise that these are personal preferences that will determine my level of enjoyment, and inclination to play NBA 2K24 over other games. NBA 2K24 is going to be highly successful regardless, and my opinion of it won’t impact its fortunes either way. I can only speak for myself, and I don’t pretend otherwise. With that being said, I do stand by my criteria and suggestions. I hope that I am impressed by NBA 2K24, but it will have to surpass what NBA 2K23 did.

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The Friday Five: 5 Devious Practices in Basketball Games

The Friday Five: 5 Devious Practices in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is taking a look at five devious practices in basketball video games.

I’m not one for conspiracy theories as a rule, but when it comes to devious practices in basketball video games – and gaming in general for that matter – there’s no need for wild speculation anyway. Publishers are shockingly, brazenly open about their anti-consumer practices these days, mainly because they’ve become normalised. As such, whenever you bring up a troubling issue, there’s a swarm of smug shills waiting to tell you that this how gaming is now and that it’s just business, as if you don’t understand the concept of a billion dollar corporation being concerned with making money.

As I’ve said before, I prefer to stand with my fellow gamers, rather than blindly defend companies that will happily take advantage of their customers. Yes, video game development is a business, but to that end it’s providing a product that we can evaluate in terms of quality and value for money. Good, valuable video game critique requires looking through the spin and hype to identify flaws and drawbacks, including devious practices. The problem is that some of those devious practices are dressed up as generous and beneficial features, in order to disguise their motives and deflect criticism. Even when they are useful, it’s important to recognise the deviousness.

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NLSC Podcast #482: Basketball Gaming in Five Years

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From courtside of the virtual hardwood, it’s Episode #482 of the NLSC Podcast!

What will the basketball gaming landscape look like in five years, as a new generation of consoles likely tips off? This week, we join the community in speculating on the future, from what we expect from NBA 2K to whether we anticipate NBA Live or any other competition returning. Recapping fun sessions with NBA 2K9 and NBA 2K14 leads us to reflect on why those older games hold up, and are often held in higher regard than more recent titles. We also send out our congratulations to the Denver Nuggets and their fans on the team’s first NBA Championship, reminisce about the 2009 Orlando Magic, and celebrate another outstanding Top 10 Plays of the Week.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: NBA 2K23 MyCAREER Sucks

Monday Tip-Off: NBA 2K23 MyCAREER Sucks

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a frank discussion of how MyCAREER absolutely sucks in NBA 2K23.

Whenever I talk about playing NBA 2K14 MyCAREER or upload videos, I anticipate a few different responses. There are lovely people who take an interest in that journey, and the updates that I share. It’s prompted a few people to reflect on the fun that they had with NBA 2K14, and either resolve to dust it off, or wistfully wish that they still could. And of course, there’s the occasional person scoffing at the idea of not playing the latest game. “There are people still playing NBA 2K14? Why?” Incidentally, I do actually play NBA 2K23, but not MyCAREER, because it sucks.

Part of me wishes that I could phrase that sentiment more eloquently, and less like a clickbait video. It’s always my aim to be constructive and analytical when I assess a basketball video game and its features, avoiding hyperbole and insulting phrasing as much as possible. In this case however, it’s a suitably succinct way of expressing the view that MyCAREER in NBA 2K23 has a strong case for being the absolute worst iteration of the mode to date. It’s not altogether surprising, as in many ways it’s a culmination of years of discouraging design choices. That doesn’t make it any less disappointing though, especially when earlier games provided superior experiences.

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The Friday Five: 5 Concepts That Must Never Return

The Friday Five: 5 Concepts That Must Never Return

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five concepts that must never return in future basketball games.

One of the benefits of revisiting older basketball games is rediscovering features that have since disappeared, and would make a welcome return in new releases. Over the years, we’ve seen a number of features and mechanics brought back due to popular demand, which has always been a cause for celebration. To that end, I’m sure we all have further suggestions for aspects we’d like to see again. Of course, there’s no guarantee that all of those concepts will return at some point. Some of them just aren’t feasible, while others are outdated ideas and no longer relevant to modern design.

And then, you have the concepts that must never return in a future basketball game. These are the bewildering ideas and design choices that didn’t just fail to make their games better, but in many cases made them actively worse. Even if those concepts didn’t entirely ruin a game, they unquestionably impacted the fun, or displayed a complete lack of goodwill. Some of the concepts that I’m discussing here do seem unlikely to return, but we can never be completely sure of that, as some games have revisited undesirable ideas that we hoped were gone for good. You may disagree with one of the below examples, but for the most part, I think we’ll all be on the same page.

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