This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Jam 99.
After Acclaim snatched the NBA Jam moniker away from Midway, they attempted to continue the series with NBA Jam Extreme. Although losing the iconic brand was naturally a blow, Midway nevertheless released their own superb follow-up to NBA Jam Tournament Edition in NBA Hangtime. To that point, while Acclaim had the name, Midway boasted the superior game. With that in mind, it’s perhaps no surprise that Acclaim sought to change up the formula with NBA Jam 99, moving away from an arcade style and adopting more of a sim or sim-arcade hybrid approach.
Of course, while that differentiated it from previous NBA Jam titles and Midway’s new arcade hoops games, it also placed NBA Jam 99 in direct competition with the NBA Live series. However, Acclaim didn’t completely abandon the series’ roots with NBA Jam 99, as it included an arcade mode. While true sim-arcade hybrid basketball games have their place and I’ve come to appreciate them, NBA Jam 99 wasn’t a good take on the concept. Indeed, it was proof that Midway deserved the name that they coined far more than Acclaim did. Let’s take a look back…way back…
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons why both NBA Playgrounds and NBA 2K Playgrounds 2 fell short of the best NBA Jam titles.
When Saber Interactive announced NBA Playgrounds back in 2017, we were excited and intrigued. EA Sports had allowed the NBA Jam series to fall dormant once again following the masterpiece that was NBA Jam: On Fire Edition, so NBA Playgrounds appeared poised to be a worthy spiritual successor. Both it and NBA 2K Playgrounds 2 reportedly sold quite well, though critical reception was mixed. I did have some fun with both NBA Playgrounds games, but I was definitely somewhat underwhelmed by them. To that point, I’m on record as calling them a poor man’s NBA Jam.
That was once impossible to say without receiving pushback, and accusations of being an NBA Jam fanboy blinded by nostalgia. However, there’s no denying that NBA Jam pioneered the genre of arcade basketball games, setting the bar with success that speaks for itself. There are a few lacklustre releases in its lineage – primarily the ones developed by Acclaim – but the best NBA Jam titles remain the gold standard. NBA Playgrounds had good intentions, but in terms of becoming the NBA Jam of a new generation, both the original and the sequel came up short. Here are five reasons why NBA Playgrounds ultimately failed to equal or surpass the best NBA Jam games.
From courtside of the virtual hardwood, it’s Episode #601 of the NLSC Podcast!
A couple of weeks ago, it was announced that Electronic Arts will be going private after being acquired in one of the biggest deals in the history of video games. This week, we share our thoughts on the news, and what it might mean for the future of basketball gaming (if anything). We also note some of the reactions that we’ve seen from the wider gaming community on social media. Needless to say, it’s proving to be quite a controversial move! To that end, we also touch once again on the effectiveness of video game boycotts, and how much the average gamer realistically cares about who owns the companies that are developing their favourite titles and series.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 34:06 — 23.8MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Jam Extreme.
I remember the excitement I felt when I saw a promotion for NBA Jam Extreme in a magazine. NBA Jam Tournament Edition had already solidified my love of Jam, so I was naturally keen on the prospect of a new game with updated rosters. The promo used the game’s cover art: a shot of Shawn Kemp soaring to the rim and throwing it down over Hakeem Olajuwon. The Reignman was actually my cousin’s favourite player growing up and thus I’d become a fan of him as well, so making Kemp the face of NBA Jam Extreme gave it some extra coolness right out of the gate.
And then of course, there’s the name itself: NBA Jam Extreme. Back in the 90s, the word EXTREME often implied that something was cool with a capital C (or a capital K, because again, it was the 90s!). In short, twelve-year-old me had ample reason to be hyped for a new NBA Jam game. As it turned out though, I never got to play NBA Jam Extreme back in the day, as I instead moved on to NBA Hangtime. Honestly, I’d have to say that that was for the best! Nevertheless, it was interesting to finally get my hands on NBA Jam Extreme all these years later. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Jam 2010 by EA Sports, with a video retrospective.
Since April 2023 marks the 30th Anniversary of NBA Jam, I was intending to post this feature last week, rather than my look back at the golden presentation of NBA Live 96 PC. However, due to a couple of things getting in the way, it took a bit longer to produce. Of course, I was already well overdue to profile NBA Jam 2010 here in Wayback Wednesday! It’s a game that’s surrounded by some controversy owing to its connections to NBA Elite 11, which is tremendously unfortunate as EA’s NBA Jam was a fantastic reboot of the series. Let’s take a look back…way back…
As you can probably guess, this mini-celebration of the 30th Anniversary of NBA Jam will be going into overtime, as next week – barring any unforseen circumstances – I’ll be profiling NBA Jam: On Fire Edition! In the meantime, I hope that you enjoyed this video retrospective. Don’t forget to subscribe to the NLSC YouTube channel for more great basketball gaming content!
From courtside of the virtual hardwood, it’s Episode #464 of the NLSC Podcast!
After some messing around, we were able to connect to play a co-op session of NBA Full Court Press. Although it isn’t one of the all-time classics, it’s nevertheless an intriguing game to revisit today. We’ve also got some further progress reports on modding projects, including the revival of the All-Time Teams roster for NBA Live 96. With the 30th Anniversary of NBA Jam upon us this year, we’re itching for a new release, and we’re not alone in that regard! We discuss our ideas for a hypothetical new NBA Jam, as well as the community’s responses of what they’d like to see. Finally, we make some plans for our basketball gaming rotations through the rest of February.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:10:14 — 48.6MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the history of Shaq and his Superman logo tattoo in basketball video games.
Not only is Shaquille O’Neal one of the greatest players in the history of basketball, but he’s one of the most prominent faces in basketball video games. By virtue of a 19-year NBA career and the inclusion of historical content, Shaq has appeared in at least one video game every year going back to 1993; a streak that rivals his “teammates in the NBA Finals” record! Of course, when it comes to depicting the Diesel in video games, accuracy demands that he’s sporting his ink. On that note, as you’re probably aware, Shaq has a prominent tattoo of the Superman logo on his left arm.
As the detail on player models improved, virtual Shaq likewise began sporting his Superman tattoo; or did he? As RayRay_953 pointed out in the Forum, there’s an interesting history with Shaq’s ink and its appearance in basketball video games over the years. Certain games have achieved a degree of accuracy with the tattoo, while others have taken some creative liberties with the design. I’ve scoured the games in my collection to bring you an overview of how different titles depicted Shaq with his Superman tattoo throughout the years. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at being On Fire in the NBA Jam series, and analysing why it’s such a great video game powerup.
“He’s On Fire!” The iconic call from the legendary Tim Kitzrow echoes in the minds of all basketball gamers who’ve played NBA Jam. In fact, thanks to the game having such an impact on basketball and pop culture, people who have never played a single NBA Jam title are undoubtedly still aware of it! Being On Fire in an NBA Jam game is to arcade basketball gaming what Mario’s super mushrooms are to platformers. It’s not just a core aspect of the series’ identity, but something that its imitators have tried to replicate and put their own spin on, to varying degrees of success.
I’ve discussed the NBA Jam series several times in Wayback Wednesday features. This includes retrospectives of the original game, Tournament Edition (twice, in fact), and the overlooked 2003 release from Acclaim. I’ve investigated its unusual ratings, and reflected on other notable facts about various games in the NBA Jam lineage. However, apart from obligatory mentions when covering gameplay mechanics in my retrospectives, I’ve yet to dedicate an entire feature to being On Fire in NBA Jam. If I can talk about Kevin Edwards having the wrong portrait, I should definitely cover the game’s iconic powerup in-depth! To that end, let’s take a look back…way back…
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons that I rank NBA Jam: On Fire Edition as the best release in the NBA Jam series.
We really need another NBA Jam game. I know there were gamers that skipped the NBA Jam games by EA Sports, either because they were burned by previous non-Midway Jam titles, they didn’t trust or want to support EA, or a mixture of both. I understand having that stance, but frankly, you missed out on a couple of really good NBA Jam games! They were faithful to the originals, while also bringing something new to the table. It’s because of this that NBA Jam: On Fire Edition remains my pick for the best NBA Jam game to date.
I know that’s a big claim to make, especially when the original NBA Jam still holds up today. Tournament Edition was a fantastic follow-up to that, and though Midway lost the Jam moniker, NBA Hangtime was a worthy sequel to TE. NBA Showtime: NBA on NBC and NBA Hoopz were also fine games in Midway’s branch of the lineage; Acclaim’s titles, not so much. In short, there is some stiff competition for NBA Jam: On Fire Edition, yet I do believe that it stands above the rest. While EA were struggling with NBA Live by the early 2010s, they made great use of the NBA Jam license, creating the definitive Jam experience with NBA Jam: On Fire Edition.
This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Action 98, also released under the name NBA Fastbreak ’98.
Back in the days when demo CD-ROMs were still a thing, I happened to get my hands on a collection titled Sportz Crazy 2. Released by Sprint Software circa 1997, it featured over twenty sports game demos, in addition to a bunch of Windows 95 tools (including Internet Explorer 4!). As you might expect, my attention was immediately drawn to the basketball games, one of which was Slam ‘N Jam. The other was NBA Action 98, a game published by Sega Sports that was also available on the Saturn. NBA Fastbreak ’98 was the title given to the PlayStation version.
Both titles may be unfamiliar to younger basketball gamers, but the game stands as a significant release, being the forerunner to the NBA 2K series. It went head to head with NBA Live 98, and while EA Sports’ title was better across the board, NBA Action 98/NBA Fastbreak ’98 displayed many of the traits and the attention to detail that would eventually make NBA 2K the premier brand in sim-oriented basketball games. I’ve since picked up the full versions of both NBA Action 98 and NBA Fastbreak ’98, so let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at basketball gaming on the Nintendo 64.
For basketball gamers who are at the tail end of Generation X, or Millennials/Gen Y folks like me, we’re starting to experience milestones that remind us that we’re getting older. Realising we’re coming up on the 30th Anniversary of the Chicago Bulls’ first championship – an event that was just a few years old when I really got into basketball – is a good example. Celebrating the 25th Anniversary of NBA Live over the past two years is another. We’re also starting to see a lot of classic consoles that I recall being one of the systems to own back in the day, now reaching significant anniversaries.
To that end, the Nintendo 64 turns twenty five this week, being released in Japan on June 24th 1996 and North America on September 29th. It wouldn’t be released in Europe or Australia until March 1997, and I didn’t actually own the console until I received it for my 13th birthday in October that year. Nevertheless, it’s the 25th Anniversary of the debut of the Nintendo 64, so it only seems appropriate to reflect on the history of basketball gaming on the console. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the PlayStation version of NBA Showtime: NBA on NBC.
Although I grew up playing both simulation and arcade basketball games, by the late 90s I’d lost interest in the new arcade titles. This was partly due to finding the sim games more appealing, but the arcade genre also seemed to be losing steam. I still loved NBA Jam Tournament Edition and NBA Hangtime, but Acclaim’s NBA Jam games weren’t impressive, and I didn’t keep up with Midway’s titles. It’s unfortunate, because there were some good arcade basketball games being released in between the original classics by Midway, and the launch of EA Sports’ NBA Street series.
The good news is that running Wayback Wednesday features gives me an excuse to track down some old games and check them out all these years later. As I’ve said before, some games are gems, while others were worth skipping the first time around. They’re all fun and interesting to sample though, but the better games always make for more exciting additions to the collection. This week I’m covering a game that I would have liked to have played more of when it was released: Midway’s NBA Showtime: NBA on NBC. Let’s take a look back…way back…
Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five times that various basketball video games featured incorrect jerseys.
In sim basketball titles, accuracy down to the last detail is the name of the game. An arcade title usually has more wiggle room for inaccurate, exaggerated, and stylised details, but we still expect a certain degree of faithfulness in NBA-licensed products. Some inaccuracies are admittedly only apparent to the most eagle-eyed gamers who are particularly attuned to minute details on jerseys, courts, and shoes. However, other inaccuracies are blatantly obvious to everyone, leaving one to wonder just what the developers and artists were thinking (or what sources they were working from).
Case in point: the five incorrect jerseys that I’ll be spotlighting today. Now, I’ve decided not to include any jerseys with incorrect colour palettes, such as the Chicago Bulls jerseys that were more pink than red for so many years. My reason is that they tend to be well-known examples too numerous to mention, and we can assume that they’re the result of developers working from official colour palettes that didn’t yield the proper results in-game. Instead, I’m focusing on jerseys that were incorrect due to weird mistakes in their design, or some other oddity. Some of these incorrect jerseys are noticeable right away, while others do require being something of a uniform buff.
This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Hangtime.
One of the benefits of Wayback Wednesday is that eventually, everything becomes “retro” enough to talk about. As it is, I’ve bent the rules slightly with some more recent games from time to time, but generally speaking, I’ve preferred focusing on titles that are several years old. To that end, I’ve tried to cover many of the classics before touching on more recent nostalgia. However, there are several titles from the early days of basketball gaming that I still haven’t covered, but definitely mean to get to. NBA Hangtime is just one of the games that are overdue for a retrospective.
Perhaps it’s only fitting that I’ve yet to cover the game, going on five years of running Wayback Wednesday features. As popular as it was with basketball gamers in its day, it does tend to be overlooked when we discuss the best arcade hoops titles. It was a strong follow-up to NBA Jam Tournament Edition – one of my personal favourites – and a game that I really enjoyed on the Nintendo 64. Let’s take a look back…way back…
Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five gets hypothetical, as I consider five “What If” scenarios in basketball gaming.
Even though we shouldn’t tie ourselves up in knots dwelling on the past, it’s hard to resist the allure of a fascinating “What If” scenario. What if Michael Jordan didn’t retire in 1993? What if he never returned in 1995, or in 2001? What if the Boston Celtics had won the Draft lottery in 1997? What if the Oklahoma City Thunder had never traded James Harden, or remained the Seattle SuperSonics? What if LeBron James had never taken his talents to South Beach? For each of these scenarios, we can debate and speculate as to how history would differ in both outcomes and perspective.
The real NBA provides us with plenty of “What If” scenarios, as there are so many events that have the potential to be pivotal: trades, free agent signings, lottery results, injuries, clutch shots, and fateful decisions in crunch time of the biggest games. For the most part, the history of the virtual hardwood goes hand in hand with the general improvements and progression of video games as a whole, but a few big moments – as well as a few things that didn’t happen – have shaped the hobby as we know it. This is by no means an exhaustive list of all the twists and turns that basketball gaming may possibly have taken, but they are five “What If” scenarios that I find interesting.